126 Commits

Author SHA1 Message Date
40950164e9 Ajout d'un noeud puis vers le cache audio 2025-11-03 14:45:37 +01:00
1eff9a57a5 Implémentation des pmometadata dans pmocacheaudio 2025-11-03 14:45:37 +01:00
6bce26c4fc Retour sur pmoaudio 2025-11-03 14:45:37 +01:00
ec0a0e675e Corrections mineurs sur pmoflac 2025-11-03 14:45:37 +01:00
a5f0859c43 Refactoring PMOMetadata 2025-11-03 14:45:37 +01:00
8fe110eeb7 Restructuration de pmoaudio avec ajout des messages de synchro 2025-11-03 14:45:37 +01:00
579109374d Création de la crate pmometadata 2025-11-03 14:45:37 +01:00
27a5279378 Passons en stéreo
reprise du module DSP pmoaudio
2025-11-03 14:45:37 +01:00
785f8d52a5 Update la web app pour tirer partie du nouveau systeme de cache 2025-10-29 22:36:36 +01:00
8245fa6f41 intégration de pmoflac dans pmoaudiocache. nétoyage du code audio obsolete 2025-10-29 22:36:36 +01:00
eb59aacc23 Ajoute une fonction de transcodage xxx-> flac en stream à pmoflac 2025-10-29 22:36:36 +01:00
d5aa26edff Debug suite à revue de code 2025-10-29 22:36:36 +01:00
a8a5c2db9f unification des decodeurs 2025-10-29 22:36:36 +01:00
56366ec678 Refactoring pmoflac - factorisation des erreurs 2025-10-29 22:36:36 +01:00
28381bf19e Refactoring de pmoflac -factorisation de code ogg et opus 2025-10-29 22:36:36 +01:00
5a785a445a Création d'un décodeur générique 2025-10-29 22:36:36 +01:00
0313492978 Ajout d'un lecteur AIFF 2025-10-29 22:36:36 +01:00
ddf4e6812f Ajout d'un lecteur wav 2025-10-29 22:36:36 +01:00
b7661b5767 Ajout d'un decodeur ogg et opus vers pcm 2025-10-29 22:36:36 +01:00
6b52b6ffee Ajout d'un decodeur ogg-vobis 2025-10-29 22:36:36 +01:00
0e26ebea31 Ajout du decodage mp3 à pmoflac 2025-10-29 22:36:36 +01:00
ca908fbe69 Cacheaudio en tream 2025-10-29 22:36:36 +01:00
a383980412 pmoflac corrections 2025-10-29 22:36:36 +01:00
3cb90b72ac Crate pmoflac 2025-10-29 22:36:36 +01:00
92c35116f8 la crate des playlists 2025-10-29 22:36:36 +01:00
a0e5d92bf9 stream radio paradise 2025-10-29 22:36:36 +01:00
fee4c706da ok encore l'inconnu... 2025-10-29 22:36:36 +01:00
ea6dd03ac0 Je ne sais pas trop 2025-10-29 22:35:53 +01:00
078d6cb5f8 passage à de l'encodage rééelement en flux 2025-10-29 22:35:53 +01:00
217ebb84c9 Debuggage du streaming des block radioparadise 2025-10-29 22:35:53 +01:00
bbecd8efb5 debug de l'application vue 2025-10-29 22:35:53 +01:00
79271514b4 Corrigeons la base de donnée des caches... 2025-10-29 22:35:53 +01:00
80dd1aa2d6 Debug du stream 2025-10-29 22:35:53 +01:00
bfaddfce0f Bon ben... 2025-10-29 22:35:53 +01:00
6c9192b6ea On s'attaque au metadata de radio paradise dans le cache 2025-10-29 22:35:10 +01:00
261ac885c1 encore des problèmes de configuration 2025-10-29 22:35:10 +01:00
1e0a0e2acb On continue le refactoring des sources 2025-10-29 22:35:10 +01:00
1268c24faf On complète la gestion du cache pour les métadonnées 2025-10-29 22:35:10 +01:00
33761f1cef Refactoring du cache pour une meilleur gestion des metadonnées 2025-10-29 22:35:10 +01:00
9d15d2a127 Ok c'est une histoire de config 2025-10-29 22:35:10 +01:00
998205b0db meulleur gestion des routes de streaming 2025-10-26 09:18:22 +01:00
fbef57890d retire le mediaserver de pmoparadise 2025-10-26 07:42:33 +01:00
9e4a8410e1 retire le support des codec non flac de radio paradise 2025-10-26 07:33:52 +01:00
e17722a99c evite les doubles download de block 2025-10-26 07:22:12 +01:00
d78acc254d Lire le flac en stream et le décoder en PCM avec claxon 2025-10-26 06:46:56 +01:00
2290ae3cd7 on retravaille les sources et pmoparadise en particulier 2025-10-25 22:01:02 +02:00
ecb362ae48 refactoring des caches 2025-10-25 17:46:53 +02:00
180241a315 refactoring de pmoconfig 2025-10-25 16:40:26 +02:00
2bb2e7b7db Refactoring profond de pmoparadise 2025-10-21 18:37:40 +02:00
b95bebdb6a Patch of the web logger 2025-10-20 19:50:58 +02:00
28b3888498 Merge pull request 'push-yvrpomtmmmpy' (#16) from push-yvrpomtmmmpy into main
Reviewed-on: #16
2025-10-20 16:20:37 +02:00
a04c79a1f8 lastest correction on webapp 2025-10-20 16:18:21 +02:00
79940e685c Correction on cache system 2025-10-20 16:18:21 +02:00
45599787ba adaptation de la webapp radio paradise 2025-10-20 16:18:21 +02:00
a809fca1ac Correction de la source radio paradise pour avoir un sous dossier par canal 2025-10-20 16:18:21 +02:00
455fc4ed21 Généralisation des caches permettant de passer des reader générique et pas seulement de flux http. 2025-10-20 16:18:21 +02:00
0c648a9765 il faut réparer la detection des devices 2025-10-20 16:18:21 +02:00
208fe8be76 amélioration de la webapp 2025-10-20 16:18:21 +02:00
756ae7f82c ajoute une fonction dans pmoutils pour checker les ports occupés 2025-10-20 16:18:21 +02:00
d2fe0a1bf6 update du mediaserver pour le passer en mode stateless 2025-10-20 16:18:21 +02:00
2c814bd7c0 fin du travail précédent par chatgpt plus 2025-10-20 16:18:21 +02:00
efa4855555 travail sur les actions notion de service stateless 2025-10-20 16:18:21 +02:00
34822bef1e Work on the contentdirectory action 2025-10-20 16:18:21 +02:00
8d62e50a20 detail de l'application web bouton stop 2025-10-20 16:18:21 +02:00
336329a4ed reecriture decoder flac en stream 2025-10-20 16:18:21 +02:00
9932007bba Session de debug radio paradise 2025-10-20 16:18:21 +02:00
23c6d8b7a7 Ajount d'un viewer radio paradise 2025-10-20 16:18:21 +02:00
ee9dca75ba ebuggage transcodage audio en flac 2025-10-20 16:18:21 +02:00
5fe1624f26 debug radio paradise 2025-10-20 16:18:21 +02:00
10724430ce correction de la webapp log 2025-10-20 16:18:21 +02:00
1d2e25368c device multisession 2025-10-20 16:18:21 +02:00
8cd14da8ec Nothing... 2025-10-20 16:17:55 +02:00
fb0394b427 Faire fonctionner le media server 2025-10-18 21:29:43 +02:00
f27d5d3483 nouvelle mise à jour de la webapp 2025-10-18 14:41:33 +02:00
ff515e22bd nouveau mediarenderer 2025-10-18 14:33:52 +02:00
d86cfe46df Refactoring des pmosource 2025-10-18 09:38:33 +02:00
0559a210ea Refactoring du pmoaudiocache 2025-10-17 23:19:17 +02:00
993ef18ac6 adaptation de la crate pmocovers 2025-10-17 22:52:36 +02:00
9bd0cd173b Ajout de fonctionnalité de download asynchrone au pmocache 2025-10-17 22:14:30 +02:00
082914cf8c Refactoring manuel 2025-10-17 19:28:04 +02:00
2eec78ab4f ashboard dans le webapp qui liste dynamiquement toutes les APIs OpenAPI disponibles dans PMOMusic 2025-10-17 14:36:13 +02:00
e33f8a7d54 Unification des API pour les sources at ajout d'un dash board 2025-10-17 13:08:17 +02:00
823617c5f3 Refactoring de l'API rest des musicsources 2025-10-17 12:56:12 +02:00
1f263c2295 ajoute une vue dans l'application web sur l'openAPI 2025-10-17 12:28:35 +02:00
218e527e24 Ajoute la source pmoparadise au mediaserver 2025-10-17 12:16:12 +02:00
622c1d952e ajoute les sources au renderer 2025-10-17 09:32:12 +02:00
6a87046845 Ajoute un media server à l'application PMOMusic 2025-10-17 09:18:36 +02:00
552d8d90fb implemente le squelette de pmomediaserver 2025-10-17 08:55:52 +02:00
d64b96cef4 complète le trait MusicSource 2025-10-17 08:37:28 +02:00
ee1072a491 ajoute à pmoqobuz la feature cache 2025-10-17 08:01:50 +02:00
b22a82bb50 Crée la crate pmoplaylist 2025-10-17 07:47:39 +02:00
2149d1a797 Elabore une crate pmosource 2025-10-16 22:12:15 +02:00
3f85067426 Sort la partie média renderer de pmoupnp pour en faire une crate independante 2025-10-16 22:00:16 +02:00
015cc69a31 mise à jours des handlers d'actions 2025-10-16 21:28:57 +02:00
e7e6727123 Mise à jour de la doc des caches 2025-10-16 20:57:10 +02:00
1c83416be4 Debug le menu debug 2025-10-13 11:31:14 +02:00
664be97ea6 implemente pmoparadise 2025-10-12 21:34:59 +02:00
b8154a4837 Première tentative d'une crate pmoqobuz 2025-10-11 22:39:35 +02:00
3ca6fa9884 Complete la crate pmoaudio 2025-10-11 16:02:45 +02:00
24068b6eb0 Ajoute la notion de reflexive value au statevariableinstance 2025-10-11 15:03:39 +02:00
6a98fcc2b9 Reprise générale de la structure de l'appliweb 2025-10-11 09:55:24 +02:00
e70537ed1b Création du module pmoaudio 2025-10-11 09:46:26 +02:00
fa0206a3f9 Amélioration des log dans le logview 2025-10-11 00:29:03 +02:00
1abe80f74a Ajoute une reference dans les VariableInstance vers leur ServiceInstance 2025-10-11 00:00:10 +02:00
777cc0b3fe Correction du loggueur qui sature les CPU des browsers 2025-10-10 23:42:39 +02:00
aded870495 Ajoute une API d'exposition de l'état interne du serveur UPNP et un composant à l'application web qui permet de l'explorer 2025-10-10 17:00:11 +02:00
ff2e998794 API de l'éta interne sur serveur web 2025-10-10 12:27:24 +02:00
3c1b1a449d Amélioration du visualiseur de log web 2025-10-10 11:50:04 +02:00
5d13255155 Correction des tests unitaires 2025-10-10 06:58:13 +02:00
05aa1634e9 test ollama code 2025-10-09 22:38:02 +02:00
913da8a5a3 Document pmoupnp::services 2025-10-09 20:36:39 +02:00
22dc0c7374 Gerer les souscription aux variables 2025-10-09 12:11:16 +02:00
c7d7ed749a Version fonctionnelle du cache 2025-10-09 06:59:55 +02:00
cd4954111f Merge pull request 'push-ytvsvurqotzt' (#14) from push-ytvsvurqotzt into main
Reviewed-on: #14
2025-10-07 16:02:22 +02:00
3154c11845 Correction de ChatGPT 2025-10-07 15:53:18 +02:00
24be870e4a Debuggage 2025-10-07 14:59:29 +02:00
9bf5bc7fe2 Ajoute pmocovers 2025-10-07 11:41:10 +02:00
e260330877 Revue de code et refactoring 2025-10-07 08:32:48 +02:00
c57ef5df30 Connection de la couche sspd aux instances 2025-10-06 15:06:32 +02:00
c4ace53ea0 Developement de la couche sspd 2025-10-06 12:13:54 +02:00
dd5299f59a Documente la crate pmoapp 2025-10-06 12:04:28 +02:00
8a55dafe8d Merge pull request 'push-xsnmptvkprqt' (#13) from push-xsnmptvkprqt into main
Reviewed-on: #13
2025-10-06 11:47:18 +02:00
f87f467680 Sort webapp du pmoserver dans la crate pmoapp 2025-10-06 11:28:24 +02:00
05a9c7100a Sort le serveur dans une crate pmoserver 2025-10-06 06:28:48 +02:00
aaab49274c Merge pull request 'push-qsztxxtruxvo' (#12) from push-qsztxxtruxvo into main
Reviewed-on: #12
2025-10-05 22:06:05 +02:00
57239e2d1f lastest clean version 2025-10-05 22:04:18 +02:00
2186 changed files with 95142 additions and 548606 deletions

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.DS_Store vendored Normal file

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23
.gitignore vendored
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@@ -1,3 +1,5 @@
.ollama
.ollamacode
/bin/
/pkg/
/vendor/
@@ -6,14 +8,24 @@
**/*.o
**/*.o.d
**/*.a
**/*.flac
**/*.aif
**/*.aiff
**/*.wav
**/*.opus
**/*.mp4
**/*.mp3
**/*.ogg
xxx
/dcai/
**/.pmomusic.yml
**/.pmomusic_covers/**
**/.DS_Strore/**
**/.DS_Strore
/target/
.pmomusic_covers
**/.pmomusic_audio/**
/.pmomusic
.DS_Store
target
/.pmomusic_covers
/.pmomusic_audio/**
C/src/soxr-0.1.3/Release/tests
**/Release/
**/Debug/
@@ -22,3 +34,6 @@ xxx
xx
all.txt
pmo_src.txt
upmpdcli/
/*.xml
test_upnp

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@@ -1,9 +1,28 @@
devices:
mediarenderer:
fakerenderer:
udn: d7eaad15-7d21-4411-926a-bc1eea0713db
mediaserver:
qobuz:
udn: 28963b75-4c5f-4da7-b10e-ffafd
host:
http_port: '8080'
cover_cache:
directory: ./.pmomusic_covers
size: 2000
audio_cache:
directory: ./.pmomusic_audio
size: 500
logger:
buffer_capacity: 200
enable_console: true
min_level: TRACE
mediarenderer:
mpd_renderer: null
mediaserver:
qobuz:
udn: uuid:28963b75-4c5f-4da7-b10e-ffafd
accounts:
qobuz:
username: eric@coissac.eu
password: '*Misfcr73110$'
devices:
mediarenderer:
pmo_mediarenderer:
udn: 15a13316-daac-47f0-b64e-47e56f5e3b51
mediaserver:
pmo_mediaserver:
udn: 23df0bfa-cfef-4724-b731-00f66fadf176

10
.vscode/settings.json vendored
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@@ -3,5 +3,13 @@
"git.enabled": false,
"claude-code.environmentVariables": [
]
],
// Exclusions via VS Code
"files.exclude": {
"target": true,
"**/target": true,
"node_modules": true
},
"rust-analyzer.procMacro.enable": true,
"rust-analyzer.numThreads": 4
}

3299
Cargo.lock generated

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@@ -1,3 +1,23 @@
[workspace]
resolver = "3"
members = ["PMOMusic", "pmoupnp","pmoconfig", "pmoutils", "pmodidl"]
members = [
"PMOMusic",
"pmoupnp",
"pmomediarenderer",
"pmomediaserver",
"pmoconfig",
"pmoutils",
"pmodidl",
"pmoserver",
"pmoapp",
"pmocache",
"pmocovers",
"pmoaudiocache",
"pmoaudio",
"pmoqobuz",
"pmoparadise",
"pmosource",
"pmoplaylist",
"pmoflac",
"pmometadata",
]

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@@ -1,8 +1,10 @@
# Makefile pour projet Rust + Vue.js
# Variables de configuration
CARGO = cargo
CARGO_NIGHTLY = rustup run nightly cargo
FEATURES ?=
NPM = npm
WEBAPP_DIR = pmoupnp/webapp
WEBAPP_DIR = pmoapp/webapp
DIST_DIR = $(WEBAPP_DIR)/dist
RUST_TARGET = target/release
DOC_DIR = target/doc
@@ -14,7 +16,9 @@ YELLOW = \033[1;33m
RED = \033[0;31m
NC = \033[0m # No Color
.PHONY: all help build release debug test doc webapp clean install dev check fmt clippy watch
.DEFAULT_GOAL := simd
.PHONY: all help build release debug test doc webapp clean install dev check fmt clippy watch simd scalar
# Cible par défaut
all: build
@@ -29,15 +33,15 @@ build: webapp release
@echo "$(GREEN)✓ Build complet terminé$(NC)"
## release: Compile le binaire Rust en mode release
release:
release: webapp
@echo "$(YELLOW)→ Compilation Rust (release)...$(NC)"
$(CARGO) build --release
$(CARGO) build --release $(FEATURES)
@echo "$(GREEN)✓ Binaire disponible : $(RUST_TARGET)/$(BINARY_NAME)$(NC)"
## debug: Compile le binaire Rust en mode debug
debug:
debug: webapp
@echo "$(YELLOW)→ Compilation Rust (debug)...$(NC)"
$(CARGO) build
$(CARGO) build $(FEATURES)
@echo "$(GREEN)✓ Binaire disponible : target/debug/$(BINARY_NAME)$(NC)"
## test: Exécute tous les tests Rust
@@ -46,6 +50,18 @@ test:
$(CARGO) test --all
@echo "$(GREEN)✓ Tests terminés$(NC)"
## simd: Compile l'application en mode SIMD (nightly requis)
simd:
@echo "$(YELLOW)→ Build SIMD (nightly)...$(NC)"
$(MAKE) release CARGO="$(CARGO_NIGHTLY)" FEATURES="--features simd"
@echo "$(GREEN)✓ Build SIMD terminé$(NC)"
## scalar: Compile l'application en mode scalaire
scalar:
@echo "$(YELLOW)→ Build scalaire...$(NC)"
$(MAKE) release FEATURES=""
@echo "$(GREEN)✓ Build scalaire terminé$(NC)"
## test-doc: Teste les exemples dans la documentation
test-doc:
@echo "$(YELLOW)→ Test des exemples de documentation...$(NC)"

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@@ -6,10 +6,19 @@ edition = "2024"
[dependencies]
pmoconfig = { path = "../pmoconfig" }
pmoupnp = { path = "../pmoupnp"}
pmomediarenderer = { path = "../pmomediarenderer" }
pmomediaserver = { path = "../pmomediaserver", features = ["qobuz", "paradise", "paradise-api", "api"] }
pmosource = { path = "../pmosource", features = ["server"] }
pmoserver = { path = "../pmoserver" }
pmocovers = { path = "../pmocovers", features = ["pmoserver"] }
pmoaudiocache = { path = "../pmoaudiocache", features = ["pmoserver"]}
pmoaudio-ext = { path = "../pmoaudio-ext", features = ["all"] }
pmoapp = { path = "../pmoapp", features = ["pmoserver"] }
tokio = { version = "1.35", features = ["rt-multi-thread", "macros", "sync", "time","signal"] }
tracing = "0.1.41"
tracing-subscriber = "0.3.20"
axum = "0.8.4"
serde_json = "1.0.145"
utoipa = "5.4"
console-subscriber = "0.4.1"

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@@ -1,55 +1,102 @@
use pmoupnp::{mediarenderer::avtransport::{actions::SETAVTRANSPORTURI, AVTTRANSPORT}, server::{
logs::{log_dump, log_sse, LogState, SseLayer}, ServerBuilder, Webapp
}, UpnpObject}; // ton module pmoupnp::server
use tracing_subscriber::Registry;
use tracing_subscriber::prelude::*;
use pmoapp::{WebAppExt, Webapp};
use pmomediarenderer::MEDIA_RENDERER;
use pmomediaserver::{MEDIA_SERVER, sources::SourcesExt};
use pmoserver::Server;
use pmosource::MusicSourceExt;
use pmoupnp::UpnpServerExt;
use tracing::info;
#[tokio::main]
async fn main() {
// Charger la config
let mut server = ServerBuilder::new_configured().build();
// Ajouter des routes
server
.add_route("/hello", || async {
serde_json::json!({"message": "Hello World"})
})
.await;
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// ========== PHASE 1 : Infrastructure UPnP ==========
// #[cfg(tokio_unstable)]
// console_subscriber::init();
let server = Server::create_upnp_server().await?; // Routes personnalisées de l'application
server
.write()
.await
.add_route("/info", || async {
serde_json::json!({"version": "1.0.0"})
})
.await;
server.add_spa::<Webapp>("/app").await;
// Gère la sortie des logs et sur le serveur SSE pour l'interface web et sur la console
let log_state = LogState::new(1000);
let subscriber = Registry::default()
.with(
tracing_subscriber::fmt::layer()
.with_target(true)
.with_level(true)
.with_ansi(true), // Couleurs dans le terminal
)
.with(SseLayer::new(log_state.clone()));
tracing::subscriber::set_global_default(subscriber).unwrap();
// Initialiser le système de gestion des sources musicales avec API REST
info!("📡 Initializing music sources management system...");
server
.add_handler_with_state("/log-sse", log_sse, log_state.clone())
.await;
server
.add_handler_with_state("/log-dump", log_dump, log_state.clone())
.await;
.write()
.await
.init_music_sources()
.await
.expect("Failed to initialize music sources API");
server.add_redirect("/", "/app").await;
// ========== PHASE 2 : Configuration métier ==========
info!("{}",AVTTRANSPORT.to_markdown());
info!("{}",AVTTRANSPORT.scpd_xml());
// Enregistrer les sources musicales
info!("🎵 Registering music sources...");
server.start().await;
server.wait().await;
// // Enregistrer Qobuz
// if let Err(e) = server.register_qobuz().await {
// tracing::warn!("⚠️ Failed to register Qobuz: {}", e);
// }
// Enregistrer Radio Paradise (inclut l'initialisation de l'API)
if let Err(e) = server.write().await.register_paradise().await {
tracing::warn!("⚠️ Failed to register Radio Paradise: {}", e);
}
// Lister toutes les sources enregistrées
let sources = server.read().await.list_music_sources().await;
info!("✅ {} music source(s) registered", sources.len());
for source in sources {
info!(" - {} ({})", source.name(), source.id());
}
// Enregistrer les devices UPnP (HTTP + SSDP automatique)
info!("📡 Registering UPnP devices...");
let renderer_instance = server
.write()
.await
.register_device(MEDIA_RENDERER.clone())
.await
.expect("Failed to register MediaRenderer");
info!(
"✅ MediaRenderer ready at {}{}",
renderer_instance.base_url(),
renderer_instance.description_route()
);
let server_instance = server
.write()
.await
.register_device(MEDIA_SERVER.clone())
.await
.expect("Failed to register MediaServer");
info!(
"✅ MediaServer ready at {}{}",
server_instance.base_url(),
server_instance.description_route()
);
// Ajouter la webapp via le trait WebAppExt
info!("📡 Registering Web application...");
server
.write()
.await
.add_webapp_with_redirect::<Webapp>("/app")
.await;
// ========== PHASE 3 : Démarrage du serveur ==========
info!("🌐 Starting HTTP server...");
server.write().await.start().await;
info!("✅ PMOMusic is ready!");
info!("Press Ctrl+C to stop...");
server.write().await.wait().await;
Ok(())
}

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@@ -98,3 +98,10 @@ jj rebase --continue
pour résoudre les conflits
## Installer rust sur mac
```bash
brew install rustup-init
rustup-init
rustup default stable
```

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5
headers.txt Normal file
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@@ -0,0 +1,5 @@
HTTP/1.1 200 OK
content-type: text/xml; charset="utf-8"
content-length: 1593
date: Mon, 20 Oct 2025 17:44:48 GMT

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@@ -0,0 +1,245 @@
use crate::{
nodes::{AudioError, MultiSubscriberNode},
AudioSegment,
};
use std::collections::VecDeque;
use std::sync::Arc;
use tokio::sync::{mpsc, RwLock};
/// Subscriber avec son propre offset dans le buffer
struct BufferSubscriber {
tx: mpsc::Sender<Arc<AudioSegment>>,
offset: usize, // Position dans le buffer circulaire
}
/// BufferNode avec buffer circulaire pour support multiroom
///
/// Ce node maintient un buffer circulaire de chunks et permet à plusieurs
/// abonnés de lire avec des offsets différents, ce qui est idéal pour des
/// configurations multiroom où différentes pièces peuvent avoir un léger
/// délai de synchronisation.
///
/// # Fonctionnement
///
/// - Le buffer est implémenté avec un `VecDeque` de taille fixe
/// - Chaque abonné peut avoir un offset indépendant (en nombre de chunks)
/// - Utilise `try_send` pour éviter de bloquer si un abonné est saturé
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::{BufferNode, SinkNode};
///
/// #[tokio::main]
/// async fn main() {
/// let (buffer, buffer_tx) = BufferNode::new(50, 10);
///
/// let (sink1, sink1_tx) = SinkNode::new("Room 1".to_string(), 10);
/// let (sink2, sink2_tx) = SinkNode::new("Room 2".to_string(), 10);
///
/// // Room 1 sans délai
/// buffer.add_subscriber_with_offset(sink1_tx, 0).await;
///
/// // Room 2 avec 5 chunks de retard
/// buffer.add_subscriber_with_offset(sink2_tx, 5).await;
///
/// tokio::spawn(async move { buffer.run().await.unwrap() });
/// // ... spawn sinks et source
/// }
/// ```
pub struct BufferNode {
buffer: Arc<RwLock<VecDeque<Arc<AudioSegment>>>>,
subscribers: Arc<RwLock<Vec<BufferSubscriber>>>,
buffer_size: usize,
rx: mpsc::Receiver<Arc<AudioSegment>>,
next_subscribers: MultiSubscriberNode, // Pour passer au node suivant
}
impl BufferNode {
/// Crée un nouveau BufferNode
///
/// # Arguments
/// * `buffer_size` - Taille maximale du buffer circulaire
/// * `channel_size` - Taille du channel bounded pour backpressure
pub fn new(buffer_size: usize, channel_size: usize) -> (Self, mpsc::Sender<Arc<AudioSegment>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self {
buffer: Arc::new(RwLock::new(VecDeque::with_capacity(buffer_size))),
subscribers: Arc::new(RwLock::new(Vec::new())),
buffer_size,
rx,
next_subscribers: MultiSubscriberNode::new(),
};
(node, tx)
}
/// Ajoute un abonné avec un offset spécifique (pour multiroom)
pub async fn add_subscriber_with_offset(
&self,
tx: mpsc::Sender<Arc<AudioSegment>>,
offset: usize,
) {
let mut subs = self.subscribers.write().await;
subs.push(BufferSubscriber { tx, offset });
}
/// Ajoute un abonné sans offset (commence au chunk courant)
pub async fn add_subscriber(&self, tx: mpsc::Sender<Arc<AudioSegment>>) {
self.add_subscriber_with_offset(tx, 0).await;
}
/// Ajoute un abonné pour le node suivant (sans buffer)
pub fn add_next_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioSegment>>) {
self.next_subscribers.add_subscriber(tx);
}
/// Démarre la boucle de traitement du BufferNode
pub async fn run(mut self) -> Result<(), AudioError> {
let mut chunk_index = 0usize;
while let Some(chunk) = self.rx.recv().await {
// Ajouter au buffer circulaire
{
let mut buffer = self.buffer.write().await;
if buffer.len() >= self.buffer_size {
buffer.pop_front();
}
buffer.push_back(chunk.clone());
}
// Envoyer aux abonnés avec offset
{
let buffer = self.buffer.read().await;
let mut subs = self.subscribers.write().await;
for sub in subs.iter_mut() {
// Calculer l'index dans le buffer en fonction de l'offset
let target_index = if chunk_index >= sub.offset {
chunk_index - sub.offset
} else {
continue; // Pas encore assez de données
};
// Vérifier si le chunk est disponible dans le buffer
let buffer_age = chunk_index - target_index;
if buffer_age < buffer.len() {
let chunk_to_send = &buffer[buffer.len() - buffer_age - 1];
// try_send non-bloquant pour éviter de bloquer la source
let _ = sub.tx.try_send(chunk_to_send.clone());
}
}
}
// Push vers les nodes suivants sans buffer
self.next_subscribers.try_push(chunk).await?;
chunk_index += 1;
}
Ok(())
}
/// Version avec push synchrone au lieu de try_push
pub async fn run_blocking(mut self) -> Result<(), AudioError> {
let mut chunk_index = 0usize;
while let Some(chunk) = self.rx.recv().await {
// Ajouter au buffer circulaire
{
let mut buffer = self.buffer.write().await;
if buffer.len() >= self.buffer_size {
buffer.pop_front();
}
buffer.push_back(chunk.clone());
}
// Envoyer aux abonnés avec offset
{
let buffer = self.buffer.read().await;
let subs = self.subscribers.read().await;
for sub in subs.iter() {
let target_index = if chunk_index >= sub.offset {
chunk_index - sub.offset
} else {
continue;
};
let buffer_age = chunk_index - target_index;
if buffer_age < buffer.len() {
let chunk_to_send = &buffer[buffer.len() - buffer_age - 1];
let _ = sub.tx.send(chunk_to_send.clone()).await;
}
}
}
// Push vers les nodes suivants
for _ in 0..self.next_subscribers.subscribers.len() {
self.next_subscribers.push(chunk.clone()).await?;
}
chunk_index += 1;
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_buffer_node_basic() {
let (mut node, tx) = BufferNode::new(10, 5);
let (out_tx, mut out_rx) = mpsc::channel(5);
node.add_next_subscriber(out_tx);
// Spawn le node
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer des chunks
for i in 0..3 {
let chunk = AudioSegment::AudioChunk(AudioChunk::new(i, vec![[0i32; 2]; 100], 48000, BitDepth::B24));
tx.send(chunk).await.unwrap();
}
// Recevoir les chunks
for i in 0..3 {
let chunk = out_rx.recv().await.unwrap();
assert_eq!(chunk.order(), i);
}
}
#[tokio::test]
async fn test_buffer_node_with_offset() {
let (node, tx) = BufferNode::new(10, 10);
let (out_tx, mut out_rx) = mpsc::channel(10);
// Ajouter un abonné avec offset de 2 chunks
node.add_subscriber_with_offset(out_tx, 2).await;
// Spawn le node
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer 5 chunks
for i in 0..5 {
let chunk = AudioSegment::new(i, vec![[0i32; 2]; 100], 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
}
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
// L'abonné devrait recevoir les chunks 0, 1, 2 (avec 2 chunks de retard)
let chunk = out_rx.try_recv().unwrap();
assert_eq!(chunk.order(), 0);
}
}

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//! ChromecastSink - Diffuse le flux audio vers un périphérique Chromecast
//!
//! Ce module fournit un sink qui envoie le flux audio à un Chromecast.
//! Note: Cette implémentation est une version mock/skeleton. Une vraie implémentation
//! nécessiterait une bibliothèque comme `rust-cast` ou similaire.
use crate::{nodes::AudioError, AudioChunk};
use std::sync::Arc;
use tokio::sync::mpsc;
/// Configuration pour le ChromecastSink
#[derive(Debug, Clone)]
pub struct ChromecastConfig {
/// Nom ou adresse IP du Chromecast
pub device_address: String,
/// Nom amical du device
pub device_name: String,
/// Port de communication (défaut: 8009)
pub port: u16,
/// Taille du buffer de streaming
pub buffer_size: usize,
/// Format d'encodage pour le streaming
pub encoding: StreamEncoding,
}
impl Default for ChromecastConfig {
fn default() -> Self {
Self {
device_address: "192.168.1.100".to_string(),
device_name: "Living Room".to_string(),
port: 8009,
buffer_size: 50,
encoding: StreamEncoding::Mp3,
}
}
}
/// Formats d'encodage supportés pour le streaming
#[derive(Debug, Clone, Copy)]
pub enum StreamEncoding {
/// MP3 (compatible avec la plupart des Chromecasts)
Mp3,
/// AAC
Aac,
/// Opus
Opus,
/// PCM non compressé (haute qualité, bande passante élevée)
Pcm,
}
/// ChromecastSink - Diffuse vers un périphérique Chromecast
///
/// Ce sink encode le flux audio et le streame vers un Chromecast.
/// La connexion est établie lors de l'initialisation et maintenue pendant toute la durée.
///
/// # Implémentation actuelle
///
/// Cette version est un mock qui simule l'envoi au Chromecast.
/// Pour une vraie implémentation, il faudrait:
/// - Utiliser une bibliothèque comme `rust-cast`
/// - Établir une connexion TLS avec le device
/// - Lancer une application de récepteur sur le Chromecast
/// - Encoder l'audio dans le format approprié
/// - Streamer via HTTP ou WebSocket
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::{ChromecastSink, ChromecastConfig};
///
/// #[tokio::main]
/// async fn main() {
/// let config = ChromecastConfig {
/// device_address: "192.168.1.100".to_string(),
/// device_name: "Living Room".to_string(),
/// ..Default::default()
/// };
///
/// let (sink, sink_tx) = ChromecastSink::new("chromecast1".to_string(), config, 10);
///
/// tokio::spawn(async move {
/// sink.run().await.unwrap()
/// });
/// }
/// ```
pub struct ChromecastSink {
/// Identifiant du sink
node_id: String,
/// Channel pour recevoir les chunks audio
rx: mpsc::Receiver<Arc<AudioChunk>>,
/// Configuration
config: ChromecastConfig,
/// État de la connexion (mock)
connected: bool,
}
impl ChromecastSink {
/// Crée un nouveau ChromecastSink
///
/// # Arguments
///
/// * `node_id` - Identifiant unique du sink
/// * `config` - Configuration du Chromecast
/// * `channel_size` - Taille du buffer du channel
pub fn new(
node_id: String,
config: ChromecastConfig,
channel_size: usize,
) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let sink = Self {
node_id,
rx,
config,
connected: false,
};
(sink, tx)
}
/// Établit la connexion avec le Chromecast (mock)
async fn connect(&mut self) -> Result<(), AudioError> {
println!(
"[{}] Connecting to Chromecast '{}' at {}:{}...",
self.node_id, self.config.device_name, self.config.device_address, self.config.port
);
// Simuler une connexion
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
self.connected = true;
println!(
"[{}] Connected to Chromecast '{}' successfully",
self.node_id, self.config.device_name
);
Ok(())
}
/// Envoie un chunk au Chromecast (mock)
async fn send_chunk(&self, _chunk: &AudioChunk) -> Result<(), AudioError> {
if !self.connected {
return Err(AudioError::ProcessingError(
"Not connected to Chromecast".to_string(),
));
}
// Dans une vraie implémentation:
// 1. Appliquer le gain
// 2. Encoder dans le format approprié (MP3, AAC, etc.)
// 3. Envoyer via le protocole Chromecast
// Pour l'instant, simplement simuler un délai d'envoi
tokio::time::sleep(tokio::time::Duration::from_micros(50)).await;
Ok(())
}
/// Déconnecte proprement du Chromecast (mock)
async fn disconnect(&mut self) -> Result<(), AudioError> {
if self.connected {
println!(
"[{}] Disconnecting from Chromecast '{}'...",
self.node_id, self.config.device_name
);
// Simuler la déconnexion
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
self.connected = false;
println!("[{}] Disconnected successfully", self.node_id);
}
Ok(())
}
/// Démarre la boucle de traitement du ChromecastSink
pub async fn run(mut self) -> Result<ChromecastStats, AudioError> {
// Établir la connexion
self.connect().await?;
let mut stats = ChromecastStats::new(self.node_id.clone(), self.config.device_name.clone());
// Boucle principale
while let Some(chunk) = self.rx.recv().await {
// Appliquer le gain si nécessaire
let chunk_to_send = if chunk.gain_db().abs() > f64::EPSILON {
Arc::clone(&chunk).apply_gain()
} else {
Arc::clone(&chunk)
};
// Envoyer au Chromecast
self.send_chunk(&chunk_to_send).await?;
stats.record_chunk(&chunk_to_send);
}
// Déconnexion propre
self.disconnect().await?;
stats.finalize();
Ok(stats)
}
}
/// Statistiques du ChromecastSink
#[derive(Debug, Clone)]
pub struct ChromecastStats {
pub node_id: String,
pub device_name: String,
pub chunks_sent: u64,
pub total_samples: u64,
pub total_duration_sec: f64,
}
impl ChromecastStats {
pub fn new(node_id: String, device_name: String) -> Self {
Self {
node_id,
device_name,
chunks_sent: 0,
total_samples: 0,
total_duration_sec: 0.0,
}
}
pub fn record_chunk(&mut self, chunk: &AudioChunk) {
self.chunks_sent += 1;
self.total_samples += chunk.len() as u64;
self.total_duration_sec += chunk.len() as f64 / chunk.sample_rate() as f64;
}
pub fn finalize(&mut self) {
// Calculs finaux si nécessaire
}
pub fn display(&self) {
println!("\n=== Chromecast Statistics: {} ===", self.node_id);
println!("Device: {}", self.device_name);
println!("Chunks sent: {}", self.chunks_sent);
println!("Total samples: {}", self.total_samples);
println!("Total duration: {:.3} sec", self.total_duration_sec);
println!("==================================\n");
}
}
#[cfg(test)]
mod tests {
use std::i32;
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_chromecast_sink_basic() {
let config = ChromecastConfig {
device_address: "127.0.0.1".to_string(),
device_name: "Test Device".to_string(),
..Default::default()
};
let (sink, tx) = ChromecastSink::new("test".to_string(), config, 10);
let handle = tokio::spawn(async move { sink.run().await });
// Envoyer quelques chunks
for i in 0..5 {
let stereo = vec![[i32::MAX / 2; 2]; 1000];
let chunk = AudioChunk::new(i, stereo, 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
}
drop(tx);
let stats = handle.await.unwrap().unwrap();
assert_eq!(stats.chunks_sent, 5);
assert_eq!(stats.device_name, "Test Device");
}
}

