🔧 Frontend review fixes & quality improvements
- Fixed race condition in apiCache TTL handling by passing ttl per-entry
- Removed double snapshot reassignment bug after switch cases in useRenderers.ts
- Replaced `as any` cast on transport_state with runtime guard (isTransportState)
- Fixed invalidate() to preserve subscriptions instead of deleting them
- Migrated reactive(Map) → shallowRef + explicit reactivity triggers (triggerSnapshotReactive, triggerLoadingReactice)
- Added onUnmounted cleanup for debounce timer in useRenderer()
- Exposed resetSSE() to allow reinitialization after SSE reconnect
- Split deep watch in useTabs.ts into separate lightweight watches without {deep: true}
- Fixed swipe gesture to capture startX in onSwipeStart instead of using final clientX
- Added minimal JSON validation log for null responses (DEV mode only)
- Implemented ARIA labels on transport controls and volume slider
- Added UI notifications for network errors via uiStore.notifyError()
+ Removed obsolete toRaw() usage and import after shallowRef migration
- Added missing reactivity triggers for state_changed, queue_refreshing/updated cases
This commit is contained in:
@@ -4,11 +4,12 @@
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* - Les snapshots complets proviennent de /renderers/{id}/full
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* - Les événements SSE ne servent qu'à déclencher un refetch.
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*/
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import { ref, reactive, computed, toRaw, type Ref } from "vue";
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import { ref, shallowRef, computed, toRaw, type Ref, onUnmounted } from "vue";
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import { api } from "../services/pmocontrol/api";
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import { useSSE } from "./useSSE";
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import { apiCache } from "./apiCache";
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import { parseTimeToMs } from "../utils/time";
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import { useUIStore } from "@/stores/ui";
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import type {
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RendererSummary,
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RendererState,
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@@ -16,33 +17,43 @@ import type {
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AttachedPlaylistInfo,
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FullRendererSnapshot,
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} from "../services/pmocontrol/types";
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import { isTransportState } from "../services/pmocontrol/types";
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interface RendererSnapshotState {
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snapshots: Map<string, FullRendererSnapshot>;
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lastSnapshotAt: Map<string, number>;
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lastEventAt: Map<string, number>;
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loadingIds: Set<string>;
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queueRefreshingIds: Set<string>;
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selectedRendererId: string | null;
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}
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// État global des snapshots avec shallowRef pour éviter les problèmes de réactivité avec les Maps
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const snapshots = shallowRef(new Map<string, FullRendererSnapshot>());
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const lastSnapshotAt = shallowRef(new Map<string, number>());
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const lastEventAt = shallowRef(new Map<string, number>());
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const loadingIds = shallowRef(new Set<string>());
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const queueRefreshingIds = shallowRef(new Set<string>());
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const selectedRendererId = ref<string | null>(null);
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// Cache des renderers (summary)
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const renderersCache = ref<Map<string, RendererSummary>>(new Map());
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const RENDERERS_CACHE_MS = 2000;
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const snapshotState = reactive<RendererSnapshotState>({
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snapshots: reactive(new Map<string, FullRendererSnapshot>()),
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lastSnapshotAt: reactive(new Map<string, number>()),
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lastEventAt: reactive(new Map<string, number>()),
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loadingIds: reactive(new Set<string>()),
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queueRefreshingIds: reactive(new Set<string>()),
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selectedRendererId: null,
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});
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// Helper pour déclencher la réactivité après mutation des Maps
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function triggerSnapshotReactivity() {
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// Créer une nouvelle référence pour déclencher la réactivité
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snapshots.value = new Map(snapshots.value);
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}
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function triggerLoadingReactivity() {
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loadingIds.value = new Set(loadingIds.value);
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}
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const loading = ref(false);
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const error = ref<string | null>(null);
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// Utiliser le composable SSE centralisé
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let sseInitialized = false;
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/**
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* Réinitialise le flag SSE pour permettre une nouvelle connexion après reconnexion
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*/
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function resetSSE() {
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sseInitialized = false;
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}
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function ensureSSEInitialized() {
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if (sseInitialized) return;
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@@ -99,16 +110,17 @@ function ensureSSEInitialized() {
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}
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// Supprimer le snapshot (il n'est plus valide)
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snapshotState.snapshots.delete(rendererId);
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snapshotState.lastSnapshotAt.delete(rendererId);
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snapshotState.lastEventAt.delete(rendererId);
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snapshots.value.delete(rendererId);
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triggerSnapshotReactivity();
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lastSnapshotAt.value.delete(rendererId);
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lastEventAt.value.delete(rendererId);
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return;
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}
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// Pour les autres événements, mettre à jour le snapshot local directement
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snapshotState.lastEventAt.set(rendererId, timestamp);
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lastEventAt.value.set(rendererId, timestamp);
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const snapshot = snapshotState.snapshots.get(rendererId);
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const snapshot = snapshots.value.get(rendererId);
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// Si pas de snapshot, on doit fetch
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if (!snapshot) {
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@@ -119,7 +131,12 @@ function ensureSSEInitialized() {
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// Sinon, mettre à jour le snapshot localement selon le type d'événement
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switch (event.type) {
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case "state_changed":
