Création du module pmoaudio

This commit is contained in:
2025-10-11 00:33:13 +02:00
parent fa0206a3f9
commit e70537ed1b
16 changed files with 2318 additions and 0 deletions

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//! Exemple de configuration multiroom avec BufferNode
//!
//! Démontre l'utilisation du buffer circulaire pour synchroniser
//! plusieurs sorties avec des délais différents
use pmoaudio::{BufferNode, SinkNode, SourceNode};
#[tokio::main]
async fn main() {
println!("=== Multiroom Demo ===\n");
// Buffer avec capacité pour gérer les délais
let (buffer, buffer_tx) = BufferNode::new(50, 10);
// Créer 3 sorties avec délais différents
let (sink1, sink1_tx) = SinkNode::new("Room 1 (no delay)".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Room 2 (5 chunks delay)".to_string(), 10);
let (sink3, sink3_tx) = SinkNode::new("Room 3 (10 chunks delay)".to_string(), 10);
buffer.add_subscriber_with_offset(sink1_tx, 0).await;
buffer.add_subscriber_with_offset(sink2_tx, 5).await;
buffer.add_subscriber_with_offset(sink3_tx, 10).await;
// Spawn buffer et sinks
tokio::spawn(async move {
buffer.run().await.unwrap();
});
let sink1_handle = tokio::spawn(async move {
let stats = sink1.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink2_handle = tokio::spawn(async move {
let stats = sink2.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink3_handle = tokio::spawn(async move {
let stats = sink3.run_with_stats().await.unwrap();
stats.display();
stats
});
// Générer de l'audio dans une tâche séparée
println!("Generating audio for multiroom playback...\n");
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(buffer_tx);
source.generate_chunks(30, 4800, 48000, 440.0).await.unwrap();
});
println!("Waiting for all rooms to finish...\n");
// Attendre toutes les sorties
let stats1 = sink1_handle.await.unwrap();
let stats2 = sink2_handle.await.unwrap();
let stats3 = sink3_handle.await.unwrap();
println!("\n=== Multiroom Summary ===");
println!(
"{}: {} chunks received",
stats1.name, stats1.chunks_received
);
println!(
"{}: {} chunks received",
stats2.name, stats2.chunks_received
);
println!(
"{}: {} chunks received",
stats3.name, stats3.chunks_received
);
println!("\nNote: Delayed rooms receive fewer chunks due to the offset");
}

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//! Exemple de pipeline audio stéréo complet avec tous les nodes
//!
//! Pipeline: SourceNode → DecoderNode → DspNode → BufferNode → TimerNode → SinkNode(s)
use pmoaudio::{BufferNode, DecoderNode, DspNode, SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== PMOAudio Pipeline Demo ===\n");
// Créer le pipeline de nodes
// 2. DecoderNode - passthrough dans cet exemple
let (mut decoder, decoder_tx) = DecoderNode::new(10);
// 3. DspNode - applique un gain de 0.5
let (mut dsp, dsp_tx) = DspNode::new(10, 0.5);
// 4. BufferNode - buffer circulaire pour multiroom
let (mut buffer, buffer_tx) = BufferNode::new(100, 10);
// 5. TimerNode - calcule la position temporelle
let (mut timer, timer_tx) = TimerNode::new(10);
// 6. SinkNodes - deux destinations finales
let (sink1, sink1_tx) = SinkNode::new("Main Output".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Secondary Output".to_string(), 10);
// Ajouter un abonné au BufferNode avec offset (multiroom simulation)
let (sink3, sink3_tx) = SinkNode::new("Delayed Output".to_string(), 10);
buffer.add_subscriber_with_offset(sink3_tx, 5).await; // 5 chunks de retard
// Connecter le pipeline
decoder.add_subscriber(dsp_tx);
dsp.add_subscriber(buffer_tx);
buffer.add_next_subscriber(timer_tx); // BufferNode -> TimerNode
timer.add_subscriber(sink1_tx);
timer.add_subscriber(sink2_tx);
// Obtenir un handle pour lire la position du TimerNode
let timer_handle = timer.get_position_handle();
// Spawn tous les nodes
let decoder_handle = tokio::spawn(async move {
decoder.run_passthrough().await.unwrap();
});
let dsp_handle = tokio::spawn(async move {
dsp.run().await.unwrap();
});
let buffer_handle = tokio::spawn(async move {
buffer.run().await.unwrap();
});
let timer_handle_task = tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink1_handle = tokio::spawn(async move {
let stats = sink1.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink2_handle = tokio::spawn(async move {
sink2.run_silent().await.unwrap();
});
let sink3_handle = tokio::spawn(async move {
let stats = sink3.run_with_stats().await.unwrap();
stats.display();
stats
});
// Spawn une tâche pour afficher la position périodiquement
let position_monitor = tokio::spawn(async move {
for _ in 0..10 {
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
let position = timer_handle.position_sec().await;
let samples = timer_handle.elapsed_samples().await;
println!("Position: {:.3} sec ({} samples)", position, samples);
}
});
// Générer des chunks audio
println!("Generating audio chunks...\n");
let chunk_size = 4800; // 100ms à 48kHz
let sample_rate = 48000;
let frequency = 440.0; // La 440Hz
// Source node dans une tâche séparée
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(decoder_tx);
// Générer 50 chunks (environ 5 secondes)
source
.generate_chunks(50, chunk_size, sample_rate, frequency)
.await
.unwrap();
println!("\nChunks sent. Processing...\n");
});
// Attendre que tous les nodes terminent
decoder_handle.await.unwrap();
dsp_handle.await.unwrap();
buffer_handle.await.unwrap();
timer_handle_task.await.unwrap();
let stats1 = sink1_handle.await.unwrap();
sink2_handle.await.unwrap();
let stats3 = sink3_handle.await.unwrap();
position_monitor.await.unwrap();
println!("\n=== Pipeline Demo Complete ===");
println!(
"Main output processed: {} chunks, {:.3} sec",
stats1.chunks_received, stats1.total_duration_sec
);
println!(
"Delayed output processed: {} chunks, {:.3} sec",
stats3.chunks_received, stats3.total_duration_sec
);
}