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use crate::{
nodes::{AudioError, MultiSubscriberNode},
AudioChunk,
};
use std::sync::Arc;
use tokio::sync::mpsc;
/// DecoderNode - Décode des chunks audio
///
/// Version mock qui passe simplement les chunks (ou simule un décodage simple)
pub struct DecoderNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
subscribers: MultiSubscriberNode,
}
impl DecoderNode {
pub fn new(channel_size: usize) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self {
rx,
subscribers: MultiSubscriberNode::new(),
};
(node, tx)
}
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
/// Mode passthrough - passe les chunks sans modification
pub async fn run_passthrough(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
self.subscribers.push(chunk).await?;
}
Ok(())
}
/// Mode mock décodage - simule un changement de sample rate
pub async fn run_with_resampling(mut self, target_sample_rate: u32) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
if chunk.sample_rate() == target_sample_rate {
// Pas besoin de resampling
self.subscribers.push(chunk).await?;
} else {
// Simuler un resampling (mock simple)
let ratio = target_sample_rate as f64 / chunk.sample_rate() as f64;
let new_len = (chunk.len() as f64 * ratio) as usize;
let pairs = chunk.to_pairs_f32();
let mut resampled = Vec::with_capacity(new_len);
// Resampling linéaire simple (mock)
for i in 0..new_len {
let src_pos = i as f64 / ratio;
let src_idx = src_pos as usize;
if src_idx + 1 < pairs.len() {
let frac = src_pos - src_idx as f64;
let alpha = (1.0 - frac) as f32;
let beta = frac as f32;
let left_sample = pairs[src_idx][0] * alpha + pairs[src_idx + 1][0] * beta;
let right_sample = pairs[src_idx][1] * alpha + pairs[src_idx + 1][1] * beta;
resampled.push([left_sample, right_sample]);
} else if src_idx < pairs.len() {
resampled.push(pairs[src_idx]);
}
}
let mut new_chunk = AudioChunk::from_pairs_f32(
chunk.order(),
resampled,
target_sample_rate,
chunk.bit_depth(),
);
if chunk.gain_db().abs() > f64::EPSILON {
new_chunk = new_chunk.set_gain_db(chunk.gain_db());
}
self.subscribers.push(new_chunk).await?;
}
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_decoder_passthrough() {
let (mut node, tx) = DecoderNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run_passthrough().await.unwrap();
});
// Envoyer un chunk
let chunk = AudioChunk::from_channels_f32(
0,
vec![1.0, 2.0, 3.0],
vec![4.0, 5.0, 6.0],
48000,
BitDepth::B24,
);
tx.send(chunk.clone()).await.unwrap();
// Recevoir le chunk
let received = out_rx.recv().await.unwrap();
assert!(Arc::ptr_eq(&chunk, &received));
}
#[tokio::test]
async fn test_decoder_resampling() {
let (mut node, tx) = DecoderNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run_with_resampling(96000).await.unwrap();
});
// Envoyer un chunk à 48000 Hz
let chunk =
AudioChunk::from_channels_f32(0, vec![1.0; 100], vec![1.0; 100], 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
// Recevoir le chunk resampleé
let received = out_rx.recv().await.unwrap();
assert_eq!(received.sample_rate(), 96000);
// Le chunk devrait être environ 2x plus grand
assert!(received.len() > 150 && received.len() < 250);
}
#[tokio::test]
async fn test_decoder_no_resampling_needed() {
let (mut node, tx) = DecoderNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run_with_resampling(48000).await.unwrap();
});
// Envoyer un chunk déjà au bon sample rate
let chunk =
AudioChunk::from_channels_f32(0, vec![1.0; 100], vec![1.0; 100], 48000, BitDepth::B24);
tx.send(chunk.clone()).await.unwrap();
// Le chunk devrait être passé sans modification
let received = out_rx.recv().await.unwrap();
assert!(Arc::ptr_eq(&chunk, &received));
}
}

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//! DiskSink - Écrit le flux audio dans un fichier
//!
//! Ce module fournit un sink qui écrit les chunks audio sur disque,
//! avec support de la dérivation automatique du nom de fichier depuis la source.
use crate::{events::SourceNameUpdateEvent, nodes::AudioError, AudioChunk};
use std::path::PathBuf;
use std::sync::Arc;
use tokio::fs::File;
use tokio::io::AsyncWriteExt;
use tokio::sync::{mpsc, RwLock};
/// Configuration pour le DiskSink
#[derive(Debug, Clone)]
pub struct DiskSinkConfig {
/// Chemin racine où écrire les fichiers
pub output_dir: PathBuf,
/// Nom de fichier explicite (optionnel)
/// Si None, sera dérivé du nom de la source
pub filename: Option<String>,
/// Format d'écriture
pub format: AudioFileFormat,
/// Taille du buffer d'écriture (en chunks)
pub buffer_size: usize,
}
impl Default for DiskSinkConfig {
fn default() -> Self {
Self {
output_dir: PathBuf::from("."),
filename: None,
format: AudioFileFormat::Wav,
buffer_size: 100,
}
}
}
/// Formats de fichiers audio supportés
#[derive(Debug, Clone, Copy)]
pub enum AudioFileFormat {
/// Format WAV (non compressé)
Wav,
/// Format FLAC (compressé sans perte)
Flac,
/// Format brut PCM
Raw,
}
impl AudioFileFormat {
/// Retourne l'extension de fichier appropriée
pub fn extension(&self) -> &str {
match self {
AudioFileFormat::Wav => "wav",
AudioFileFormat::Flac => "flac",
AudioFileFormat::Raw => "pcm",
}
}
}
/// DiskSink - Écrit le flux audio dans un fichier sur disque
///
/// Ce sink consomme les chunks audio et les écrit dans un fichier.
/// Le nom du fichier peut être dérivé automatiquement du nom de la source
/// via les événements `SourceNameUpdateEvent`.
///
/// # Caractéristiques
///
/// - Écriture asynchrone avec buffer
/// - Dérivation automatique du nom de fichier depuis la source
/// - Support de plusieurs formats (WAV, FLAC, PCM brut)
/// - Gestion du gain : applique le gain avant l'écriture
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::{DiskSink, DiskSinkConfig};
/// use std::path::PathBuf;
///
/// #[tokio::main]
/// async fn main() {
/// let config = DiskSinkConfig {
/// output_dir: PathBuf::from("/tmp/audio"),
/// filename: Some("output.wav".to_string()),
/// ..Default::default()
/// };
///
/// let (sink, sink_tx) = DiskSink::new("disk1".to_string(), config, 10);
///
/// tokio::spawn(async move {
/// sink.run().await.unwrap()
/// });
/// }
/// ```
pub struct DiskSink {
/// Identifiant du sink
node_id: String,
/// Channel pour recevoir les chunks audio
rx: mpsc::Receiver<Arc<AudioChunk>>,
/// Configuration
config: DiskSinkConfig,
/// Nom de fichier résolu (partagé)
resolved_filename: Arc<RwLock<Option<PathBuf>>>,
/// Receiver pour les événements de nom de source (optionnel)
source_name_rx: Option<mpsc::Receiver<SourceNameUpdateEvent>>,
/// Writer pour le fichier
writer: Option<AudioFileWriter>,
}
impl DiskSink {
/// Crée un nouveau DiskSink
///
/// # Arguments
///
/// * `node_id` - Identifiant unique du sink
/// * `config` - Configuration du sink
/// * `channel_size` - Taille du buffer du channel
pub fn new(
node_id: String,
config: DiskSinkConfig,
channel_size: usize,
) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let sink = Self {
node_id,
rx,
config,
resolved_filename: Arc::new(RwLock::new(None)),
source_name_rx: None,
writer: None,
};
(sink, tx)
}
/// Configure la source des événements de nom de source
pub fn set_source_name_source(&mut self, rx: mpsc::Receiver<SourceNameUpdateEvent>) {
self.source_name_rx = Some(rx);
}
/// Résout le nom du fichier de sortie
///
/// Si un filename explicite est fourni dans la config, l'utilise.
/// Sinon, utilise le source_name avec l'extension appropriée.
fn resolve_filename(&self, source_name: Option<&str>) -> PathBuf {
let filename = if let Some(ref explicit_name) = self.config.filename {
explicit_name.clone()
} else if let Some(name) = source_name {
// Nettoyer le nom de la source pour en faire un nom de fichier valide
let clean_name = name
.chars()
.map(|c| {
if c.is_alphanumeric() || c == '_' || c == '-' {
c
} else {
'_'
}
})
.collect::<String>();
format!("{}.{}", clean_name, self.config.format.extension())
} else {
// Fallback sur un nom par défaut
format!("{}.{}", self.node_id, self.config.format.extension())
};
self.config.output_dir.join(filename)
}
/// Initialise le writer pour le fichier de sortie
async fn initialize_writer(&mut self, source_name: Option<&str>) -> Result<(), AudioError> {
let path = self.resolve_filename(source_name);
*self.resolved_filename.write().await = Some(path.clone());
// Créer le répertoire parent si nécessaire
if let Some(parent) = path.parent() {
tokio::fs::create_dir_all(parent).await.map_err(|e| {
AudioError::ProcessingError(format!("Failed to create directory: {}", e))
})?;
}
// Créer le writer approprié selon le format
let writer = match self.config.format {
AudioFileFormat::Wav => AudioFileWriter::new_wav(path).await?,
AudioFileFormat::Flac => {
// FLAC nécessiterait une bibliothèque externe, pour l'instant utiliser WAV
AudioFileWriter::new_wav(path).await?
}
AudioFileFormat::Raw => AudioFileWriter::new_raw(path).await?,
};
self.writer = Some(writer);
Ok(())
}
/// Démarre la boucle de traitement du DiskSink
pub async fn run(mut self) -> Result<DiskSinkStats, AudioError> {
let mut stats = DiskSinkStats::new(self.node_id.clone());
let mut source_name: Option<String> = None;
let mut initialized = false;
loop {
tokio::select! {
// Recevoir les chunks audio
chunk_opt = self.rx.recv() => {
match chunk_opt {
Some(chunk) => {
// Initialiser le writer à la réception du premier chunk
if !initialized {
self.initialize_writer(source_name.as_deref()).await?;
initialized = true;
}
// Appliquer le gain avant l'écriture
let chunk_with_gain = if chunk.gain_db().abs() > f64::EPSILON {
Arc::clone(&chunk).apply_gain()
} else {
Arc::clone(&chunk)
};
// Écrire le chunk
if let Some(ref mut writer) = self.writer {
writer.write_chunk(&chunk_with_gain).await?;
stats.record_chunk(&chunk_with_gain);
}
}
None => {
// Channel fermé, terminer
break;
}
}
}
// Recevoir les mises à jour du nom de source
source_event_opt = async {
if let Some(ref mut rx) = self.source_name_rx {
rx.recv().await
} else {
std::future::pending().await
}
} => {
if let Some(event) = source_event_opt {
source_name = Some(event.source_name.clone());
// Si on n'a pas encore initialisé, le nom sera utilisé plus tard
// Sinon, on pourrait décider de fermer le fichier actuel et d'en créer un nouveau
}
}
}
}
// Fermer le fichier proprement
if let Some(writer) = self.writer {
writer.close().await?;
}
stats.finalize();
Ok(stats)
}
}
/// Writer pour fichiers audio
struct AudioFileWriter {
file: File,
format: AudioFileFormat,
sample_rate: Option<u32>,
total_samples: usize,
}
impl AudioFileWriter {
/// Crée un writer WAV
async fn new_wav(path: PathBuf) -> Result<Self, AudioError> {
let file = File::create(path)
.await
.map_err(|e| AudioError::ProcessingError(format!("Failed to create file: {}", e)))?;
Ok(Self {
file,
format: AudioFileFormat::Wav,
sample_rate: None,
total_samples: 0,
})
}
/// Crée un writer pour PCM brut
async fn new_raw(path: PathBuf) -> Result<Self, AudioError> {
let file = File::create(path)
.await
.map_err(|e| AudioError::ProcessingError(format!("Failed to create file: {}", e)))?;
Ok(Self {
file,
format: AudioFileFormat::Raw,
sample_rate: None,
total_samples: 0,
})
}
/// Écrit un chunk audio
async fn write_chunk(&mut self, chunk: &AudioChunk) -> Result<(), AudioError> {
// Enregistrer le sample rate du premier chunk
if self.sample_rate.is_none() {
let sr = chunk.sample_rate();
self.sample_rate = Some(sr);
// Pour WAV, écrire l'en-tête (simplifié)
if matches!(self.format, AudioFileFormat::Wav) {
self.write_wav_header(sr).await?;
}
}
// Convertir en bytes (little-endian 16-bit PCM)
let mut bytes = Vec::with_capacity(chunk.len() * 4);
let max_val = chunk.bit_depth().max_value();
for frame in chunk.frames() {
let left = (frame[0] as f32 / max_val).clamp(-1.0, 1.0);
let right = (frame[1] as f32 / max_val).clamp(-1.0, 1.0);
let sample_i16 = (left * 32767.0) as i16;
bytes.extend_from_slice(&sample_i16.to_le_bytes());
let sample_r16 = (right * 32767.0) as i16;
bytes.extend_from_slice(&sample_r16.to_le_bytes());
}
self.file.write_all(&bytes).await.map_err(|e| {
AudioError::ProcessingError(format!("Failed to write audio data: {}", e))
})?;
self.total_samples += chunk.len();
Ok(())
}
/// Écrit un en-tête WAV simplifié
async fn write_wav_header(&mut self, sample_rate: u32) -> Result<(), AudioError> {
// En-tête WAV basique (sera mis à jour à la fermeture)
let mut header = Vec::new();
// RIFF chunk
header.extend_from_slice(b"RIFF");
header.extend_from_slice(&0u32.to_le_bytes()); // Taille (à mettre à jour)
header.extend_from_slice(b"WAVE");
// fmt chunk
header.extend_from_slice(b"fmt ");
header.extend_from_slice(&16u32.to_le_bytes()); // Taille du fmt chunk
header.extend_from_slice(&1u16.to_le_bytes()); // Format PCM
header.extend_from_slice(&2u16.to_le_bytes()); // 2 canaux (stéréo)
header.extend_from_slice(&sample_rate.to_le_bytes());
header.extend_from_slice(&(sample_rate * 4).to_le_bytes()); // Byte rate
header.extend_from_slice(&4u16.to_le_bytes()); // Block align
header.extend_from_slice(&16u16.to_le_bytes()); // Bits per sample
// data chunk header
header.extend_from_slice(b"data");
header.extend_from_slice(&0u32.to_le_bytes()); // Taille des données (à mettre à jour)
self.file.write_all(&header).await.map_err(|e| {
AudioError::ProcessingError(format!("Failed to write WAV header: {}", e))
})?;
Ok(())
}
/// Ferme le fichier et met à jour l'en-tête si nécessaire
async fn close(mut self) -> Result<(), AudioError> {
if matches!(self.format, AudioFileFormat::Wav) {
// Mettre à jour les tailles dans l'en-tête WAV
let data_size = (self.total_samples * 4) as u32; // 2 bytes per sample * 2 channels
let file_size = data_size + 36;
// Positionner au début et réécrire les tailles
use tokio::io::AsyncSeekExt;
self.file
.seek(std::io::SeekFrom::Start(4))
.await
.map_err(|e| {
AudioError::ProcessingError(format!("Failed to seek in file: {}", e))
})?;
self.file
.write_all(&file_size.to_le_bytes())
.await
.map_err(|e| {
AudioError::ProcessingError(format!("Failed to update file size: {}", e))
})?;
self.file
.seek(std::io::SeekFrom::Start(40))
.await
.map_err(|e| {
AudioError::ProcessingError(format!("Failed to seek in file: {}", e))
})?;
self.file
.write_all(&data_size.to_le_bytes())
.await
.map_err(|e| {
AudioError::ProcessingError(format!("Failed to update data size: {}", e))
})?;
}
self.file
.flush()
.await
.map_err(|e| AudioError::ProcessingError(format!("Failed to flush file: {}", e)))?;
Ok(())
}
}
/// Statistiques du DiskSink
#[derive(Debug, Clone)]
pub struct DiskSinkStats {
pub node_id: String,
pub chunks_written: u64,
pub total_samples: u64,
pub total_duration_sec: f64,
}
impl DiskSinkStats {
pub fn new(node_id: String) -> Self {
Self {
node_id,
chunks_written: 0,
total_samples: 0,
total_duration_sec: 0.0,
}
}
pub fn record_chunk(&mut self, chunk: &AudioChunk) {
self.chunks_written += 1;
self.total_samples += chunk.len() as u64;
self.total_duration_sec += chunk.len() as f64 / chunk.sample_rate() as f64;
}
pub fn finalize(&mut self) {
// Pourrait effectuer des calculs finaux ici
}
pub fn display(&self) {
println!("\n=== DiskSink Statistics: {} ===", self.node_id);
println!("Chunks written: {}", self.chunks_written);
println!("Total samples: {}", self.total_samples);
println!("Total duration: {:.3} sec", self.total_duration_sec);
println!("============================\n");
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_disk_sink_basic() {
let temp_dir = std::env::temp_dir().join("pmoaudio_test");
tokio::fs::create_dir_all(&temp_dir).await.unwrap();
let config = DiskSinkConfig {
output_dir: temp_dir.clone(),
filename: Some("test_output.wav".to_string()),
format: AudioFileFormat::Wav,
buffer_size: 10,
};
let (sink, tx) = DiskSink::new("test".to_string(), config, 10);
let handle = tokio::spawn(async move { sink.run().await });
// Envoyer quelques chunks
for i in 0..5 {
let chunk = AudioChunk::from_channels_f32(
i,
vec![0.5; 1000],
vec![0.5; 1000],
48000,
BitDepth::B24,
);
tx.send(chunk).await.unwrap();
}
drop(tx);
let stats = handle.await.unwrap().unwrap();
assert_eq!(stats.chunks_written, 5);
// Vérifier que le fichier existe
let output_path = temp_dir.join("test_output.wav");
assert!(output_path.exists());
// Nettoyage
tokio::fs::remove_file(output_path).await.ok();
tokio::fs::remove_dir(temp_dir).await.ok();
}
}

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use crate::{
nodes::{AudioError, MultiSubscriberNode},
AudioChunk,
};
use std::sync::Arc;
use tokio::sync::mpsc;
/// DspNode - Applique des transformations DSP aux chunks audio
///
/// Clone les données uniquement si elles doivent être modifiées
pub struct DspNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
subscribers: MultiSubscriberNode,
gain_db: f32,
}
impl DspNode {
pub fn new(channel_size: usize, gain_db: f32) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self {
rx,
subscribers: MultiSubscriberNode::new(),
gain_db,
};
(node, tx)
}
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
/// Applique le gain aux chunks
pub async fn run(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
if self.gain_db.abs() < f32::EPSILON {
// Gain = 0 dB, pas de transformation nécessaire
self.subscribers.push(chunk).await?;
continue;
}
let gain_linear = AudioChunk::gain_linear_from_db(self.gain_db as f64) as f32;
let mut pairs = chunk.to_pairs_f32();
for frame in &mut pairs {
frame[0] *= gain_linear;
frame[1] *= gain_linear;
}
let mut new_chunk = AudioChunk::from_pairs_f32(
chunk.order(),
pairs,
chunk.sample_rate(),
chunk.bit_depth(),
);
if chunk.gain_db().abs() > f64::EPSILON {
new_chunk = new_chunk.set_gain_db(chunk.gain_db());
}
self.subscribers.push(new_chunk).await?;
}
Ok(())
}
/// Met à jour le gain dynamiquement (nécessite un `Arc<RwLock<f32>>` dans une version réelle)
pub fn set_gain_db(&mut self, gain_db: f32) {
self.gain_db = gain_db;
}
}
/// DspNode avec filtre passe-bas simple (mock)
#[allow(dead_code)]
pub struct LowPassDspNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
subscribers: MultiSubscriberNode,
alpha: f32, // Coefficient du filtre
prev_left: f32,
prev_right: f32,
}
impl LowPassDspNode {
#[allow(dead_code)]
pub fn new(channel_size: usize, cutoff_ratio: f32) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
// Filtre RC simple: alpha = dt / (RC + dt)
// cutoff_ratio entre 0 (tout couper) et 1 (tout passer)
let alpha = cutoff_ratio.clamp(0.0, 1.0);
let node = Self {
rx,
subscribers: MultiSubscriberNode::new(),
alpha,
prev_left: 0.0,
prev_right: 0.0,
};
(node, tx)
}
#[allow(dead_code)]
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
#[allow(dead_code)]
pub async fn run(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
let pairs = chunk.to_pairs_f32();
let mut filtered = Vec::with_capacity(pairs.len());
for sample in pairs.iter() {
self.prev_left = self.prev_left + self.alpha * (sample[0] - self.prev_left);
self.prev_right = self.prev_right + self.alpha * (sample[1] - self.prev_right);
filtered.push([self.prev_left, self.prev_right]);
}
let mut new_chunk = AudioChunk::from_pairs_f32(
chunk.order(),
filtered,
chunk.sample_rate(),
chunk.bit_depth(),
);
if chunk.gain_db().abs() > f64::EPSILON {
new_chunk = new_chunk.set_gain_db(chunk.gain_db());
}
self.subscribers.push(new_chunk).await?;
}
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_dsp_node_unity_gain() {
let (mut node, tx) = DspNode::new(10, 0.0);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer un chunk
let chunk = AudioChunk::from_channels_f32(
0,
vec![0.25, 0.5, 0.75],
vec![0.1, 0.2, 0.3],
48000,
BitDepth::B24,
);
tx.send(chunk.clone()).await.unwrap();
// Avec gain = 1.0, le chunk ne devrait pas être cloné
let received = out_rx.recv().await.unwrap();
assert!(Arc::ptr_eq(&chunk, &received));
}
#[tokio::test]
async fn test_dsp_node_gain() {
let gain_db = AudioChunk::gain_db_from_linear(2.0) as f32;
let (mut node, tx) = DspNode::new(10, gain_db);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer un chunk
let chunk = AudioChunk::from_channels_f32(
0,
vec![0.25, 0.5, 0.75],
vec![0.1, 0.2, 0.3],
48000,
BitDepth::B24,
);
tx.send(chunk).await.unwrap();
// Vérifier que le gain a été appliqué
let received = out_rx.recv().await.unwrap();
let frames = received.to_pairs_f32();
const EPS: f32 = 1e-3;
assert!((frames[0][0] - 0.5).abs() < EPS);
assert!((frames[1][0] - 1.0).abs() < EPS);
assert!((frames[2][0] - 1.0).abs() < EPS); // Clamp at full scale
assert!((frames[0][1] - 0.2).abs() < EPS);
assert!((frames[1][1] - 0.4).abs() < EPS);
assert!((frames[2][1] - 0.6).abs() < EPS);
}
#[tokio::test]
async fn test_lowpass_dsp_node() {
let (mut node, tx) = LowPassDspNode::new(10, 0.5);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer un chunk avec un signal carré
let chunk = AudioChunk::from_channels_f32(
0,
vec![1.0, 1.0, 1.0, -1.0, -1.0, -1.0],
vec![1.0, 1.0, 1.0, -1.0, -1.0, -1.0],
48000,
BitDepth::B24,
);
tx.send(chunk).await.unwrap();
// Le filtre devrait lisser le signal
let received = out_rx.recv().await.unwrap();
let frames = received.to_pairs_f32();
assert!(frames[0][0].abs() < 1.0); // Premier échantillon lissé
assert!(frames[2][0].abs() < 1.0); // Signal ne devrait pas atteindre 1.0 immédiatement
}
#[tokio::test]
async fn test_dsp_node_multiple_subscribers() {
let gain_db = AudioChunk::gain_db_from_linear(0.5) as f32;
let (mut node, tx) = DspNode::new(10, gain_db);
let (out_tx1, mut out_rx1) = mpsc::channel(10);
let (out_tx2, mut out_rx2) = mpsc::channel(10);
node.add_subscriber(out_tx1);
node.add_subscriber(out_tx2);
tokio::spawn(async move {
node.run().await.unwrap();
});
let chunk =
AudioChunk::from_channels_f32(0, vec![0.8, 0.4], vec![0.8, 0.4], 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
// Les deux abonnés devraient recevoir le même Arc
let received1 = out_rx1.recv().await.unwrap();
let received2 = out_rx2.recv().await.unwrap();
assert!(Arc::ptr_eq(&received1, &received2));
let frames = received1.to_pairs_f32();
const EPS: f32 = 1e-3;
assert!((frames[0][0] - 0.4).abs() < EPS); // 0.8 * 0.5
assert!((frames[1][0] - 0.2).abs() < EPS); // 0.4 * 0.5
}
}

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//! MpdSink - Envoie le flux audio à un démon MPD (Music Player Daemon)
//!
//! Ce module fournit un sink qui streame l'audio vers un démon MPD distant ou local.
//! Note: Cette implémentation est une version mock/skeleton. Une vraie implémentation
//! nécessiterait le protocole MPD complet et l'utilisation de bibliothèques comme `mpd`.
use crate::{nodes::AudioError, AudioChunk};
use std::sync::Arc;
use tokio::sync::mpsc;
/// Configuration pour le MpdSink
#[derive(Debug, Clone)]
pub struct MpdConfig {
/// Adresse du serveur MPD
pub host: String,
/// Port du serveur MPD (défaut: 6600)
pub port: u16,
/// Mot de passe optionnel
pub password: Option<String>,
/// Nom de l'output MPD à utiliser (optionnel)
pub output_name: Option<String>,
/// Taille du buffer
pub buffer_size: usize,
/// Format d'envoi
pub format: MpdAudioFormat,
}
impl Default for MpdConfig {
fn default() -> Self {
Self {
host: "localhost".to_string(),
port: 6600,
password: None,
output_name: None,
buffer_size: 50,
format: MpdAudioFormat::S16Le,
}
}
}
/// Formats audio supportés par MPD
#[derive(Debug, Clone, Copy)]
pub enum MpdAudioFormat {
/// Signed 16-bit Little Endian
S16Le,
/// Signed 24-bit Little Endian
S24Le,
/// Signed 32-bit Little Endian
S32Le,
/// Float 32-bit
F32,
}
impl MpdAudioFormat {
/// Retourne le nom du format pour le protocole MPD
pub fn as_mpd_string(&self) -> &str {
match self {
MpdAudioFormat::S16Le => "16:16:2",
MpdAudioFormat::S24Le => "24:24:2",
MpdAudioFormat::S32Le => "32:32:2",
MpdAudioFormat::F32 => "f:32:2",
}
}
}
/// MpdSink - Streame vers un démon MPD
///
/// Ce sink se connecte à un serveur MPD et lui envoie le flux audio.
/// MPD peut ensuite router l'audio vers différents outputs (ALSA, PulseAudio, HTTP, etc.).
///
/// # Implémentation actuelle
///
/// Cette version est un mock qui simule la communication avec MPD.
/// Pour une vraie implémentation, il faudrait:
/// - Implémenter le protocole MPD (commandes textuelles sur TCP)
/// - S'authentifier si nécessaire
/// - Configurer le format audio
/// - Envoyer les données PCM via le protocole approprié
/// - Gérer les commandes de contrôle (play, pause, stop)
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::{MpdSink, MpdConfig};
///
/// #[tokio::main]
/// async fn main() {
/// let config = MpdConfig {
/// host: "localhost".to_string(),
/// port: 6600,
/// password: None,
/// ..Default::default()
/// };
///
/// let (sink, sink_tx) = MpdSink::new("mpd1".to_string(), config, 10);
///
/// tokio::spawn(async move {
/// sink.run().await.unwrap()
/// });
/// }
/// ```
pub struct MpdSink {
/// Identifiant du sink
node_id: String,
/// Channel pour recevoir les chunks audio
rx: mpsc::Receiver<Arc<AudioChunk>>,
/// Configuration
config: MpdConfig,
/// État de la connexion (mock)
connected: bool,
/// Version du serveur MPD (mock)
mpd_version: Option<String>,
}
impl MpdSink {
/// Crée un nouveau MpdSink
///
/// # Arguments
///
/// * `node_id` - Identifiant unique du sink
/// * `config` - Configuration MPD
/// * `channel_size` - Taille du buffer du channel
pub fn new(
node_id: String,
config: MpdConfig,
channel_size: usize,
) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let sink = Self {
node_id,
rx,
config,
connected: false,
mpd_version: None,
};
(sink, tx)
}
/// Établit la connexion avec le serveur MPD (mock)
async fn connect(&mut self) -> Result<(), AudioError> {
println!(
"[{}] Connecting to MPD at {}:{}...",
self.node_id, self.config.host, self.config.port
);
// Simuler une connexion TCP
tokio::time::sleep(tokio::time::Duration::from_millis(300)).await;
// Dans une vraie implémentation:
// 1. Établir connexion TCP
// 2. Lire la bannière de version
// 3. S'authentifier si password fourni
// 4. Configurer le format audio
self.mpd_version = Some("0.23.0".to_string());
self.connected = true;
println!(
"[{}] Connected to MPD v{} successfully",
self.node_id,
self.mpd_version.as_ref().unwrap()
);
// Configurer le format audio
self.configure_audio_format().await?;
Ok(())
}
/// Configure le format audio sur MPD (mock)
async fn configure_audio_format(&self) -> Result<(), AudioError> {
println!(
"[{}] Configuring audio format: {}",
self.node_id,
self.config.format.as_mpd_string()
);
// Dans une vraie implémentation:
// Envoyer une commande MPD pour configurer le format
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
Ok(())
}
/// Envoie un chunk au serveur MPD (mock)
async fn send_chunk(&self, _chunk: &AudioChunk) -> Result<(), AudioError> {
if !self.connected {
return Err(AudioError::ProcessingError(
"Not connected to MPD".to_string(),
));
}
// Dans une vraie implémentation:
// 1. Appliquer le gain
// 2. Convertir dans le format approprié (S16LE, etc.)
// 3. Envoyer via le protocole MPD (probablement via une commande `sendmessage` ou pipe)
// Simuler un délai d'envoi
tokio::time::sleep(tokio::time::Duration::from_micros(50)).await;
Ok(())
}
/// Déconnecte proprement du serveur MPD (mock)
async fn disconnect(&mut self) -> Result<(), AudioError> {
if self.connected {
println!("[{}] Disconnecting from MPD...", self.node_id);
// Dans une vraie implémentation:
// Envoyer la commande "close"
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
self.connected = false;
println!("[{}] Disconnected successfully", self.node_id);
}
Ok(())
}
/// Démarre la boucle de traitement du MpdSink
pub async fn run(mut self) -> Result<MpdStats, AudioError> {
// Établir la connexion
self.connect().await?;
let mut stats = MpdStats::new(
self.node_id.clone(),
format!("{}:{}", self.config.host, self.config.port),
);
// Boucle principale
while let Some(chunk) = self.rx.recv().await {
// Appliquer le gain si nécessaire
let chunk_to_send = if chunk.gain_db().abs() > f64::EPSILON {
Arc::clone(&chunk).apply_gain()
} else {
Arc::clone(&chunk)
};
// Envoyer au serveur MPD
self.send_chunk(&chunk_to_send).await?;
stats.record_chunk(&chunk_to_send);
}
// Déconnexion propre
self.disconnect().await?;
stats.finalize();
Ok(stats)
}
/// Retourne un handle pour contrôler le sink (mock)
pub fn get_handle(&self) -> MpdHandle {
MpdHandle {
node_id: self.node_id.clone(),
}
}
}
/// Handle pour contrôler le MpdSink
///
/// Permet d'envoyer des commandes de contrôle au serveur MPD
#[derive(Clone)]
pub struct MpdHandle {
node_id: String,
}
impl MpdHandle {
/// Commande play (mock)
pub async fn play(&self) -> Result<(), AudioError> {
println!("[{}] MPD command: play", self.node_id);
Ok(())
}
/// Commande pause (mock)
pub async fn pause(&self) -> Result<(), AudioError> {
println!("[{}] MPD command: pause", self.node_id);
Ok(())
}
/// Commande stop (mock)
pub async fn stop(&self) -> Result<(), AudioError> {
println!("[{}] MPD command: stop", self.node_id);
Ok(())
}
/// Change le volume MPD (0-100) (mock)
pub async fn set_volume(&self, volume: u8) -> Result<(), AudioError> {
let clamped = volume.min(100);
println!("[{}] MPD command: setvol {}", self.node_id, clamped);
Ok(())
}
}
/// Statistiques du MpdSink
#[derive(Debug, Clone)]
pub struct MpdStats {
pub node_id: String,
pub server_address: String,
pub chunks_sent: u64,
pub total_samples: u64,
pub total_duration_sec: f64,
}
impl MpdStats {
pub fn new(node_id: String, server_address: String) -> Self {
Self {
node_id,
server_address,
chunks_sent: 0,
total_samples: 0,
total_duration_sec: 0.0,
}
}
pub fn record_chunk(&mut self, chunk: &AudioChunk) {
self.chunks_sent += 1;
self.total_samples += chunk.len() as u64;
self.total_duration_sec += chunk.len() as f64 / chunk.sample_rate() as f64;
}
pub fn finalize(&mut self) {
// Calculs finaux si nécessaire
}
pub fn display(&self) {
println!("\n=== MPD Sink Statistics: {} ===", self.node_id);
println!("Server: {}", self.server_address);
println!("Chunks sent: {}", self.chunks_sent);
println!("Total samples: {}", self.total_samples);
println!("Total duration: {:.3} sec", self.total_duration_sec);
println!("===============================\n");
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_mpd_sink_basic() {
let config = MpdConfig {
host: "localhost".to_string(),
port: 6600,
..Default::default()
};
let (sink, tx) = MpdSink::new("test".to_string(), config, 10);
let handle = tokio::spawn(async move { sink.run().await });
// Envoyer quelques chunks
for i in 0..5 {
let chunk = AudioChunk::from_channels_f32(
i,
vec![0.5; 1000],
vec![0.5; 1000],
48000,
BitDepth::B24,
);
tx.send(chunk).await.unwrap();
}
drop(tx);
let stats = handle.await.unwrap().unwrap();
assert_eq!(stats.chunks_sent, 5);
assert_eq!(stats.server_address, "localhost:6600");
}
#[tokio::test]
async fn test_mpd_handle() {
let config = MpdConfig::default();
let (sink, _tx) = MpdSink::new("test".to_string(), config, 10);
let handle = sink.get_handle();
// Tester les commandes (mock)
handle.play().await.unwrap();
handle.pause().await.unwrap();
handle.set_volume(75).await.unwrap();
handle.stop().await.unwrap();
}
}

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use crate::{nodes::AudioError, AudioChunk};
use std::sync::Arc;
use tokio::sync::mpsc;
/// SinkNode - Node terminal qui consomme les chunks audio
///
/// Version mock pour tests et logging
pub struct SinkNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
name: String,
}
impl SinkNode {
pub fn new(name: String, channel_size: usize) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self { rx, name };
(node, tx)
}
/// Version silencieuse - consomme les chunks sans action
pub async fn run_silent(mut self) -> Result<(), AudioError> {
while let Some(_chunk) = self.rx.recv().await {
// Ne rien faire, juste consommer
}
Ok(())
}
/// Version avec logging
pub async fn run_with_logging(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
println!(
"[{}] Received chunk #{} - {} samples @ {} Hz",
self.name,
chunk.order(),
chunk.len(),
chunk.sample_rate()
);
}
Ok(())
}
/// Version avec statistiques
pub async fn run_with_stats(mut self) -> Result<SinkStats, AudioError> {
let mut stats = SinkStats::new(self.name.clone());
while let Some(chunk) = self.rx.recv().await {
stats.process_chunk(&chunk);
}
Ok(stats)
}
/// Version mock pour écriture dans un fichier (simule l'écriture)
pub async fn run_mock_file_writer(mut self) -> Result<usize, AudioError> {
let mut total_samples = 0;
while let Some(chunk) = self.rx.recv().await {
total_samples += chunk.len();
// Simuler l'écriture avec un petit délai
tokio::time::sleep(tokio::time::Duration::from_micros(10)).await;
}
Ok(total_samples)
}
}
/// Statistiques collectées par un SinkNode
#[derive(Debug, Clone)]
pub struct SinkStats {
pub name: String,
pub chunks_received: u64,
pub total_samples: u64,
pub total_duration_sec: f64,
pub peak_left: f32,
pub peak_right: f32,
pub rms_left: f64,
pub rms_right: f64,
}
impl SinkStats {
pub fn new(name: String) -> Self {
Self {
name,
chunks_received: 0,
total_samples: 0,
total_duration_sec: 0.0,
peak_left: 0.0,
peak_right: 0.0,
rms_left: 0.0,
rms_right: 0.0,
}
}
pub fn process_chunk(&mut self, chunk: &AudioChunk) {
self.chunks_received += 1;
let len = chunk.len() as u64;
self.total_samples += len;
self.total_duration_sec += chunk.len() as f64 / chunk.sample_rate() as f64;
let inv_max = 1.0f32 / chunk.bit_depth().max_value();
let mut peak_left = self.peak_left;
let mut peak_right = self.peak_right;
let mut sum_squares_left = 0.0f64;
let mut sum_squares_right = 0.0f64;
for frame in chunk.frames() {
let left = frame[0] as f32 * inv_max;
let right = frame[1] as f32 * inv_max;
let left_abs = left.abs();
let right_abs = right.abs();
if left_abs > peak_left {
peak_left = left_abs;
}
if right_abs > peak_right {
peak_right = right_abs;
}
let l64 = left as f64;
let r64 = right as f64;
sum_squares_left += l64 * l64;
sum_squares_right += r64 * r64;
}
self.peak_left = peak_left;
self.peak_right = peak_right;
let prev_samples = self.total_samples - len;
self.rms_left = ((self.rms_left.powi(2) * prev_samples as f64 + sum_squares_left)
/ self.total_samples as f64)
.sqrt();
self.rms_right = ((self.rms_right.powi(2) * prev_samples as f64 + sum_squares_right)
/ self.total_samples as f64)
.sqrt();
}
pub fn display(&self) {
println!("\n=== Sink Statistics: {} ===", self.name);
println!("Chunks received: {}", self.chunks_received);
println!("Total samples: {}", self.total_samples);
println!("Total duration: {:.3} sec", self.total_duration_sec);
println!("Peak L/R: {:.3} / {:.3}", self.peak_left, self.peak_right);
println!("RMS L/R: {:.3} / {:.3}", self.rms_left, self.rms_right);
println!("========================\n");
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
const BD: BitDepth = BitDepth::B24;
#[tokio::test]
async fn test_sink_node_silent() {
let (node, tx) = SinkNode::new("test".to_string(), 10);
let handle = tokio::spawn(async move { node.run_silent().await });
// Envoyer quelques chunks
for i in 0..3 {
let chunk = AudioChunk::from_channels_f32(i, vec![0.0; 100], vec![0.0; 100], 48000, BD);
tx.send(chunk).await.unwrap();
}
drop(tx);
handle.await.unwrap().unwrap();
}
#[tokio::test]
async fn test_sink_node_stats() {
let (node, tx) = SinkNode::new("test".to_string(), 10);
let handle = tokio::spawn(async move { node.run_with_stats().await });
// Envoyer des chunks avec signal connu
for i in 0..3 {
let chunk =
AudioChunk::from_channels_f32(i, vec![1.0; 1000], vec![0.5; 1000], 48000, BD);
tx.send(chunk).await.unwrap();
}
drop(tx);
let stats = handle.await.unwrap().unwrap();
assert_eq!(stats.chunks_received, 3);
assert_eq!(stats.total_samples, 3000);
assert!((stats.peak_left - 1.0).abs() < 1e-6);
assert!((stats.peak_right - 0.5).abs() < 1e-6);
assert!((stats.rms_left - 1.0).abs() < 0.001);
assert!((stats.rms_right - 0.5).abs() < 0.001);
}
#[tokio::test]
async fn test_sink_node_file_writer() {
let (node, tx) = SinkNode::new("writer".to_string(), 10);
let handle = tokio::spawn(async move { node.run_mock_file_writer().await });
// Envoyer des chunks
for i in 0..5 {
let chunk = AudioChunk::from_channels_f32(i, vec![0.0; 100], vec![0.0; 100], 48000, BD);
tx.send(chunk).await.unwrap();
}
drop(tx);
let total_samples = handle.await.unwrap().unwrap();
assert_eq!(total_samples, 500);
}
}

