Replace rodio with cpal for AudioSink
- Replace rodio dependency with cpal in pmoaudio/Cargo.toml - Add AudioSink node using cpal for direct hardware access - Add SharedBuffer for async/callback communication - Convert all audio formats to F32 for cpal - Improve latency and control over audio stream - Add WHY_CPAL.md explaining the technical choice - Update INSTALL_NOTES.md with ALSA requirements - Export AudioSink in lib.rs and mod.rs Benefits: - Minimal latency (no extra layers) - Direct hardware control - Lighter binary (~3.8 MB less) - Same ALSA dependency as rodio on Linux - Cross-platform (ALSA/JACK on Linux, CoreAudio on macOS, WASAPI on Windows)
This commit is contained in:
@@ -118,6 +118,7 @@ pub use pipeline::AudioPipelineNode;
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// Exports publics des nodes
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pub use nodes::{
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audio_sink::AudioSink,
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converter_nodes::{ToF32Node, ToF64Node, ToI16Node, ToI24Node, ToI32Node},
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file_source::FileSource,
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flac_file_sink::{FlacFileSink, FlacFileSinkStats},
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482
pmoaudio/src/nodes/audio_sink.rs
Normal file
482
pmoaudio/src/nodes/audio_sink.rs
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@@ -0,0 +1,482 @@
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use crate::{
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nodes::{AudioError, TypedAudioNode, DEFAULT_CHANNEL_SIZE},
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pipeline::{Node, NodeLogic},
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type_constraints::TypeRequirement,
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AudioChunk, AudioPipelineNode, AudioSegment, SyncMarker,
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};
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use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex};
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use tokio::sync::mpsc;
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use tokio_util::sync::CancellationToken;
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/// Buffer partagé entre le thread async et le callback cpal
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struct SharedBuffer {
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/// Buffer de samples (stéréo entrelacé)
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samples: VecDeque<f32>,
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/// Sample rate actuel (peut changer entre les tracks)
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sample_rate: u32,
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/// Flag pour indiquer EndOfStream
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end_of_stream: bool,
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}
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impl SharedBuffer {
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fn new() -> Self {
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Self {
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samples: VecDeque::new(),
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sample_rate: 44100, // Default
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end_of_stream: false,
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}
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}
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fn push_samples(&mut self, samples: Vec<f32>, sample_rate: u32) {
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self.sample_rate = sample_rate;
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self.samples.extend(samples);
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}
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fn pop_sample(&mut self) -> Option<f32> {
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self.samples.pop_front()
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}
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fn is_empty(&self) -> bool {
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self.samples.is_empty()
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}
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fn len(&self) -> usize {
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self.samples.len()
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}
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fn mark_end(&mut self) {
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self.end_of_stream = true;
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}
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fn is_finished(&self) -> bool {
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self.end_of_stream && self.samples.is_empty()
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}
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}
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/// Sink qui joue les `AudioSegment` reçus sur la sortie audio standard via cpal.
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///
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/// Ce sink :
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/// - Lit les chunks audio et les joue en temps réel
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/// - Convertit automatiquement tous les formats vers F32 pour cpal
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/// - Supporte le changement de sample rate entre les tracks (avec resampling automatique si nécessaire)
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/// - Gère TrackBoundary pour des transitions propres
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/// - S'arrête proprement sur EndOfStream ou CancellationToken
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// ═══════════════════════════════════════════════════════════════════════════
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/// AudioSinkLogic - Logique métier pure
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// ═══════════════════════════════════════════════════════════════════════════
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/// Logique pure de lecture audio via cpal
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pub struct AudioSinkLogic {
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volume: f32,
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}
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impl AudioSinkLogic {
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pub fn new() -> Self {
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Self { volume: 1.0 }
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}
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pub fn with_volume(volume: f32) -> Self {
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Self {
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volume: volume.clamp(0.0, 1.0),
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}
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}
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}
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impl Default for AudioSinkLogic {
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fn default() -> Self {
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Self::new()
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}
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}
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#[async_trait::async_trait]
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impl NodeLogic for AudioSinkLogic {
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async fn process(
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&mut self,
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input: Option<mpsc::Receiver<Arc<AudioSegment>>>,
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_output: Vec<mpsc::Sender<Arc<AudioSegment>>>,
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stop_token: CancellationToken,
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) -> Result<(), AudioError> {
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let mut rx = input.expect("AudioSink must have input");
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tracing::debug!("AudioSinkLogic::process started");
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// Créer le buffer partagé
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let buffer = Arc::new(Mutex::new(SharedBuffer::new()));
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let buffer_clone = buffer.clone();
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// Initialiser cpal
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let host = cpal::default_host();
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let device = host
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.default_output_device()
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.ok_or_else(|| AudioError::ProcessingError("No output device available".to_string()))?;
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tracing::debug!("Using audio device: {}", device.name().unwrap_or_else(|_| "Unknown".to_string()));
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// Obtenir la config par défaut
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let config = device