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//! Exemple simple de pipeline audio : Source → Timer → Sink
//!
//! Démontre l'utilisation basique du pipeline avec calcul de position
use pmoaudio::{SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== Simple Pipeline Example ===\n");
// Créer les nodes
let (mut timer, timer_tx) = TimerNode::new(10);
let (sink, sink_tx) = SinkNode::new("Output".to_string(), 10);
// Connecter
timer.add_subscriber(sink_tx);
// Handle pour monitorer la position
let timer_handle = timer.get_position_handle();
// Spawn timer et sink
tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink_handle = tokio::spawn(async move {
let stats = sink.run_with_stats().await.unwrap();
stats.display();
stats
});
// Générer quelques secondes d'audio dans une tâche séparée
println!("Generating 440Hz sine wave...\n");
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(timer_tx);
source
.generate_chunks(30, 4800, 48000, 440.0) // ~3 secondes
.await
.unwrap();
// La source est drop ici, fermant le channel
});
// Attendre la fin
let stats = sink_handle.await.unwrap();
let final_position = timer_handle.position_sec().await;
println!("\nFinal position: {:.3} seconds", final_position);
println!("Total duration: {:.3} seconds", stats.total_duration_sec);
}

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//! Exemple de streaming audio en temps réel
//!
//! Démontre l'utilisation du pipeline avec génération de chunks
//! en temps réel avec timing approprié
use pmoaudio::{SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== Streaming Demo ===\n");
println!("Streaming audio in real-time for 3 seconds...\n");
let mut source = SourceNode::new();
let (mut timer, timer_tx) = TimerNode::new(20);
let (sink, sink_tx) = SinkNode::new("Streaming Output".to_string(), 20);
source.add_subscriber(timer_tx);
timer.add_subscriber(sink_tx);
let timer_handle = timer.get_position_handle();
// Spawn le pipeline
tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink_handle = tokio::spawn(async move {
sink.run_with_logging().await.unwrap();
});
// Monitor la position
let monitor_handle = tokio::spawn(async move {
for _ in 0..15 {
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
let position = timer_handle.position_sec().await;
println!("Playback position: {:.3} sec", position);
}
});
// Stream des chunks avec timing réel
// 100ms par chunk à 48kHz = 4800 samples
source
.stream_chunks(4800, 48000, 440.0, 3000) // 3 secondes
.await
.unwrap();
println!("\nStreaming complete.");
// Attendre la fin
sink_handle.await.unwrap();
monitor_handle.await.unwrap();
}