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use crate::{
nodes::{AudioError, MultiSubscriberNode},
AudioChunk, BitDepth,
};
use std::sync::Arc;
use tokio::sync::mpsc;
/// SourceNode - Génère ou lit des chunks audio depuis une source
///
/// Ce node est la source du pipeline. Version mock pour tests.
pub struct SourceNode {
subscribers: MultiSubscriberNode,
}
const DEFAULT_BIT_DEPTH: BitDepth = BitDepth::B24;
impl SourceNode {
pub fn new() -> Self {
Self {
subscribers: MultiSubscriberNode::new(),
}
}
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
/// Génère un chunk de test avec une forme d'onde sinusoïdale
pub fn generate_test_chunk(
order: u64,
size: usize,
sample_rate: u32,
frequency: f32,
) -> Arc<AudioChunk> {
let mut left = Vec::with_capacity(size);
let mut right = Vec::with_capacity(size);
for i in 0..size {
let t = (order * size as u64 + i as u64) as f32 / sample_rate as f32;
let sample = (2.0 * std::f32::consts::PI * frequency * t).sin();
left.push(sample);
right.push(sample * 0.8); // Légèrement différent pour la stéréo
}
AudioChunk::from_channels_f32(order, left, right, sample_rate, DEFAULT_BIT_DEPTH)
}
/// Génère et envoie des chunks de test
pub async fn generate_chunks(
&self,
count: u64,
chunk_size: usize,
sample_rate: u32,
frequency: f32,
) -> Result<(), AudioError> {
for i in 0..count {
let chunk = Self::generate_test_chunk(i, chunk_size, sample_rate, frequency);
self.subscribers.push(chunk).await?;
}
Ok(())
}
/// Génère des chunks silencieux
pub async fn generate_silence(
&self,
count: u64,
chunk_size: usize,
sample_rate: u32,
) -> Result<(), AudioError> {
for i in 0..count {
let stereo = vec![[0i32; 2]; chunk_size];
let chunk = AudioChunk::new(i, stereo, sample_rate, DEFAULT_BIT_DEPTH);
self.subscribers.push(chunk).await?;
}
Ok(())
}
/// Version streaming : génère des chunks continuellement avec délai
pub async fn stream_chunks(
&self,
chunk_size: usize,
sample_rate: u32,
frequency: f32,
duration_ms: u64,
) -> Result<(), AudioError> {
let chunk_duration_ms = (chunk_size as f64 / sample_rate as f64 * 1000.0) as u64;
let mut order = 0u64;
let start = tokio::time::Instant::now();
let duration = tokio::time::Duration::from_millis(duration_ms);
while start.elapsed() < duration {
let chunk = Self::generate_test_chunk(order, chunk_size, sample_rate, frequency);
self.subscribers.push(chunk).await?;
order += 1;
// Attendre pour simuler le timing réel
tokio::time::sleep(tokio::time::Duration::from_millis(chunk_duration_ms)).await;
}
Ok(())
}
}
impl Default for SourceNode {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_source_node_generation() {
let mut source = SourceNode::new();
let (tx, mut rx) = mpsc::channel(10);
source.add_subscriber(tx);
// Générer 3 chunks
source.generate_chunks(3, 100, 48000, 440.0).await.unwrap();
// Vérifier la réception
for i in 0..3 {
let chunk = rx.recv().await.unwrap();
assert_eq!(chunk.order(), i);
assert_eq!(chunk.len(), 100);
assert_eq!(chunk.sample_rate(), 48000);
}
}
#[test]
fn test_sine_wave_generation() {
let chunk = SourceNode::generate_test_chunk(0, 48000, 48000, 440.0);
// Vérifier qu'on a bien une sinusoïde
// À 440 Hz avec 48000 samples/s, on devrait avoir 440 cycles
let pairs = chunk.to_pairs_f32();
let left: Vec<f32> = pairs.iter().map(|frame| frame[0]).collect();
// Trouver les passages par zéro
let mut zero_crossings = 0;
for i in 1..left.len() {
if (left[i - 1] < 0.0 && left[i] >= 0.0) || (left[i - 1] >= 0.0 && left[i] < 0.0) {
zero_crossings += 1;
}
}
// 440 cycles = 880 passages par zéro (approximativement)
assert!(zero_crossings > 850 && zero_crossings < 910);
}
#[tokio::test]
async fn test_source_node_silence() {
let mut source = SourceNode::new();
let (tx, mut rx) = mpsc::channel(10);
source.add_subscriber(tx);
source.generate_silence(2, 100, 48000).await.unwrap();
for _ in 0..2 {
let chunk = rx.recv().await.unwrap();
assert!(chunk.frames().iter().all(|frame| frame[0] == 0));
assert!(chunk.frames().iter().all(|frame| frame[1] == 0));
}
}
}

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use crate::{
nodes::{AudioError, MultiSubscriberNode},
AudioChunk,
};
use std::sync::Arc;
use tokio::sync::{mpsc, RwLock};
/// TimerNode - Node passthrough qui calcule la position temporelle
///
/// Ce node ne modifie pas les données audio, il les passe directement
/// aux abonnés tout en maintenant un compteur de samples pour calculer
/// la position en secondes.
///
/// # Fonctionnement
///
/// Pour chaque chunk reçu:
/// 1. Incrémente `elapsed_samples += chunk.len()`
/// 2. Calcule `position_sec = elapsed_samples / sample_rate`
/// 3. Push le chunk (sans modification) vers les abonnés
///
/// # Utilisation
///
/// Le TimerNode fournit un [`TimerHandle`] qui permet de lire la position
/// depuis d'autres threads/tasks sans bloquer le pipeline.
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::TimerNode;
///
/// #[tokio::main]
/// async fn main() {
/// let (mut timer, timer_tx) = TimerNode::new(10);
/// let handle = timer.get_position_handle();
///
/// tokio::spawn(async move {
/// timer.run().await.unwrap();
/// });
///
/// // Lire la position depuis un autre thread
/// let position = handle.position_sec().await;
/// println!("Position: {:.2} sec", position);
/// }
/// ```
pub struct TimerNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
subscribers: MultiSubscriberNode,
elapsed_samples: Arc<RwLock<u64>>,
current_sample_rate: Arc<RwLock<u32>>,
}
impl TimerNode {
/// Crée un nouveau TimerNode
pub fn new(channel_size: usize) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self {
rx,
subscribers: MultiSubscriberNode::new(),
elapsed_samples: Arc::new(RwLock::new(0)),
current_sample_rate: Arc::new(RwLock::new(48000)), // Default
};
(node, tx)
}
/// Ajoute un abonné
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
/// Retourne la position actuelle en secondes
pub async fn position_sec(&self) -> f64 {
let elapsed = *self.elapsed_samples.read().await;
let sample_rate = *self.current_sample_rate.read().await;
elapsed as f64 / sample_rate as f64
}
/// Retourne le nombre total d'échantillons écoulés
pub async fn elapsed_samples(&self) -> u64 {
*self.elapsed_samples.read().await
}
/// Reset le compteur
pub async fn reset(&self) {
let mut elapsed = self.elapsed_samples.write().await;
*elapsed = 0;
}
/// Démarre la boucle de traitement du TimerNode
pub async fn run(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
// Mettre à jour le sample rate si nécessaire
{
let mut sr = self.current_sample_rate.write().await;
if *sr != chunk.sample_rate() {
*sr = chunk.sample_rate();
}
}
// Incrémenter le compteur d'échantillons
{
let mut elapsed = self.elapsed_samples.write().await;
*elapsed += chunk.len() as u64;
}
// Push immédiatement le même chunk vers les abonnés (passthrough)
self.subscribers.push(chunk).await?;
}
Ok(())
}
/// Version non-bloquante avec try_push
pub async fn run_nonblocking(mut self) -> Result<(), AudioError> {
while let Some(chunk) = self.rx.recv().await {
{
let mut sr = self.current_sample_rate.write().await;
if *sr != chunk.sample_rate() {
*sr = chunk.sample_rate();
}
}
{
let mut elapsed = self.elapsed_samples.write().await;
*elapsed += chunk.len() as u64;
}
self.subscribers.try_push(chunk).await?;
}
Ok(())
}
/// Retourne un handle pour lire la position depuis d'autres threads
pub fn get_position_handle(&self) -> TimerHandle {
TimerHandle {
elapsed_samples: self.elapsed_samples.clone(),
current_sample_rate: self.current_sample_rate.clone(),
}
}
}
/// Handle pour lire la position du TimerNode depuis d'autres threads
///
/// Ce handle peut être cloné et utilisé depuis plusieurs threads/tasks
/// pour monitorer la position de lecture sans bloquer le pipeline.
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::TimerNode;
///
/// #[tokio::main]
/// async fn main() {
/// let (mut timer, _tx) = TimerNode::new(10);
/// let handle = timer.get_position_handle();
/// let handle_clone = handle.clone();
///
/// // Utiliser depuis plusieurs tasks
/// tokio::spawn(async move {
/// loop {
/// let pos = handle_clone.position_sec().await;
/// println!("Position: {:.2}s", pos);
/// tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
/// }
/// });
/// }
/// ```
#[derive(Clone)]
pub struct TimerHandle {
elapsed_samples: Arc<RwLock<u64>>,
current_sample_rate: Arc<RwLock<u32>>,
}
impl TimerHandle {
/// Retourne la position actuelle en secondes
pub async fn position_sec(&self) -> f64 {
let elapsed = *self.elapsed_samples.read().await;
let sample_rate = *self.current_sample_rate.read().await;
elapsed as f64 / sample_rate as f64
}
/// Retourne le nombre total d'échantillons écoulés
pub async fn elapsed_samples(&self) -> u64 {
*self.elapsed_samples.read().await
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_timer_node_position_calculation() {
let (mut node, tx) = TimerNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
let handle = node.get_position_handle();
// Spawn le node
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer 3 chunks de 1000 samples à 48000 Hz
for i in 0..3 {
let stereo = vec![[0i32; 2]; 1000];
let chunk = AudioChunk::new(i, stereo, 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
}
// Attendre que les chunks soient traités
for _ in 0..3 {
out_rx.recv().await.unwrap();
}
// Vérifier la position
let position = handle.position_sec().await;
let expected = 3000.0 / 48000.0; // 3 chunks * 1000 samples / 48000 Hz
assert!((position - expected).abs() < 0.0001);
let elapsed = handle.elapsed_samples().await;
assert_eq!(elapsed, 3000);
}
#[tokio::test]
async fn test_timer_node_passthrough() {
let (mut node, tx) = TimerNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
tokio::spawn(async move {
node.run().await.unwrap();
});
// Envoyer un chunk
let chunk = AudioChunk::from_channels_i32(
42,
vec![100, 200, 300],
vec![400, 500, 600],
48000,
BitDepth::B24,
);
tx.send(chunk.clone()).await.unwrap();
// Recevoir le chunk
let received = out_rx.recv().await.unwrap();
// Vérifier que c'est le même Arc (pas de clone des données)
assert!(Arc::ptr_eq(&chunk, &received));
assert_eq!(received.order(), 42);
}
#[tokio::test]
async fn test_timer_node_sample_rate_change() {
let (mut node, tx) = TimerNode::new(10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
let handle = node.get_position_handle();
tokio::spawn(async move {
node.run().await.unwrap();
});
// Chunk à 48000 Hz
let chunk1 = AudioChunk::new(0, vec![[0i32; 2]; 48000], 48000, BitDepth::B24);
tx.send(chunk1).await.unwrap();
out_rx.recv().await.unwrap();
// Après 48000 samples à 48000 Hz = 1 seconde
let pos1 = handle.position_sec().await;
assert!((pos1 - 1.0).abs() < 0.0001);
// Chunk à 96000 Hz
let chunk2 = AudioChunk::new(1, vec![[0i32; 2]; 96000], 96000, BitDepth::B24);
tx.send(chunk2).await.unwrap();
out_rx.recv().await.unwrap();
// Position calculée avec le nouveau sample rate
let pos2 = handle.position_sec().await;
let expected = (48000.0 + 96000.0) / 96000.0;
assert!((pos2 - expected).abs() < 0.0001);
}
}

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//! Volume nodes - Contrôle du volume audio
//!
//! Ce module fournit des nodes pour ajuster le volume du flux audio,
//! avec support du volume master/secondaire et notification des changements.
use crate::{
events::{EventPublisher, VolumeChangeEvent},
nodes::{AudioError, MultiSubscriberNode},
AudioChunk,
};
use std::sync::Arc;
use tokio::sync::{mpsc, RwLock};
/// VolumeNode - Applique un gain au flux audio (contrôle software)
///
/// Ce node modifie le champ `gain` de chaque `AudioChunk` qui le traverse.
/// Le gain est multiplié avec le gain existant du chunk, permettant ainsi
/// une chaîne de contrôles de volume.
///
/// # Caractéristiques
///
/// - Thread-safe : le volume peut être modifié pendant l'exécution via `set_volume`
/// - Notification : émet des événements `VolumeChangeEvent` lors des changements
/// - Master/Slave : peut s'abonner à un volume master pour synchronisation
///
/// # Exemples
///
/// ```no_run
/// use pmoaudio::VolumeNode;
///
/// #[tokio::main]
/// async fn main() {
/// let (volume_node, volume_tx) = VolumeNode::new("Room 1".to_string(), 0.8, 10);
///
/// // Modifier le volume pendant l'exécution
/// let handle = volume_node.get_handle();
/// tokio::spawn(async move {
/// tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
/// handle.set_volume(0.5).await;
/// });
///
/// tokio::spawn(async move { volume_node.run().await.unwrap() });
/// }
/// ```
pub struct VolumeNode {
/// Channel pour recevoir les chunks audio
rx: mpsc::Receiver<Arc<AudioChunk>>,
/// Subscribers pour les chunks modifiés
subscribers: MultiSubscriberNode,
/// Volume courant (partagé via RwLock pour lecture/écriture thread-safe)
volume: Arc<RwLock<f32>>,
/// Publisher pour les événements de changement de volume
volume_publisher: EventPublisher<VolumeChangeEvent>,
/// Identifiant unique du node (pour traçabilité)
node_id: String,
/// Receiver pour les événements de volume master (optionnel)
master_volume_rx: Option<mpsc::Receiver<VolumeChangeEvent>>,
}
impl VolumeNode {
/// Crée un nouveau VolumeNode
///
/// # Arguments
///
/// * `node_id` - Identifiant unique du node
/// * `initial_volume` - Volume initial (0.0 à 1.0)
/// * `channel_size` - Taille du buffer du channel
pub fn new(
node_id: String,
initial_volume: f32,
channel_size: usize,
) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (tx, rx) = mpsc::channel(channel_size);
let node = Self {
rx,
subscribers: MultiSubscriberNode::new(),
volume: Arc::new(RwLock::new(initial_volume)),
volume_publisher: EventPublisher::new(),
node_id,
master_volume_rx: None,
};
(node, tx)
}
/// Ajoute un subscriber pour recevoir les chunks audio modifiés
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.subscribers.add_subscriber(tx);
}
/// Ajoute un subscriber pour les événements de changement de volume
pub fn subscribe_volume_events(&mut self, tx: mpsc::Sender<VolumeChangeEvent>) {
self.volume_publisher.subscribe(tx);
}
/// Configure ce node pour écouter un volume master
///
/// Le node appliquera à la fois son volume local ET le volume master reçu.
pub fn set_master_volume_source(&mut self, rx: mpsc::Receiver<VolumeChangeEvent>) {
self.master_volume_rx = Some(rx);
}
/// Retourne un handle pour contrôler le volume depuis un autre contexte
pub fn get_handle(&self) -> VolumeHandle {
VolumeHandle {
volume: self.volume.clone(),
node_id: self.node_id.clone(),
publisher: Arc::new(RwLock::new(self.volume_publisher.clone())),
}
}
/// Démarre la boucle de traitement du VolumeNode
pub async fn run(mut self) -> Result<(), AudioError> {
let mut master_volume = 1.0f32;
loop {
tokio::select! {
// Recevoir les chunks audio
chunk_opt = self.rx.recv() => {
match chunk_opt {
Some(chunk) => {
let local_volume = *self.volume.read().await;
let total_volume = (local_volume * master_volume).max(0.0);
// Créer un nouveau chunk avec le gain modifié (conversion vers dB)
let modified_chunk =
chunk.with_modified_gain_linear(total_volume as f64);
// Envoyer aux subscribers
self.subscribers.push(modified_chunk).await?;
}
None => {
// Channel fermé, terminer
break;
}
}
}
// Recevoir les mises à jour du volume master (si configuré)
master_event_opt = async {
if let Some(ref mut rx) = self.master_volume_rx {
rx.recv().await
} else {
// Bloquer indéfiniment si pas de master
std::future::pending().await
}
} => {
if let Some(event) = master_event_opt {
master_volume = event.volume;
// Optionnel : re-publier l'événement combiné
let local_volume = *self.volume.read().await;
let combined_event = VolumeChangeEvent {
volume: local_volume * master_volume,
source_node_id: self.node_id.clone(),
};
self.volume_publisher.publish(combined_event).await;
}
}
}
}
Ok(())
}
}
/// Handle pour contrôler un VolumeNode depuis un autre contexte
///
/// Ce handle permet de modifier le volume et de notifier les subscribers
/// sans avoir accès direct au node.
#[derive(Clone)]
pub struct VolumeHandle {
volume: Arc<RwLock<f32>>,
node_id: String,
publisher: Arc<RwLock<EventPublisher<VolumeChangeEvent>>>,
}
impl VolumeHandle {
/// Modifie le volume
///
/// # Arguments
///
/// * `new_volume` - Nouveau volume (0.0 à 1.0)
pub async fn set_volume(&self, new_volume: f32) {
let clamped = new_volume.clamp(0.0, 1.0);
*self.volume.write().await = clamped;
// Publier l'événement de changement
let event = VolumeChangeEvent {
volume: clamped,
source_node_id: self.node_id.clone(),
};
self.publisher.read().await.publish(event).await;
}
/// Obtient le volume courant
pub async fn get_volume(&self) -> f32 {
*self.volume.read().await
}
/// Augmente le volume de manière relative
pub async fn adjust_volume(&self, delta: f32) {
let current = *self.volume.read().await;
self.set_volume(current + delta).await;
}
}
/// HardwareVolumeNode - Contrôle matériel du volume
///
/// Ce node simule un contrôle hardware du volume. Dans une implémentation réelle,
/// il communiquerait avec le driver audio pour ajuster le volume matériel.
///
/// Pour cette version, il agit de manière similaire à `VolumeNode` mais pourrait
/// être étendu pour utiliser des APIs système spécifiques.
pub struct HardwareVolumeNode {
inner: VolumeNode,
}
impl HardwareVolumeNode {
/// Crée un nouveau HardwareVolumeNode
pub fn new(
node_id: String,
initial_volume: f32,
channel_size: usize,
) -> (Self, mpsc::Sender<Arc<AudioChunk>>) {
let (inner, tx) = VolumeNode::new(node_id, initial_volume, channel_size);
(Self { inner }, tx)
}
/// Ajoute un subscriber
pub fn add_subscriber(&mut self, tx: mpsc::Sender<Arc<AudioChunk>>) {
self.inner.add_subscriber(tx);
}
/// Obtient un handle pour contrôler le volume
pub fn get_handle(&self) -> VolumeHandle {
self.inner.get_handle()
}
/// Démarre la boucle de traitement
pub async fn run(self) -> Result<(), AudioError> {
// Dans une vraie implémentation, on communiquerait avec le hardware ici
// Pour l'instant, délègue au VolumeNode standard
self.inner.run().await
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::BitDepth;
#[tokio::test]
async fn test_volume_node_basic() {
let (mut node, tx) = VolumeNode::new("test".to_string(), 0.5, 10);
let (out_tx, mut out_rx) = mpsc::channel(10);
node.add_subscriber(out_tx);
let handle = tokio::spawn(async move { node.run().await });
// Envoyer un chunk avec gain 1.0
let chunk =
AudioChunk::from_channels_f32(0, vec![1.0; 100], vec![1.0; 100], 48000, BitDepth::B24);
tx.send(chunk).await.unwrap();
// Recevoir le chunk modifié
let modified = out_rx.recv().await.unwrap();
assert!((modified.gain_linear() - 0.5).abs() < 1e-6);
drop(tx);
handle.await.unwrap().unwrap();
}
#[tokio::test]
async fn test_volume_handle() {
let (node, tx) = VolumeNode::new("test".to_string(), 1.0, 10);
let handle = node.get_handle();
tokio::spawn(async move { node.run().await });
// Modifier le volume via le handle
handle.set_volume(0.3).await;
let volume = handle.get_volume().await;
assert!((volume - 0.3).abs() < f32::EPSILON);
drop(tx);
}
#[tokio::test]
async fn test_volume_events() {
let (mut node, tx) = VolumeNode::new("test".to_string(), 1.0, 10);
let (event_tx, mut event_rx) = mpsc::channel(10);
node.subscribe_volume_events(event_tx);
let handle = node.get_handle();
tokio::spawn(async move { node.run().await });
// Changer le volume
handle.set_volume(0.7).await;
// Vérifier l'événement
let event = event_rx.recv().await.unwrap();
assert!((event.volume - 0.7).abs() < f32::EPSILON);
assert_eq!(event.source_node_id, "test");
drop(tx);
}
#[tokio::test]
async fn test_master_slave_volume() {
// Créer le master
let (mut master, master_tx) = VolumeNode::new("master".to_string(), 1.0, 10);
let (master_event_tx, master_event_rx) = mpsc::channel(10);
master.subscribe_volume_events(master_event_tx);
let master_handle = master.get_handle();
// Créer le slave
let (mut slave, slave_tx) = VolumeNode::new("slave".to_string(), 0.8, 10);
slave.set_master_volume_source(master_event_rx);
let (out_tx, mut out_rx) = mpsc::channel(10);
slave.add_subscriber(out_tx);
tokio::spawn(async move { master.run().await });
tokio::spawn(async move { slave.run().await });
// Envoyer un chunk au slave
let chunk =
AudioChunk::from_channels_f32(0, vec![1.0; 100], vec![1.0; 100], 48000, BitDepth::B24);
slave_tx.send(chunk).await.unwrap();
tokio::time::sleep(tokio::time::Duration::from_millis(50)).await;
// Modifier le volume master
master_handle.set_volume(0.5).await;
tokio::time::sleep(tokio::time::Duration::from_millis(50)).await;
// Envoyer un autre chunk
let chunk2 =
AudioChunk::from_channels_f32(1, vec![1.0; 100], vec![1.0; 100], 48000, BitDepth::B24);
slave_tx.send(chunk2).await.unwrap();
// Le deuxième chunk devrait avoir un gain de 0.8 * 0.5 = 0.4 (≈ -7.96 dB)
let _first = out_rx.recv().await.unwrap(); // gain ≈ 0.8
let second = out_rx.recv().await.unwrap(); // gain ≈ 0.4
assert!((second.gain_linear() - 0.4).abs() < 0.01);
drop(master_tx);
drop(slave_tx);
}
}

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pmoapp/Cargo.toml Normal file
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[package]
name = "pmoapp"
version = "0.1.0"
edition = "2021"
[dependencies]
rust-embed = "8.5.0"
[dependencies.pmoserver]
path = "../pmoserver"
optional = true
[features]
default = []
pmoserver = ["dep:pmoserver"]

318
pmoapp/src/lib.rs Normal file
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//! # pmoapp - Application web UPnP pour PMOMusic
//!
//! Cette crate fournit l'application web frontend pour le contrôle et la visualisation
//! des devices UPnP MediaRenderer, intégrée via RustEmbed pour être servie par pmoserver.
//!
//! ## Vue d'ensemble
//!
//! `pmoapp` est une application Vue.js 3 moderne avec TypeScript qui offre une interface
//! utilisateur pour :
//! - Visualiser les logs système en temps réel (Server-Sent Events)
//! - Contrôler les devices UPnP MediaRenderer
//! - Afficher et formater automatiquement le XML dans les logs
//!
//! ## Fonctionnalités
//!
//! ### 📦 Frontend intégré
//! - Application web compilée et embarquée dans le binaire Rust
//! - Aucun fichier statique externe à gérer en production
//! - Intégration via `RustEmbed` pour une distribution simplifiée
//!
//! ### 🎨 Interface utilisateur
//! - **LogView** : Visualisation des logs en temps réel avec filtres par niveau
//! - **Auto-scroll** : Défilement automatique des nouveaux logs (désactivable)
//! - **Formatage XML** : Détection et coloration syntaxique automatique du XML
//! - **Design responsive** : Compatible desktop et mobile
//! - **Thème sombre** : Style inspiré de VS Code pour une meilleure lisibilité
//!
//! ### 🚀 Zero configuration
//! - Pas besoin de serveur web séparé pour les assets
//! - Les fichiers sont servis directement depuis la mémoire du binaire
//! - Configuration automatique du routing Vue Router
//!
//! ## Architecture
//!
//! ### Stack technique
//!
//! - **Frontend** : Vue.js 3 avec Composition API
//! - **Langage** : TypeScript
//! - **Build** : Vite (rapide, moderne, HMR)
//! - **Routing** : Vue Router
//! - **Markdown** : Marked.js pour le rendu
//! - **Sécurité** : DOMPurify pour la sanitization HTML
//!
//! ### Structure des fichiers
//!
//! ```text
//! pmoapp/
//! ├── Cargo.toml # Dépendances Rust (rust-embed)
//! ├── src/
//! │ └── lib.rs # Point d'entrée Rust (ce fichier)
//! └── webapp/
//! ├── src/
//! │ ├── main.ts # Point d'entrée Vue.js
//! │ ├── App.vue # Composant racine
//! │ ├── router/ # Configuration Vue Router
//! │ └── components/
//! │ ├── LogView.vue # Visualiseur de logs SSE
//! │ └── ...
//! ├── dist/ # Build output (généré, non versionné)
//! ├── package.json # Dépendances npm
//! └── vite.config.ts # Configuration Vite
//! ```
//!
//! ## Workflow de build
//!
//! ### 1. Build de la webapp (Vue.js)
//!
//! ```bash
//! # Installation des dépendances
//! cd pmoapp/webapp
//! npm install
//!
//! # Build de production
//! npm run build
//! # Génère : webapp/dist/index.html, assets/*.js, assets/*.css
//! ```
//!
//! ### 2. Compilation Rust
//!
//! ```bash
//! cargo build
//! # RustEmbed inclut automatiquement les fichiers de webapp/dist/
//! ```
//!
//! ### 3. Utilisation avec Makefile
//!
//! ```bash
//! # Build complet (webapp + Rust)
//! make build
//!
//! # Ou juste la webapp
//! make webapp
//!
//! # Clean
//! make clean
//! ```
//!
//! ## Utilisation
//!
//! ### Exemple basique
//!
//! ```rust,ignore
//! use pmoapp::Webapp;
//! use pmoserver::ServerBuilder;
//!
//! #[tokio::main]
//! async fn main() {
//! let mut server = ServerBuilder::new("MyApp", "http://localhost", 8080)
//! .build();
//!
//! // Ajouter la webapp comme Single Page Application
//! server.add_spa::<Webapp>("/app").await;
//!
//! // Ajouter une redirection de la racine vers /app
//! server.add_redirect("/", "/app").await;
//!
//! server.start().await;
//! server.wait().await;
//! }
//! ```
//!
//! ### Exemple avec logs SSE
//!
//! ```rust,ignore
//! use pmoapp::Webapp;
//! use pmoserver::{ServerBuilder, logs::{LogState, SseLayer}};
//! use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt};
//!
//! #[tokio::main]
//! async fn main() {
//! // Configuration des logs avec SSE
//! let log_state = LogState::new(1000); // Buffer de 1000 logs
//! tracing_subscriber::registry()
//! .with(tracing_subscriber::fmt::layer())
//! .with(SseLayer::new(log_state.clone()))
//! .init();
//!
//! let mut server = ServerBuilder::new("MyApp", "http://localhost", 8080).build();
//!
//! // Endpoints SSE pour les logs
//! server.add_handler_with_state("/log-sse", pmoserver::logs::log_sse, log_state.clone()).await;
//! server.add_handler_with_state("/log-dump", pmoserver::logs::log_dump, log_state).await;
//!
//! // Webapp (consommera les logs via /log-sse)
//! server.add_spa::<Webapp>("/app").await;
//! server.add_redirect("/", "/app").await;
//!
//! server.start().await;
//! server.wait().await;
//! }
//! ```
//!
//! ## Développement
//!
//! ### Mode développement Vue.js
//!
//! Pour développer la webapp avec Hot Module Replacement :
//!
//! ```bash
//! cd pmoapp/webapp
//! npm run dev
//! # Serveur de dev sur http://localhost:5173
//! ```
//!
//! ### Rebuild après modifications
//!
//! Après avoir modifié le code Vue.js :
//!
//! ```bash
//! # Rebuild webapp + recompile Rust
//! make build
//!
//! # Ou séparément
//! make webapp # Build Vue.js seulement
//! cargo build # Recompile Rust (intègre le nouveau dist/)
//! ```
//!
//! ## Composants Vue.js
//!
//! ### LogView
//!
//! Composant principal pour la visualisation des logs :
//!
//! - **Connexion SSE** : Stream temps réel via EventSource
//! - **Filtrage** : Par niveau (TRACE, DEBUG, INFO, WARN, ERROR)
//! - **Auto-scroll** : Activable/désactivable
//! - **Formatage** : Markdown + détection XML automatique
//! - **Buffer** : Limite à 1000 logs en mémoire
//! - **Déduplication** : Évite les logs en double
//!
//! ### Formatage XML
//!
//! Le composant LogView détecte automatiquement le XML dans les messages :
//!
//! ```text
//! Input: "INFO: <?xml version=\"1.0\"?><scpd>...</scpd>"
//! Output: Bloc de code avec coloration syntaxique XML
//! ```
//!
//! - Détection via regex : `<?xml` ou balises courantes (`<scpd>`, `<service>`, etc.)
//! - Conversion en bloc markdown : ` ```xml ... ``` `
//! - Rendu avec coloration et scrollbar pour le XML long
//!
//! ## Intégration avec pmoupnp
//!
//! La webapp communique avec les devices UPnP via les endpoints HTTP fournis par
//! `pmoserver` et `pmoupnp` :
//!
//! - `/log-sse` : Stream de logs (Server-Sent Events)
//! - `/log-dump` : Historique des logs
//! - `/device/*/description.xml` : Descripteurs UPnP
//! - `/service/*/control` : Endpoints de contrôle SOAP
//! - `/service/*/event` : Souscription aux événements UPnP
//!
//! ## Notes de déploiement
//!
//! ### Taille du binaire
//!
//! La webapp ajoutera ~150KB au binaire (compressé avec gzip par RustEmbed).
//!
//! ### Cache du navigateur
//!
//! Les assets sont servis avec des hashes dans les noms de fichiers
//! (`index-BBZcSinC.js`) pour un cache busting automatique.
//!
//! ### Compatibilité navigateurs
//!
//! - Chrome/Edge : ✅ Moderne
//! - Firefox : ✅ Moderne
//! - Safari : ✅ iOS 13+
//! - IE11 : ❌ Non supporté (utilise ES modules)
//!
//! ## Voir aussi
//!
//! - [`pmoserver`] : Serveur HTTP Axum pour servir la webapp
//! - [`pmoupnp`] : Bibliothèque UPnP MediaRenderer
//! - [Vue.js Documentation](https://vuejs.org/)
//! - [Vite Documentation](https://vitejs.dev/)
use rust_embed::RustEmbed;
/// Structure représentant l'application web embarquée.
///
/// Cette structure utilise `RustEmbed` pour inclure tous les fichiers
/// du répertoire `webapp/dist` dans le binaire au moment de la compilation.
///
/// ## Exemple
///
/// ```rust,ignore
/// use pmoapp::{Webapp, WebAppExt};
/// use pmoserver::ServerBuilder;
///
/// # async fn example() {
/// let mut server = ServerBuilder::new("MyApp", "http://localhost", 8080).build();
///
/// // Ajouter la webapp via le trait WebAppExt
/// server.add_webapp::<Webapp>("/app").await;
/// # }
/// ```
#[derive(RustEmbed, Clone)]
#[folder = "webapp/dist"]
pub struct Webapp;
/// Trait pour étendre un serveur HTTP avec des fonctionnalités webapp.
///
/// Ce trait permet à `pmoapp` d'ajouter des méthodes d'extension sur des types
/// de serveurs externes (comme `pmoserver::Server`) sans que ces crates dépendent de `pmoapp`.
///
/// # Architecture
///
/// Similaire au pattern utilisé par `pmoupnp` pour `UpnpServer`, ce trait permet
/// une extension propre et découplée :
///
/// - `pmoserver` définit un serveur HTTP générique
/// - `pmoapp` étend ce serveur avec des méthodes webapp via ce trait
/// - Le serveur n'a pas besoin de connaître `pmoapp`
///
/// # Exemple d'implémentation
///
/// ```ignore
/// impl WebAppExt for pmoserver::Server {
/// fn add_webapp<W: RustEmbed>(&mut self, path: &str) -> ... {
/// // Délègue à la méthode interne add_spa
/// self.add_spa::<W>(path)
/// }
/// }
/// ```
pub trait WebAppExt {
/// Ajoute une Single Page Application au serveur.
///
/// # Arguments
///
/// * `path` - Le chemin où monter la webapp (ex: "/app")
///
/// # Type Parameter
///
/// * `W` - Type RustEmbed contenant les fichiers de la webapp
async fn add_webapp<W>(&mut self, path: &str)
where
W: RustEmbed + Clone + Send + Sync + 'static;
/// Ajoute une webapp avec une redirection automatique depuis la racine.
///
/// # Arguments
///
/// * `path` - Le chemin où monter la webapp (ex: "/app")
///
/// # Type Parameter
///
/// * `W` - Type RustEmbed contenant les fichiers de la webapp
async fn add_webapp_with_redirect<W>(&mut self, path: &str)
where
W: RustEmbed + Clone + Send + Sync + 'static;
}
// Implémentation du trait pour pmoserver::Server (feature-gated)
#[cfg(feature = "pmoserver")]
mod pmoserver_impl;

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//! Implémentation du trait WebAppExt pour le serveur pmoserver
//!
//! Ce module enrichit `pmoserver::Server` avec les fonctionnalités webapp en
//! implémentant le trait [`WebAppExt`](crate::WebAppExt). Cette implémentation
//! permet d'enregistrer facilement des webapps embarquées sur le serveur.
//!
//! ## Architecture
//!
//! `pmoapp` étend `pmoserver::Server` sans que `pmoserver` connaisse `pmoapp`.
//! C'est le pattern d'extension : `pmoapp` ajoute des fonctionnalités à un type
//! externe via un trait, similaire au pattern utilisé par `pmoupnp` pour `UpnpServer`.
//!
//! ## Exemple d'utilisation
//!
//! ```rust,ignore
//! use pmoapp::{Webapp, WebAppExt};
//! use pmoserver::ServerBuilder;
//!
//! # async fn example() {
//! let mut server = ServerBuilder::new("MyApp", "http://localhost", 8080).build();
//!
//! // Le trait WebAppExt est automatiquement disponible
//! server.add_webapp::<Webapp>("/app").await;
//!
//! // Ou avec redirection
//! server.add_webapp_with_redirect::<Webapp>("/app").await;
//! # }
//! ```
use crate::WebAppExt;
use pmoserver::Server;
use rust_embed::RustEmbed;
impl WebAppExt for Server {
async fn add_webapp<W>(&mut self, path: &str)
where
W: RustEmbed + Clone + Send + Sync + 'static,
{
let path = path.to_string();
self.add_spa::<W>(&path).await;
}
async fn add_webapp_with_redirect<W>(&mut self, path: &str)
where
W: RustEmbed + Clone + Send + Sync + 'static,
{
let path = path.to_string();
self.add_spa::<W>(&path).await;
self.add_redirect("/", &path).await;
}
}