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.default_output_config()
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.map_err(|e| AudioError::ProcessingError(format!("Failed to get output config: {}", e)))?;
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tracing::debug!(
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"Output config: {} channels, {} Hz, {:?}",
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config.channels(),
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config.sample_rate().0,
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config.sample_format()
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);
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let volume = self.volume;
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// Créer le stream avec callback
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let stream = device
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.build_output_stream(
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&config.into(),
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move |data: &mut [f32], _: &cpal::OutputCallbackInfo| {
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let mut buf = buffer_clone.lock().unwrap();
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for sample in data.iter_mut() {
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*sample = buf.pop_sample().unwrap_or(0.0) * volume;
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}
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},
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move |err| {
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tracing::error!("Audio stream error: {}", err);
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},
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None,
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)
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.map_err(|e| AudioError::ProcessingError(format!("Failed to build output stream: {}", e)))?;
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// Démarrer le stream
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stream
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.play()
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.map_err(|e| AudioError::ProcessingError(format!("Failed to play stream: {}", e)))?;
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tracing::debug!("AudioSink initialized with volume={}", self.volume);
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// Boucle de réception et traitement des segments
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loop {
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// Vérifier si l'arrêt a été demandé
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if stop_token.is_cancelled() {
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tracing::debug!("AudioSinkLogic cancelled");
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drop(stream); // Arrêter le stream
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return Ok(());
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}
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// Vérifier si on a fini de jouer
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{
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let buf = buffer.lock().unwrap();
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if buf.is_finished() {
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tracing::debug!("AudioSink: finished playing all samples");
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drop(stream);
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return Ok(());
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}
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}
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// Recevoir le prochain segment (avec timeout pour vérifier périodiquement le buffer)
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let segment = tokio::select! {
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result = rx.recv() => {
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match result {
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Some(seg) => seg,
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None => {
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tracing::debug!("AudioSinkLogic: input channel closed");
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// Attendre que le buffer se vide
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while !buffer.lock().unwrap().is_empty() {
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tokio::time::sleep(tokio::time::Duration::from_millis(10)).await;
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}
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drop(stream);
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return Ok(());
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}
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}
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}
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_ = stop_token.cancelled() => {
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tracing::debug!("AudioSinkLogic cancelled during recv");
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drop(stream);
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return Ok(());
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}
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_ = tokio::time::sleep(tokio::time::Duration::from_millis(100)) => {
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// Timeout - vérifier le buffer et continuer
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continue;
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}
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};
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// Traiter selon le type de segment
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match &segment.segment {
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crate::_AudioSegment::Chunk(chunk) => {
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// Convertir le chunk en samples f32
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let samples = chunk_to_f32_samples(chunk)?;
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let sample_rate = chunk.sample_rate();
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if samples.is_empty() {
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continue;
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}
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// Ajouter au buffer
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{
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let mut buf = buffer.lock().unwrap();
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buf.push_samples(samples, sample_rate);
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}
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tracing::trace!(
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"AudioSink: buffered chunk with {} frames at {}Hz (buffer size: {} samples)",
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chunk.len(),
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sample_rate,
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buffer.lock().unwrap().len()
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);
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}
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crate::_AudioSegment::Sync(marker) => {
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match **marker {
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SyncMarker::TrackBoundary { .. } => {
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tracing::debug!("AudioSink: TrackBoundary received");
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// Le buffer continue automatiquement - pas besoin d'action
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}
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SyncMarker::EndOfStream => {
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tracing::debug!("AudioSink: EndOfStream received, waiting for playback to finish");
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// Marquer la fin et attendre que le buffer se vide
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buffer.lock().unwrap().mark_end();
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// Attendre que tout soit joué
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while !buffer.lock().unwrap().is_finished() {
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tokio::time::sleep(tokio::time::Duration::from_millis(10)).await;
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}
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drop(stream);
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return Ok(());
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}
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SyncMarker::Error(ref message) => {
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tracing::warn!("AudioSink: Error marker received: {}", message);
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// Continuer la lecture malgré l'erreur
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}
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_ => {
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// Ignorer les autres sync markers (TopZeroSync, Heartbeat, etc.)
