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pmomusic/pmocontrol/src/queue/backend.rs

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//! Generic queue abstraction for PMOControl.
//!
//! This module defines:
//! - the canonical `PlaybackItem` structure used by the ControlPoint queues,
//! - a generic `QueueSnapshot` view,
//! - the `EnqueueMode` enum,
//! - the `QueueBackend` trait, which abstracts queue manipulation for
//! different backends (internal/local queue, OpenHome playlist, …).
//!
//! Design goals:
//! - All queue manipulation logic (length, current index, enqueue, replace,
//! navigation, sync with MediaServer, …) is centralized here.
//! - Backends only implement a extremely small set of primitives; all
//! higherlevel operations are provided as default methods.
//! - This trait NEVER starts playback. It only manipulates the queue
//! structure. Transport/renderer logic (play/pause/seek/…) is handled
//! elsewhere (e.g. `TransportControl` / `MusicRenderer`).
//!
//! Identity model:
//! - We are in a UPnP Control Point context.
//! - Every `PlaybackItem` comes from a UPnP MediaServer (ContentDirectory)
//! and is a projection of a DIDL-Lite `item`.
//! - The logical identity of a track is the pair
//! (media_server_id, didl_id)
//! where:
//! * `media_server_id` identifies the UPnP MediaServer,
//! * `didl_id` is the DIDL-Lite `id` attribute for the item.
//! - This identity is used by the sync helpers to preserve the current
//! track across queue rebuilds when the MediaServer content changes.
use crate::{PlaybackItem, QueueSnapshot, errors::ControlPointError};
/// High-level enqueue mode.
///
/// This enum specifies how new items should be inserted relative to the
/// existing queue when using `QueueBackend::enqueue_items`.
#[derive(Clone, Copy, Debug)]
pub enum EnqueueMode {
/// Append new items at the end of the queue.
AppendToEnd,
/// Insert new items immediately after the current playing index
/// (or at the beginning if there is no current index).
InsertAfterCurrent,
/// Replace the whole queue with the new items.
ReplaceAll,
}
/// Backend abstraction for a renderer queue.
///
/// A `QueueBackend` exposes and manipulates the structural state of a queue
/// for a given renderer instance:
///
/// - list of items,
/// - current index,
/// - replacement and mutation of items.
///
/// It does **not** control playback. Transport actions (“play current item”,
/// “seek”, …) are handled by other components (e.g. `TransportControl`).
///
/// Each queue instance is bound to a single renderer by construction. The
/// trait therefore does not take a `RendererId` parameter; all methods
/// operate directly on `self`.
///
/// Implementors must provide a small set of primitives. All other methods
/// are default helpers that can usually be reused as-is.
pub trait QueueBackend {
// =====================================================================
// BACKEND PRIMITIVES (must be implemented)
// =====================================================================
/// Returns the length of this queue.
fn len(&self) -> Result<usize, ControlPointError>;
/// Lists all the items in this queue.
fn track_ids(&self) -> Result<Vec<u32>, ControlPointError>;
/// Converts a track ID to its position in the queue.
fn id_to_position(&self, id: u32) -> Result<usize, ControlPointError>;
/// Converts a track ID to its position in the queue.
fn position_to_id(&self, id: usize) -> Result<u32, ControlPointError>;
/// Return the current playing track identifier
fn current_track(&self) -> Result<Option<u32>, ControlPointError>;
/// Returns the current playing track index in the queue
fn current_index(&self) -> Result<Option<usize>, ControlPointError>;
/// Returns the full snapshot (items + current index) of this queue.
fn queue_snapshot(&self) -> Result<QueueSnapshot, ControlPointError>;
/// Sets the current index for this queue.
///
/// This method only updates the queue structure (pointer to the current
/// item). It MUST NOT start playback.
fn set_index(&mut self, index: Option<usize>) -> Result<(), ControlPointError>;
/// Replaces the entire queue with a new list of items and a new
/// current index.
fn replace_queue(
&mut self,
items: Vec<PlaybackItem>,
current_index: Option<usize>,
) -> Result<(), ControlPointError>;
/// Updates the queue while adjusting so that the new current_index
/// corresponds to the old current index track.
/// If the old current index track is absent from the new queue,
/// it is kept as the first item and the new items are appended after it.
fn sync_queue(&mut self, items: Vec<PlaybackItem>) -> Result<(), ControlPointError>;
/// Returns the item at `index`, if it exists.
fn get_item(&self, index: usize) -> Result<Option<PlaybackItem>, ControlPointError>;
/// Replaces the item at `index` with `item`.
fn replace_item(&mut self, index: usize, item: PlaybackItem) -> Result<(), ControlPointError>;
/// Enqueues items according to the selected `EnqueueMode`.