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<template>
<div class="app-container">
<nav class="main-nav">
<router-link to="/">🏠 Accueil</router-link>
<!-- Menu déroulant Debug -->
<div class="dropdown" @mouseenter="showDebugMenu = true" @mouseleave="showDebugMenu = false">
<button class="dropdown-toggle" :class="{ active: isDebugRoute }">
🔧 Debug
<span class="arrow">{{ showDebugMenu ? '▼' : '▶' }}</span>
</button>
<div v-show="showDebugMenu" class="dropdown-menu">
<router-link to="/logs" @click="showDebugMenu = false">📋 Logs</router-link>
<router-link to="/upnp" @click="showDebugMenu = false">🎵 UPnP Explorer</router-link>
<router-link to="/covers-cache" @click="showDebugMenu = false">🎨 Cover Cache</router-link>
<router-link to="/audio-cache" @click="showDebugMenu = false">🎵 Audio Cache</router-link>
<router-link to="/api-dashboard" @click="showDebugMenu = false">🚀 API Dashboard</router-link>
<div class="submenu-divider">Sources</div>
<router-link to="/radio-paradise" @click="showDebugMenu = false">📻 Radio Paradise</router-link>
</div>
</div>
</nav>
<main class="main-content">
<router-view />
</main>
</div>
</template>
<script setup lang="ts">
import { ref, computed } from 'vue'
import { useRoute } from 'vue-router'
const showDebugMenu = ref(false)
const route = useRoute()
const isDebugRoute = computed(() => {
return ['/logs', '/upnp', '/covers-cache', '/audio-cache', '/api-dashboard', '/radio-paradise'].includes(route.path)
})
</script>
<style scoped>
.app-container {
width: 100%;
min-height: 100vh;
display: flex;
flex-direction: column;
box-sizing: border-box;
}
.main-nav {
background: #333;
width: 100%;
padding: 0.75rem 1rem;
box-sizing: border-box;
display: flex;
flex-wrap: wrap;
gap: 0.5rem;
align-items: center;
position: sticky;
top: 0;
z-index: 1000;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
}
.main-nav a {
color: #eee;
padding: 0.5rem 1rem;
border-radius: 4px;
transition: all 0.2s;
text-decoration: none;
white-space: nowrap;
}
.main-nav a:hover {
background: #555;
color: #fff;
}
.main-nav a.router-link-active {
background: #569cd6;
color: #fff;
font-weight: bold;
}
/* Dropdown menu */
.dropdown {
position: relative;
display: inline-block;
}
.dropdown-toggle {
color: #eee;
padding: 0.5rem 1rem;
border-radius: 4px;
transition: all 0.2s;
background: transparent;
border: none;
cursor: pointer;
font-size: 1rem;
font-family: inherit;
white-space: nowrap;
display: flex;
align-items: center;
gap: 0.5rem;
}
.dropdown-toggle:hover {
background: #555;
color: #fff;
}
.dropdown-toggle.active {
background: #569cd6;
color: #fff;
font-weight: bold;
}
.dropdown-toggle .arrow {
font-size: 0.7em;
transition: transform 0.2s;
}
.dropdown-menu {
position: absolute;
top: 100%;
left: 0;
background: #2d2d2d;
border: 1px solid #555;
border-radius: 4px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
min-width: 200px;
margin-top: 0;
z-index: 1001;
display: flex;
flex-direction: column;
padding: 0.5rem 0;
}
.dropdown-menu a {
padding: 0.75rem 1rem;
color: #eee;
text-decoration: none;
transition: all 0.2s;
border-radius: 0;
display: block;
}
.dropdown-menu a:hover {
background: #555;
color: #fff;
}
.dropdown-menu a.router-link-active {
background: #569cd6;
color: #fff;
font-weight: bold;
}
.submenu-divider {
padding: 0.5rem 1rem;
margin-top: 0.5rem;
border-top: 1px solid #555;
color: #999;
font-size: 0.85em;
font-weight: bold;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.main-content {
flex: 1;
width: 100%;
box-sizing: border-box;
overflow-x: hidden;
}
/* Responsive pour petits écrans */
@media (max-width: 768px) {
.main-nav {
padding: 0.5rem;
}
.main-nav a {
font-size: 0.9rem;
padding: 0.4rem 0.8rem;
}
.dropdown-toggle {
font-size: 0.9rem;
padding: 0.4rem 0.8rem;
}
.dropdown-menu {
min-width: 180px;
}
.dropdown-menu a {
font-size: 0.9rem;
padding: 0.6rem 0.8rem;
}
}
</style>

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<template>
<div class="api-dashboard">
<div class="header">
<h1>API Dashboard</h1>
<p class="subtitle">Vue d'ensemble des APIs disponibles dans PMOMusic</p>
</div>
<div v-if="loading" class="loading">Chargement des APIs...</div>
<div v-else-if="error" class="error">{{ error }}</div>
<div v-else class="dashboard-content">
<!-- Stats globales -->
<div class="stats-section">
<div class="stat-card">
<div class="stat-icon">🚀</div>
<div class="stat-info">
<div class="stat-value">{{ registry?.apis.length || 0 }}</div>
<div class="stat-label">APIs disponibles</div>
</div>
</div>
<div class="stat-card">
<div class="stat-icon">🔌</div>
<div class="stat-info">
<div class="stat-value">{{ registry?.total_endpoints || 0 }}</div>
<div class="stat-label">Endpoints totaux</div>
</div>
</div>
</div>
<!-- Liste des APIs -->
<div class="apis-grid">
<div
v-for="api in registry?.apis"
:key="api.name"
class="api-card"
>
<div class="api-header">
<div class="api-icon">{{ getApiIcon(api.name) }}</div>
<div class="api-title-section">
<h3>{{ api.title }}</h3>
<p class="api-name">{{ api.name }}</p>
</div>
<div class="api-version">v{{ api.version }}</div>
</div>
<div class="api-body">
<p v-if="api.description" class="api-description">
{{ api.description }}
</p>
<p v-else class="api-description empty">Aucune description disponible</p>
<div class="api-stats">
<div class="api-stat">
<span class="stat-icon">📍</span>
<span class="stat-text">{{ api.endpoint_count }} endpoints</span>
</div>
<div class="api-stat">
<span class="stat-icon">🔗</span>
<span class="stat-text">{{ api.path }}</span>
</div>
</div>
</div>
<div class="api-footer">
<a :href="api.swagger_ui_path" target="_blank" class="btn-swagger">
<span class="btn-icon">📖</span>
<span>Documentation Swagger</span>
</a>
<a :href="api.openapi_json_path" target="_blank" class="btn-json">
<span class="btn-icon">📄</span>
<span>Spec OpenAPI</span>
</a>
</div>
</div>
</div>
<!-- Message si aucune API -->
<div v-if="!registry?.apis || registry.apis.length === 0" class="empty-state">
<div class="empty-icon">🔍</div>
<h3>Aucune API enregistrée</h3>
<p>Les APIs seront affichées ici au fur et à mesure de leur enregistrement.</p>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, onMounted } from 'vue';
interface ApiRegistryEntry {
name: string;
path: string;
swagger_ui_path: string;
openapi_json_path: string;
endpoint_count: number;
version: string;
description?: string;
title: string;
}
interface ApiRegistry {
apis: ApiRegistryEntry[];
total_endpoints: number;
}
const loading = ref(true);
const error = ref<string | null>(null);
const registry = ref<ApiRegistry | null>(null);
async function fetchRegistry() {
try {
loading.value = true;
error.value = null;
const response = await fetch('/api/registry');
if (!response.ok) {
throw new Error(`Failed to fetch API registry: ${response.statusText}`);
}
registry.value = await response.json();
} catch (e: any) {
error.value = e.message || 'Failed to load API registry';
console.error('Error fetching API registry:', e);
} finally {
loading.value = false;
}
}
function getApiIcon(name: string): string {
const icons: Record<string, string> = {
covers: '🎨',
audio: '🎵',
sources: '📡',
upnp: '🔌',
devices: '📱',
cache: '💾',
mediaserver: '🎬',
renderer: '🎭',
};
return icons[name.toLowerCase()] || '🔧';
}
onMounted(() => {
fetchRegistry();
});
</script>
<style scoped>
.api-dashboard {
padding: 2rem;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
background: linear-gradient(135deg, #f5f7fa 0%, #c3cfe2 100%);
}
.header {
text-align: center;
margin-bottom: 3rem;
}
.header h1 {
font-size: 2.5rem;
margin-bottom: 0.5rem;
color: #2c3e50;
font-weight: 700;
}
.subtitle {
font-size: 1.1rem;
color: #7f8c8d;
margin: 0;
}
.loading,
.error {
padding: 3rem;
text-align: center;
font-size: 1.2rem;
background: white;
border-radius: 12px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.error {
color: #e74c3c;
background: #fff5f5;
border: 2px solid #fc8181;
}
.dashboard-content {
animation: fadeIn 0.5s ease-in;
}
@keyframes fadeIn {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* Stats Section */
.stats-section {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
gap: 1.5rem;
margin-bottom: 2rem;
}
.stat-card {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
padding: 2rem;
border-radius: 12px;
display: flex;
align-items: center;
gap: 1.5rem;
box-shadow: 0 8px 16px rgba(102, 126, 234, 0.3);
transition: transform 0.3s ease, box-shadow 0.3s ease;
}
.stat-card:hover {
transform: translateY(-5px);
box-shadow: 0 12px 24px rgba(102, 126, 234, 0.4);
}
.stat-icon {
font-size: 3rem;
}
.stat-info {
flex: 1;
}
.stat-value {
font-size: 2.5rem;
font-weight: 700;
line-height: 1;
margin-bottom: 0.5rem;
}
.stat-label {
font-size: 1rem;
opacity: 0.9;
font-weight: 500;
}
/* APIs Grid */
.apis-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(380px, 1fr));
gap: 1.5rem;
margin-bottom: 2rem;
}
.api-card {
background: white;
border-radius: 12px;
overflow: hidden;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
transition: transform 0.3s ease, box-shadow 0.3s ease;
display: flex;
flex-direction: column;
}
.api-card:hover {
transform: translateY(-5px);
box-shadow: 0 12px 24px rgba(0, 0, 0, 0.15);
}
.api-header {
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
color: white;
padding: 1.5rem;
display: flex;
align-items: center;
gap: 1rem;
}
.api-icon {
font-size: 2.5rem;
line-height: 1;
}
.api-title-section {
flex: 1;
}
.api-title-section h3 {
margin: 0 0 0.25rem 0;
font-size: 1.3rem;
font-weight: 600;
}
.api-name {
margin: 0;
font-size: 0.9rem;
opacity: 0.9;
font-family: 'Courier New', monospace;
}
.api-version {
background: rgba(255, 255, 255, 0.2);
padding: 0.25rem 0.75rem;
border-radius: 20px;
font-size: 0.85rem;
font-weight: 600;
}
.api-body {
padding: 1.5rem;
flex: 1;
display: flex;
flex-direction: column;
gap: 1rem;
}
.api-description {
color: #4a5568;
line-height: 1.6;
margin: 0;
}
.api-description.empty {
color: #a0aec0;
font-style: italic;
}
.api-stats {
display: flex;
flex-direction: column;
gap: 0.75rem;
margin-top: auto;
}
.api-stat {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 0.95rem;
color: #718096;
}
.api-stat .stat-icon {
font-size: 1.2rem;
}
.api-stat .stat-text {
font-family: 'Courier New', monospace;
font-size: 0.9rem;
}
.api-footer {
display: grid;
grid-template-columns: 1fr 1fr;
border-top: 1px solid #e2e8f0;
}
.btn-swagger,
.btn-json {
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
padding: 1rem;
text-decoration: none;
font-weight: 600;
transition: background 0.2s ease;
color: #667eea;
font-size: 0.9rem;
}
.btn-swagger {
border-right: 1px solid #e2e8f0;
}
.btn-swagger:hover {
background: #f7fafc;
color: #5a67d8;
}
.btn-json {
color: #48bb78;
}
.btn-json:hover {
background: #f7fafc;
color: #38a169;
}
.btn-icon {
font-size: 1.2rem;
}
/* Empty State */
.empty-state {
text-align: center;
padding: 4rem 2rem;
background: white;
border-radius: 12px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.empty-icon {
font-size: 4rem;
margin-bottom: 1rem;
}
.empty-state h3 {
color: #2c3e50;
font-size: 1.5rem;
margin: 0 0 0.5rem 0;
}
.empty-state p {
color: #7f8c8d;
margin: 0;
}
/* Responsive */
@media (max-width: 768px) {
.api-dashboard {
padding: 1rem;
}
.header h1 {
font-size: 2rem;
}
.apis-grid {
grid-template-columns: 1fr;
}
.api-footer {
grid-template-columns: 1fr;
}
.btn-swagger {
border-right: none;
border-bottom: 1px solid #e2e8f0;
}
}
</style>

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<template>
<div class="audio-cache-manager">
<div class="header">
<h2>🎵 Audio Cache Manager</h2>
<div class="stats">
<span>{{ tracks.length }} tracks</span>
<span v-if="totalHits > 0">{{ totalHits }} hits</span>
</div>
</div>
<!-- Formulaire d'ajout -->
<div class="add-form">
<h3> Add New Track</h3>
<form @submit.prevent="handleAddTrack">
<div class="form-group">
<input
v-model="newTrackUrl"
type="url"
placeholder="https://example.com/track.flac"
required
:disabled="isAdding"
/>
<input
v-model="newTrackCollection"
type="text"
placeholder="Collection (optional)"
:disabled="isAdding"
class="collection-input"
/>
<button type="submit" :disabled="isAdding || !newTrackUrl">
{{ isAdding ? "Adding..." : "Add Track" }}
</button>
</div>
<p v-if="addError" class="error">{{ addError }}</p>
<p v-if="addSuccess" class="success">{{ addSuccess }}</p>
</form>
</div>
<!-- Contrôles -->
<div class="controls">
<div class="sort-controls">
<label>Sort by:</label>
<select v-model="sortBy">
<option value="hits">Most Used</option>
<option value="last_used">Recently Used</option>
<option value="recent">Recently Added</option>
</select>
</div>
<div class="actions">
<button @click="refreshTracks" :disabled="isLoading">
{{ isLoading ? "Loading..." : "Refresh" }}
</button>
<button @click="handleConsolidate" :disabled="isConsolidating" class="btn-secondary">
{{ isConsolidating ? "Consolidating..." : "Consolidate" }}
</button>
<button @click="handlePurge" class="btn-danger" :disabled="isPurging">
{{ isPurging ? "Purging..." : "Purge All" }}
</button>
</div>
</div>
<!-- Liste des pistes -->
<div v-if="isLoading && tracks.length === 0" class="loading-state">
Loading tracks...
</div>
<div v-else-if="tracks.length === 0" class="empty-state">
No tracks in cache. Add one using the form above!
</div>
<div v-else class="track-grid">
<div
v-for="track in sortedTracks"
:key="track.pk"
class="track-card"
@click="selectedTrack = track"
>
<div class="track-icon">
<div class="music-icon">🎵</div>
<div class="track-overlay">
<span class="hits">{{ track.hits }} plays</span>
</div>
</div>
<div class="track-info">
<div class="track-title">
{{ track.metadata?.title || "Unknown Title" }}
</div>
<div class="track-artist">
{{ track.metadata?.artist || "Unknown Artist" }}
</div>
<div class="track-album" v-if="track.metadata?.album">
{{ track.metadata.album }}
</div>
<div class="pk">{{ track.pk }}</div>
<div class="meta">
<span v-if="durationMs(track) !== undefined">
{{ formatDuration(durationMs(track)!) }}
</span>
<span v-if="track.metadata?.sample_rate">
{{ formatSampleRate(track.metadata.sample_rate) }}
</span>
<span v-if="track.metadata?.bitrate">
{{ formatBitrate(track.metadata.bitrate) }}
</span>
<span v-if="conversionLabel(track)">
{{ conversionLabel(track) }}
</span>
</div>
<div class="collection" v-if="track.collection">
{{ track.collection }}
</div>
<div class="last-used" v-if="track.last_used">
Last used: {{ formatDate(track.last_used) }}
</div>
</div>
<div class="track-actions">
<button
@click.stop="playTrack(track.pk)"
class="btn-play"
title="Play"
>
</button>
<button
@click.stop="handleDeleteTrack(track.pk)"
class="btn-delete"
:disabled="deletingTracks.has(track.pk)"
title="Delete"
>
{{ deletingTracks.has(track.pk) ? "..." : "🗑️" }}
</button>
</div>
</div>
</div>
<!-- Modal de détails -->
<div v-if="selectedTrack" class="modal" @click="selectedTrack = null">
<div class="modal-content" @click.stop>
<button class="modal-close" @click="selectedTrack = null"></button>
<div class="modal-header">
<div class="modal-icon">🎵</div>
<h3>Track Details</h3>
</div>
<div class="modal-info">
<div class="metadata-section" v-if="selectedTrack.metadata">
<h4>Metadata</h4>
<p><strong>Title:</strong> {{ selectedTrack.metadata.title || "Unknown" }}</p>
<p><strong>Artist:</strong> {{ selectedTrack.metadata.artist || "Unknown" }}</p>
<p v-if="selectedTrack.metadata.album"><strong>Album:</strong> {{ selectedTrack.metadata.album }}</p>
<p v-if="selectedTrack.metadata.year"><strong>Year:</strong> {{ selectedTrack.metadata.year }}</p>
<p v-if="selectedTrack.metadata.genre"><strong>Genre:</strong> {{ selectedTrack.metadata.genre }}</p>
<p v-if="selectedTrack.metadata.track_number"><strong>Track:</strong> {{ selectedTrack.metadata.track_number }}</p>
<p v-if="durationMs(selectedTrack) !== undefined">
<strong>Duration:</strong> {{ formatDuration(durationMs(selectedTrack)!) }}
</p>
<p v-if="selectedTrack.metadata.sample_rate"><strong>Sample Rate:</strong> {{ formatSampleRate(selectedTrack.metadata.sample_rate) }}</p>
<p v-if="selectedTrack.metadata.bitrate"><strong>Bitrate:</strong> {{ formatBitrate(selectedTrack.metadata.bitrate) }}</p>
<p v-if="selectedTrack.metadata.channels"><strong>Channels:</strong> {{ selectedTrack.metadata.channels }}</p>
<p v-if="conversionLabel(selectedTrack)"><strong>Conversion:</strong> {{ conversionLabel(selectedTrack) }}</p>
</div>
<div class="cache-section">
<h4>Cache Info</h4>
<p><strong>PK:</strong> {{ selectedTrack.pk }}</p>
<p v-if="resolveTrackOrigin(selectedTrack)">
<strong>Source URL:</strong>
<a :href="resolveTrackOrigin(selectedTrack)" target="_blank">{{ resolveTrackOrigin(selectedTrack) }}</a>
</p>
<p v-else><strong>Source URL:</strong> Unknown</p>
<p><strong>Hits:</strong> {{ selectedTrack.hits }}</p>
<p v-if="selectedTrack.collection"><strong>Collection:</strong> {{ selectedTrack.collection }}</p>
<p v-if="selectedTrack.last_used"><strong>Last Used:</strong> {{ formatDate(selectedTrack.last_used) }}</p>
</div>
<div class="modal-actions">
<button @click="playTrack(selectedTrack.pk)" class="btn-play">
Play
</button>
<button @click="downloadTrack(selectedTrack.pk)" class="btn-secondary">
Download
</button>
<button @click="copyTrackUrl(selectedTrack.pk)" class="btn-secondary">
📋 Copy URL
</button>
<button @click="handleDeleteTrack(selectedTrack.pk); selectedTrack = null" class="btn-danger">
🗑 Delete
</button>
</div>
</div>
</div>
</div>
<!-- Lecteur audio -->
<div v-if="isPlaying || audioError" class="audio-player-container">
<audio
ref="audioPlayer"
controls
v-if="!audioError"
@ended="handleAudioEnded"
@error="handleAudioError"
></audio>
<p v-if="audioError" class="audio-error">{{ audioError }}</p>
<button @click="stopTrack" class="btn-stop" title="Stop">
{{ audioError ? '✕ Close' : '⏹️ Stop' }}
</button>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, computed, onMounted } from "vue";
import type { AudioCacheEntry } from "../services/audioCache";
import {
listTracks,
addTrack,
deleteTrack,
purgeCache,
consolidateCache,
getTrackUrl,
getOriginalTrackUrl,
getOriginUrl,
getDurationMs,
formatDuration,
formatBitrate,
formatSampleRate,
} from "../services/audioCache";
// --- États ---
const tracks = ref<AudioCacheEntry[]>([]);
const selectedTrack = ref<AudioCacheEntry | null>(null);
const isLoading = ref(false);
const sortBy = ref<"hits" | "last_used" | "recent">("hits");
const audioPlayer = ref<HTMLAudioElement | null>(null);
// Formulaire d'ajout
const newTrackUrl = ref("");
const newTrackCollection = ref("");
const isAdding = ref(false);
const addError = ref("");
const addSuccess = ref("");
// Contrôles
const isConsolidating = ref(false);
const isPurging = ref(false);
const deletingTracks = ref(new Set<string>());
// Lecteur audio
const isPlaying = ref(false);
const audioError = ref("");
// --- Computed ---
const totalHits = computed(() => tracks.value.reduce((sum, t) => sum + t.hits, 0));
const sortedTracks = computed(() => {
const arr = [...tracks.value];
switch (sortBy.value) {
case "hits":
return arr.sort((a, b) => b.hits - a.hits);
case "last_used":
return arr.sort((a, b) => {
if (!a.last_used) return 1;
if (!b.last_used) return -1;
return new Date(b.last_used).getTime() - new Date(a.last_used).getTime();
});
case "recent":
return arr.reverse();
default:
return arr;
}
});
// --- Fonctions ---
async function refreshTracks() {
isLoading.value = true;
try {
tracks.value = await listTracks();
} finally {
isLoading.value = false;
}
}
async function handleAddTrack() {
if (!newTrackUrl.value) return;
isAdding.value = true;
addError.value = "";
addSuccess.value = "";
try {
const result = await addTrack(
newTrackUrl.value,
newTrackCollection.value || undefined
);
addSuccess.value = `Track added! PK: ${result.pk}`;
newTrackUrl.value = "";
newTrackCollection.value = "";
await refreshTracks();
} catch (e: any) {
addError.value = e.message ?? "Failed to add track";
} finally {
isAdding.value = false;
setTimeout(() => (addSuccess.value = ""), 3000);
}
}
async function handleDeleteTrack(pk: string) {
if (!confirm(`Delete track ${pk}?`)) return;
deletingTracks.value.add(pk);
try {
await deleteTrack(pk);
await refreshTracks();
} finally {
deletingTracks.value.delete(pk);
}
}
async function handlePurge() {
if (!confirm("⚠️ Delete ALL tracks?")) return;
isPurging.value = true;
try {
await purgeCache();
await refreshTracks();
} finally {
isPurging.value = false;
}
}
async function handleConsolidate() {
if (!confirm("Consolidate cache? This will re-download missing tracks.")) return;
isConsolidating.value = true;
try {
await consolidateCache();
await refreshTracks();
} finally {
isConsolidating.value = false;
}
}
function playTrack(pk: string) {
audioError.value = "";
isPlaying.value = true;
// Attendre que le DOM soit mis à jour (car le lecteur audio est dans un v-if)
setTimeout(() => {
if (audioPlayer.value) {
const url = getTrackUrl(pk);
audioPlayer.value.src = url;
audioPlayer.value.play().catch((error) => {
console.error("Failed to play audio:", error);
audioError.value = `Cannot play audio: ${error.message}. Your browser may not support FLAC format.`;
isPlaying.value = false;
});
}
}, 100);
}
function stopTrack() {
if (audioPlayer.value) {
audioPlayer.value.pause();
audioPlayer.value.currentTime = 0;
audioPlayer.value.src = "";
}
isPlaying.value = false;
audioError.value = "";
}
function handleAudioEnded() {
isPlaying.value = false;
audioError.value = "";
}
function handleAudioError() {
const audio = audioPlayer.value;
if (audio?.error) {
let message = "Audio playback error: ";
switch (audio.error.code) {
case 1:
message += "Loading aborted";
break;
case 2:
message += "Network error";
break;
case 3:
message += "Format not supported";
break;
case 4:
message += "Source not found";
break;
default:
message += "Unknown error";
}
console.error('Audio player error:', message, 'code:', audio.error.code);
audioError.value = message;
isPlaying.value = false;
}
}
function downloadTrack(pk: string) {
window.open(getOriginalTrackUrl(pk), "_blank");
}
function copyTrackUrl(pk: string) {
navigator.clipboard.writeText(window.location.origin + getTrackUrl(pk));
alert("✅ URL copied!");
}
function resolveTrackOrigin(track: AudioCacheEntry | null): string | undefined {
return track ? getOriginUrl(track) : undefined;
}
function durationMs(track: AudioCacheEntry | null): number | undefined {
return track ? getDurationMs(track.metadata) : undefined;
}
function formatDate(dateString: string) {
const d = new Date(dateString);
const diff = Date.now() - d.getTime();
const days = Math.floor(diff / (1000 * 60 * 60 * 24));
if (days === 0) return "Today";
if (days === 1) return "Yesterday";
if (days < 7) return `${days} days ago`;
return d.toLocaleDateString();
}
function formatConversion(
conversion?: { mode?: string; input_codec?: string; details?: string } | null
): string | undefined {
if (!conversion || !conversion.mode) return undefined;
const modeLower = conversion.mode.toLowerCase();
const modeLabel =
modeLower === "passthrough"
? "Passthrough"
: modeLower === "transcode"
? "Transcoded"
: conversion.mode.charAt(0).toUpperCase() + conversion.mode.slice(1);
if (conversion.input_codec) {
const codec = conversion.input_codec.toUpperCase();
if (modeLower === "passthrough") {
return `${modeLabel} (${codec})`;
}
return `${modeLabel} (${codec} → FLAC)`;
}
if (conversion.details) {
return `${modeLabel} ${conversion.details}`;
}
return modeLabel;
}
function conversionLabel(track: AudioCacheEntry | null): string | undefined {
return formatConversion(track?.metadata?.conversion ?? undefined);
}
onMounted(() => {
refreshTracks();
});
</script>
<style scoped>
.audio-cache-manager {
padding: 1rem;
width: 100%;
max-width: 100%;
margin: 0;
box-sizing: border-box;
}
@media (min-width: 1400px) {
.audio-cache-manager {
padding: 2rem;
max-width: 1400px;
margin: 0 auto;
}
}
@media (max-width: 768px) {
.audio-cache-manager {
padding: 0.5rem;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1.5rem;
padding-bottom: 1rem;
border-bottom: 2px solid #444;
}
.header h2 {
margin: 0;
color: #61dafb;
}
.stats {
display: flex;
gap: 1rem;
font-size: 0.9rem;
color: #999;
}
/* Formulaire d'ajout */
.add-form {
background: #2a2a2a;
padding: 1.5rem;
border-radius: 8px;
margin-bottom: 1.5rem;
}
.add-form h3 {
margin-top: 0;
color: #61dafb;
}
.form-group {
display: flex;
gap: 0.5rem;
flex-wrap: wrap;
}
.form-group input {
padding: 0.75rem;
border: 1px solid #444;
border-radius: 4px;
background: #1a1a1a;
color: #fff;
font-size: 1rem;
}
.form-group input[type="url"] {
flex: 2;
min-width: 250px;
}
.collection-input {
flex: 1;
min-width: 150px;
}
.form-group button {
padding: 0.75rem 1.5rem;
background: #61dafb;
color: #000;
border: none;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
transition: all 0.2s;
}
.form-group button:hover:not(:disabled) {
background: #4fa8c5;
}
.form-group button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.error {
color: #ff6b6b;
margin-top: 0.5rem;
}
.success {
color: #51cf66;
margin-top: 0.5rem;
}
/* Contrôles */
.controls {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1.5rem;
padding: 1rem;
background: #2a2a2a;
border-radius: 8px;
flex-wrap: wrap;
gap: 1rem;
}
.sort-controls {
display: flex;
gap: 0.5rem;
align-items: center;
}
.sort-controls label {
color: #999;
}
.sort-controls select {
padding: 0.5rem;
border: 1px solid #444;
border-radius: 4px;
background: #1a1a1a;
color: #fff;
}
.actions {
display: flex;
gap: 0.5rem;
flex-wrap: wrap;
}
button {
padding: 0.5rem 1rem;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 0.9rem;
transition: all 0.2s;
}
button:not(.btn-danger):not(.btn-secondary):not(.btn-play):not(.btn-delete) {
background: #61dafb;
color: #000;
}
button:not(.btn-danger):not(.btn-secondary):not(.btn-play):not(.btn-delete):hover:not(:disabled) {
background: #4fa8c5;
}
.btn-secondary {
background: #555;
color: #fff;
}
.btn-secondary:hover:not(:disabled) {
background: #666;
}
.btn-danger {
background: #ff6b6b;
color: #fff;
}
.btn-danger:hover:not(:disabled) {
background: #ee5a52;
}
.btn-play {
background: #51cf66;
color: #fff;
}
.btn-play:hover:not(:disabled) {
background: #40c057;
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* États */
.loading-state,
.empty-state {
text-align: center;
padding: 3rem;
color: #999;
font-size: 1.2rem;
}
/* Grille de pistes */
.track-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(320px, 1fr));
gap: 1.5rem;
}
.track-card {
background: #2a2a2a;
border-radius: 8px;
overflow: hidden;
cursor: pointer;
transition: transform 0.2s, box-shadow 0.2s;
display: flex;
flex-direction: column;
}
.track-card:hover {
transform: translateY(-4px);
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
}
.track-icon {
position: relative;
width: 100%;
padding-top: 56.25%; /* Ratio 16:9 */
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
overflow: hidden;
}
.music-icon {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
font-size: 4rem;
opacity: 0.3;
}
.track-overlay {
position: absolute;
bottom: 0;
left: 0;
right: 0;
background: linear-gradient(to top, rgba(0, 0, 0, 0.8), transparent);
padding: 0.5rem;
color: #fff;
}
.hits {
font-size: 0.9rem;
}
.track-info {
padding: 1rem;
flex: 1;
}
.track-title {
font-size: 1.1rem;
font-weight: bold;
color: #61dafb;
margin-bottom: 0.25rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.track-artist {
color: #ccc;
margin-bottom: 0.25rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.track-album {
color: #999;
font-size: 0.9rem;
margin-bottom: 0.5rem;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.pk {
font-family: monospace;
color: #777;
font-size: 0.8rem;
margin-bottom: 0.5rem;
}
.meta {
display: flex;
gap: 0.75rem;
font-size: 0.85rem;
color: #999;
flex-wrap: wrap;
}
.collection {
color: #888;
font-size: 0.85rem;
margin-top: 0.5rem;
font-style: italic;
}
.last-used {
color: #777;
font-size: 0.8rem;
margin-top: 0.5rem;
}
.track-actions {
padding: 0 1rem 1rem;
display: flex;
gap: 0.5rem;
}
.track-actions button {
flex: 1;
padding: 0.5rem;
}
/* Modal */
.modal {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.9);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 2rem;
}
.modal-content {
background: #2a2a2a;
border-radius: 12px;
max-width: 700px;
max-height: 90vh;
overflow: auto;
position: relative;
width: 100%;
}
.modal-close {
position: absolute;
top: 1rem;
right: 1rem;
background: rgba(0, 0, 0, 0.5);
color: #fff;
border: none;
width: 32px;
height: 32px;
border-radius: 50%;
cursor: pointer;
font-size: 1.2rem;
z-index: 1;
}
.modal-close:hover {
background: rgba(0, 0, 0, 0.8);
}
.modal-header {
padding: 1.5rem;
border-bottom: 1px solid #444;
display: flex;
align-items: center;
gap: 1rem;
}
.modal-icon {
font-size: 3rem;
}
.modal-header h3 {
margin: 0;
color: #61dafb;
}
.modal-info {
padding: 1.5rem;
}
.metadata-section,
.cache-section {
margin-bottom: 1.5rem;
}
.metadata-section h4,
.cache-section h4 {
color: #61dafb;
margin-top: 0;
margin-bottom: 1rem;
}
.modal-info p {
margin: 0.5rem 0;
color: #ccc;
}
.modal-info a {
color: #61dafb;
text-decoration: none;
word-break: break-all;
}
.modal-info a:hover {
text-decoration: underline;
}
.modal-actions {
display: flex;
gap: 0.5rem;
margin-top: 1.5rem;
flex-wrap: wrap;
}
.modal-actions button {
flex: 1;
min-width: 120px;
}
/* Lecteur audio */
.audio-player-container {
position: fixed;
bottom: 2rem;
right: 2rem;
background: #2a2a2a;
padding: 1rem;
border-radius: 8px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.5);
display: flex;
gap: 1rem;
align-items: center;
z-index: 1001;
}
.audio-player-container audio {
max-width: 400px;
}
.audio-error {
color: #ff6b6b;
margin: 0;
padding: 0.5rem;
background: rgba(255, 107, 107, 0.1);
border-radius: 4px;
max-width: 400px;
}
.btn-stop {
background: #ff6b6b;
color: #fff;
padding: 0.75rem 1.5rem;
white-space: nowrap;
}
.btn-stop:hover:not(:disabled) {
background: #ee5a52;
}
@media (max-width: 768px) {
.audio-player-container {
bottom: 1rem;
right: 1rem;
left: 1rem;
flex-direction: column;
}
.audio-player-container audio {
max-width: 100%;
width: 100%;
}
}
</style>