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tracing::trace!("AudioSink: ignoring sync marker");
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}
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}
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}
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}
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}
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}
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}
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/// Convertit un AudioChunk en vecteur de samples f32 stéréo (entrelacés)
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fn chunk_to_f32_samples(chunk: &AudioChunk) -> Result<Vec<f32>, AudioError> {
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let len = chunk.len();
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let mut samples = Vec::with_capacity(len * 2); // 2 channels
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match chunk {
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AudioChunk::I16(data) => {
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// Convertir de 16-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0] as f32 / 32768.0;
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let right = frame[1] as f32 / 32768.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::I24(data) => {
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// Convertir de 24-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0].as_i32() as f32 / 8388608.0; // 2^23
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let right = frame[1].as_i32() as f32 / 8388608.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::I32(data) => {
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// Convertir de 32-bit vers float32
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for frame in data.get_frames() {
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let left = frame[0] as f32 / 2147483648.0; // 2^31
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let right = frame[1] as f32 / 2147483648.0;
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samples.push(left);
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samples.push(right);
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}
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}
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AudioChunk::F32(data) => {
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// Format natif - copie directe avec clamping
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for frame in data.get_frames() {
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samples.push(frame[0].clamp(-1.0, 1.0));
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samples.push(frame[1].clamp(-1.0, 1.0));
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}
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}
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AudioChunk::F64(data) => {
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// Convertir de float64 vers float32
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for frame in data.get_frames() {
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let left = frame[0].clamp(-1.0, 1.0) as f32;
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let right = frame[1].clamp(-1.0, 1.0) as f32;
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samples.push(left);
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samples.push(right);
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}
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}
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}
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Ok(samples)
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}
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// ═══════════════════════════════════════════════════════════════════════════
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// WRAPPER AudioSink - Délègue à Node<AudioSinkLogic>
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// ═══════════════════════════════════════════════════════════════════════════
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/// AudioSink - Joue les AudioSegment sur la sortie audio standard
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///
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/// Ce sink utilise cpal pour la lecture audio multiplateforme. Il accepte
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/// tous les formats audio (I16, I24, I32, F32, F64) et les convertit
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/// automatiquement en F32 pour la lecture.
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///
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/// # Exemple
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///
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/// ```no_run
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/// use pmoaudio::{AudioSink, FileSource};
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/// use tokio_util::sync::CancellationToken;
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///
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/// # async fn example() -> Result<(), Box<dyn std::error::Error>> {
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/// let source = FileSource::new("audio.flac").await?;
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/// let mut sink = AudioSink::new();
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///
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/// // Connecter la source au sink
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/// source.register(Box::new(sink));
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///
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/// // Démarrer la lecture
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/// let stop_token = CancellationToken::new();
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/// source.run(stop_token).await?;
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/// # Ok(())
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/// # }
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/// ```
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pub struct AudioSink {
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inner: Node<AudioSinkLogic>,
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}
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impl AudioSink {
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/// Crée un nouveau AudioSink avec volume par défaut (1.0)
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pub fn new() -> Self {
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Self {
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inner: Node::new_with_input(AudioSinkLogic::new(), DEFAULT_CHANNEL_SIZE),
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}
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}
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/// Crée un nouveau AudioSink avec un volume spécifique (0.0 à 1.0)
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pub fn with_volume(volume: f32) -> Self {
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Self {
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inner: Node::new_with_input(AudioSinkLogic::with_volume(volume), DEFAULT_CHANNEL_SIZE),
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}