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snapshot.state.transport_state = event.state as any;
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// Utiliser le guard de type pour valider le transport_state
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if (isTransportState(event.state)) {
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snapshot.state.transport_state = event.state;
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} else {
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console.warn(`[useRenderers] transport_state inconnu: ${event.state}`);
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}
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break;
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case "position_changed":
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@@ -148,15 +165,23 @@ function ensureSSEInitialized() {
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...snapshot,
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state: newState,
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};
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snapshotState.snapshots.set(rendererId, newSnapshot);
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snapshots.value.set(rendererId, newSnapshot);
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break;
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case "volume_changed":
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snapshot.state.volume = event.volume;
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// Créer un nouvel objet pour déclencher la réactivité
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snapshots.value.set(rendererId, {
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...snapshot,
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state: { ...snapshot.state, volume: event.volume },
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});
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break;
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case "mute_changed":
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snapshot.state.mute = event.mute;
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// Créer un nouvel objet pour déclencher la réactivité
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snapshots.value.set(rendererId, {
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...snapshot,
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state: { ...snapshot.state, mute: event.mute },
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});
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break;
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case "metadata_changed":
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@@ -173,19 +198,19 @@ function ensureSSEInitialized() {
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snapshot.state.current_track.album = event.album;
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snapshot.state.current_track.album_art_uri = event.album_art_uri;
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// Important: Trigger reactivity en réassignant l'objet complet avec deep copy
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snapshotState.snapshots.set(rendererId, {
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snapshots.value.set(rendererId, {
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...snapshot,
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state: { ...snapshot.state },
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});
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break;
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case "queue_refreshing":
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snapshotState.queueRefreshingIds.add(rendererId);
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queueRefreshingIds.value.add(rendererId);
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break;
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case "queue_updated":
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snapshot.state.queue_len = event.queue_length;
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snapshotState.queueRefreshingIds.delete(rendererId);
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queueRefreshingIds.value.delete(rendererId);
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// Pour la queue complète, on doit refetch
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void fetchRendererSnapshot(rendererId, { force: true });
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break;
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@@ -202,10 +227,17 @@ function ensureSSEInitialized() {
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snapshot.binding = null;
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snapshot.state.attached_playlist = null;
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}
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// Créer un nouvel objet pour déclencher la réactivité
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snapshots.value.set(rendererId, {
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...snapshot,
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state: { ...snapshot.state },
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});
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break;
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case "stream_state_changed":
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snapshot.is_stream = event.is_stream;
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// Créer un nouvel objet pour déclencher la réactivité
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snapshots.value.set(rendererId, { ...snapshot });
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break;
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case "timer_started":
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@@ -218,8 +250,8 @@ function ensureSSEInitialized() {
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break;
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}
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// Trigger reactivity
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snapshotState.snapshots.set(rendererId, snapshot);
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// Note: chaque case est maintenant responsable de stocker le snapshot dans la Map
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// Plus de réassignation finale après le switch
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});
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sseInitialized = true;
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@@ -230,7 +262,7 @@ const onlineRenderers = computed(() =>
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allRenderers.value.filter((r) => r.online),
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);
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const allSnapshots = computed(() =>
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Array.from(snapshotState.snapshots.values()),
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Array.from(snapshots.value.values()),
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);
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const playingRenderers = computed(() =>
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allSnapshots.value
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@@ -243,35 +275,38 @@ function getRendererById(id: string) {
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}
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function getSnapshotById(id: string) {
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return snapshotState.snapshots.get(id) ?? null;
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return snapshots.value.get(id) ?? null;
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}
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function getStateById(id: string): RendererState | null {
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return snapshotState.snapshots.get(id)?.state ?? null;
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return snapshots.value.get(id)?.state ?? null;
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}
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function getQueueById(id: string): QueueSnapshot | null {
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return snapshotState.snapshots.get(id)?.queue ?? null;
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return snapshots.value.get(id)?.queue ?? null;
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}
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function getBindingById(id: string): AttachedPlaylistInfo | null {
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return snapshotState.snapshots.get(id)?.binding ?? null;
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return snapshots.value.get(id)?.binding ?? null;
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}
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function isSnapshotLoading(id: string) {
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return snapshotState.loadingIds.has(id);