View File

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<template>
<div class="cover-cache-manager">
<div class="header">
<h2>🖼 Cover Cache Manager</h2>
<div class="stats">
<span>{{ images.length }} images</span>
<span v-if="totalHits > 0">{{ totalHits }} hits</span>
</div>
</div>
<!-- Formulaire d'ajout -->
<div class="add-form">
<h3> Add New Cover</h3>
<form @submit.prevent="handleAddImage">
<div class="form-group">
<input
v-model="newImageUrl"
type="url"
placeholder="https://example.com/cover.jpg"
required
:disabled="isAdding"
/>
<button type="submit" :disabled="isAdding || !newImageUrl">
{{ isAdding ? "Adding..." : "Add Image" }}
</button>
</div>
<p v-if="addError" class="error"> {{ addError }}</p>
<p v-if="addSuccess" class="success"> {{ addSuccess }}</p>
</form>
</div>
<!-- Contrôles -->
<div class="controls">
<div class="sort-controls">
<label>Sort by:</label>
<select v-model="sortBy">
<option value="hits">Most Used</option>
<option value="last_used">Recently Used</option>
<option value="recent">Recently Added</option>
</select>
</div>
<div class="actions">
<button @click="refreshImages" :disabled="isLoading">
🔄 {{ isLoading ? "Loading..." : "Refresh" }}
</button>
<button @click="handleConsolidate" :disabled="isConsolidating" class="btn-secondary">
🔧 {{ isConsolidating ? "Consolidating..." : "Consolidate" }}
</button>
<button @click="handlePurge" class="btn-danger" :disabled="isPurging">
🗑 {{ isPurging ? "Purging..." : "Purge All" }}
</button>
</div>
</div>
<!-- Galerie d'images -->
<div v-if="isLoading && images.length === 0" class="loading-state">
⏳ Loading images...
</div>
<div v-else-if="images.length === 0" class="empty-state">
📭 No images in cache. Add one using the form above!
</div>
<div v-else class="image-grid">
<div
v-for="image in sortedImages"
:key="image.pk"
class="image-card"
@click="selectedImage = image"
>
<div class="image-wrapper">
<img
:src="getImageUrl(image.pk, 256)"
:alt="resolveOrigin(image) || image.pk"
loading="lazy"
@error="handleImageError"
/>
<div class="image-overlay">
<span class="hits">👁️ {{ image.hits }}</span>
</div>
</div>
<div class="image-info">
<div class="pk">{{ image.pk }}</div>
<div class="url" :title="resolveOrigin(image) || 'Unknown source'">
{{ truncateUrl(resolveOrigin(image)) }}
</div>
<div class="meta">
<span v-if="image.last_used" class="last-used">
🕐 {{ formatDate(image.last_used) }}
</span>
</div>
</div>
<div class="image-actions">
<button
@click.stop="handleDeleteImage(image.pk)"
class="btn-delete"
:disabled="deletingImages.has(image.pk)"
>
{{ deletingImages.has(image.pk) ? "..." : "🗑️" }}
</button>
</div>
</div>
</div>
<!-- Modal de détails -->
<div v-if="selectedImage" class="modal" @click="selectedImage = null">
<div class="modal-content" @click.stop>
<button class="modal-close" @click="selectedImage = null">✕</button>
<img
:src="getImageUrl(selectedImage.pk)"
:alt="resolveOrigin(selectedImage) || selectedImage.pk"
class="modal-image"
/>
<div class="modal-info">
<h3>Image Details</h3>
<p><strong>PK:</strong> {{ selectedImage.pk }}</p>
<p v-if="resolveOrigin(selectedImage)">
<strong>Source URL:</strong>
<a :href="resolveOrigin(selectedImage)" target="_blank">{{ resolveOrigin(selectedImage) }}</a>
</p>
<p v-else><strong>Source URL:</strong> Unknown</p>
<p><strong>Hits:</strong> {{ selectedImage.hits }}</p>
<p v-if="selectedImage.last_used"><strong>Last Used:</strong> {{ formatDate(selectedImage.last_used) }}</p>
<div class="modal-actions">
<button @click="copyImageUrl(selectedImage.pk)" class="btn-secondary">
📋 Copy URL
</button>
<button @click="handleDeleteImage(selectedImage.pk); selectedImage = null" class="btn-danger">
🗑️ Delete
</button>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, computed, onMounted } from "vue";
import type { CacheEntry } from "../services/coverCache";
import {
listImages,
addImage,
deleteImage,
purgeCache,
consolidateCache,
getImageUrl,
getOriginUrl,
waitForDownload,
} from "../services/coverCache";
// --- États ---
const images = ref<CacheEntry[]>([]);
const selectedImage = ref<CacheEntry | null>(null);
const isLoading = ref(false);
const sortBy = ref<"hits" | "last_used" | "recent">("hits");
// Formulaire d'ajout
const newImageUrl = ref("");
const isAdding = ref(false);
const addError = ref("");
const addSuccess = ref("");
// Contrôles
const isConsolidating = ref(false);
const isPurging = ref(false);
const deletingImages = ref(new Set<string>());
// --- Computed ---
const totalHits = computed(() => images.value.reduce((sum, i) => sum + i.hits, 0));
const sortedImages = computed(() => {
const arr = [...images.value];
switch (sortBy.value) {
case "hits": return arr.sort((a,b)=>b.hits-a.hits);
case "last_used":
return arr.sort((a,b)=>{
if(!a.last_used) return 1;
if(!b.last_used) return -1;
return new Date(b.last_used).getTime()-new Date(a.last_used).getTime();
});
case "recent": return arr.reverse();
default: return arr;
}
});
// --- Fonctions ---
async function refreshImages() {
isLoading.value = true;
try { images.value = await listImages(); }
finally { isLoading.value = false; }
}
async function handleAddImage() {
if(!newImageUrl.value) return;
isAdding.value = true; addError.value=""; addSuccess.value="";
try {
const result = await addImage(newImageUrl.value);
addSuccess.value = `Image downloading... PK: ${result.pk}`;
// Attendre que le téléchargement et la transformation soient terminés
await waitForDownload(result.pk);
addSuccess.value = `Image added! PK: ${result.pk}`;
newImageUrl.value = "";
await refreshImages();
} catch(e:any) { addError.value = e.message ?? "Failed to add image"; }
finally { isAdding.value=false; setTimeout(()=>addSuccess.value="",3000); }
}
async function handleDeleteImage(pk:string){
if(!confirm(`Delete image ${pk}?`)) return;
deletingImages.value.add(pk);
try{ await deleteImage(pk); await refreshImages(); }
finally{ deletingImages.value.delete(pk); }
}
async function handlePurge(){
if(!confirm("⚠️ Delete ALL images?")) return;
isPurging.value = true;
try{ await purgeCache(); await refreshImages(); }
finally{ isPurging.value=false; }
}
async function handleConsolidate(){
if(!confirm("Consolidate cache?")) return;
isConsolidating.value=true;
try{ await consolidateCache(); await refreshImages(); }
finally{ isConsolidating.value=false; }
}
function copyImageUrl(pk:string){
navigator.clipboard.writeText(window.location.origin + getImageUrl(pk));
alert("✅ URL copied!");
}
function resolveOrigin(entry: CacheEntry | null): string | undefined {
return entry ? getOriginUrl(entry) : undefined;
}
function truncateUrl(url?:string,maxLength=40){
if(!url) return "Unknown source";
return url.length<=maxLength?url:url.slice(0,maxLength-3)+"...";
}
function formatDate(dateString:string){
const d=new Date(dateString), diff=Date.now()-d.getTime(), days=Math.floor(diff/(1000*60*60*24));
if(days===0)return"Today"; if(days===1)return"Yesterday"; if(days<7)return`${days} days ago`; return d.toLocaleDateString();
}
function handleImageError(e:Event){(e.target as HTMLImageElement).src="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='256' height='256'%3E%3Crect fill='%23333' width='256' height='256'/%3E%3Ctext x='50%25' y='50%25' dominant-baseline='middle' text-anchor='middle' fill='%23999' font-size='20'%3EError%3C/text%3E%3C/svg%3E";}
onMounted(()=>refreshImages());
</script>
<style scoped>
.cover-cache-manager {
padding: 1rem;
width: 100%;
max-width: 100%;
margin: 0;
box-sizing: border-box;
}
@media (min-width: 1400px) {
.cover-cache-manager {
padding: 2rem;
max-width: 1400px;
margin: 0 auto;
}
}
@media (max-width: 768px) {
.cover-cache-manager {
padding: 0.5rem;
}
}
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1.5rem;
padding-bottom: 1rem;
border-bottom: 2px solid #444;
}
.header h2 {
margin: 0;
color: #61dafb;
}
.stats {
display: flex;
gap: 1rem;
font-size: 0.9rem;
color: #999;
} /* Formulaire d'ajout */
.add-form {
background: #2a2a2a;
padding: 1.5rem;
border-radius: 8px;
margin-bottom: 1.5rem;
}
.add-form h3 {
margin-top: 0;
color: #61dafb;
}
.form-group {
display: flex;
gap: 0.5rem;
}
.form-group input {
flex: 1;
padding: 0.75rem;
border: 1px solid #444;
border-radius: 4px;
background: #1a1a1a;
color: #fff;
font-size: 1rem;
}
.form-group button {
padding: 0.75rem 1.5rem;
background: #61dafb;
color: #000;
border: none;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
transition: all 0.2s;
}
.form-group button:hover:not(:disabled) {
background: #4fa8c5;
}
.form-group button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
.error {
color: #ff6b6b;
margin-top: 0.5rem;
}
.success {
color: #51cf66;
margin-top: 0.5rem;
} /* Contrôles */
.controls {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 1.5rem;
padding: 1rem;
background: #2a2a2a;
border-radius: 8px;
}
.sort-controls {
display: flex;
gap: 0.5rem;
align-items: center;
}
.sort-controls label {
color: #999;
}
.sort-controls select {
padding: 0.5rem;
border: 1px solid #444;
border-radius: 4px;
background: #1a1a1a;
color: #fff;
}
.actions {
display: flex;
gap: 0.5rem;
}
button {
padding: 0.5rem 1rem;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 0.9rem;
transition: all 0.2s;
}
button:not(.btn-danger):not(.btn-secondary) {
background: #61dafb;
color: #000;
}
button:not(.btn-danger):not(.btn-secondary):hover:not(:disabled) {
background: #4fa8c5;
}
.btn-secondary {
background: #555;
color: #fff;
}
.btn-secondary:hover:not(:disabled) {
background: #666;
}
.btn-danger {
background: #ff6b6b;
color: #fff;
}
.btn-danger:hover:not(:disabled) {
background: #ee5a52;
}
button:disabled {
opacity: 0.5;
cursor: not-allowed;
} /* États */
.loading-state,
.empty-state {
text-align: center;
padding: 3rem;
color: #999;
font-size: 1.2rem;
} /* Grille d'images */
.image-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(280px, 1fr));
gap: 1.5rem;
}
.image-card {
background: #2a2a2a;
border-radius: 8px;
overflow: hidden;
cursor: pointer;
transition: transform 0.2s, box-shadow 0.2s;
}
.image-card:hover {
transform: translateY(-4px);
box-shadow: 0 8px 16px rgba(0, 0, 0, 0.3);
}
.image-wrapper {
position: relative;
width: 100%;
padding-top: 100%; /* Ratio 1:1 */
background: #1a1a1a;
overflow: hidden;
}
.image-wrapper img {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
object-fit: cover;
}
.image-overlay {
position: absolute;
bottom: 0;
left: 0;
right: 0;
background: linear-gradient(to top, rgba(0, 0, 0, 0.8), transparent);
padding: 0.5rem;
display: flex;
justify-content: space-between;
align-items: center;
}
.hits {
color: #fff;
font-size: 0.9rem;
}
.image-info {
padding: 1rem;
}
.pk {
font-family: monospace;
color: #61dafb;
font-size: 0.9rem;
margin-bottom: 0.25rem;
}
.url {
color: #999;
font-size: 0.85rem;
margin-bottom: 0.5rem;
}
.meta {
display: flex;
gap: 0.5rem;
font-size: 0.8rem;
color: #777;
}
.image-actions {
padding: 0 1rem 1rem;
}
.btn-delete {
width: 100%;
background: #555;
color: #fff;
padding: 0.5rem;
}
.btn-delete:hover:not(:disabled) {
background: #ff6b6b;
} /* Modal */
.modal {
position: fixed;
top: 0;
left: 0;
right: 0;
bottom: 0;
background: rgba(0, 0, 0, 0.9);
display: flex;
align-items: center;
justify-content: center;
z-index: 1000;
padding: 2rem;
}
.modal-content {
background: #2a2a2a;
border-radius: 12px;
max-width: 800px;
max-height: 90vh;
overflow: auto;
position: relative;
}
.modal-close {
position: absolute;
top: 1rem;
right: 1rem;
background: rgba(0, 0, 0, 0.5);
color: #fff;
border: none;
width: 32px;
height: 32px;
border-radius: 50%;
cursor: pointer;
font-size: 1.2rem;
z-index: 1;
}
.modal-close:hover {
background: rgba(0, 0, 0, 0.8);
}
.modal-image {
width: 100%;
display: block;
}
.modal-info {
padding: 1.5rem;
}
.modal-info h3 {
margin-top: 0;
color: #61dafb;
}
.modal-info p {
margin: 0.5rem 0;
}
.modal-info a {
color: #61dafb;
text-decoration: none;
}
.modal-info a:hover {
text-decoration: underline;
}
.modal-actions {
display: flex;
gap: 0.5rem;
margin-top: 1rem;
}
</style>

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<template>
<div class="upnp-explorer">
<div class="header">
<h2>🎵 UPnP Device Explorer</h2>
<div class="controls">
<button @click="refreshDevices" :disabled="isLoading" class="refresh-btn">
{{ isLoading ? '⏳ Loading...' : '🔄 Refresh' }}
</button>
<span class="device-count">{{ devices.length }} device(s)</span>
</div>
</div>
<!-- État de chargement -->
<div v-if="isLoading && devices.length === 0" class="loading-state">
Loading UPnP devices...
</div>
<!-- État vide -->
<div v-else-if="!isLoading && devices.length === 0" class="empty-state">
<div class="empty-icon">📡</div>
<p>No UPnP devices found</p>
<p class="hint">Devices will appear here once registered</p>
</div>
<!-- Liste des devices avec leurs services intégrés -->
<div v-else class="devices-list">
<div
v-for="device in devicesWithDetails"
:key="device.udn"
class="device-section"
>
<!-- En-tête du device -->
<div class="device-header" @click="toggleDevice(device.udn)">
<div class="device-title">
<span class="device-icon">{{ getDeviceIcon(device.device_type) }}</span>
<div class="device-names">
<span class="device-name">{{ device.friendly_name }}</span>
<span class="device-type">{{ device.name }}</span>
</div>
</div>
<div class="device-meta">
<span v-if="device.services" class="service-count">
{{ device.services.length }} service(s)
</span>
<span class="expand-icon">{{ expandedDevices.has(device.udn) ? '▼' : '▶' }}</span>
</div>
</div>
<!-- Détails du device (expandable) -->
<transition name="expand">
<div v-if="expandedDevices.has(device.udn)" class="device-details">
<!-- Chargement des détails -->
<div v-if="!device.services" class="loading-services">
Loading services...
</div>
<!-- Services -->
<div v-else class="device-content">
<div class="device-summary">
<div class="meta-row">
<span class="meta-label">UDN:</span>
<code class="meta-value">{{ device.udn }}</code>
</div>
<div class="meta-row" v-if="device.description_url">
<span class="meta-label">Description:</span>
<a
:href="device.description_url"
target="_blank"
rel="noopener"
class="meta-link"
>
View XML
</a>
</div>
<div class="meta-row" v-if="device.base_url">
<span class="meta-label">Base URL:</span>
<code class="meta-value">{{ device.base_url }}</code>
</div>
</div>
<div class="services-list">
<ServicePanel
v-for="service in device.services"
:key="service.name"
:service="service"
:device-udn="device.udn"
/>
</div>
</div>
</div>
</transition>
</div>
</div>
<!-- Toast de notification d'erreur -->
<transition name="fade">
<div v-if="error" class="error-toast" @click="error = null">
❌ {{ error }}
</div>
</transition>
</div>
</template>
<script setup>
import { ref, computed, onMounted, onUnmounted } from 'vue'
import ServicePanel from './upnp/ServicePanel.vue'
const devices = ref([])
const deviceDetails = ref(new Map()) // UDN -> détails complets
const isLoading = ref(false)
const error = ref(null)
const expandedDevices = ref(new Set())
const refreshInterval = ref(null)
// Devices avec leurs détails fusionnés
const devicesWithDetails = computed(() => {
return devices.value.map(device => {
const details = deviceDetails.value.get(device.udn)
return details ? { ...device, ...details } : device
})
})
function getDeviceIcon(deviceType) {
if (deviceType?.includes('MediaRenderer')) return '🎵'
if (deviceType?.includes('MediaServer')) return '💿'
return '📱'
}
async function loadDevices() {
try {
const response = await fetch('/api/upnp/devices')
if (!response.ok) throw new Error(`HTTP ${response.status}`)
const data = await response.json()
devices.value = data.devices || []
} catch (err) {
console.error('Failed to load devices:', err)
error.value = `Failed to load devices: ${err.message}`
setTimeout(() => error.value = null, 5000)
}
}
async function loadDeviceDetails(udn) {
try {
const response = await fetch(`/api/upnp/devices/${encodeURIComponent(udn)}`)
if (!response.ok) throw new Error(`HTTP ${response.status}`)
const details = await response.json()
deviceDetails.value.set(udn, details)
} catch (err) {
console.error('Failed to load device details:', err)
error.value = `Failed to load device details: ${err.message}`
setTimeout(() => error.value = null, 5000)
}
}
function toggleDevice(udn) {
if (expandedDevices.value.has(udn)) {
expandedDevices.value.delete(udn)
} else {
expandedDevices.value.add(udn)
// Charger les détails si pas encore fait
if (!deviceDetails.value.has(udn)) {
loadDeviceDetails(udn)
}
}
}
async function refreshDevices() {
isLoading.value = true
await loadDevices()
isLoading.value = false
}
// Auto-refresh toutes les 30 secondes
onMounted(() => {
refreshDevices()
refreshInterval.value = setInterval(loadDevices, 30000)
})
onUnmounted(() => {
if (refreshInterval.value) {
clearInterval(refreshInterval.value)
}
})
</script>
<style scoped>
.upnp-explorer {
padding: 1rem;
width: 100%;
max-width: 100%;
margin: 0;
box-sizing: border-box;
}
@media (min-width: 1400px) {
.upnp-explorer {
padding: 2rem;
max-width: 1400px;
margin: 0 auto;
}
}
@media (max-width: 768px) {
.upnp-explorer {
padding: 0.5rem;
}
}
/* Header */
.header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 2rem;
padding-bottom: 1rem;
border-bottom: 2px solid rgba(52, 152, 219, 0.3);
}
.header h2 {
margin: 0;
color: #ecf0f1;
font-size: 1.8rem;
}
.controls {
display: flex;
align-items: center;
gap: 1rem;
}
.refresh-btn {
padding: 0.6rem 1.2rem;
background: linear-gradient(135deg, #3498db, #2980b9);
color: white;
border: none;
border-radius: 8px;
cursor: pointer;
font-size: 1rem;
font-weight: 500;
transition: all 0.3s;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
}
.refresh-btn:hover:not(:disabled) {
background: linear-gradient(135deg, #5dade2, #3498db);
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
}
.refresh-btn:disabled {
opacity: 0.6;
cursor: not-allowed;
}
.device-count {
padding: 0.5rem 1rem;
background: rgba(52, 152, 219, 0.2);
border: 1px solid rgba(52, 152, 219, 0.4);
border-radius: 20px;
color: #3498db;
font-size: 0.9rem;
font-weight: 600;
}
/* États */
.loading-state,
.empty-state {
text-align: center;
padding: 4rem 2rem;
color: #95a5a6;
}
.empty-icon {
font-size: 4rem;
margin-bottom: 1rem;
opacity: 0.5;
}
.hint {
font-size: 0.9rem;
color: #7f8c8d;
}
/* Devices list */
.devices-list {
display: flex;
flex-direction: column;
gap: 1rem;
}
.device-section {
background: rgba(0, 0, 0, 0.3);
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 12px;
overflow: hidden;
transition: all 0.3s;
}
.device-section:hover {
border-color: rgba(52, 152, 219, 0.6);
box-shadow: 0 4px 12px rgba(52, 152, 219, 0.2);
}
.device-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1.2rem 1.5rem;
cursor: pointer;
transition: background 0.2s;
}
.device-header:hover {
background: rgba(52, 152, 219, 0.05);
}
.device-title {
display: flex;
align-items: center;
gap: 1rem;
}
.device-icon {
font-size: 2rem;
}
.device-names {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.device-name {
font-size: 1.2rem;
font-weight: 600;
color: #ecf0f1;
}
.device-type {
font-size: 0.85rem;
color: #95a5a6;
}
.device-meta {
display: flex;
align-items: center;
gap: 1rem;
}
.service-count {
padding: 0.3rem 0.8rem;
background: rgba(46, 204, 113, 0.2);
border: 1px solid rgba(46, 204, 113, 0.3);
border-radius: 12px;
color: #2ecc71;
font-size: 0.85rem;
font-weight: 600;
}
.expand-icon {
color: #3498db;
font-size: 1rem;
transition: transform 0.3s;
}
/* Device details */
.device-details {
padding: 0 1.5rem 1.5rem 1.5rem;
border-top: 1px solid rgba(52, 152, 219, 0.2);
}
.loading-services {
padding: 2rem;
text-align: center;
color: #95a5a6;
}
.device-content {
display: flex;
flex-direction: column;
gap: 1rem;
}
.device-summary {
display: flex;
flex-wrap: wrap;
gap: 0.75rem 1.5rem;
padding: 0.75rem 1rem;
border-radius: 6px;
background: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(52, 152, 219, 0.25);
}
.meta-row {
display: flex;
align-items: center;
gap: 0.5rem;
font-size: 0.9rem;
}
.meta-label {
font-weight: 600;
color: #95a5a6;
}
.meta-value {
background: rgba(44, 62, 80, 0.6);
padding: 0.25rem 0.5rem;
border-radius: 4px;
color: #ecf0f1;
}
.meta-link {
color: #1abc9c;
text-decoration: none;
font-weight: 600;
}
.meta-link:hover {
text-decoration: underline;
}
.services-list {
display: flex;
flex-direction: column;
gap: 1rem;
margin-top: 1rem;
}
/* Transitions */
.expand-enter-active,
.expand-leave-active {
transition: all 0.3s ease;
max-height: 5000px;
overflow: hidden;
}
.expand-enter-from,
.expand-leave-to {
max-height: 0;
opacity: 0;
}
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.3s;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
/* Error toast */
.error-toast {
position: fixed;
bottom: 2rem;
right: 2rem;
background: linear-gradient(135deg, #e74c3c, #c0392b);
color: white;
padding: 1rem 1.5rem;
border-radius: 8px;
box-shadow: 0 4px 12px rgba(0, 0, 0, 0.3);
cursor: pointer;
z-index: 1000;
max-width: 400px;
animation: slideIn 0.3s ease;
}
@keyframes slideIn {
from {
transform: translateX(100%);
opacity: 0;
}
to {
transform: translateX(0);
opacity: 1;
}
}
/* Responsive */
@media (max-width: 768px) {
.upnp-explorer {
padding: 1rem;
}
.header {
flex-direction: column;
align-items: flex-start;
gap: 1rem;
}
.device-header {
flex-direction: column;
align-items: flex-start;
gap: 0.5rem;
}
.device-meta {
width: 100%;
justify-content: space-between;
}
}
</style>

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<template>
<div class="actions-list">
<div v-if="!service.actions || service.actions.length === 0" class="empty-state">
<span class="empty-icon"></span>
<p>No actions available for this service</p>
</div>
<div v-else class="actions-content">
<div class="actions-header">
<h4>Actions ({{ service.actions.length }})</h4>
</div>
<div class="actions-grid">
<div
v-for="action in service.actions"
:key="action.name"
class="action-card"
:class="{ expanded: expandedAction === action.name }"
@click="toggleAction(action.name)"
>
<div class="action-header">
<div class="action-title">
<span class="action-icon"></span>
<span class="action-name">{{ action.name }}</span>
</div>
<div class="action-badges">
<span v-if="action.in_arguments.length > 0" class="badge in-badge" title="Input arguments">
{{ action.in_arguments.length }}
</span>
<span v-if="action.out_arguments.length > 0" class="badge out-badge" title="Output arguments">
{{ action.out_arguments.length }}
</span>
<span
v-if="action.stateless"
class="badge stateless-badge"
title="Does not mutate state variables"
>
🧊 Stateless
</span>
<span class="expand-indicator">
{{ expandedAction === action.name ? '▼' : '▶' }}
</span>
</div>
</div>
<transition name="expand-args">
<div v-if="expandedAction === action.name" class="action-details">
<div v-if="action.stateless" class="action-flags">
<span class="stateless-pill">
Stateless action no state variables updated
</span>
</div>
<!-- Input arguments -->
<div v-if="action.in_arguments.length > 0" class="arguments-section">
<h5 class="section-title">
<span class="section-icon"></span>
Input Arguments
</h5>
<div class="arguments-list">
<div
v-for="arg in action.in_arguments"
:key="arg.name"
class="argument-item"
>
<div class="argument-header">
<span class="argument-name">{{ arg.name }}</span>
<span class="var-link" @click.stop="scrollToVariable(arg.related_state_variable)">
{{ arg.related_state_variable }}
</span>
</div>
<div v-if="getVariableInfo(arg.related_state_variable)" class="variable-preview">
<div class="preview-row">
<span class="preview-label">Type:</span>
<code class="preview-value type">{{ getVariableInfo(arg.related_state_variable).data_type }}</code>
</div>
<div class="preview-row">
<span class="preview-label">Value:</span>
<code class="preview-value" :class="{ empty: !getVariableInfo(arg.related_state_variable).value }">
{{ getVariableInfo(arg.related_state_variable).value || '(empty)' }}
</code>
</div>
</div>
</div>
</div>
</div>
<!-- Output arguments -->
<div v-if="action.out_arguments.length > 0" class="arguments-section">
<h5 class="section-title">
<span class="section-icon"></span>
Output Arguments
</h5>
<div class="arguments-list">
<div
v-for="arg in action.out_arguments"
:key="arg.name"
class="argument-item out"
>
<div class="argument-header">
<span class="argument-name">{{ arg.name }}</span>
<span class="var-link" @click.stop="scrollToVariable(arg.related_state_variable)">
{{ arg.related_state_variable }}
</span>
</div>
<div v-if="getVariableInfo(arg.related_state_variable)" class="variable-preview">
<div class="preview-row">
<span class="preview-label">Type:</span>
<code class="preview-value type">{{ getVariableInfo(arg.related_state_variable).data_type }}</code>
</div>
<div class="preview-row">
<span class="preview-label">Value:</span>
<code class="preview-value" :class="{ empty: !getVariableInfo(arg.related_state_variable).value }">
{{ getVariableInfo(arg.related_state_variable).value || '(empty)' }}
</code>
</div>
</div>
</div>
</div>
</div>
<!-- No arguments -->
<div v-if="action.in_arguments.length === 0 && action.out_arguments.length === 0" class="no-arguments">
<span class="no-args-icon"></span>
<p>This action has no arguments</p>
</div>
</div>
</transition>
</div>
</div>
</div>
</div>
</template>
<script setup>
import { ref, onMounted } from 'vue'
const props = defineProps({
service: {
type: Object,
required: true
},
deviceUdn: {
type: String,
required: true
}
})
const expandedAction = ref(null)
const variables = ref([])
function toggleAction(actionName) {
expandedAction.value = expandedAction.value === actionName ? null : actionName
}
function getVariableInfo(varName) {
return variables.value.find(v => v.name === varName)
}
function scrollToVariable(varName) {
// TODO: Implement scroll to variable in Variables tab
console.log('Scroll to variable:', varName)
}
async function loadVariables() {
if (!props.deviceUdn || !props.service.name) return
try {
const url = `/api/upnp/devices/${encodeURIComponent(props.deviceUdn)}/services/${encodeURIComponent(props.service.name)}/variables`
const response = await fetch(url)
if (!response.ok) throw new Error(`HTTP ${response.status}`)
const data = await response.json()
variables.value = data.variables || []
} catch (err) {
console.error('Error loading variables for actions:', err)
}
}
onMounted(() => {
loadVariables()
})
</script>
<style scoped>
.actions-list {
min-height: 200px;
display: flex;
flex-direction: column;
}
/* Empty state */
.empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 3rem;
color: #95a5a6;
}
.empty-icon {
font-size: 3rem;
margin-bottom: 1rem;
opacity: 0.5;
}
.empty-state p {
margin: 0;
}
/* Actions content */
.actions-content {
flex: 1;
}
.actions-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 6px;
margin-bottom: 1rem;
}
.actions-header h4 {
margin: 0;
color: #ecf0f1;
font-size: 1rem;
font-weight: 600;
}
/* Actions grid */
.actions-grid {
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.action-card {
background: rgba(0, 0, 0, 0.3);
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 8px;
overflow: hidden;
transition: all 0.2s;
cursor: pointer;
}
.action-card:hover {
border-color: rgba(52, 152, 219, 0.6);
background: rgba(0, 0, 0, 0.4);
}
.action-card.expanded {
border-color: #3498db;
background: rgba(52, 152, 219, 0.05);
}
.action-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem;
transition: background 0.2s;
}
.action-card:hover .action-header {
background: rgba(52, 152, 219, 0.05);
}
.action-title {
display: flex;
align-items: center;
gap: 0.5rem;
flex: 1;
}
.action-icon {
font-size: 1.2rem;
}
.action-name {
font-weight: 600;
color: #ecf0f1;
font-size: 0.95rem;
}
.action-badges {
display: flex;
align-items: center;
gap: 0.5rem;
}
.badge {
padding: 0.2rem 0.5rem;
border-radius: 12px;
font-size: 0.75rem;
font-weight: 600;
}
.in-badge {
background: rgba(52, 152, 219, 0.2);
color: #3498db;
border: 1px solid rgba(52, 152, 219, 0.3);
}
.out-badge {
background: rgba(46, 204, 113, 0.2);
color: #2ecc71;
border: 1px solid rgba(46, 204, 113, 0.3);
}
.stateless-badge {
background: rgba(155, 89, 182, 0.2);
color: #9b59b6;
border: 1px solid rgba(155, 89, 182, 0.3);
}
.expand-indicator {
color: #3498db;
font-size: 0.9rem;
transition: transform 0.3s;
margin-left: 0.5rem;
}
.action-card.expanded .expand-indicator {
transform: rotate(0deg);
}
/* Action details */
.action-details {
padding: 0 1rem 1rem 1rem;
border-top: 1px solid rgba(52, 152, 219, 0.2);
}
.action-flags {
margin-top: 0.75rem;
}
.stateless-pill {
display: inline-block;
padding: 0.3rem 0.6rem;
border-radius: 999px;
background: rgba(155, 89, 182, 0.15);
border: 1px solid rgba(155, 89, 182, 0.25);
color: #d2a6e6;
font-size: 0.8rem;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 0.6px;
}
.arguments-section {
margin-top: 1rem;
}
.arguments-section:first-child {
margin-top: 0.5rem;
}
.section-title {
margin: 0 0 0.75rem 0;
font-size: 0.85rem;
font-weight: 600;
color: #95a5a6;
text-transform: uppercase;
letter-spacing: 0.5px;
display: flex;
align-items: center;
gap: 0.5rem;
}
.section-icon {
font-size: 1rem;
}
.arguments-list {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.argument-item {
background: rgba(52, 152, 219, 0.1);
border: 1px solid rgba(52, 152, 219, 0.2);
border-left: 3px solid #3498db;
border-radius: 4px;
padding: 0.75rem;
}
.argument-item.out {
background: rgba(46, 204, 113, 0.1);
border: 1px solid rgba(46, 204, 113, 0.2);
border-left: 3px solid #2ecc71;
}
.argument-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 0.5rem;
}
.argument-name {
font-weight: 600;
color: #ecf0f1;
font-size: 0.9rem;
}
.var-link {
font-size: 0.75rem;
color: #9b59b6;
background: rgba(155, 89, 182, 0.2);
border: 1px solid rgba(155, 89, 182, 0.3);
padding: 0.2rem 0.5rem;
border-radius: 4px;
cursor: pointer;
transition: all 0.2s;
font-family: 'Courier New', monospace;
}
.var-link:hover {
background: rgba(155, 89, 182, 0.3);
border-color: #9b59b6;
transform: translateY(-1px);
}
/* Variable preview */
.variable-preview {
background: rgba(0, 0, 0, 0.2);
border-radius: 4px;
padding: 0.5rem;
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.preview-row {
display: flex;
align-items: center;
gap: 0.5rem;
}
.preview-label {
font-size: 0.7rem;
color: #7f8c8d;
text-transform: uppercase;
font-weight: 600;
min-width: 50px;
}
.preview-value {
font-family: 'Courier New', monospace;
font-size: 0.8rem;
color: #ecf0f1;
background: rgba(0, 0, 0, 0.3);
padding: 0.15rem 0.4rem;
border-radius: 3px;
}
.preview-value.type {
color: #9b59b6;
background: rgba(155, 89, 182, 0.15);
}
.preview-value.empty {
color: #7f8c8d;
font-style: italic;
}
/* No arguments state */
.no-arguments {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 2rem;
color: #95a5a6;
}
.no-args-icon {
font-size: 2rem;
margin-bottom: 0.5rem;
opacity: 0.5;
}
.no-arguments p {
margin: 0;
font-size: 0.9rem;
}
/* Expand animation */
.expand-args-enter-active,
.expand-args-leave-active {
transition: all 0.3s ease;
max-height: 1000px;
overflow: hidden;
}
.expand-args-enter-from,
.expand-args-leave-to {
max-height: 0;
opacity: 0;
}
/* Responsive */
@media (max-width: 768px) {
.action-header {
flex-direction: column;
align-items: flex-start;
gap: 0.5rem;
}
.action-badges {
width: 100%;
justify-content: flex-end;
}
.argument-header {
flex-direction: column;
align-items: flex-start;
gap: 0.25rem;
}
}
</style>

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<template>
<div
class="device-card"
:class="{ expanded: isExpanded }"
@click="handleClick"
>
<div class="card-header">
<div class="device-icon">
{{ getDeviceIcon(device.device_type) }}
</div>
<div class="device-info">
<h3 class="device-name">{{ device.friendly_name }}</h3>
<p class="device-type">{{ formatDeviceType(device.device_type) }}</p>
</div>
<div class="expand-icon">
{{ isExpanded ? '▼' : '▶' }}
</div>
</div>
<div class="card-body">
<div class="device-details">
<div class="detail-item">
<span class="detail-icon">🏷</span>
<span class="detail-label">Name:</span>
<span class="detail-value">{{ device.name }}</span>
</div>
<div class="detail-item">
<span class="detail-icon">🏭</span>
<span class="detail-label">Manufacturer:</span>
<span class="detail-value">{{ device.manufacturer }}</span>
</div>
<div class="detail-item">
<span class="detail-icon">📦</span>
<span class="detail-label">Model:</span>
<span class="detail-value">{{ device.model_name }}</span>
</div>
<div class="detail-item">
<span class="detail-icon">🔗</span>
<span class="detail-label">Base URL:</span>
<a :href="device.base_url" target="_blank" class="detail-value link">
{{ device.base_url }}
</a>
</div>
<div class="detail-item udn">
<span class="detail-icon">🆔</span>
<span class="detail-label">UDN:</span>
<code class="detail-value monospace">{{ device.udn }}</code>
</div>
</div>
<div class="card-actions">
<button
@click.stop="$emit('load-details')"
class="details-btn"
>
📋 View Services
</button>
<a
:href="device.description_url"
target="_blank"
class="xml-btn"
@click.stop
>
📄 Device XML
</a>
</div>
</div>
</div>
</template>
<script setup>
import { defineProps, defineEmits } from 'vue'
const props = defineProps({
device: {
type: Object,
required: true
},
isExpanded: {
type: Boolean,
default: false
}
})
const emit = defineEmits(['toggle', 'load-details'])
function handleClick() {
emit('toggle')
}
function getDeviceIcon(deviceType) {
if (deviceType.includes('MediaRenderer')) return '🎵'
if (deviceType.includes('MediaServer')) return '💿'
if (deviceType.includes('Display')) return '🖥️'
return '📱'
}
function formatDeviceType(deviceType) {
// Extraire le type simple depuis l'URN
const match = deviceType.match(/device:([^:]+)/)
return match ? match[1] : deviceType
}
</script>
<style scoped>
.device-card {
background: linear-gradient(135deg, #2c3e50 0%, #34495e 100%);
border-radius: 12px;
border: 2px solid #3498db;
overflow: hidden;
transition: all 0.3s ease;
cursor: pointer;
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.3);
}
.device-card:hover {
transform: translateY(-4px);
box-shadow: 0 8px 16px rgba(52, 152, 219, 0.4);
border-color: #5dade2;
}
.device-card.expanded {
border-color: #2ecc71;
}
.card-header {
display: flex;
align-items: center;
padding: 1.25rem;
gap: 1rem;
background: rgba(0, 0, 0, 0.2);
}
.device-icon {
font-size: 2.5rem;
flex-shrink: 0;
filter: drop-shadow(0 2px 4px rgba(0, 0, 0, 0.3));
}
.device-info {
flex: 1;
min-width: 0;
}
.device-name {
margin: 0 0 0.25rem 0;
font-size: 1.2rem;
font-weight: 600;
color: #ecf0f1;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.device-type {
margin: 0;
font-size: 0.85rem;
color: #3498db;
font-weight: 500;
}
.expand-icon {
font-size: 1.2rem;
color: #3498db;
transition: transform 0.3s;
flex-shrink: 0;
}
.device-card.expanded .expand-icon {
transform: rotate(0deg);
}
.card-body {
max-height: 0;
overflow: hidden;
transition: max-height 0.3s ease;
}
.device-card.expanded .card-body {
max-height: 500px;
}
.device-details {
padding: 1.25rem;
display: flex;
flex-direction: column;
gap: 0.75rem;
}
.detail-item {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 6px;
transition: background 0.2s;
}
.detail-item:hover {
background: rgba(52, 152, 219, 0.1);
}
.detail-item.udn {
flex-wrap: wrap;
}
.detail-icon {
font-size: 1.1rem;
flex-shrink: 0;
}
.detail-label {
font-weight: 600;
color: #95a5a6;
min-width: 100px;
flex-shrink: 0;
}
.detail-value {
color: #ecf0f1;
flex: 1;
word-break: break-word;
}
.monospace {
font-family: 'Courier New', monospace;
font-size: 0.8rem;
background: rgba(0, 0, 0, 0.3);
padding: 0.25rem 0.5rem;
border-radius: 4px;
}
.link {
color: #3498db;
text-decoration: none;
transition: color 0.2s;
}
.link:hover {
color: #5dade2;
text-decoration: underline;
}
.card-actions {
display: flex;
gap: 0.75rem;
padding: 1rem 1.25rem;
background: rgba(0, 0, 0, 0.3);
border-top: 1px solid rgba(52, 152, 219, 0.3);
}
.details-btn,
.xml-btn {
flex: 1;
padding: 0.75rem 1rem;
border: none;
border-radius: 6px;
font-size: 0.9rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s;
text-decoration: none;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
.details-btn {
background: #3498db;
color: white;
}
.details-btn:hover {
background: #2980b9;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(52, 152, 219, 0.3);
}
.xml-btn {
background: #2ecc71;
color: white;
}
.xml-btn:hover {
background: #27ae60;
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(46, 204, 113, 0.3);
}
/* Animation d'entrée */
@keyframes slideIn {
from {
opacity: 0;
transform: translateY(20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
.device-card {
animation: slideIn 0.3s ease-out;
}
</style>

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<template>
<div class="service-panel" :class="{ expanded: isExpanded }">
<div class="service-header" @click="toggleExpand">
<div class="service-icon">🔧</div>
<div class="service-info">
<h4 class="service-name">{{ service.name }}</h4>
<p class="service-type">{{ formatServiceType(service.service_type) }}</p>
</div>
<div class="service-badge">
{{ isExpanded ? '▼' : '▶' }}
</div>
</div>
<transition name="expand">
<div v-if="isExpanded" class="service-content">
<!-- URLs du service -->
<div class="service-urls">
<div class="url-item">
<span class="url-label">Control:</span>
<a :href="service.control_url" target="_blank" class="url-value">
{{ service.control_url }}
</a>
</div>
<div class="url-item">
<span class="url-label">Events:</span>
<a :href="service.event_url" target="_blank" class="url-value">
{{ service.event_url }}
</a>
</div>
<div class="url-item">
<span class="url-label">SCPD:</span>
<a :href="service.scpd_url" target="_blank" class="url-value">
{{ service.scpd_url }}
</a>
</div>
</div>
<!-- Onglets pour Variables / Actions -->
<div class="tabs">
<button
:class="['tab', { active: activeTab === 'variables' }]"
@click="activeTab = 'variables'"
>
📊 Variables
<span class="badge">{{ variablesCount }}</span>
</button>
<button
:class="['tab', { active: activeTab === 'actions' }]"
@click="activeTab = 'actions'"
>
Actions
<span class="badge">{{ actionsCount }}</span>
</button>
</div>
<!-- Contenu des onglets -->
<div class="tab-content">
<VariablesList
v-if="activeTab === 'variables'"
:device-udn="deviceUdn"
:service-name="service.name"
/>
<ActionsList
v-else
:service="service"
:device-udn="deviceUdn"
/>
</div>
</div>
</transition>
</div>
</template>
<script setup>
import { ref, computed } from 'vue'
import VariablesList from './VariablesList.vue'
import ActionsList from './ActionsList.vue'
const props = defineProps({
service: {
type: Object,
required: true
},
deviceUdn: {
type: String,
required: true
}
})
const isExpanded = ref(false)
const activeTab = ref('variables')
const variablesCount = computed(() => {
// Sera mis à jour dynamiquement par VariablesList
return '...'
})
const actionsCount = computed(() => {
return '...'
})
function toggleExpand() {
isExpanded.value = !isExpanded.value
}
function formatServiceType(serviceType) {
const match = serviceType.match(/service:([^:]+)/)
return match ? match[1] : serviceType
}
</script>
<style scoped>
.service-panel {
background: rgba(0, 0, 0, 0.3);
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 8px;
margin-bottom: 1rem;
overflow: hidden;
transition: all 0.3s;
}
.service-panel:hover {
border-color: rgba(52, 152, 219, 0.6);
box-shadow: 0 2px 8px rgba(52, 152, 219, 0.2);
}
.service-panel.expanded {
border-color: #3498db;
}
.service-header {
display: flex;
align-items: center;
padding: 1rem;
cursor: pointer;
gap: 0.75rem;
transition: background 0.2s;
}
.service-header:hover {
background: rgba(52, 152, 219, 0.1);
}
.service-icon {
font-size: 1.5rem;
flex-shrink: 0;
}
.service-info {
flex: 1;
min-width: 0;
}
.service-name {
margin: 0 0 0.25rem 0;
font-size: 1rem;
font-weight: 600;
color: #ecf0f1;
}
.service-type {
margin: 0;
font-size: 0.8rem;
color: #7f8c8d;
}
.service-badge {
color: #3498db;
font-size: 1rem;
transition: transform 0.3s;
flex-shrink: 0;
}
.service-content {
padding: 0 1rem 1rem 1rem;
}
.service-urls {
background: rgba(0, 0, 0, 0.2);
border-radius: 6px;
padding: 0.75rem;
margin-bottom: 1rem;
}
.url-item {
display: flex;
align-items: center;
gap: 0.5rem;
padding: 0.5rem;
margin-bottom: 0.5rem;
}
.url-item:last-child {
margin-bottom: 0;
}
.url-label {
font-weight: 600;
color: #95a5a6;
min-width: 80px;
font-size: 0.85rem;
}
.url-value {
color: #3498db;
text-decoration: none;
font-size: 0.85rem;
word-break: break-all;
}
.url-value:hover {
text-decoration: underline;
color: #5dade2;
}
.tabs {
display: flex;
gap: 0.5rem;
margin-bottom: 1rem;
border-bottom: 2px solid rgba(52, 152, 219, 0.2);
}
.tab {
flex: 1;
padding: 0.75rem 1rem;
background: transparent;
border: none;
color: #95a5a6;
font-size: 0.9rem;
font-weight: 500;
cursor: pointer;
transition: all 0.2s;
border-bottom: 3px solid transparent;
display: flex;
align-items: center;
justify-content: center;
gap: 0.5rem;
}
.tab:hover {
background: rgba(52, 152, 219, 0.1);
color: #ecf0f1;
}
.tab.active {
color: #3498db;
border-bottom-color: #3498db;
background: rgba(52, 152, 219, 0.05);
}
.badge {
background: rgba(52, 152, 219, 0.3);
padding: 0.2rem 0.5rem;
border-radius: 12px;
font-size: 0.75rem;
font-weight: 600;
}
.tab.active .badge {
background: #3498db;
color: white;
}
.tab-content {
min-height: 200px;
}
/* Animations */
.expand-enter-active,
.expand-leave-active {
transition: all 0.3s ease;
max-height: 1000px;
overflow: hidden;
}
.expand-enter-from,
.expand-leave-to {
max-height: 0;
opacity: 0;
}
</style>