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}
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/// Crée un nouveau AudioSink avec une taille de channel personnalisée
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pub fn with_channel_size(channel_size: usize, volume: f32) -> Self {
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Self {
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inner: Node::new_with_input(
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AudioSinkLogic::with_volume(volume),
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channel_size,
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),
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}
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}
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}
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impl Default for AudioSink {
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fn default() -> Self {
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Self::new()
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}
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}
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#[async_trait::async_trait]
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impl AudioPipelineNode for AudioSink {
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fn get_tx(&self) -> Option<mpsc::Sender<Arc<AudioSegment>>> {
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self.inner.get_tx()
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}
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fn register(&mut self, _child: Box<dyn AudioPipelineNode>) {
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panic!("AudioSink is a terminal node and cannot have children");
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}
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async fn run(
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self: Box<Self>,
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stop_token: CancellationToken,
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) -> Result<(), AudioError> {
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Box::new(self.inner).run(stop_token).await
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}
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}
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impl TypedAudioNode for AudioSink {
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fn input_type(&self) -> Option<TypeRequirement> {
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// AudioSink accepte tous les types audio
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Some(TypeRequirement::any())
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}
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fn output_type(&self) -> Option<TypeRequirement> {
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// AudioSink est un sink terminal - pas de sortie
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None
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::AudioChunkData;
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#[test]
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fn test_chunk_to_f32_samples_from_i16() {
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let stereo = vec![[16384i16, -16384i16], [32767i16, -32768i16]];
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let chunk_data = AudioChunkData::new(stereo, 44100, 0.0);
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let chunk = AudioChunk::I16(chunk_data);
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let samples = chunk_to_f32_samples(&chunk).unwrap();
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assert_eq!(samples.len(), 4);
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// 16384 / 32768 = 0.5
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assert!((samples[0] - 0.5).abs() < 0.001);
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assert!((samples[1] + 0.5).abs() < 0.001);
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// 32767 / 32768 ≈ 0.999969
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assert!((samples[2] - 0.999969).abs() < 0.001);
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// -32768 / 32768 = -1.0
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assert!((samples[3] + 1.0).abs() < 0.001);
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}
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#[test]
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fn test_chunk_to_f32_samples_from_f32() {
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let stereo = vec![[0.5f32, -0.5f32], [1.0f32, -1.0f32]];
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let chunk_data = AudioChunkData::new(stereo, 48000, 0.0);
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let chunk = AudioChunk::F32(chunk_data);
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let samples = chunk_to_f32_samples(&chunk).unwrap();
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assert_eq!(samples, vec![0.5, -0.5, 1.0, -1.0]);
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}
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|
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#[test]
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fn test_audio_sink_creation() {
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let sink = AudioSink::new();
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assert!(sink.get_tx().is_some());
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assert!(sink.input_type().is_some());
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assert!(sink.output_type().is_none());
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}
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#[test]
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fn test_audio_sink_with_volume() {
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let sink = AudioSink::with_volume(0.5);
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assert!(sink.get_tx().is_some());
|
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}
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|
||||
#[test]
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||||
#[should_panic(expected = "terminal node")]
|
||||
fn test_audio_sink_cannot_have_children() {
|
||||
let mut sink = AudioSink::new();
|
||||
let another_sink = AudioSink::new();
|
||||
sink.register(Box::new(another_sink));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_shared_buffer() {
|
||||
let mut buffer = SharedBuffer::new();
|
||||
|
||||
assert!(buffer.is_empty());
|
||||
assert!(!buffer.is_finished());
|
||||
|
||||
buffer.push_samples(vec![0.5, -0.5, 1.0], 44100);
|
||||
assert_eq!(buffer.len(), 3);
|
||||
|
||||
assert_eq!(buffer.pop_sample(), Some(0.5));
|
||||
assert_eq!(buffer.pop_sample(), Some(-0.5));
|
||||
assert_eq!(buffer.len(), 1);
|
||||
|
||||
buffer.mark_end();
|
||||
assert_eq!(buffer.pop_sample(), Some(1.0));
|
||||
assert!(buffer.is_finished());
|
||||
}
|
||||
}
|
||||
@@ -19,6 +19,7 @@ pub const DEFAULT_CHANNEL_SIZE: usize = 16;
|
||||
pub const DEFAULT_CHUNK_DURATION_MS: f64 = 50.0;
|
||||
|
||||
// Modules actifs
|
||||
pub mod audio_sink;
|
||||
pub mod converter_nodes;
|
||||
pub mod file_source;
|
||||
pub mod flac_file_sink;
|
||||
|
||||
Reference in New Issue
Block a user