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return loadingIds.value.has(id);
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}
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function isQueueRefreshing(id: string) {
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return snapshotState.queueRefreshingIds.has(id);
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return queueRefreshingIds.value.has(id);
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}
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function selectRenderer(id: string | null) {
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snapshotState.selectedRendererId = id;
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selectedRendererId.value = id;
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}
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async function fetchRenderers(force = false, retries = 2) {
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ensureSSEInitialized();
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// Créer le store UI pour les notifications (lazy import pour éviter les effets de bord)
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const uiStore = useUIStore();
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let lastError: Error | null = null;
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@@ -304,6 +339,9 @@ async function fetchRenderers(force = false, retries = 2) {
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}
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error.value = lastError?.message ?? "Erreur fetch renderers";
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// Notifier l'utilisateur en cas d'erreur finale
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uiStore.notifyError("Impossible de rafraîchir la liste des renderers");
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}
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async function fetchRendererSnapshot(
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@@ -312,33 +350,43 @@ async function fetchRendererSnapshot(
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) {
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ensureSSEInitialized();
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const force = opts?.force ?? false;
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const hasSnapshot = snapshotState.snapshots.has(rendererId);
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const hasSnapshot = snapshots.value.has(rendererId);
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if (!force && hasSnapshot) {
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const lastSnapshot = snapshotState.lastSnapshotAt.get(rendererId) ?? 0;
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const lastEvent = snapshotState.lastEventAt.get(rendererId) ?? 0;
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const lastSnapshot = lastSnapshotAt.value.get(rendererId) ?? 0;
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const lastEvent = lastEventAt.value.get(rendererId) ?? 0;
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if (lastEvent <= lastSnapshot) {
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return;
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}
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}
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// Éviter les requêtes multiples simultanées pour le même renderer
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if (snapshotState.loadingIds.has(rendererId)) {
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if (loadingIds.value.has(rendererId)) {
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return;
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}
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snapshotState.loadingIds.add(rendererId);
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loadingIds.value.add(rendererId);
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triggerLoadingReactivity();
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// Lazy load UI store pour les notifications
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const uiStore = useUIStore();
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try {
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const snapshot = await api.getRendererFullSnapshot(rendererId);
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snapshotState.snapshots.set(rendererId, snapshot);
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snapshotState.lastSnapshotAt.set(rendererId, Date.now());
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snapshots.value.set(rendererId, snapshot);
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lastSnapshotAt.value.set(rendererId, Date.now());
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triggerSnapshotReactivity();
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} catch (err) {
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console.error(`[useRenderers] Erreur snapshot ${rendererId}:`, err);
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// En cas d'erreur, on supprime le snapshot pour permettre une nouvelle tentative
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snapshotState.snapshots.delete(rendererId);
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snapshots.value.delete(rendererId);
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triggerSnapshotReactivity();
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// Notifier l'utilisateur
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uiStore.notifyError(`Impossible de récupérer l'état du renderer`);
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} finally {
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// Toujours nettoyer le flag de chargement
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snapshotState.loadingIds.delete(rendererId);
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loadingIds.value.delete(rendererId);
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triggerLoadingReactivity();
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}
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}
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@@ -388,7 +436,7 @@ async function play(id: string) {
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}
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async function resumeOrPlayFromQueue(id: string) {
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const snapshot = snapshotState.snapshots.get(id);
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const snapshot = snapshots.value.get(id);
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if (!snapshot) {
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throw new Error(`Renderer ${id} non trouvé`);
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}
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@@ -510,7 +558,6 @@ export function useRenderers() {
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isSnapshotLoading,
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isQueueRefreshing,
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selectRenderer,
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snapshotState,
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// Fetchers
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fetchRenderers,
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fetchRendererSnapshot,
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@@ -534,6 +581,8 @@ export function useRenderers() {
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playContent,
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addToQueue,
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addAfterCurrent,
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// SSE
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resetSSE,
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};
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}
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@@ -553,6 +602,14 @@ export function useRenderer(rendererId: Ref<string>) {
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let refreshDebounceTimer: ReturnType<typeof setTimeout> | null = null;
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const REFRESH_DEBOUNCE_MS = 500;
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// Nettoyer le timer debounce si le composant est démonté
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onUnmounted(() => {
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if (refreshDebounceTimer !== null) {
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clearTimeout(refreshDebounceTimer);
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refreshDebounceTimer = null;
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}
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});
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async function refresh(force = true) {
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const currentRendererId = rendererId.value;
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