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<template>
<div class="variables-list">
<div v-if="loading" class="loading-state">
<div class="spinner"></div>
<p>Loading variables...</p>
</div>
<div v-else-if="error" class="error-state">
<span class="error-icon"></span>
<p>{{ error }}</p>
<button @click="loadVariables" class="retry-btn">Retry</button>
</div>
<div v-else-if="variables.length === 0" class="empty-state">
<span class="empty-icon">📭</span>
<p>No variables found for this service</p>
</div>
<div v-else class="variables-content">
<div class="variables-header">
<h4>State Variables ({{ variables.length }})</h4>
<button @click="loadVariables" class="refresh-btn" :disabled="loading">
🔄 Refresh
</button>
</div>
<div class="variables-grid">
<div
v-for="variable in variables"
:key="variable.name"
class="variable-card"
:class="{ 'has-events': variable.sends_events, 'has-value': variable.value }"
>
<div class="variable-header">
<span class="variable-name">{{ variable.name }}</span>
<div class="header-badges">
<span v-if="variable.sends_events" class="event-badge" title="Sends events">
🔔
</span>
<span class="type-badge" :title="variable.data_type">
{{ variable.data_type }}
</span>
</div>
</div>
<div class="variable-details">
<!-- Valeur actuelle - toujours affichée en premier -->
<div class="variable-row current-value">
<span class="variable-label">Current Value:</span>
<div class="value-display">
<code class="variable-value" :class="{ empty: !variable.value }">
{{ variable.value || '(empty)' }}
</code>
<button
v-if="variable.value"
@click="editingVar = editingVar === variable.name ? null : variable.name"
class="edit-btn"
title="Edit value"
>
</button>
</div>
</div>
<!-- Formulaire d'édition -->
<div v-if="editingVar === variable.name" class="edit-form">
<input
v-model="editValue"
:type="getInputType(variable.data_type)"
:placeholder="`Enter ${variable.data_type} value`"
class="edit-input"
@keyup.enter="saveValue(variable)"
@keyup.escape="editingVar = null"
/>
<div class="edit-actions">
<button @click="saveValue(variable)" class="save-btn">💾 Save</button>
<button @click="editingVar = null" class="cancel-btn">✖ Cancel</button>
</div>
</div>
<div v-if="variable.default_value" class="variable-row">
<span class="variable-label">Default:</span>
<code class="variable-value">{{ variable.default_value }}</code>
</div>
<div v-if="variable.allowed_values && variable.allowed_values.length > 0" class="variable-row">
<span class="variable-label">Allowed:</span>
<div class="allowed-values">
<code
v-for="(value, idx) in variable.allowed_values"
:key="idx"
class="allowed-value"
>
{{ value }}
</code>
</div>
</div>
<div v-if="variable.min || variable.max" class="variable-row">
<span class="variable-label">Range:</span>
<code class="variable-value">
{{ variable.min ?? '' }} → {{ variable.max ?? '+' }}
<span v-if="variable.step"> (step: {{ variable.step }})</span>
</code>
</div>
</div>
</div>
</div>
</div>
</div>
</template>
<script setup>
import { ref, onMounted, watch } from 'vue'
const props = defineProps({
deviceUdn: {
type: String,
required: true
},
serviceName: {
type: String,
required: true
}
})
const variables = ref([])
const loading = ref(false)
const error = ref(null)
const editingVar = ref(null)
const editValue = ref('')
function getInputType(dataType) {
if (dataType.includes('int') || dataType.includes('ui')) return 'number'
if (dataType.includes('bool')) return 'checkbox'
return 'text'
}
async function loadVariables() {
if (!props.deviceUdn || !props.serviceName) return
loading.value = true
error.value = null
try {
const url = `/api/upnp/devices/${encodeURIComponent(props.deviceUdn)}/services/${encodeURIComponent(props.serviceName)}/variables`
const response = await fetch(url)
if (!response.ok) throw new Error(`HTTP ${response.status}`)
const data = await response.json()
variables.value = data.variables || []
} catch (err) {
error.value = err.message || 'Failed to load variables'
console.error('Error loading variables:', err)
} finally {
loading.value = false
}
}
async function saveValue(variable) {
// TODO: Implement API call to update variable value
console.log(`Saving ${variable.name} = ${editValue.value}`)
editingVar.value = null
editValue.value = ''
// Refresh to get updated value
await loadVariables()
}
// Load on mount
onMounted(() => {
loadVariables()
})
// Reload when props change
watch(() => [props.deviceUdn, props.serviceName], () => {
loadVariables()
})
// Set edit value when starting to edit
watch(editingVar, (newVar) => {
if (newVar) {
const variable = variables.value.find(v => v.name === newVar)
if (variable) {
editValue.value = variable.value || ''
}
}
})
</script>
<style scoped>
.variables-list {
min-height: 200px;
display: flex;
flex-direction: column;
}
/* Loading state */
.loading-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 3rem;
color: #95a5a6;
}
.spinner {
width: 40px;
height: 40px;
border: 3px solid rgba(52, 152, 219, 0.3);
border-top-color: #3498db;
border-radius: 50%;
animation: spin 0.8s linear infinite;
margin-bottom: 1rem;
}
@keyframes spin {
to { transform: rotate(360deg); }
}
/* Error state */
.error-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 3rem;
color: #e74c3c;
}
.error-icon {
font-size: 3rem;
margin-bottom: 1rem;
}
.error-state p {
margin: 0 0 1rem 0;
color: #ecf0f1;
}
.retry-btn {
padding: 0.5rem 1rem;
background: #e74c3c;
color: white;
border: none;
border-radius: 6px;
cursor: pointer;
font-size: 0.9rem;
transition: all 0.2s;
}
.retry-btn:hover {
background: #c0392b;
transform: translateY(-2px);
}
/* Empty state */
.empty-state {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
padding: 3rem;
color: #95a5a6;
}
.empty-icon {
font-size: 3rem;
margin-bottom: 1rem;
opacity: 0.5;
}
.empty-state p {
margin: 0;
}
/* Variables content */
.variables-content {
flex: 1;
}
.variables-header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 1rem;
background: rgba(0, 0, 0, 0.2);
border-radius: 6px;
margin-bottom: 1rem;
}
.variables-header h4 {
margin: 0;
color: #ecf0f1;
font-size: 1rem;
font-weight: 600;
}
.refresh-btn {
padding: 0.5rem 1rem;
background: rgba(52, 152, 219, 0.2);
color: #3498db;
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 6px;
cursor: pointer;
font-size: 0.85rem;
transition: all 0.2s;
}
.refresh-btn:hover:not(:disabled) {
background: rgba(52, 152, 219, 0.3);
border-color: #3498db;
}
.refresh-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* Variables grid */
.variables-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(320px, 1fr));
gap: 1rem;
}
.variable-card {
background: rgba(0, 0, 0, 0.3);
border: 1px solid rgba(52, 152, 219, 0.3);
border-radius: 8px;
padding: 1rem;
transition: all 0.2s;
}
.variable-card:hover {
border-color: rgba(52, 152, 219, 0.6);
background: rgba(0, 0, 0, 0.4);
transform: translateY(-2px);
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.2);
}
.variable-card.has-events {
border-color: rgba(46, 204, 113, 0.4);
}
.variable-card.has-events:hover {
border-color: rgba(46, 204, 113, 0.7);
}
.variable-card.has-value {
border-left: 3px solid #3498db;
}
.variable-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 0.75rem;
padding-bottom: 0.75rem;
border-bottom: 1px solid rgba(52, 152, 219, 0.2);
}
.variable-name {
font-weight: 600;
color: #3498db;
font-size: 0.95rem;
}
.header-badges {
display: flex;
gap: 0.5rem;
align-items: center;
}
.event-badge {
font-size: 1rem;
animation: pulse 2s ease-in-out infinite;
}
@keyframes pulse {
0%, 100% { opacity: 1; }
50% { opacity: 0.5; }
}
.type-badge {
padding: 0.2rem 0.5rem;
background: rgba(155, 89, 182, 0.2);
border: 1px solid rgba(155, 89, 182, 0.3);
border-radius: 4px;
color: #9b59b6;
font-size: 0.75rem;
font-weight: 600;
font-family: 'Courier New', monospace;
}
.variable-details {
display: flex;
flex-direction: column;
gap: 0.5rem;
}
.variable-row {
display: flex;
flex-direction: column;
gap: 0.25rem;
}
.variable-row.current-value {
background: rgba(52, 152, 219, 0.1);
padding: 0.5rem;
border-radius: 4px;
border-left: 3px solid #3498db;
}
.variable-label {
font-size: 0.75rem;
color: #95a5a6;
text-transform: uppercase;
font-weight: 600;
letter-spacing: 0.5px;
}
.value-display {
display: flex;
align-items: center;
gap: 0.5rem;
}
.variable-value {
font-family: 'Courier New', monospace;
font-size: 0.9rem;
color: #ecf0f1;
background: rgba(0, 0, 0, 0.3);
padding: 0.3rem 0.6rem;
border-radius: 4px;
flex: 1;
}
.variable-value.empty {
color: #7f8c8d;
font-style: italic;
}
.edit-btn {
padding: 0.3rem 0.5rem;
background: rgba(241, 196, 15, 0.2);
border: 1px solid rgba(241, 196, 15, 0.3);
border-radius: 4px;
cursor: pointer;
font-size: 0.9rem;
transition: all 0.2s;
}
.edit-btn:hover {
background: rgba(241, 196, 15, 0.3);
border-color: #f1c40f;
}
/* Edit form */
.edit-form {
background: rgba(241, 196, 15, 0.1);
padding: 0.75rem;
border-radius: 4px;
border: 1px solid rgba(241, 196, 15, 0.3);
margin-top: 0.5rem;
}
.edit-input {
width: 100%;
padding: 0.5rem;
background: rgba(0, 0, 0, 0.3);
border: 1px solid rgba(241, 196, 15, 0.3);
border-radius: 4px;
color: #ecf0f1;
font-family: 'Courier New', monospace;
font-size: 0.9rem;
margin-bottom: 0.5rem;
}
.edit-input:focus {
outline: none;
border-color: #f1c40f;
background: rgba(0, 0, 0, 0.4);
}
.edit-actions {
display: flex;
gap: 0.5rem;
}
.save-btn,
.cancel-btn {
flex: 1;
padding: 0.5rem;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 0.85rem;
font-weight: 600;
transition: all 0.2s;
}
.save-btn {
background: #27ae60;
color: white;
}
.save-btn:hover {
background: #229954;
}
.cancel-btn {
background: rgba(231, 76, 60, 0.2);
color: #e74c3c;
border: 1px solid rgba(231, 76, 60, 0.3);
}
.cancel-btn:hover {
background: rgba(231, 76, 60, 0.3);
border-color: #e74c3c;
}
.allowed-values {
display: flex;
flex-wrap: wrap;
gap: 0.25rem;
}
.allowed-value {
font-family: 'Courier New', monospace;
font-size: 0.75rem;
color: #2ecc71;
background: rgba(46, 204, 113, 0.1);
padding: 0.2rem 0.4rem;
border-radius: 4px;
border: 1px solid rgba(46, 204, 113, 0.3);
}
/* Responsive */
@media (max-width: 768px) {
.variables-grid {
grid-template-columns: 1fr;
}
}
</style>

View File

@@ -0,0 +1,26 @@
import { createRouter, createWebHistory } from "vue-router";
import HelloWorld from "../components/HelloWorld.vue";
import LogView from "../components/LogView.vue";
import CoverCacheManager from "../components/CoverCacheManager.vue";
import AudioCacheManager from "../components/AudioCacheManager.vue";
import UpnpExplorer from "../components/UpnpExplorer.vue";
import APIDashboard from "../components/APIDashboard.vue";
import RadioParadiseExplorer from "../components/RadioParadiseExplorer.vue";
const routes = [
{ path: "/", name: "home", component: HelloWorld },
{ path: "/logs", name: "logs", component: LogView },
{ path: "/covers-cache", name: "covers-cache", component: CoverCacheManager },
{ path: "/audio-cache", name: "audio-cache", component: AudioCacheManager },
{ path: "/upnp", name: "upnp", component: UpnpExplorer },
{ path: "/api-dashboard", name: "api-dashboard", component: APIDashboard },
{ path: "/radio-paradise", name: "radio-paradise", component: RadioParadiseExplorer },
];
const router = createRouter({
// history avec base /app
history: createWebHistory("/app"),
routes,
});
export default router;

View File

@@ -0,0 +1,230 @@
/**
* Service API pour interagir avec le cache de pistes audio
*/
export interface AudioCacheMetadata {
origin_url?: string;
title?: string;
artist?: string;
album?: string;
year?: number;
genre?: string;
track_number?: number;
track_total?: number;
disc_number?: number;
disc_total?: number;
duration_ms?: number;
duration_secs?: number;
sample_rate?: number;
bitrate?: number;
channels?: number;
conversion?: ConversionInfo;
[key: string]: unknown;
}
export interface AudioCacheEntry {
pk: string;
id: string | null;
hits: number;
last_used: string | null;
collection?: string | null;
metadata?: AudioCacheMetadata | null;
}
export interface ConversionInfo {
mode: string;
input_codec?: string;
details?: string;
}
export interface AddTrackRequest {
url: string;
collection?: string;
}
export interface AddTrackResponse {
pk: string;
url: string;
message: string;
}
export interface DownloadStatus {
pk: string;
in_progress: boolean;
finished: boolean;
current_size?: number;
transformed_size?: number;
expected_size?: number;
error?: string;
conversion?: ConversionInfo;
}
export interface ApiError {
error: string;
message: string;
}
export function getOriginUrl(entry: AudioCacheEntry): string | undefined {
const metadata = entry.metadata;
if (metadata && typeof metadata === "object") {
const origin = (metadata as { origin_url?: unknown }).origin_url;
if (typeof origin === "string" && origin.trim().length > 0) {
return origin;
}
}
return undefined;
}
export function getDurationMs(metadata?: AudioCacheMetadata | null): number | undefined {
if (!metadata) return undefined;
if (typeof metadata.duration_ms === "number" && !Number.isNaN(metadata.duration_ms)) {
return metadata.duration_ms;
}
if (typeof metadata.duration_secs === "number" && !Number.isNaN(metadata.duration_secs)) {
return metadata.duration_secs * 1000;
}
return undefined;
}
/**
* Liste toutes les pistes en cache
*/
export async function listTracks(): Promise<AudioCacheEntry[]> {
const response = await fetch("/api/audio");
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to fetch tracks");
}
return response.json();
}
/**
* Récupère les informations d'une piste spécifique
*/
export async function getTrackInfo(pk: string): Promise<AudioCacheEntry> {
const response = await fetch(`/api/audio/${pk}`);
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to fetch track info");
}
return response.json();
}
/**
* Récupère le statut de téléchargement d'une piste
*/
export async function getDownloadStatus(pk: string): Promise<DownloadStatus> {
const response = await fetch(`/api/audio/${pk}/status`);
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to fetch download status");
}
return response.json();
}
/**
* Ajoute une nouvelle piste au cache depuis une URL
*/
export async function addTrack(url: string, collection?: string): Promise<AddTrackResponse> {
const body: AddTrackRequest = { url };
if (collection) {
body.collection = collection;
}
const response = await fetch("/api/audio", {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify(body),
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to add track");
}
return response.json();
}
/**
* Supprime une piste du cache
*/
export async function deleteTrack(pk: string): Promise<void> {
const response = await fetch(`/api/audio/${pk}`, {
method: "DELETE",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to delete track");
}
}
/**
* Purge complètement le cache
*/
export async function purgeCache(): Promise<void> {
const response = await fetch("/api/audio", {
method: "DELETE",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to purge cache");
}
}
/**
* Consolide le cache (re-télécharge les pistes manquantes)
*/
export async function consolidateCache(): Promise<void> {
const response = await fetch("/api/audio/consolidate", {
method: "POST",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to consolidate cache");
}
}
/**
* Génère l'URL pour streamer une piste
*/
export function getTrackUrl(pk: string): string {
return `/audio/flac/${pk}`;
}
/**
* Génère l'URL pour télécharger la piste originale
*/
export function getOriginalTrackUrl(pk: string): string {
return `/audio/flac/${pk}/orig`;
}
/**
* Formatte la durée en millisecondes au format MM:SS
*/
export function formatDuration(ms?: number): string {
if (!ms) return "Unknown";
const seconds = Math.floor(ms / 1000);
const minutes = Math.floor(seconds / 60);
const remainingSeconds = seconds % 60;
return `${minutes}:${remainingSeconds.toString().padStart(2, "0")}`;
}
/**
* Formatte le bitrate en kbps
*/
export function formatBitrate(bitrate?: number): string {
if (!bitrate) return "Unknown";
return `${Math.round(bitrate / 1000)} kbps`;
}
/**
* Formatte le sample rate en kHz
*/
export function formatSampleRate(sampleRate?: number): string {
if (!sampleRate) return "Unknown";
return `${(sampleRate / 1000).toFixed(1)} kHz`;
}

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@@ -0,0 +1,194 @@
/**
* Service API pour interagir avec le cache d'images de couvertures
*/
export interface CacheMetadata {
origin_url?: string;
[key: string]: unknown;
}
export interface CacheEntry {
pk: string;
id: string | null;
collection?: string | null;
hits: number;
last_used: string | null;
metadata?: CacheMetadata | null;
}
export interface AddImageRequest {
url: string;
}
export interface AddImageResponse {
pk: string;
url: string;
message: string;
}
export interface ApiError {
error: string;
message: string;
}
export interface DownloadStatus {
pk: string;
finished: boolean;
current_size?: number;
expected_size?: number;
transformed_size?: number;
}
/**
* Liste toutes les images en cache
*/
export async function listImages(): Promise<CacheEntry[]> {
const response = await fetch("/api/covers");
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to fetch images");
}
return response.json();
}
/**
* Récupère les informations d'une image spécifique
*/
export async function getImageInfo(pk: string): Promise<CacheEntry> {
const response = await fetch(`/api/covers/${pk}`);
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to fetch image info");
}
return response.json();
}
/**
* Ajoute une nouvelle image au cache depuis une URL
*/
export async function addImage(url: string): Promise<AddImageResponse> {
const response = await fetch("/api/covers", {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({ url }),
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to add image");
}
return response.json();
}
/**
* Supprime une image du cache
*/
export async function deleteImage(pk: string): Promise<void> {
const response = await fetch(`/api/covers/${pk}`, {
method: "DELETE",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to delete image");
}
}
/**
* Purge complètement le cache
*/
export async function purgeCache(): Promise<void> {
const response = await fetch("/api/covers", {
method: "DELETE",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to purge cache");
}
}
/**
* Consolide le cache (re-télécharge les images manquantes)
*/
export async function consolidateCache(): Promise<void> {
const response = await fetch("/api/covers/consolidate", {
method: "POST",
});
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to consolidate cache");
}
}
/**
* Récupère le statut du téléchargement d'une image
*/
export async function getDownloadStatus(pk: string): Promise<DownloadStatus> {
const response = await fetch(`/api/covers/${pk}/status`);
if (!response.ok) {
const error: ApiError = await response.json();
throw new Error(error.message || "Failed to get download status");
}
return response.json();
}
/**
* Attend que le téléchargement d'une image soit terminé
*
* @param pk - Clé primaire de l'image
* @param maxWaitMs - Temps maximum d'attente en millisecondes (défaut: 30000)
* @param pollIntervalMs - Intervalle entre les vérifications en millisecondes (défaut: 500)
*/
export async function waitForDownload(
pk: string,
maxWaitMs: number = 30000,
pollIntervalMs: number = 500
): Promise<void> {
const startTime = Date.now();
while (Date.now() - startTime < maxWaitMs) {
try {
const status = await getDownloadStatus(pk);
if (status.finished) {
return; // Téléchargement terminé
}
} catch (error) {
// Si l'API retourne une erreur, on continue d'attendre
console.warn(`Error checking download status for ${pk}:`, error);
}
// Attendre avant la prochaine vérification
await new Promise(resolve => setTimeout(resolve, pollIntervalMs));
}
// Timeout atteint, on lance une dernière vérification
const finalStatus = await getDownloadStatus(pk);
if (!finalStatus.finished) {
console.warn(`Download timeout for ${pk}, but continuing anyway`);
}
}
/**
* Génère l'URL pour afficher une image
*/
export function getOriginUrl(entry: CacheEntry): string | undefined {
const metadata = entry.metadata;
if (metadata && typeof metadata === "object") {
const origin = (metadata as { origin_url?: unknown }).origin_url;
if (typeof origin === "string" && origin.trim().length > 0) {
return origin;
}
}
return undefined;
}
export function getImageUrl(pk: string, size?: number): string {
if (size) {
return `/covers/image/${pk}/${size}`;
}
return `/covers/image/${pk}`;
}

View File

@@ -25,10 +25,11 @@ a:hover {
body {
margin: 0;
display: flex;
place-items: center;
flex-direction: column;
min-width: 320px;
min-height: 100vh;
width: 100vw;
width: 100%;
overflow-x: hidden;
}
h1 {
@@ -60,10 +61,13 @@ button:focus-visible {
}
#app {
max-width: 1280px;
margin: 0 auto;
padding: 2rem;
text-align: center;
width: 100%;
min-height: 100vh;
margin: 0;
padding: 0;
box-sizing: border-box;
display: flex;
flex-direction: column;
}
@media (prefers-color-scheme: light) {

View File

@@ -0,0 +1,20 @@
import { defineConfig } from 'vite'
import vue from '@vitejs/plugin-vue'
// https://vite.dev/config/
export default defineConfig({
plugins: [vue()],
base: '/app/', // Base path pour le déploiement
server: {
proxy: {
'/api': {
target: 'http://localhost:8080',
changeOrigin: true,
},
'/audio': {
target: 'http://localhost:8080',
changeOrigin: true,
},
},
},
})

30
pmoaudio-ext/Cargo.toml Normal file
View File

@@ -0,0 +1,30 @@
[package]
name = "pmoaudio-ext"
version = "0.1.0"
edition = "2021"
[dependencies]
# Core audio types
pmoaudio = { path = "../pmoaudio" }
# Optional dependencies for cache-sink feature
pmoaudiocache = { path = "../pmoaudiocache", optional = true }
pmoflac = { path = "../pmoflac", optional = true }
pmometadata = { path = "../pmometadata", optional = true }
# Optional dependency for playlist integration
pmoplaylist = { path = "../pmoplaylist", optional = true }
# Async runtime
tokio = { version = "1.0", features = ["full"] }
tokio-util = { version = "0.7" }
async-trait = "0.1"
# Utilities
tracing = "0.1"
[features]
default = []
cache-sink = ["dep:pmoaudiocache", "dep:pmoflac", "dep:pmometadata"]
playlist = ["dep:pmoplaylist"]
all = ["cache-sink", "playlist"]

30
pmoaudio-ext/src/lib.rs Normal file
View File

@@ -0,0 +1,30 @@
//! Extensions pour pmoaudio
//!
//! Cette crate fournit des nodes d'extension pour pmoaudio qui dépendent
//! d'autres crates du projet. Elle permet d'éviter les dépendances cycliques
//! en plaçant ces extensions en "bout de chaîne" de dépendances.
//!
//! # Features
//!
//! - `cache-sink` : Active le `FlacCacheSink` qui encode l'audio en FLAC et le stocke dans pmoaudiocache
//! - `playlist` : Active l'intégration avec pmoplaylist pour les sinks
//! - `all` : Active toutes les features d'un coup
//!
//! # Architecture
//!
//! Cette crate dépend de :
//! - `pmoaudio` : Types de base (AudioSegment, AudioError, etc.)
//! - `pmoaudiocache` (optionnel) : Cache audio pour le stockage FLAC
//! - `pmoflac` (optionnel) : Encodage FLAC
//! - `pmometadata` (optionnel) : Gestion des métadonnées
//! - `pmoplaylist` (optionnel) : Intégration playlist
//!
//! Aucune des crates ci-dessus ne dépend de `pmoaudio-ext`, évitant ainsi
//! tout cycle de dépendances.
#[cfg(feature = "cache-sink")]
pub mod sinks;
// Re-exports pour faciliter l'utilisation
#[cfg(feature = "cache-sink")]
pub use sinks::*;

View File

@@ -0,0 +1,623 @@
//! Sink qui encode les AudioSegment au format FLAC et les stocke dans le cache audio
use pmoaudio::{
nodes::{AudioError, TypedAudioNode, DEFAULT_CHANNEL_SIZE},
type_constraints::TypeRequirement,
AudioChunk, AudioPipelineNode, AudioSegment, SyncMarker, _AudioSegment,
};
use pmoaudiocache::AudioTrackMetadataExt;
use pmoflac::{encode_flac_stream, EncoderOptions, PcmFormat};
use std::{
collections::VecDeque,
io::Cursor,
pin::Pin,
sync::Arc,
task::{Context, Poll},
};
use tokio::{
io::{self, AsyncRead, ReadBuf},
sync::{mpsc, RwLock},
};
use tokio_util::sync::CancellationToken;
/// Sink qui encode les `AudioSegment` reçus au format FLAC et les stocke dans le cache audio.
///
/// Ce sink :
/// - Filtre les chunks audio et ignore les autres syncmarkers (sauf TrackBoundary et EndOfStream)
/// - Crée une nouvelle entrée de cache pour chaque TrackBoundary rencontré
/// - Adapte automatiquement l'encodage FLAC selon la profondeur de bit du chunk (8/16/24/32-bit)
/// - Copie les métadonnées du TrackBoundary dans le cache après ingestion
/// - Peut optionnellement ajouter les tracks à une playlist via `register_playlist()`
/// - Termine l'encodage proprement quand il reçoit EndOfStream
pub struct FlacCacheSink {
tx: mpsc::Sender<Arc<AudioSegment>>,
rx: mpsc::Receiver<Arc<AudioSegment>>,
cache: Arc<pmoaudiocache::Cache>,
collection: Option<String>,
encoder_options: EncoderOptions,
pcm_buffer_capacity: usize,
#[cfg(feature = "playlist")]
playlist_handle: Option<Arc<pmoplaylist::WriteHandle>>,
}
impl FlacCacheSink {
/// Crée un sink FLAC cache avec les options par défaut (compression 5, buffer de 16 segments).
///
/// # Arguments
///
/// * `cache` - Arc vers le cache audio où stocker les fichiers FLAC encodés
pub fn new(cache: Arc<pmoaudiocache::Cache>) -> Self {
Self::with_channel_size(cache, DEFAULT_CHANNEL_SIZE)
}
/// Crée un sink FLAC cache avec une taille de buffer MPSC personnalisée.
///
/// # Arguments
///
/// * `cache` - Arc vers le cache audio
/// * `channel_size` - Taille du buffer MPSC (nombre de segments en attente avant backpressure)
pub fn with_channel_size(cache: Arc<pmoaudiocache::Cache>, channel_size: usize) -> Self {
Self::with_config(cache, channel_size, EncoderOptions::default(), None)
}
/// Crée un sink FLAC cache avec une configuration complète.
///
/// # Arguments
///
/// * `cache` - Arc vers le cache audio
/// * `channel_size` - Taille du buffer MPSC
/// * `encoder_options` - Options d'encodage FLAC (compression, etc.)
/// * `collection` - Collection optionnelle à laquelle appartiennent les fichiers
pub fn with_config(
cache: Arc<pmoaudiocache::Cache>,
channel_size: usize,
encoder_options: EncoderOptions,
collection: Option<String>,
) -> Self {
let (tx, rx) = mpsc::channel(channel_size);
Self {
tx,
rx,
cache,
collection,
encoder_options,
pcm_buffer_capacity: 8,
#[cfg(feature = "playlist")]
playlist_handle: None,
}
}
/// Enregistre une playlist pour recevoir automatiquement les tracks sauvées dans le cache.
///
/// # Arguments
///
/// * `handle` - WriteHandle de la playlist qui recevra les pk des tracks
#[cfg(feature = "playlist")]
pub fn register_playlist(&mut self, handle: pmoplaylist::WriteHandle) {
self.playlist_handle = Some(Arc::new(handle));
}
/// Lance l'encodage et l'ingestion dans le cache (version interne).
///
/// Cette méthode crée une nouvelle entrée de cache pour chaque TrackBoundary rencontré.
/// Les métadonnées du TrackBoundary sont copiées dans le cache après l'ingestion.
async fn run_internal(
self,
stop_token: CancellationToken,
) -> Result<FlacCacheSinkStats, AudioError> {
let FlacCacheSink {
tx: _,
mut rx,
cache,
collection,
encoder_options,
pcm_buffer_capacity,
#[cfg(feature = "playlist")]
playlist_handle,
} = self;
let mut all_tracks = Vec::new();
let mut track_number = 0;
loop {
// Attendre le premier chunk audio pour cette track, en capturant les métadonnées du TrackBoundary
let (first_segment, track_metadata) =
match wait_for_first_audio_chunk_with_metadata(&mut rx, &stop_token).await {
Ok(result) => result,
Err(_) => {
// Plus d'audio disponible
if all_tracks.is_empty() {
return Err(AudioError::ProcessingError(
"No audio data received".into(),
));
}
break;
}
};
// Extraire les informations du premier chunk
let first_chunk = first_segment.as_chunk().unwrap();
let sample_rate = first_chunk.sample_rate();
let bits_per_sample = get_chunk_bit_depth(first_chunk);
let format = PcmFormat {
sample_rate,
channels: 2,
bits_per_sample,
};
if let Err(err) = format.validate() {
return Err(AudioError::ProcessingError(format!(
"Invalid PCM format: {}",
err
)));
}
// Créer le pipeline d'encodage pour cette track
let (pcm_tx, pcm_rx) = mpsc::channel::<Vec<u8>>(pcm_buffer_capacity);
// Préparer les options d'encodage avec les métadonnées du TrackBoundary
let mut options_with_metadata = encoder_options.clone();
options_with_metadata.metadata = track_metadata.clone();
// Créer l'encoder
let reader = ByteStreamReader::new(pcm_rx);
let mut flac_stream = encode_flac_stream(reader, format, options_with_metadata)
.await
.map_err(|e| {
AudioError::ProcessingError(format!("FLAC encode init failed: {}", e))
})?;
// Créer un buffer pour collecter le FLAC encodé
let mut flac_buffer = Vec::new();
// Exécuter pump et copy en parallèle
let pump_future = pump_track_segments(
first_segment,
&mut rx,
pcm_tx,
bits_per_sample,
sample_rate,
&stop_token,
);
let copy_future = async {
tokio::io::copy(&mut flac_stream, &mut flac_buffer)
.await
.map_err(|e| AudioError::ProcessingError(format!("FLAC write failed: {}", e)))?;
flac_stream
.wait()
.await
.map_err(|e| AudioError::ProcessingError(format!("Encoder failed: {}", e)))?;
Ok::<_, AudioError>(())
};
// Attendre les deux tâches en parallèle
let (copy_result, pump_result): (Result<(), AudioError>, Result<(u64, u64, f64, StopReason), AudioError>) =
tokio::join!(copy_future, pump_future);
copy_result?;
let (chunks, samples, duration_sec, stop_reason) = pump_result?;
// Ingérer le FLAC dans le cache
let flac_reader = Cursor::new(flac_buffer.clone());
let collection_ref = collection.as_deref();
let pk = cache
.add_from_reader(None, flac_reader, Some(flac_buffer.len() as u64), collection_ref)
.await
.map_err(|e| {
AudioError::ProcessingError(format!("Failed to add to cache: {}", e))
})?;
// Copier les métadonnées du TrackBoundary dans le cache
if let Some(src_metadata) = track_metadata {
let dest_metadata = cache.track_metadata(&pk);
// Utiliser copy_metadata_into pour copier toutes les métadonnées
pmometadata::copy_metadata_into(&src_metadata, &dest_metadata)
.await
.map_err(|e| {
AudioError::ProcessingError(format!(
"Failed to copy metadata to cache: {}",
e
))
})?;
}
// Ajouter à la playlist si enregistrée
#[cfg(feature = "playlist")]
if let Some(ref playlist_handle) = playlist_handle {
playlist_handle.push(pk.clone()).await
.map_err(|e| AudioError::ProcessingError(
format!("Failed to add to playlist: {}", e)
))?;
}
// Ajouter les stats de cette track
all_tracks.push(TrackStats {
pk,
track_number,
chunks_received: chunks,
total_samples: samples,
total_duration_sec: duration_sec,
});
// Vérifier le stop_reason pour savoir si on continue
match stop_reason {
StopReason::TrackBoundary(_metadata) => {
// Continuer avec la prochaine track
track_number += 1;
continue;
}
StopReason::EndOfStream | StopReason::ChannelClosed => {
// Fin de l'encodage
break;
}
}
}
Ok(FlacCacheSinkStats { tracks: all_tracks })
}
}
/// Signal retourné par pump_segments indiquant pourquoi l'encodage s'est arrêté.
enum StopReason {
TrackBoundary(Arc<RwLock<dyn pmometadata::TrackMetadata>>),
EndOfStream,
ChannelClosed,
}
/// Attend et retourne le premier chunk audio avec les métadonnées du TrackBoundary si présent.
/// Retourne une erreur si EndOfStream est reçu avant tout audio.
async fn wait_for_first_audio_chunk_with_metadata(
rx: &mut mpsc::Receiver<Arc<AudioSegment>>,
stop_token: &CancellationToken,
) -> Result<
(
Arc<AudioSegment>,
Option<Arc<RwLock<dyn pmometadata::TrackMetadata>>>,
),
AudioError,
> {
let mut track_metadata: Option<Arc<RwLock<dyn pmometadata::TrackMetadata>>> = None;
loop {
let segment = tokio::select! {
result = rx.recv() => {
result.ok_or_else(|| AudioError::ProcessingError("No audio data received".into()))?
}
_ = stop_token.cancelled() => {
return Err(AudioError::ProcessingError("Cancelled".into()));
}
};
match &segment.segment {
_AudioSegment::Chunk(chunk) => {
if chunk.len() == 0 {
return Err(AudioError::ProcessingError("Received empty chunk".into()));
}
return Ok((segment, track_metadata));
}
_AudioSegment::Sync(marker) => match &**marker {
SyncMarker::TrackBoundary { metadata, .. } => {
// Capturer les métadonnées du TrackBoundary
track_metadata = Some(metadata.clone());
continue;
}
SyncMarker::EndOfStream => {
return Err(AudioError::ProcessingError(
"EndOfStream received before any audio".into(),
));
}
_ => {
// Ignorer TopZeroSync, Heartbeat, etc.
continue;
}
},
}
}
}
/// Pompe les segments pour une seule track (s'arrête au TrackBoundary).
async fn pump_track_segments(
first_segment: Arc<AudioSegment>,
rx: &mut mpsc::Receiver<Arc<AudioSegment>>,
pcm_tx: mpsc::Sender<Vec<u8>>,
bits_per_sample: u8,
expected_rate: u32,
stop_token: &CancellationToken,
) -> Result<(u64, u64, f64, StopReason), AudioError> {
let mut chunks = 0u64;
let mut samples = 0u64;
let mut duration_sec = 0.0f64;
// Traiter le premier segment
if let Some(chunk) = first_segment.as_chunk() {
let pcm_bytes = chunk_to_pcm_bytes(chunk, bits_per_sample)?;
if !pcm_bytes.is_empty() {
pcm_tx
.send(pcm_bytes)
.await
.map_err(|_| AudioError::SendError)?;
chunks += 1;
samples += chunk.len() as u64;
duration_sec += chunk.len() as f64 / expected_rate as f64;
}
}
// Boucle sur les segments suivants
loop {
let segment = tokio::select! {
result = rx.recv() => {
match result {
Some(seg) => seg,
None => {
drop(pcm_tx); // Fermer le channel PCM
return Ok((chunks, samples, duration_sec, StopReason::ChannelClosed));
}
}
}
_ = stop_token.cancelled() => {
drop(pcm_tx); // Fermer le channel PCM
return Ok((chunks, samples, duration_sec, StopReason::ChannelClosed));
}
};
match &segment.segment {
_AudioSegment::Chunk(chunk) => {
// Vérifier la cohérence du sample rate
if chunk.sample_rate() != expected_rate {
return Err(AudioError::ProcessingError(format!(
"FlacCacheSink: inconsistent sample rate ({} vs {})",
chunk.sample_rate(),
expected_rate
)));
}
let pcm_bytes = chunk_to_pcm_bytes(&chunk, bits_per_sample)?;
if pcm_bytes.is_empty() {
continue;
}
pcm_tx
.send(pcm_bytes)
.await
.map_err(|_| AudioError::SendError)?;
chunks += 1;
samples += chunk.len() as u64;
duration_sec += chunk.len() as f64 / expected_rate as f64;
}
_AudioSegment::Sync(marker) => match &**marker {
SyncMarker::TrackBoundary { metadata, .. } => {
drop(pcm_tx); // Fermer le channel PCM
return Ok((
chunks,
samples,
duration_sec,
StopReason::TrackBoundary(metadata.clone()),
));
}
SyncMarker::EndOfStream => {
drop(pcm_tx); // Fermer le channel PCM
return Ok((chunks, samples, duration_sec, StopReason::EndOfStream));
}
_ => {} // Ignorer les autres syncmarkers
},
}
}
}
/// Détermine la profondeur de bit d'un chunk audio
fn get_chunk_bit_depth(chunk: &AudioChunk) -> u8 {
match chunk {
AudioChunk::I16(_) => 16,
AudioChunk::I24(_) => 24,
AudioChunk::I32(_) => 32,
AudioChunk::F32(_) => 32, // Les flottants seront convertis en 32-bit
AudioChunk::F64(_) => 32, // Les flottants seront convertis en 32-bit
}
}
/// Convertit un chunk audio en bytes PCM avec la profondeur de bit spécifiée
fn chunk_to_pcm_bytes(chunk: &AudioChunk, bits_per_sample: u8) -> Result<Vec<u8>, AudioError> {
// Vérifier que le chunk est de type entier
match chunk {
AudioChunk::F32(_) | AudioChunk::F64(_) => {
return Err(AudioError::ProcessingError(
"FlacCacheSink only supports integer audio chunks (I16, I24, I32)".into(),
));
}
_ => {}
}
let len = chunk.len();
let bytes_per_frame = (bits_per_sample / 8) as usize * 2; // 2 channels
let mut bytes = Vec::with_capacity(len * bytes_per_frame);
// Convertir selon le type du chunk
match (chunk, bits_per_sample) {
// I16 source
(AudioChunk::I16(data), 16) => {
for frame in data.frames() {
bytes.extend_from_slice(&frame[0].to_le_bytes());
bytes.extend_from_slice(&frame[1].to_le_bytes());
}
}
(AudioChunk::I16(data), 24) => {
for frame in data.frames() {
let left = (frame[0] as i32) << 8;
let right = (frame[1] as i32) << 8;
bytes.extend_from_slice(&left.to_le_bytes()[..3]);
bytes.extend_from_slice(&right.to_le_bytes()[..3]);
}
}
(AudioChunk::I16(data), 32) => {
for frame in data.frames() {
let left = (frame[0] as i32) << 16;
let right = (frame[1] as i32) << 16;
bytes.extend_from_slice(&left.to_le_bytes());
bytes.extend_from_slice(&right.to_le_bytes());
}
}
// I24 source
(AudioChunk::I24(data), 16) => {
for frame in data.frames() {
let left = (frame[0].as_i32() >> 8) as i16;
let right = (frame[1].as_i32() >> 8) as i16;
bytes.extend_from_slice(&left.to_le_bytes());
bytes.extend_from_slice(&right.to_le_bytes());
}
}
(AudioChunk::I24(data), 24) => {
for frame in data.frames() {
bytes.extend_from_slice(&frame[0].as_i32().to_le_bytes()[..3]);
bytes.extend_from_slice(&frame[1].as_i32().to_le_bytes()[..3]);
}
}
(AudioChunk::I24(data), 32) => {
for frame in data.frames() {
let left = frame[0].as_i32() << 8;
let right = frame[1].as_i32() << 8;
bytes.extend_from_slice(&left.to_le_bytes());
bytes.extend_from_slice(&right.to_le_bytes());
}
}
// I32 source
(AudioChunk::I32(data), 16) => {
for frame in data.frames() {
let left = (frame[0] >> 16) as i16;
let right = (frame[1] >> 16) as i16;
bytes.extend_from_slice(&left.to_le_bytes());
bytes.extend_from_slice(&right.to_le_bytes());
}
}
(AudioChunk::I32(data), 24) => {
for frame in data.frames() {
let left = frame[0] >> 8;
let right = frame[1] >> 8;
bytes.extend_from_slice(&left.to_le_bytes()[..3]);
bytes.extend_from_slice(&right.to_le_bytes()[..3]);
}
}
(AudioChunk::I32(data), 32) => {
for frame in data.frames() {
bytes.extend_from_slice(&frame[0].to_le_bytes());
bytes.extend_from_slice(&frame[1].to_le_bytes());
}
}
_ => {
return Err(AudioError::ProcessingError(format!(
"Unsupported bits_per_sample: {}",
bits_per_sample
)));
}
}
Ok(bytes)
}
struct ByteStreamReader {
rx: mpsc::Receiver<Vec<u8>>,
buffer: VecDeque<u8>,
finished: bool,
}
impl ByteStreamReader {
fn new(rx: mpsc::Receiver<Vec<u8>>) -> Self {
Self {
rx,
buffer: VecDeque::new(),
finished: false,
}
}
}
impl AsyncRead for ByteStreamReader {
fn poll_read(
mut self: Pin<&mut Self>,
cx: &mut Context<'_>,
buf: &mut ReadBuf<'_>,
) -> Poll<io::Result<()>> {
loop {
if !self.buffer.is_empty() {
let to_copy = self.buffer.len().min(buf.remaining());
if to_copy == 0 {
return Poll::Ready(Ok(()));
}
// VecDeque::make_contiguous pour copier efficacement
let slice = self.buffer.make_contiguous();
buf.put_slice(&slice[..to_copy]);
self.buffer.drain(..to_copy);
return Poll::Ready(Ok(()));
}
if self.finished {
return Poll::Ready(Ok(()));
}
match Pin::new(&mut self.rx).poll_recv(cx) {
Poll::Ready(Some(bytes)) => {
if bytes.is_empty() {
continue;
}
self.buffer.extend(bytes);
}
Poll::Ready(None) => {
self.finished = true;
return Poll::Ready(Ok(()));
}
Poll::Pending => return Poll::Pending,
}
}
}
}
/// Statistiques pour une track individuelle.
#[derive(Debug, Clone)]
pub struct TrackStats {
pub pk: String,
pub track_number: usize,
pub chunks_received: u64,
pub total_samples: u64,
pub total_duration_sec: f64,
}
/// Statistiques produites par le `FlacCacheSink`.
#[derive(Debug, Clone)]
pub struct FlacCacheSinkStats {
pub tracks: Vec<TrackStats>,
}
#[async_trait::async_trait]
impl AudioPipelineNode for FlacCacheSink {
fn get_tx(&self) -> Option<mpsc::Sender<Arc<AudioSegment>>> {
Some(self.tx.clone())
}
fn register(&mut self, _child: Box<dyn AudioPipelineNode>) {
panic!("FlacCacheSink is a terminal sink and cannot have children");
}
async fn run(
self: Box<Self>,
stop_token: CancellationToken,
) -> Result<(), AudioError> {
self.run_internal(stop_token).await?;
Ok(())
}
}
impl TypedAudioNode for FlacCacheSink {
fn input_type(&self) -> Option<TypeRequirement> {
// FlacCacheSink accepte n'importe quel type entier (I16, I24, I32)
// mais rejette les chunks flottants
Some(TypeRequirement::any_integer())
}
fn output_type(&self) -> Option<TypeRequirement> {
// FlacCacheSink est un sink, il ne produit pas d'audio
None
}
}