///
/// This method only manipulates the queue structure; it does not
/// start playback.
fn enqueue_items(
&mut self,
items: Vec<PlaybackItem>,
mode: EnqueueMode,
) -> Result<(), ControlPointError>;
// =====================================================================
// DEFAULT HELPERS (backend-agnostic logic)
// =====================================================================
/// Clears the queue.
fn clear_queue(&mut self) -> Result<(), ControlPointError> {
self.replace_queue(Vec::new(), None)
}
/// Returns `true` if the queue is empty.
fn is_empty(&self) -> Result<bool, ControlPointError> {
Ok(self.queue_snapshot()?.is_empty())
}
/// Returns the list of items that come strictly after the current index.
fn upcoming_items(&self) -> Result<Vec<PlaybackItem>, ControlPointError> {
let snapshot = self.queue_snapshot()?;
let items = match snapshot.current_index {
None => snapshot.items,
Some(idx) => snapshot.items.into_iter().skip(idx + 1).collect(),
};
Ok(items)
}
/// Returns how many items remain in the queue after the current index.
fn upcoming_len(&self) -> Result<usize, ControlPointError> {
let snapshot = self.queue_snapshot()?;
let len = snapshot.items.len();
match snapshot.current_index {
None => Ok(len),
Some(idx) => Ok(len.saturating_sub(idx + 1)),
}
}
/// Returns the current item (or the first pending item if no index is set)
/// along with the count of remaining items.
fn peek_current(&mut self) -> Result<Option<(PlaybackItem, usize)>, ControlPointError> {
let snapshot = self.queue_snapshot()?;
let QueueSnapshot {
items,
current_index,
..
} = snapshot;
if items.is_empty() {
return Ok(None);
}
let len = items.len();
let (item, resolved_index) = match current_index {
Some(idx) if idx < len => (items.get(idx).cloned(), Some(idx)),
_ => (items.first().cloned(), None),
};
let item = match item {
Some(item) => item,
None => return Ok(None),
};
let remaining = match resolved_index {
Some(idx) => len.saturating_sub(idx + 1),
None => len,
};
Ok(Some((item, remaining)))
}
/// Advances the queue to the next item (respecting the current index) and
/// returns it with the number of remaining items.
fn dequeue_next(&mut self) -> Result<Option<(PlaybackItem, usize)>, ControlPointError> {
let snapshot = self.queue_snapshot()?;
let QueueSnapshot {
items,
current_index,
..
} = snapshot;
if items.is_empty() {
return Ok(None);
}
let len = items.len();
let next_index = match current_index {
None => 0,
Some(idx) => {
let candidate = idx + 1;
if candidate >= len {
return Ok(None);
}
candidate
}
};
let Some(item) = items.get(next_index).cloned() else {
return Ok(None);
};
let remaining = len.saturating_sub(next_index + 1);
self.set_index(Some(next_index))?;
Ok(Some((item, remaining)))
}
/// Replaces the queue with `items` and sets a default index.
fn replace_all(&mut self, items: Vec<PlaybackItem>) -> Result<(), ControlPointError> {
if items.is_empty() {
self.replace_queue(Vec::new(), None)
} else {
self.replace_queue(items, Some(0))
}
}
/// Appends items and, if the queue was previously empty, initializes
/// the current index to `0`.
fn append_or_init_index(&mut self, items: Vec<PlaybackItem>) -> Result<(), ControlPointError> {
let was_empty = self.is_empty()?;
let mut snapshot = self.queue_snapshot()?;
snapshot.items.extend(items);
let new_index = if was_empty && !snapshot.items.is_empty() {
Some(0)
} else {
snapshot.current_index
};
self.replace_queue(snapshot.items, new_index)
}
/// Computes the “next” index.
fn next_index(&self) -> Result<Option<usize>, ControlPointError> {
let len = self.len()?;
if len == 0 {
return Ok(None);
}
match self.current_index()? {
None => Ok(Some(0)),
Some(i) if i + 1 < len => Ok(Some(i + 1)),
_ => Ok(None),
}
}
/// Computes the “previous” index.
fn previous_index(&self) -> Result<Option<usize>, ControlPointError> {
match self.current_index()? {
None => Ok(None),
Some(0) => Ok(None),
Some(i) => Ok(Some(i - 1)),
}
}
/// Advances the current index to the next item, if any.
fn advance(&mut self) -> Result<bool, ControlPointError> {
if let Some(next) = self.next_index()? {
self.set_index(Some(next))?;
Ok(true)
} else {
Ok(false)
}
}
/// Rewinds the current index to the previous item, if any.
fn rewind(&mut self) -> Result<bool, ControlPointError> {
if let Some(prev) = self.previous_index()? {
self.set_index(Some(prev))?;
Ok(true)
} else {
Ok(false)
}
}
/// Convenience helper to update an item "in place" at the given index.
fn update_item(
&mut self,
index: usize,
update: impl FnOnce(PlaybackItem) -> PlaybackItem,
) -> Result<(), ControlPointError> {
if let Some(item) = self.get_item(index)? {
let new_item = update(item);
self.replace_item(index, new_item)
} else {
Err(ControlPointError::QueueError(format!(
"Queue index {} out of range",
index
)))
}
}
}