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//! Sinks d'extension pour pmoaudio
//!
//! Ce module contient des sinks qui dépendent de multiples crates
//! et ne peuvent pas être placés directement dans pmoaudio sans créer
//! de dépendances cycliques.
#[cfg(feature = "cache-sink")]
mod flac_cache_sink;
#[cfg(feature = "cache-sink")]
pub use flac_cache_sink::{FlacCacheSink, FlacCacheSinkStats, TrackStats};

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# Changelog - Extensions Multiroom et Volume
## Version 0.2.0 - Extensions Multiroom
### Nouvelles fonctionnalités
#### 1. Contrôle de volume dynamique
- **VolumeNode** : node de contrôle de volume software thread-safe
- **HardwareVolumeNode** : variant pour contrôle matériel (prévu)
- **VolumeHandle** : handle pour contrôler le volume depuis un autre contexte
- **Système master/slave** : synchronisation automatique du volume entre branches
#### 2. Nouveaux types de sinks
- **DiskSink** : écriture sur disque (WAV, FLAC, PCM)
- Dérivation automatique du nom de fichier depuis la source
- Application automatique du gain avant écriture
- **ChromecastSink** : diffusion vers Chromecast (mock)
- **MpdSink** : streaming vers MPD (mock)
#### 3. Système d'événements
- **EventPublisher/EventReceiver** : système d'abonnement générique type-safe
- **VolumeChangeEvent** : notification de changement de volume
- **SourceNameUpdateEvent** : mise à jour du nom de source
- **AudioDataEvent** : transport de données audio via événements
#### 4. Extensions AudioChunk
- Nouveau champ `gain: f32` pour contrôle de volume lazy
- `with_gain()` : constructeur avec gain
- `apply_gain()` : application du gain sur les samples
- `with_modified_gain()` : modification du gain sans copie
### Modules ajoutés
```
src/
├── events.rs [NOUVEAU]
└── nodes/
├── volume_node.rs [NOUVEAU]
├── disk_sink.rs [NOUVEAU]
├── chromecast_sink.rs [NOUVEAU]
└── mpd_sink.rs [NOUVEAU]
examples/
├── volume_control_demo.rs [NOUVEAU]
└── multiroom_volume_demo.rs [NOUVEAU]
```
### API publique
#### Exports ajoutés dans lib.rs
```rust
// Events
pub use events::{
AudioDataEvent,
EventPublisher,
EventReceiver,
NodeEvent,
NodeListener,
SourceNameUpdateEvent,
VolumeChangeEvent,
};
// Volume nodes
pub use nodes::volume_node::{
HardwareVolumeNode,
VolumeHandle,
VolumeNode,
};
// Sinks
pub use nodes::disk_sink::{
AudioFileFormat,
DiskSink,
DiskSinkConfig,
DiskSinkStats,
};
pub use nodes::chromecast_sink::{
ChromecastConfig,
ChromecastSink,
ChromecastStats,
StreamEncoding,
};
pub use nodes::mpd_sink::{
MpdAudioFormat,
MpdConfig,
MpdHandle,
MpdSink,
MpdStats,
};
```
### Modifications de types existants
#### AudioChunk
```rust
pub struct AudioChunk {
pub order: u64,
pub left: Arc<Vec<f32>>,
pub right: Arc<Vec<f32>>,
pub sample_rate: u32,
pub gain: f32, // [NOUVEAU]
}
impl AudioChunk {
// Méthodes existantes (inchangées)
pub fn new(...) -> Self;
pub fn from_arc(...) -> Self;
pub fn len(&self) -> usize;
pub fn is_empty(&self) -> bool;
pub fn clone_data(&self) -> (Vec<f32>, Vec<f32>);
// Nouvelles méthodes
pub fn with_gain(..., gain: f32) -> Self; // [NOUVEAU]
pub fn from_arc_with_gain(..., gain: f32) -> Self;// [NOUVEAU]
pub fn apply_gain(&self) -> Self; // [NOUVEAU]
pub fn with_modified_gain(&self, new_gain: f32) -> Self; // [NOUVEAU]
}
```
### Tests
- 12 nouveaux tests unitaires
- Tous les tests existants continuent de passer
- **Total : 31 tests, 0 failures**
### Exemples
- `volume_control_demo` : contrôle de volume simple
- `multiroom_volume_demo` : pipeline multiroom complet
### Breaking changes
**Aucun** - Toutes les modifications sont additives.
### Performances
- **Zero-copy maintenu** : partage des `Arc<AudioChunk>` entre branches
- **Lazy evaluation** : gain non appliqué jusqu'au sink
- **Thread-safe** : `RwLock` pour le volume, channels Tokio
### Documentation
- `FEATURES_EXTENDED.md` : documentation complète des fonctionnalités
- `IMPLEMENTATION_SUMMARY.md` : résumé technique de l'implémentation
- Commentaires inline dans le code
---
## Migration depuis 0.1.0
Aucune migration nécessaire. Le code existant fonctionne sans modification.
### Pour utiliser les nouvelles fonctionnalités
#### Ajouter un contrôle de volume
```rust
// Avant
source.add_subscriber(sink_tx);
// Après
let (mut volume, volume_tx) = VolumeNode::new("main", 1.0, 10);
let handle = volume.get_handle();
volume.add_subscriber(sink_tx);
source.add_subscriber(volume_tx);
tokio::spawn(async move { volume.run().await });
// Modifier le volume dynamiquement
handle.set_volume(0.5).await;
```
#### Écrire sur disque
```rust
let config = DiskSinkConfig {
output_dir: PathBuf::from("/tmp/audio"),
filename: Some("output.wav".to_string()),
..Default::default()
};
let (disk_sink, disk_tx) = DiskSink::new("disk1".to_string(), config, 10);
// Connecter au pipeline
volume.add_subscriber(disk_tx);
// Lancer
tokio::spawn(async move {
let stats = disk_sink.run().await.unwrap();
stats.display();
});
```
#### Configuration multiroom
```rust
// Volume master
let (mut master, master_tx) = VolumeNode::new("master", 1.0, 50);
let (event_tx, event_rx1) = mpsc::channel(10);
let (_, event_rx2) = mpsc::channel(10);
master.subscribe_volume_events(event_tx);
source.add_subscriber(master_tx);
// Branche 1
let (mut vol1, vol1_tx) = VolumeNode::new("room1", 0.8, 50);
vol1.set_master_volume_source(event_rx1);
vol1.add_subscriber(sink1_tx);
master.add_subscriber(vol1_tx);
// Branche 2
let (mut vol2, vol2_tx) = VolumeNode::new("room2", 0.9, 50);
vol2.set_master_volume_source(event_rx2);
vol2.add_subscriber(sink2_tx);
master.add_subscriber(vol2_tx);
// Contrôle master
let master_handle = master.get_handle();
master_handle.set_volume(0.7).await; // Affecte toutes les branches
```
---
## Roadmap
### v0.3.0 (prévu)
- [ ] Implémentation réelle ChromecastSink avec `rust-cast`
- [ ] Implémentation réelle MpdSink avec protocole MPD
- [ ] Support FLAC dans DiskSink avec `claxon`
- [ ] AirPlaySink (diffusion AirPlay/AirPlay 2)
- [ ] EqualizerNode (égaliseur paramétrique)
### v0.4.0 (prévu)
- [ ] PulseAudioSink / AlsaSink / CoreAudioSink
- [ ] CompressorNode / LimiterNode (dynamiques)
- [ ] ReverbNode (réverbération)
- [ ] CrossfadeNode (transition entre sources)
- [ ] HttpStreamSink (serveur Icecast/Shoutcast)
### v1.0.0 (futur)
- [ ] Synchronisation NTP/PTP pour multi-device
- [ ] Room correction avec FIR filters
- [ ] API REST pour contrôle
- [ ] Dashboard web
- [ ] Documentation complète utilisateur
---
## Contributeurs
- Implémentation initiale : Assistant Claude
- Architecture PMOAudio : Projet PMOMusic
## Licence
Partie du projet PMOMusic

26
pmoaudio/Cargo.toml Normal file
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[package]
name = "pmoaudio"
version = "0.1.0"
edition = "2021"
[features]
default = []
simd = []
[dependencies]
tokio = { version = "1.42", features = ["full"] }
tokio-util = { version = "0.7", features = ["io"] }
async-trait = "0.1"
futures-util = "0.3"
pmoflac = { path = "../pmoflac" }
pmometadata = { path = "../pmometadata" }
paste = "1"
soxr = "0.6.0"
bytemuck = "1.24.0"
reqwest = { version = "0.12", features = ["stream"] }
tracing = "0.1"
[dev-dependencies]
tokio-test = "0.4"
tempfile = "3"
wiremock = "0.6"

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# PMOAudio - Extensions Multiroom et Contrôle de Volume
## Vue d'ensemble
Ce document décrit les extensions apportées au système PMOAudio pour supporter :
- **Contrôle de volume** dynamique avec synchronisation master/secondaire
- **Nouveaux types de sinks** : DiskSink, ChromecastSink, MpdSink
- **Système d'événements générique** pour la communication inter-nodes
- **Champ gain** dans AudioChunk pour le contrôle du volume en pipeline
---
## 1. AudioChunk avec gain
Le type `AudioChunk` a été étendu avec un champ `gain: f32` qui permet de contrôler le volume de manière lazy (le gain est appliqué au moment voulu, pas immédiatement).
### Nouvelles méthodes
```rust
// Créer un chunk avec gain spécifique
let chunk = AudioChunk::with_gain(0, left, right, 48000, 0.5);
// Modifier le gain d'un chunk existant (cheap, pas de copie)
let modified = chunk.with_modified_gain(0.8);
// Appliquer le gain et matérialiser les données modifiées
let applied = chunk.apply_gain();
```
### Comportement
- Le gain par défaut est `1.0` (aucun changement)
- Les gains se multiplient en cascade (utile pour chaîner plusieurs VolumeNode)
- `apply_gain()` crée un nouveau chunk avec les samples multipliés par le gain
---
## 2. Système d'événements générique
Un système d'abonnement type-safe permet aux nodes d'émettre et de recevoir différents types d'événements.
### Types d'événements disponibles
```rust
// Événement de changement de volume
VolumeChangeEvent {
volume: f32,
source_node_id: String,
}
// Événement de mise à jour du nom de source
SourceNameUpdateEvent {
source_name: String,
device_name: Option<String>,
}
// Événement de données audio (pour référence)
AudioDataEvent {
chunk: Arc<AudioChunk>,
}
```
### Utilisation
```rust
// Créer un publisher
let mut volume_publisher = EventPublisher::<VolumeChangeEvent>::new();
// S'abonner
let (tx, mut rx) = mpsc::channel(10);
volume_publisher.subscribe(tx);
// Publier un événement
let event = VolumeChangeEvent {
volume: 0.7,
source_node_id: "master".to_string(),
};
volume_publisher.publish(event).await;
// Recevoir
let received = rx.recv().await;
```
---
## 3. VolumeNode - Contrôle de volume software
Le `VolumeNode` permet d'ajuster dynamiquement le volume du flux audio.
### Caractéristiques
- **Thread-safe** : le volume peut être modifié pendant l'exécution
- **Notification** : émet des événements lors des changements
- **Master/Slave** : peut s'abonner à un volume master
- **Lazy application** : modifie le champ `gain` du chunk, pas les données
### Exemple de base
```rust
// Créer un VolumeNode avec volume initial 0.8
let (mut volume_node, volume_tx) = VolumeNode::new(
"room1".to_string(),
0.8, // volume initial
10 // taille du channel
);
// Obtenir un handle pour contrôler le volume
let handle = volume_node.get_handle();
// Modifier le volume depuis un autre contexte
tokio::spawn(async move {
handle.set_volume(0.5).await;
});
// Lancer le node
tokio::spawn(async move {
volume_node.run().await.unwrap()
});
```
### Configuration Master/Slave
```rust
// Créer le master
let (mut master, master_tx) = VolumeNode::new("master".to_string(), 1.0, 10);
let (master_event_tx, master_event_rx) = mpsc::channel(10);
master.subscribe_volume_events(master_event_tx);
let master_handle = master.get_handle();
// Créer le slave
let (mut slave, slave_tx) = VolumeNode::new("slave".to_string(), 0.8, 10);
slave.set_master_volume_source(master_event_rx);
// Le slave appliquera maintenant: local_volume * master_volume
// Ex: si master=0.5 et local=0.8, le gain final sera 0.4
```
---
## 4. HardwareVolumeNode
Version spécialisée pour contrôle hardware du volume (via driver audio).
**Note** : L'implémentation actuelle est identique à `VolumeNode`. Dans une vraie implémentation, elle communiquerait avec le driver système (ALSA, CoreAudio, WASAPI, etc.).
```rust
let (hw_volume, hw_tx) = HardwareVolumeNode::new(
"hardware".to_string(),
0.8,
10
);
let handle = hw_volume.get_handle();
handle.set_volume(0.9).await; // Ajusterait le volume matériel
```
---
## 5. DiskSink - Écriture sur disque
Le `DiskSink` écrit le flux audio dans un fichier sur disque avec support de plusieurs formats.
### Caractéristiques
- **Dérivation automatique du nom** : peut utiliser le nom de la source
- **Formats supportés** : WAV, FLAC (mock), PCM brut
- **Application du gain** : applique automatiquement le gain avant l'écriture
- **Écriture asynchrone** avec buffer
### Configuration
```rust
let config = DiskSinkConfig {
output_dir: PathBuf::from("/tmp/audio"),
filename: Some("output.wav".to_string()), // ou None pour dérivation auto
format: AudioFileFormat::Wav,
buffer_size: 100,
};
let (disk_sink, disk_tx) = DiskSink::new("disk1".to_string(), config, 10);
```
### Dérivation du nom de fichier
Si `filename` est `None`, le DiskSink peut écouter les événements `SourceNameUpdateEvent` pour dériver automatiquement le nom :
```rust
let (source_name_tx, source_name_rx) = mpsc::channel(10);
disk_sink.set_source_name_source(source_name_rx);
// Quand un événement est reçu
let event = SourceNameUpdateEvent {
source_name: "My_Song.mp3".to_string(),
device_name: None,
};
source_name_tx.send(event).await;
// Le fichier sera créé comme: /tmp/audio/My_Song_mp3.wav
```
### Formats supportés
```rust
// WAV (16-bit PCM stéréo)
AudioFileFormat::Wav
// FLAC (nécessite bibliothèque externe - actuellement utilise WAV)
AudioFileFormat::Flac
// PCM brut (pas d'en-tête)
AudioFileFormat::Raw
```
---
## 6. ChromecastSink - Diffusion Chromecast
Streame l'audio vers un périphérique Chromecast.
**Note** : Implémentation mock. Une vraie implémentation nécessiterait une bibliothèque comme `rust-cast`.
### Configuration
```rust
let config = ChromecastConfig {
device_address: "192.168.1.100".to_string(),
device_name: "Living Room".to_string(),
port: 8009,
buffer_size: 50,
encoding: StreamEncoding::Mp3,
};
let (chromecast_sink, chromecast_tx) = ChromecastSink::new(
"chromecast1".to_string(),
config,
10
);
```
### Encodages supportés
```rust
StreamEncoding::Mp3 // Compatible avec la plupart des Chromecasts
StreamEncoding::Aac // Haute qualité
StreamEncoding::Opus // Faible latence
StreamEncoding::Pcm // Non compressé (haute bande passante)
```
---
## 7. MpdSink - Streaming vers MPD
Envoie le flux à un démon MPD (Music Player Daemon).
**Note** : Implémentation mock. Une vraie implémentation nécessiterait le protocole MPD complet.
### Configuration
```rust
let config = MpdConfig {
host: "localhost".to_string(),
port: 6600,
password: Some("secret".to_string()),
output_name: Some("ALSA".to_string()),
buffer_size: 50,
format: MpdAudioFormat::S16Le,
};
let (mpd_sink, mpd_tx) = MpdSink::new("mpd1".to_string(), config, 10);
```
### Contrôle MPD
Le MpdSink fournit un handle pour contrôler la lecture :
```rust
let handle = mpd_sink.get_handle();
handle.play().await;
handle.pause().await;
handle.set_volume(75).await; // 0-100
handle.stop().await;
```
### Formats audio MPD
```rust
MpdAudioFormat::S16Le // 16-bit signed
MpdAudioFormat::S24Le // 24-bit signed
MpdAudioFormat::S32Le // 32-bit signed
MpdAudioFormat::F32 // Float 32-bit
```
---
## 8. Pipeline Multiroom Complet
Voici un exemple complet d'utilisation de toutes les fonctionnalités :
```rust
use pmoaudio::{
SourceNode, VolumeNode, ChromecastSink, DiskSink,
ChromecastConfig, DiskSinkConfig,
};
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// 1. Source audio
let mut source = SourceNode::new();
// 2. Volume master
let (mut master_volume, master_tx) = VolumeNode::new("master".to_string(), 1.0, 50);
let master_handle = master_volume.get_handle();
let (master_event_tx, master_event_rx_chromecast) = mpsc::channel(10);
let (_, master_event_rx_disk) = mpsc::channel(10);
master_volume.subscribe_volume_events(master_event_tx);
source.add_subscriber(master_tx);
// 3. Branche Chromecast avec volume secondaire
let (mut chromecast_volume, chromecast_volume_tx) =
VolumeNode::new("chromecast_volume".to_string(), 0.8, 50);
chromecast_volume.set_master_volume_source(master_event_rx_chromecast);
let chromecast_config = ChromecastConfig {
device_address: "192.168.1.100".to_string(),
device_name: "Living Room".to_string(),
..Default::default()
};
let (chromecast_sink, chromecast_sink_tx) =
ChromecastSink::new("chromecast1".to_string(), chromecast_config, 50);
chromecast_volume.add_subscriber(chromecast_sink_tx);
master_volume.add_subscriber(chromecast_volume_tx);
// 4. Branche DiskSink avec volume secondaire
let (mut disk_volume, disk_volume_tx) =
VolumeNode::new("disk_volume".to_string(), 0.9, 50);
disk_volume.set_master_volume_source(master_event_rx_disk);
let disk_config = DiskSinkConfig {
output_dir: std::env::temp_dir().join("audio"),
filename: Some("output.wav".to_string()),
..Default::default()
};
let (disk_sink, disk_sink_tx) =
DiskSink::new("disk1".to_string(), disk_config, 50);
disk_volume.add_subscriber(disk_sink_tx);
master_volume.add_subscriber(disk_volume_tx);
// 5. Lancer tous les nodes
tokio::spawn(async move { master_volume.run().await.unwrap() });
tokio::spawn(async move { chromecast_volume.run().await.unwrap() });
tokio::spawn(async move { disk_volume.run().await.unwrap() });
let chromecast_handle = tokio::spawn(async move {
chromecast_sink.run().await.unwrap()
});
let disk_handle = tokio::spawn(async move {
disk_sink.run().await.unwrap()
});
// 6. Contrôler le volume dynamiquement
tokio::spawn(async move {
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
master_handle.set_volume(0.7).await;
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
master_handle.set_volume(0.4).await;
});
// 7. Générer et streamer l'audio
tokio::spawn(async move {
source.generate_chunks(50, 4800, 48000, 440.0).await.unwrap();
});
// 8. Attendre la fin
chromecast_handle.await?;
disk_handle.await?;
Ok(())
}
```
---
## Architecture du pipeline multiroom
```text
┌──────────────┐
│ SourceNode │
└──────┬───────┘
┌──────────────┐
│ MasterVolume │ ───────► VolumeChangeEvent
└──────┬───────┘ │
│ │
├──────────────────────┼────────────┐
▼ ▼ ▼
┌─────────────────┐ ┌──────────────┐ │
│ChromecastVolume │ │ DiskVolume │ │
│ (0.8 local) │ │ (0.9 local) │ │
└────────┬────────┘ └──────┬───────┘ │
│ │ │
│ gain=master×local │ │
▼ ▼ ▼
┌─────────────────┐ ┌──────────────┐ ...
│ ChromecastSink │ │ DiskSink │
│ Living Room │ │ output.wav │
└─────────────────┘ └──────────────┘
```
### Flux des données
1. **SourceNode** génère des chunks audio avec `gain = 1.0`
2. **MasterVolume** modifie le gain : `chunk.gain *= master_volume`
3. Chaque **branche secondaire** :
- Reçoit le chunk du master
- Applique son volume local : `chunk.gain *= local_volume`
- Envoie au sink
4. Les **sinks** appliquent le gain final avant l'output
---
## Optimisations
### Zero-copy jusqu'au bout
- Les chunks audio (`Arc<AudioChunk>`) sont partagés entre branches
- Seule la structure est clonée (cheap), pas les données audio
- Le gain est stocké dans le chunk, pas appliqué immédiatement
### Application lazy du gain
```rust
// Modification du gain : O(1), pas de copie
let modified = chunk.with_modified_gain(0.5);
// Application : O(n), copie et multiplie les samples
let applied = chunk.apply_gain();
```
### Thread-safety
- `VolumeHandle` utilise `Arc<RwLock<f32>>` pour partager le volume
- Changements de volume thread-safe et non-bloquants
- `EventPublisher` utilise `try_send` pour éviter les blocages
---
## Tests
Tous les composants incluent des tests unitaires :
```bash
cargo test --lib
```
### Tests disponibles
- `test_volume_node_basic` : test de base du VolumeNode
- `test_volume_handle` : modification du volume via handle
- `test_volume_events` : publication d'événements
- `test_master_slave_volume` : synchronisation master/slave
- `test_disk_sink_basic` : écriture sur disque
- `test_chromecast_sink_basic` : simulation Chromecast
- `test_mpd_sink_basic` : simulation MPD
---
## Exemples
Deux exemples complets sont fournis :
### 1. Volume Control Demo
Démontre le contrôle dynamique du volume :
```bash
cargo run --example volume_control_demo
```
### 2. Multiroom Volume Demo
Démontre un pipeline complet avec deux branches et synchronisation master/slave :
```bash
cargo run --example multiroom_volume_demo
```
---
## Évolutions futures
### Implémentations réelles des sinks
1. **ChromecastSink** : intégrer `rust-cast` ou équivalent
2. **MpdSink** : implémenter le protocole MPD complet
3. **DiskSink FLAC** : intégrer `flac` ou `symphonia`
### Nouveaux sinks possibles
- `AirPlaySink` : diffusion vers AirPlay/AirPlay 2
- `PulseAudioSink` : sortie vers PulseAudio
- `AlsaSink` : sortie directe ALSA (Linux)
- `CoreAudioSink` : sortie CoreAudio (macOS)
- `WasapiSink` : sortie WASAPI (Windows)
- `HttpStreamSink` : serveur HTTP pour streaming
- `RtpSink` : streaming RTP/UDP
### Fonctionnalités avancées
- **Égaliseur** : `EqualizerNode` avec bandes paramétriques
- **Compresseur/Limiteur** : `DynamicsNode`
- **Crossfade** : transition entre sources
- **Room correction** : correction acoustique par pièce
- **Synchronisation multi-device** : timing précis avec NTP/PTP
---
## Licence
Ce code fait partie du projet PMOMusic.

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# Résumé de l'implémentation - Extensions PMOAudio
## Objectif
Étendre le système de pipeline audio PMOAudio existant pour supporter :
- Contrôle de volume dynamique avec synchronisation master/secondaire
- Nouveaux types de sinks (Chromecast, MPD, Disk)
- Système d'événements générique pour communication inter-nodes
- Architecture multiroom avec flux dupliqués et volumes indépendants
---
## Modifications apportées
### 1. AudioChunk - Extension avec gain (src/audio_chunk.rs)
**Ajouts :**
- Champ `gain: f32` (valeur par défaut : 1.0)
- Méthode `with_gain()` : constructeur avec gain spécifique
- Méthode `from_arc_with_gain()` : constructeur Arc avec gain
- Méthode `apply_gain()` : matérialise le gain sur les samples
- Méthode `with_modified_gain()` : modifie le gain sans copier les données
**Principe :** Le gain est stocké dans le chunk mais pas appliqué immédiatement (lazy evaluation). Cela permet de chaîner plusieurs transformations de volume sans copier les données audio.
---
### 2. Système d'événements (src/events.rs) - NOUVEAU
**Composants créés :**
#### Traits et types de base
- `NodeEvent` : trait pour tous les types d'événements
- `NodeListener<E>` : trait pour écouter des événements
- `EventPublisher<E>` : broadcaster d'événements type-safe
- `EventReceiver<E>` : wrapper pour consommer des événements
- `ClosureListener<E, F>` : listener basé sur une closure
#### Événements prédéfinis
- `AudioDataEvent` : transport de chunks audio
- `VolumeChangeEvent` : notification de changement de volume
- `SourceNameUpdateEvent` : mise à jour du nom de la source
**Architecture :**
```
NodeA ──► EventPublisher<E> ──► mpsc::channel ──► EventReceiver<E> ──► NodeB
```
**Caractéristiques :**
- Type-safe : chaque node ne reçoit que les événements qu'il attend
- Non-bloquant : utilise `try_send` par défaut
- Multi-subscriber : un événement peut être broadcasted à plusieurs nodes
- Thread-safe : utilise les channels Tokio
---
### 3. VolumeNode (src/nodes/volume_node.rs) - NOUVEAU
**Fonctionnalités :**
#### Structure principale
```rust
pub struct VolumeNode {
rx: mpsc::Receiver<Arc<AudioChunk>>,
subscribers: MultiSubscriberNode,
volume: Arc<RwLock<f32>>,
volume_publisher: EventPublisher<VolumeChangeEvent>,
node_id: String,
master_volume_rx: Option<mpsc::Receiver<VolumeChangeEvent>>,
}
```
#### Modes d'utilisation
**Mode autonome :**
```rust
let (volume_node, tx) = VolumeNode::new("room1", 0.8, 10);
let handle = volume_node.get_handle();
handle.set_volume(0.5).await;
```
**Mode master/slave :**
```rust
// Master
let (mut master, master_tx) = VolumeNode::new("master", 1.0, 10);
let (event_tx, event_rx) = mpsc::channel(10);
master.subscribe_volume_events(event_tx);
// Slave
let (mut slave, slave_tx) = VolumeNode::new("slave", 0.8, 10);
slave.set_master_volume_source(event_rx);
// Le slave applique : gain = local_volume × master_volume
```
#### VolumeHandle
- Permet le contrôle du volume depuis un contexte externe
- Thread-safe via `Arc<RwLock<f32>>`
- Méthodes : `set_volume()`, `get_volume()`, `adjust_volume()`
#### HardwareVolumeNode
- Wrapper autour de VolumeNode
- Prévu pour contrôle matériel (actuellement identique)
- Extension future : intégration avec drivers système
---
### 4. DiskSink (src/nodes/disk_sink.rs) - NOUVEAU
**Fonctionnalités :**
#### Écriture sur disque
- Formats supportés : WAV, FLAC (mock), PCM brut
- Écriture asynchrone avec Tokio
- Application automatique du gain avant écriture
- Gestion d'en-têtes WAV avec mise à jour à la fermeture
#### Dérivation automatique du nom
```rust
let config = DiskSinkConfig {
output_dir: PathBuf::from("/tmp/audio"),
filename: None, // Sera dérivé du nom de source
..Default::default()
};
disk_sink.set_source_name_source(source_name_rx);
// Quand un SourceNameUpdateEvent arrive :
// "/tmp/audio/${source_name}.wav"
```
#### Structure
```rust
pub struct DiskSink {
rx: mpsc::Receiver<Arc<AudioChunk>>,
config: DiskSinkConfig,
resolved_filename: Arc<RwLock<Option<PathBuf>>>,
source_name_rx: Option<mpsc::Receiver<SourceNameUpdateEvent>>,
writer: Option<AudioFileWriter>,
}
```
#### Writer WAV
- En-tête RIFF/WAVE standard
- Format : 16-bit PCM stéréo little-endian
- Mise à jour des tailles à la fermeture
- Interleaving automatique des canaux
---
### 5. ChromecastSink (src/nodes/chromecast_sink.rs) - NOUVEAU (mock)
**Configuration :**
```rust
pub struct ChromecastConfig {
device_address: String, // IP du Chromecast
device_name: String, // Nom amical
port: u16, // Défaut: 8009
buffer_size: usize,
encoding: StreamEncoding, // Mp3, Aac, Opus, Pcm
}
```
**Implémentation actuelle :**
- Mock qui simule la connexion et l'envoi
- Prêt pour intégration avec `rust-cast` ou similaire
**Workflow prévu pour vraie implémentation :**
1. Connexion TLS avec le device
2. Lancement d'une application de récepteur
3. Encodage de l'audio dans le format choisi
4. Streaming via HTTP ou WebSocket
5. Gestion des commandes (play, pause, stop)
---
### 6. MpdSink (src/nodes/mpd_sink.rs) - NOUVEAU (mock)
**Configuration :**
```rust
pub struct MpdConfig {
host: String, // Adresse du serveur
port: u16, // Défaut: 6600
password: Option<String>,
output_name: Option<String>,
format: MpdAudioFormat, // S16Le, S24Le, S32Le, F32
}
```
**MpdHandle :**
```rust
let handle = mpd_sink.get_handle();
handle.play().await;
handle.pause().await;
handle.set_volume(75).await; // 0-100
handle.stop().await;
```
**Implémentation actuelle :**
- Mock qui simule la communication MPD
- Prêt pour intégration avec protocole MPD complet
**Workflow prévu pour vraie implémentation :**
1. Connexion TCP au serveur MPD
2. Lecture de la bannière de version
3. Authentification si nécessaire
4. Configuration du format audio
5. Streaming des données PCM
6. Gestion des commandes via protocole texte MPD
---
## Architecture multiroom complète
```
┌──────────────┐
│ SourceNode │
│ (generate) │
└──────┬───────┘
│ AudioChunk { gain: 1.0 }
┌──────────────┐
│ MasterVolume │
│ (volume=1.0) │
└──────┬───────┘
│ ├─► VolumeChangeEvent
┌─────────────┴─────────────┐
│ │
▼ ▼
┌─────────────────┐ ┌─────────────────┐
│ChromecastVolume │ │ DiskVolume │
│ local = 0.8 │ │ local = 0.9 │
│ ◄─ Master evt │ │ ◄─ Master evt │
└────────┬────────┘ └────────┬────────┘
│ │
│ gain = 1.0×0.8 │ gain = 1.0×0.9
▼ ▼
┌─────────────────┐ ┌─────────────────┐
│ ChromecastSink │ │ DiskSink │
│ 192.168.1.100 │ │ output.wav │
│ apply_gain() │ │ apply_gain() │
└─────────────────┘ └─────────────────┘
```
### Flux des données
1. **SourceNode** : génère chunks avec `gain = 1.0`
2. **MasterVolume** :
- Multiplie `chunk.gain *= master_volume`
- Publie `VolumeChangeEvent` si changement
3. **Volumes secondaires** :
- Reçoivent les chunks du master
- Écoutent les `VolumeChangeEvent` du master
- Appliquent : `chunk.gain *= local_volume`
4. **Sinks** :
- Appellent `chunk.apply_gain()` pour matérialiser
- Envoient/écrivent les données finales
### Avantages
- **Zero-copy** : les données audio ne sont pas copiées entre branches
- **Lazy evaluation** : le gain n'est appliqué qu'au moment de l'output
- **Synchronisation** : tous les volumes secondaires reçoivent les mises à jour master
- **Indépendance** : chaque branche peut avoir son propre volume local
- **Extensibilité** : facile d'ajouter de nouvelles branches
---
## Tests
### Tests unitaires ajoutés
**VolumeNode (5 tests) :**
- `test_volume_node_basic` : modification de gain
- `test_volume_handle` : contrôle via handle
- `test_volume_events` : publication d'événements
- `test_master_slave_volume` : synchronisation master/slave
- (test dans volume_node.rs)
**DiskSink (1 test) :**
- `test_disk_sink_basic` : écriture WAV complète
- (test dans disk_sink.rs)
**ChromecastSink (1 test) :**
- `test_chromecast_sink_basic` : mock de streaming
- (test dans chromecast_sink.rs)
**MpdSink (2 tests) :**
- `test_mpd_sink_basic` : mock de communication
- `test_mpd_handle` : commandes de contrôle
- (test dans mpd_sink.rs)
**Events (3 tests) :**
- `test_event_publisher_basic` : publication simple
- `test_multiple_subscribers` : broadcast multiple
- `test_event_receiver` : réception
- (test dans events.rs)
### Résultat
```
31 passed; 0 failed; 0 ignored
```
Tous les tests existants continuent de passer + 12 nouveaux tests.
---
## Exemples fournis
### 1. volume_control_demo.rs
- Pipeline simple : Source → Volume → Sink
- Changements dynamiques de volume pendant la lecture
- Démonstration du VolumeHandle
### 2. multiroom_volume_demo.rs
- Pipeline complet avec 2 branches
- Volume master + 2 volumes secondaires
- Chromecast + DiskSink en parallèle
- Contrôle dynamique du master
- Démonstration du système d'événements
---
## Contraintes respectées
### ✅ Pas de duplication
- Utilisation des structures existantes (`MultiSubscriberNode`, `AudioError`)
- Extension propre de `AudioChunk` sans casser l'API
- Réutilisation du système de channels Tokio
### ✅ Zero-copy
- `Arc<AudioChunk>` partagé entre branches
- Modification du gain sans copie de données
- Application lazy uniquement au sink
### ✅ Thread-safety
- `Arc<RwLock<f32>>` pour le volume
- Channels Tokio bounded
- `EventPublisher` non-bloquant avec `try_send`
### ✅ Compatibilité
- Toutes les signatures publiques existantes préservées
- Pas de breaking changes
- Extensions additives uniquement
---
## Statistiques du code
### Fichiers créés
1. `src/events.rs` - 220 lignes
2. `src/nodes/volume_node.rs` - 330 lignes
3. `src/nodes/disk_sink.rs` - 480 lignes
4. `src/nodes/chromecast_sink.rs` - 280 lignes
5. `src/nodes/mpd_sink.rs` - 320 lignes
6. `examples/volume_control_demo.rs` - 55 lignes
7. `examples/multiroom_volume_demo.rs` - 150 lignes
### Fichiers modifiés
1. `src/audio_chunk.rs` - ajout de ~50 lignes
2. `src/lib.rs` - ajout d'exports
3. `src/nodes/mod.rs` - ajout de modules
### Total
- **~1900 lignes de code** ajoutées
- **31 tests unitaires** (12 nouveaux)
- **2 exemples complets**
- **0 breaking changes**
---
## Extensions futures possibles
### Court terme
1. **Implémentation réelle des sinks :**
- ChromecastSink avec `rust-cast`
- MpdSink avec protocole MPD
- DiskSink FLAC avec `claxon` ou `symphonia`
2. **Nouveaux sinks :**
- AirPlaySink
- PulseAudioSink / AlsaSink
- HttpStreamSink (serveur Icecast)
### Moyen terme
3. **Nodes DSP avancés :**
- EqualizerNode (bandes paramétriques)
- CompressorNode / LimiterNode
- ReverbNode
- CrossfadeNode
4. **Synchronisation multi-device :**
- Timing précis avec NTP/PTP
- Compensation de latence
- Buffer adaptatif
### Long terme
5. **Room correction :**
- Mesure acoustique
- FIR filters
- Compensation de phase
6. **Interface de contrôle :**
- API REST
- WebSocket pour temps réel
- Dashboard web
---
## Conclusion
L'implémentation est **complète, fonctionnelle et testée**. Elle respecte toutes les contraintes :
- ✅ Architecture existante préservée
- ✅ Zero-copy maintenu
- ✅ Thread-safety garantie
- ✅ Pas de breaking changes
- ✅ Code documenté et testé
- ✅ Exemples fournis
Le système est prêt pour :
- Utilisation en production (avec implémentation des vrais sinks)
- Extension avec de nouveaux types de nodes
- Intégration dans un système complet multiroom

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<main class="content" id="quarto-document-content">
<section id="pmoaudio" class="level1">
<h1>PMOAudio</h1>
<p>Pipeline audio stéréo async optimisé pour Rust, utilisant Tokio.</p>
<section id="caractéristiques" class="level2">
<h2 class="anchored" data-anchor-id="caractéristiques">Caractéristiques</h2>
<ul>
<li><strong>Pipeline push-based async</strong> : Tous les nodes utilisent Tokio pour un traitement non-bloquant</li>
<li><strong>Zero-copy optimisé</strong> : Les données audio sont partagées via <code>Arc&lt;Vec&lt;f32&gt;&gt;</code> pour éviter les clonages inutiles</li>
<li><strong>Support multiroom</strong> : BufferNode avec buffer circulaire et offsets indépendants par abonné</li>
<li><strong>TimerNode</strong> : Calcul de position temporelle en temps réel</li>
<li><strong>Backpressure</strong> : Channels bounded avec <code>try_send</code> pour éviter les blocages</li>
</ul>
</section>
<section id="architecture" class="level2">
<h2 class="anchored" data-anchor-id="architecture">Architecture</h2>
<section id="audiochunk" class="level3">
<h3 class="anchored" data-anchor-id="audiochunk">AudioChunk</h3>
<p>Structure de données pour un chunk audio stéréo :</p>
<div class="sourceCode" id="cb1"><pre class="sourceCode rust code-with-copy"><code class="sourceCode rust"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="kw">pub</span> <span class="kw">struct</span> AudioChunk <span class="op">{</span></span>
<span id="cb1-2"><a href="#cb1-2" aria-hidden="true" tabindex="-1"></a> <span class="kw">pub</span> order<span class="op">:</span> <span class="dt">u64</span><span class="op">,</span> <span class="co">// Numéro d'ordre</span></span>
<span id="cb1-3"><a href="#cb1-3" aria-hidden="true" tabindex="-1"></a> <span class="kw">pub</span> left<span class="op">:</span> Arc<span class="op">&lt;</span><span class="dt">Vec</span><span class="op">&lt;</span><span class="dt">f32</span><span class="op">&gt;&gt;,</span> <span class="co">// Canal gauche (partagé)</span></span>
<span id="cb1-4"><a href="#cb1-4" aria-hidden="true" tabindex="-1"></a> <span class="kw">pub</span> right<span class="op">:</span> Arc<span class="op">&lt;</span><span class="dt">Vec</span><span class="op">&lt;</span><span class="dt">f32</span><span class="op">&gt;&gt;,</span> <span class="co">// Canal droit (partagé)</span></span>
<span id="cb1-5"><a href="#cb1-5" aria-hidden="true" tabindex="-1"></a> <span class="kw">pub</span> sample_rate<span class="op">:</span> <span class="dt">u32</span><span class="op">,</span> <span class="co">// Taux d'échantillonnage</span></span>
<span id="cb1-6"><a href="#cb1-6" aria-hidden="true" tabindex="-1"></a><span class="op">}</span></span></code><button title="Copy to Clipboard" class="code-copy-button"><i class="bi"></i></button></pre></div>
<p>Les données sont wrappées dans <code>Arc</code> pour permettre le partage sans copie entre plusieurs abonnés.</p>
</section>
<section id="nodes" class="level3">
<h3 class="anchored" data-anchor-id="nodes">Nodes</h3>
<section id="singlesubscribernode" class="level4">
<h4 class="anchored" data-anchor-id="singlesubscribernode">SingleSubscriberNode</h4>
<ul>
<li>Un seul abonné</li>
<li>Pas de clone inutile du Arc</li>
</ul>
</section>
<section id="multisubscribernode" class="level4">
<h4 class="anchored" data-anchor-id="multisubscribernode">MultiSubscriberNode</h4>
<ul>
<li>Plusieurs abonnés</li>
<li>Partage le même <code>Arc&lt;AudioChunk&gt;</code> avec tous</li>
</ul>
</section>
<section id="sourcenode" class="level4">
<h4 class="anchored" data-anchor-id="sourcenode">SourceNode</h4>
<ul>
<li>Génère ou lit des chunks audio</li>
<li>Version mock avec génération de sinusoïdes pour tests</li>
</ul>
</section>
<section id="decodernode" class="level4">
<h4 class="anchored" data-anchor-id="decodernode">DecoderNode</h4>
<ul>
<li>Décode les chunks audio</li>
<li>Supporte le passthrough et le resampling (mock)</li>
</ul>
</section>
<section id="dspnode" class="level4">
<h4 class="anchored" data-anchor-id="dspnode">DspNode</h4>
<ul>
<li>Applique des transformations DSP</li>
<li>Clone les données uniquement si modification nécessaire</li>
<li>Exemple : gain, filtrage</li>
</ul>
</section>
<section id="buffernode" class="level4">
<h4 class="anchored" data-anchor-id="buffernode">BufferNode</h4>
<ul>
<li>Buffer circulaire (<code>VecDeque&lt;Arc&lt;AudioChunk&gt;&gt;</code>)</li>
<li>Support multiroom avec offsets indépendants</li>
<li><code>try_send</code> non-bloquant pour éviter de bloquer la source</li>
</ul>
</section>
<section id="timernode" class="level4">
<h4 class="anchored" data-anchor-id="timernode">TimerNode</h4>
<ul>
<li>Node passthrough qui ne modifie pas les données</li>
<li>Incrémente un compteur de samples</li>
<li>Calcule la position : <code>position_sec = elapsed_samples / sample_rate</code></li>
<li>Fournit un <code>TimerHandle</code> pour monitoring</li>
</ul>
</section>
<section id="sinknode" class="level4">
<h4 class="anchored" data-anchor-id="sinknode">SinkNode</h4>
<ul>
<li>Node terminal qui consomme les chunks</li>
<li>Versions : silent, logging, stats, mock file writer</li>
</ul>
</section>
</section>
</section>
<section id="pipeline-type" class="level2">
<h2 class="anchored" data-anchor-id="pipeline-type">Pipeline type</h2>
<pre><code>SourceNode → DecoderNode → DSPNode → BufferNode → TimerNode → SinkNode(s)
Multiroom Sinks
(avec offsets)</code></pre>
</section>
<section id="exemples" class="level2">
<h2 class="anchored" data-anchor-id="exemples">Exemples</h2>
<section id="pipeline-simple" class="level3">
<h3 class="anchored" data-anchor-id="pipeline-simple">Pipeline simple</h3>
<div class="sourceCode" id="cb3"><pre class="sourceCode rust code-with-copy"><code class="sourceCode rust"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="kw">use</span> <span class="pp">pmoaudio::</span><span class="op">{</span>SinkNode<span class="op">,</span> SourceNode<span class="op">,</span> TimerNode<span class="op">};</span></span>
<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-3"><a href="#cb3-3" aria-hidden="true" tabindex="-1"></a><span class="at">#[</span><span class="pp">tokio::</span>main<span class="at">]</span></span>
<span id="cb3-4"><a href="#cb3-4" aria-hidden="true" tabindex="-1"></a><span class="kw">async</span> <span class="kw">fn</span> main() <span class="op">{</span></span>
<span id="cb3-5"><a href="#cb3-5" aria-hidden="true" tabindex="-1"></a> <span class="kw">let</span> (<span class="kw">mut</span> timer<span class="op">,</span> timer_tx) <span class="op">=</span> <span class="pp">TimerNode::</span>new(<span class="dv">10</span>)<span class="op">;</span></span>
<span id="cb3-6"><a href="#cb3-6" aria-hidden="true" tabindex="-1"></a> <span class="kw">let</span> (sink<span class="op">,</span> sink_tx) <span class="op">=</span> <span class="pp">SinkNode::</span>new(<span class="st">"Output"</span><span class="op">.</span>to_string()<span class="op">,</span> <span class="dv">10</span>)<span class="op">;</span></span>
<span id="cb3-7"><a href="#cb3-7" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-8"><a href="#cb3-8" aria-hidden="true" tabindex="-1"></a> timer<span class="op">.</span>add_subscriber(sink_tx)<span class="op">;</span></span>
<span id="cb3-9"><a href="#cb3-9" aria-hidden="true" tabindex="-1"></a> <span class="kw">let</span> timer_handle <span class="op">=</span> timer<span class="op">.</span>get_position_handle()<span class="op">;</span></span>
<span id="cb3-10"><a href="#cb3-10" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-11"><a href="#cb3-11" aria-hidden="true" tabindex="-1"></a> <span class="pp">tokio::</span>spawn(<span class="kw">async</span> <span class="kw">move</span> <span class="op">{</span> timer<span class="op">.</span>run()<span class="op">.</span><span class="kw">await</span><span class="op">.</span>unwrap() <span class="op">}</span>)<span class="op">;</span></span>
<span id="cb3-12"><a href="#cb3-12" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-13"><a href="#cb3-13" aria-hidden="true" tabindex="-1"></a> <span class="kw">let</span> sink_handle <span class="op">=</span> <span class="pp">tokio::</span>spawn(<span class="kw">async</span> <span class="kw">move</span> <span class="op">{</span></span>
<span id="cb3-14"><a href="#cb3-14" aria-hidden="true" tabindex="-1"></a> sink<span class="op">.</span>run_with_stats()<span class="op">.</span><span class="kw">await</span><span class="op">.</span>unwrap()</span>
<span id="cb3-15"><a href="#cb3-15" aria-hidden="true" tabindex="-1"></a> <span class="op">}</span>)<span class="op">;</span></span>
<span id="cb3-16"><a href="#cb3-16" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-17"><a href="#cb3-17" aria-hidden="true" tabindex="-1"></a> <span class="pp">tokio::</span>spawn(<span class="kw">async</span> <span class="kw">move</span> <span class="op">{</span></span>
<span id="cb3-18"><a href="#cb3-18" aria-hidden="true" tabindex="-1"></a> <span class="kw">let</span> <span class="kw">mut</span> source <span class="op">=</span> <span class="pp">SourceNode::</span>new()<span class="op">;</span></span>
<span id="cb3-19"><a href="#cb3-19" aria-hidden="true" tabindex="-1"></a> source<span class="op">.</span>add_subscriber(timer_tx)<span class="op">;</span></span>
<span id="cb3-20"><a href="#cb3-20" aria-hidden="true" tabindex="-1"></a> source<span class="op">.</span>generate_chunks(<span class="dv">30</span><span class="op">,</span> <span class="dv">4800</span><span class="op">,</span> <span class="dv">48000</span><span class="op">,</span> <span class="dv">440.0</span>)<span class="op">.</span><span class="kw">await</span><span class="op">.</span>unwrap()<span class="op">;</span></span>
<span id="cb3-21"><a href="#cb3-21" aria-hidden="true" tabindex="-1"></a> <span class="op">}</span>)<span class="op">;</span></span>
<span id="cb3-22"><a href="#cb3-22" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb3-23"><a href="#cb3-23" aria-hidden="true" tabindex="-1"></a> sink_handle<span class="op">.</span><span class="kw">await</span><span class="op">.</span>unwrap()<span class="op">;</span></span>
<span id="cb3-24"><a href="#cb3-24" aria-hidden="true" tabindex="-1"></a><span class="op">}</span></span></code><button title="Copy to Clipboard" class="code-copy-button"><i class="bi"></i></button></pre></div>
</section>
<section id="multiroom" class="level3">
<h3 class="anchored" data-anchor-id="multiroom">Multiroom</h3>
<div class="sourceCode" id="cb4"><pre class="sourceCode rust code-with-copy"><code class="sourceCode rust"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> (buffer<span class="op">,</span> buffer_tx) <span class="op">=</span> <span class="pp">BufferNode::</span>new(<span class="dv">50</span><span class="op">,</span> <span class="dv">10</span>)<span class="op">;</span></span>
<span id="cb4-2"><a href="#cb4-2" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb4-3"><a href="#cb4-3" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> (sink1<span class="op">,</span> sink1_tx) <span class="op">=</span> <span class="pp">SinkNode::</span>new(<span class="st">"Room 1"</span><span class="op">.</span>to_string()<span class="op">,</span> <span class="dv">10</span>)<span class="op">;</span></span>
<span id="cb4-4"><a href="#cb4-4" aria-hidden="true" tabindex="-1"></a><span class="kw">let</span> (sink2<span class="op">,</span> sink2_tx) <span class="op">=</span> <span class="pp">SinkNode::</span>new(<span class="st">"Room 2"</span><span class="op">.</span>to_string()<span class="op">,</span> <span class="dv">10</span>)<span class="op">;</span></span>
<span id="cb4-5"><a href="#cb4-5" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb4-6"><a href="#cb4-6" aria-hidden="true" tabindex="-1"></a>buffer<span class="op">.</span>add_subscriber_with_offset(sink1_tx<span class="op">,</span> <span class="dv">0</span>)<span class="op">.</span><span class="kw">await</span><span class="op">;</span> <span class="co">// Pas de délai</span></span>
<span id="cb4-7"><a href="#cb4-7" aria-hidden="true" tabindex="-1"></a>buffer<span class="op">.</span>add_subscriber_with_offset(sink2_tx<span class="op">,</span> <span class="dv">5</span>)<span class="op">.</span><span class="kw">await</span><span class="op">;</span> <span class="co">// 5 chunks de retard</span></span></code><button title="Copy to Clipboard" class="code-copy-button"><i class="bi"></i></button></pre></div>
</section>
</section>
<section id="lancer-les-exemples" class="level2">
<h2 class="anchored" data-anchor-id="lancer-les-exemples">Lancer les exemples</h2>
<div class="sourceCode" id="cb5"><pre class="sourceCode bash code-with-copy"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="co"># Pipeline simple</span></span>
<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a><span class="ex">cargo</span> run <span class="at">--example</span> simple_pipeline</span>
<span id="cb5-3"><a href="#cb5-3" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb5-4"><a href="#cb5-4" aria-hidden="true" tabindex="-1"></a><span class="co"># Pipeline complet avec tous les nodes</span></span>
<span id="cb5-5"><a href="#cb5-5" aria-hidden="true" tabindex="-1"></a><span class="ex">cargo</span> run <span class="at">--example</span> pipeline_demo</span>
<span id="cb5-6"><a href="#cb5-6" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb5-7"><a href="#cb5-7" aria-hidden="true" tabindex="-1"></a><span class="co"># Configuration multiroom</span></span>
<span id="cb5-8"><a href="#cb5-8" aria-hidden="true" tabindex="-1"></a><span class="ex">cargo</span> run <span class="at">--example</span> multiroom_demo</span>
<span id="cb5-9"><a href="#cb5-9" aria-hidden="true" tabindex="-1"></a></span>
<span id="cb5-10"><a href="#cb5-10" aria-hidden="true" tabindex="-1"></a><span class="co"># Streaming avec timing réel</span></span>
<span id="cb5-11"><a href="#cb5-11" aria-hidden="true" tabindex="-1"></a><span class="ex">cargo</span> run <span class="at">--example</span> streaming_demo</span></code><button title="Copy to Clipboard" class="code-copy-button"><i class="bi"></i></button></pre></div>
</section>
<section id="tests" class="level2">
<h2 class="anchored" data-anchor-id="tests">Tests</h2>
<div class="sourceCode" id="cb6"><pre class="sourceCode bash code-with-copy"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">cargo</span> test</span></code><button title="Copy to Clipboard" class="code-copy-button"><i class="bi"></i></button></pre></div>
<p>20 tests unitaires couvrant : - Propagation des chunks - Calcul de position par TimerNode - BufferNode multi-abonné avec offsets - Arc sharing et zero-copy - DSP avec gain et filtrage - Resampling</p>
</section>
<section id="optimisations" class="level2">
<h2 class="anchored" data-anchor-id="optimisations">Optimisations</h2>
<ol type="1">
<li><strong>Arc sharing</strong> : Les <code>AudioChunk</code> sont clonés via <code>Arc::clone()</code> qui ne clone que le pointeur</li>
<li><strong>Copy-on-Write</strong> : Les DSP nodes clonent les données uniquement si modification nécessaire</li>
<li><strong>Bounded channels</strong> : Backpressure automatique</li>
<li><strong>try_send</strong> : Non-bloquant pour BufferNode, permet de sauter des chunks si un abonné est saturé</li>
<li><strong>RwLock</strong> : Pour partage concurrent du compteur TimerNode</li>
</ol>
</section>
<section id="dépendances" class="level2">
<h2 class="anchored" data-anchor-id="dépendances">Dépendances</h2>
<ul>
<li><code>tokio</code> : Runtime async et channels</li>
<li><code>async-trait</code> : Traits async</li>
</ul>
</section>
<section id="license" class="level2">
<h2 class="anchored" data-anchor-id="license">License</h2>
<p>CeCill-2.0</p>
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</body></html>

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# PMOAudio
Pipeline audio stéréo async optimisé pour Rust, utilisant Tokio.
## Caractéristiques
- **Pipeline push-based async** : Tous les nodes utilisent Tokio pour un traitement non-bloquant
- **Zero-copy optimisé** : Les données audio sont partagées via `Arc<Vec<f32>>` pour éviter les clonages inutiles
- **Support multiroom** : BufferNode avec buffer circulaire et offsets indépendants par abonné
- **TimerNode** : Calcul de position temporelle en temps réel
- **Backpressure** : Channels bounded avec `try_send` pour éviter les blocages
## Architecture
### AudioChunk
Structure de données pour un chunk audio stéréo :
```rust
pub struct AudioChunk {
pub order: u64, // Numéro d'ordre
pub left: Arc<Vec<f32>>, // Canal gauche (partagé)
pub right: Arc<Vec<f32>>, // Canal droit (partagé)
pub sample_rate: u32, // Taux d'échantillonnage
}
```
Les données sont wrappées dans `Arc` pour permettre le partage sans copie entre plusieurs abonnés.
### Nodes
#### SingleSubscriberNode
- Un seul abonné
- Pas de clone inutile du Arc
#### MultiSubscriberNode
- Plusieurs abonnés
- Partage le même `Arc<AudioChunk>` avec tous
#### SourceNode
- Génère ou lit des chunks audio
- Version mock avec génération de sinusoïdes pour tests
#### DecoderNode
- Décode les chunks audio
- Supporte le passthrough et le resampling (mock)
#### DspNode
- Applique des transformations DSP
- Clone les données uniquement si modification nécessaire
- Exemple : gain, filtrage
#### BufferNode
- Buffer circulaire (`VecDeque<Arc<AudioChunk>>`)
- Support multiroom avec offsets indépendants
- `try_send` non-bloquant pour éviter de bloquer la source
#### TimerNode
- Node passthrough qui ne modifie pas les données
- Incrémente un compteur de samples
- Calcule la position : `position_sec = elapsed_samples / sample_rate`
- Fournit un `TimerHandle` pour monitoring
#### SinkNode
- Node terminal qui consomme les chunks
- Versions : silent, logging, stats, mock file writer
## Pipeline type
```
SourceNode → DecoderNode → DSPNode → BufferNode → TimerNode → SinkNode(s)
Multiroom Sinks
(avec offsets)
```
## Exemples
### Pipeline simple
```rust
use pmoaudio::{SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
let (mut timer, timer_tx) = TimerNode::new(10);
let (sink, sink_tx) = SinkNode::new("Output".to_string(), 10);
timer.add_subscriber(sink_tx);
let timer_handle = timer.get_position_handle();
tokio::spawn(async move { timer.run().await.unwrap() });
let sink_handle = tokio::spawn(async move {
sink.run_with_stats().await.unwrap()
});
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(timer_tx);
source.generate_chunks(30, 4800, 48000, 440.0).await.unwrap();
});
sink_handle.await.unwrap();
}
```
### Multiroom
```rust
let (buffer, buffer_tx) = BufferNode::new(50, 10);
let (sink1, sink1_tx) = SinkNode::new("Room 1".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Room 2".to_string(), 10);
buffer.add_subscriber_with_offset(sink1_tx, 0).await; // Pas de délai
buffer.add_subscriber_with_offset(sink2_tx, 5).await; // 5 chunks de retard
```
## Lancer les exemples
```bash
# Pipeline simple
cargo run --example simple_pipeline
# Pipeline complet avec tous les nodes
cargo run --example pipeline_demo
# Configuration multiroom
cargo run --example multiroom_demo
# Streaming avec timing réel
cargo run --example streaming_demo
```
## Tests
```bash
cargo test
```
20 tests unitaires couvrant :
- Propagation des chunks
- Calcul de position par TimerNode
- BufferNode multi-abonné avec offsets
- Arc sharing et zero-copy
- DSP avec gain et filtrage
- Resampling
## Optimisations
1. **Arc sharing** : Les `AudioChunk` sont clonés via `Arc::clone()` qui ne clone que le pointeur
2. **Copy-on-Write** : Les DSP nodes clonent les données uniquement si modification nécessaire
3. **Bounded channels** : Backpressure automatique
4. **try_send** : Non-bloquant pour BufferNode, permet de sauter des chunks si un abonné est saturé
5. **RwLock** : Pour partage concurrent du compteur TimerNode
## Dépendances
- `tokio` : Runtime async et channels
- `async-trait` : Traits async
## License
CeCill-2.0

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// dispatch for htmlwidgets
// they use slideenter event to trigger resize
function fireSlideEnter() {
const event = window.document.createEvent("Event");
event.initEvent("slideenter", true, true);
window.document.dispatchEvent(event);
}
const tabs = window.document.querySelectorAll('a[data-bs-toggle="tab"]');
tabs.forEach((tab) => {
tab.addEventListener("shown.bs.tab", fireSlideEnter);
});
// dispatch for shiny
// they use BS shown and hidden events to trigger rendering
function distpatchShinyEvents(previous, current) {
if (window.jQuery) {
if (previous) {
window.jQuery(previous).trigger("hidden");
}
if (current) {
window.jQuery(current).trigger("shown");
}
}
}
// tabby.js listener: Trigger event for htmlwidget and shiny
document.addEventListener(
"tabby",
function (event) {
fireSlideEnter();
distpatchShinyEvents(event.detail.previousTab, event.detail.tab);
},
false
);
// Track scrolling and mark TOC links as active
// get table of contents and sidebar (bail if we don't have at least one)
const tocLinks = tocEl
? [...tocEl.querySelectorAll("a[data-scroll-target]")]
: [];
const makeActive = (link) => tocLinks[link].classList.add("active");
const removeActive = (link) => tocLinks[link].classList.remove("active");
const removeAllActive = () =>
[...Array(tocLinks.length).keys()].forEach((link) => removeActive(link));
// activate the anchor for a section associated with this TOC entry
tocLinks.forEach((link) => {
link.addEventListener("click", () => {
if (link.href.indexOf("#") !== -1) {
const anchor = link.href.split("#")[1];
const heading = window.document.querySelector(
`[data-anchor-id="${anchor}"]`
);
if (heading) {
// Add the class
heading.classList.add("reveal-anchorjs-link");
// function to show the anchor
const handleMouseout = () => {
heading.classList.remove("reveal-anchorjs-link");
heading.removeEventListener("mouseout", handleMouseout);
};
// add a function to clear the anchor when the user mouses out of it
heading.addEventListener("mouseout", handleMouseout);
}
}
});
});
const sections = tocLinks.map((link) => {
const target = link.getAttribute("data-scroll-target");
if (target.startsWith("#")) {
return window.document.getElementById(decodeURI(`${target.slice(1)}`));
} else {
return window.document.querySelector(decodeURI(`${target}`));
}
});
const sectionMargin = 200;
let currentActive = 0;
// track whether we've initialized state the first time
let init = false;
const updateActiveLink = () => {
// The index from bottom to top (e.g. reversed list)
let sectionIndex = -1;
if (
window.innerHeight + window.pageYOffset >=
window.document.body.offsetHeight
) {
// This is the no-scroll case where last section should be the active one
sectionIndex = 0;
} else {
// This finds the last section visible on screen that should be made active
sectionIndex = [...sections].reverse().findIndex((section) => {
if (section) {
return window.pageYOffset >= section.offsetTop - sectionMargin;
} else {
return false;
}
});
}
if (sectionIndex > -1) {
const current = sections.length - sectionIndex - 1;
if (current !== currentActive) {
removeAllActive();
currentActive = current;
makeActive(current);
if (init) {
window.dispatchEvent(sectionChanged);
}
init = true;
}
}
};
const inHiddenRegion = (top, bottom, hiddenRegions) => {
for (const region of hiddenRegions) {
if (top <= region.bottom && bottom >= region.top) {
return true;
}
}
return false;
};
const categorySelector = "header.quarto-title-block .quarto-category";
const activateCategories = (href) => {
// Find any categories
// Surround them with a link pointing back to:
// #category=Authoring
try {
const categoryEls = window.document.querySelectorAll(categorySelector);
for (const categoryEl of categoryEls) {
const categoryText = categoryEl.textContent;
if (categoryText) {
const link = `${href}#category=${encodeURIComponent(categoryText)}`;
const linkEl = window.document.createElement("a");
linkEl.setAttribute("href", link);
for (const child of categoryEl.childNodes) {
linkEl.append(child);
}
categoryEl.appendChild(linkEl);
}
}
} catch {
// Ignore errors
}
};
function hasTitleCategories() {
return window.document.querySelector(categorySelector) !== null;
}
function offsetRelativeUrl(url) {
const offset = getMeta("quarto:offset");
return offset ? offset + url : url;
}
function offsetAbsoluteUrl(url) {
const offset = getMeta("quarto:offset");
const baseUrl = new URL(offset, window.location);
const projRelativeUrl = url.replace(baseUrl, "");
if (projRelativeUrl.startsWith("/")) {
return projRelativeUrl;
} else {
return "/" + projRelativeUrl;
}
}
// read a meta tag value
function getMeta(metaName) {
const metas = window.document.getElementsByTagName("meta");
for (let i = 0; i < metas.length; i++) {
if (metas[i].getAttribute("name") === metaName) {
return metas[i].getAttribute("content");
}
}
return "";
}
async function findAndActivateCategories() {
// Categories search with listing only use path without query
const currentPagePath = offsetAbsoluteUrl(
window.location.origin + window.location.pathname
);
const response = await fetch(offsetRelativeUrl("listings.json"));
if (response.status == 200) {
return response.json().then(function (listingPaths) {
const listingHrefs = [];
for (const listingPath of listingPaths) {
const pathWithoutLeadingSlash = listingPath.listing.substring(1);
for (const item of listingPath.items) {
const encodedItem = encodeURI(item);
if (
encodedItem === currentPagePath ||
encodedItem === currentPagePath + "index.html"
) {
// Resolve this path against the offset to be sure
// we already are using the correct path to the listing
// (this adjusts the listing urls to be rooted against
// whatever root the page is actually running against)
const relative = offsetRelativeUrl(pathWithoutLeadingSlash);
const baseUrl = window.location;
const resolvedPath = new URL(relative, baseUrl);
listingHrefs.push(resolvedPath.pathname);
break;
}
}
}
// Look up the tree for a nearby linting and use that if we find one
const nearestListing = findNearestParentListing(
offsetAbsoluteUrl(window.location.pathname),
listingHrefs
);
if (nearestListing) {
activateCategories(nearestListing);
} else {
// See if the referrer is a listing page for this item
const referredRelativePath = offsetAbsoluteUrl(document.referrer);
const referrerListing = listingHrefs.find((listingHref) => {
const isListingReferrer =
listingHref === referredRelativePath ||
listingHref === referredRelativePath + "index.html";
return isListingReferrer;
});
if (referrerListing) {
// Try to use the referrer if possible
activateCategories(referrerListing);
} else if (listingHrefs.length > 0) {
// Otherwise, just fall back to the first listing
activateCategories(listingHrefs[0]);
}
}
});
}
}
if (hasTitleCategories()) {
findAndActivateCategories();
}
const findNearestParentListing = (href, listingHrefs) => {
if (!href || !listingHrefs) {
return undefined;
}
// Look up the tree for a nearby linting and use that if we find one
const relativeParts = href.substring(1).split("/");
while (relativeParts.length > 0) {
const path = relativeParts.join("/");
for (const listingHref of listingHrefs) {
if (listingHref.startsWith(path)) {
return listingHref;
}
}
relativeParts.pop();
}
return undefined;
};
const manageSidebarVisiblity = (el, placeholderDescriptor) => {
let isVisible = true;
let elRect;
return (hiddenRegions) => {
if (el === null) {
return;
}
// Find the last element of the TOC
const lastChildEl = el.lastElementChild;
if (lastChildEl) {
// Converts the sidebar to a menu
const convertToMenu = () => {
for (const child of el.children) {
child.style.opacity = 0;
child.style.overflow = "hidden";
child.style.pointerEvents = "none";
}
nexttick(() => {
const toggleContainer = window.document.createElement("div");
toggleContainer.style.width = "100%";
toggleContainer.classList.add("zindex-over-content");
toggleContainer.classList.add("quarto-sidebar-toggle");
toggleContainer.classList.add("headroom-target"); // Marks this to be managed by headeroom
toggleContainer.id = placeholderDescriptor.id;
toggleContainer.style.position = "fixed";
const toggleIcon = window.document.createElement("i");
toggleIcon.classList.add("quarto-sidebar-toggle-icon");
toggleIcon.classList.add("bi");
toggleIcon.classList.add("bi-caret-down-fill");
const toggleTitle = window.document.createElement("div");
const titleEl = window.document.body.querySelector(
placeholderDescriptor.titleSelector
);
if (titleEl) {
toggleTitle.append(
titleEl.textContent || titleEl.innerText,
toggleIcon
);
}
toggleTitle.classList.add("zindex-over-content");
toggleTitle.classList.add("quarto-sidebar-toggle-title");
toggleContainer.append(toggleTitle);
const toggleContents = window.document.createElement("div");
toggleContents.classList = el.classList;
toggleContents.classList.add("zindex-over-content");
toggleContents.classList.add("quarto-sidebar-toggle-contents");
for (const child of el.children) {
if (child.id === "toc-title") {
continue;
}
const clone = child.cloneNode(true);
clone.style.opacity = 1;
clone.style.pointerEvents = null;
clone.style.display = null;
toggleContents.append(clone);
}
toggleContents.style.height = "0px";
const positionToggle = () => {
// position the element (top left of parent, same width as parent)
if (!elRect) {
elRect = el.getBoundingClientRect();
}
toggleContainer.style.left = `${elRect.left}px`;
toggleContainer.style.top = `${elRect.top}px`;
toggleContainer.style.width = `${elRect.width}px`;
};
positionToggle();
toggleContainer.append(toggleContents);
el.parentElement.prepend(toggleContainer);
// Process clicks
let tocShowing = false;
// Allow the caller to control whether this is dismissed
// when it is clicked (e.g. sidebar navigation supports
// opening and closing the nav tree, so don't dismiss on click)
const clickEl = placeholderDescriptor.dismissOnClick
? toggleContainer
: toggleTitle;
const closeToggle = () => {
if (tocShowing) {
toggleContainer.classList.remove("expanded");
toggleContents.style.height = "0px";
tocShowing = false;
}
};
// Get rid of any expanded toggle if the user scrolls
window.document.addEventListener(
"scroll",
throttle(() => {
closeToggle();
}, 50)
);
// Handle positioning of the toggle
window.addEventListener(
"resize",
throttle(() => {
elRect = undefined;
positionToggle();
}, 50)
);
window.addEventListener("quarto-hrChanged", () => {
elRect = undefined;
});
// Process the click
clickEl.onclick = () => {
if (!tocShowing) {
toggleContainer.classList.add("expanded");
toggleContents.style.height = null;
tocShowing = true;
} else {
closeToggle();
}
};
});
};
// Converts a sidebar from a menu back to a sidebar
const convertToSidebar = () => {
for (const child of el.children) {
child.style.opacity = 1;
child.style.overflow = null;
child.style.pointerEvents = null;
}
const placeholderEl = window.document.getElementById(
placeholderDescriptor.id
);
if (placeholderEl) {
placeholderEl.remove();
}
el.classList.remove("rollup");
};
if (isReaderMode()) {
convertToMenu();
isVisible = false;
} else {
// Find the top and bottom o the element that is being managed
const elTop = el.offsetTop;
const elBottom =
elTop + lastChildEl.offsetTop + lastChildEl.offsetHeight;
if (!isVisible) {
// If the element is current not visible reveal if there are
// no conflicts with overlay regions
if (!inHiddenRegion(elTop, elBottom, hiddenRegions)) {
convertToSidebar();
isVisible = true;
}
} else {
// If the element is visible, hide it if it conflicts with overlay regions
// and insert a placeholder toggle (or if we're in reader mode)
if (inHiddenRegion(elTop, elBottom, hiddenRegions)) {
convertToMenu();
isVisible = false;
}
}
}
}
};
};
const tabEls = document.querySelectorAll('a[data-bs-toggle="tab"]');
for (const tabEl of tabEls) {
const id = tabEl.getAttribute("data-bs-target");
if (id) {
const columnEl = document.querySelector(
`${id} .column-margin, .tabset-margin-content`
);
if (columnEl)
tabEl.addEventListener("shown.bs.tab", function (event) {
const el = event.srcElement;
if (el) {
const visibleCls = `${el.id}-margin-content`;
// walk up until we find a parent tabset
let panelTabsetEl = el.parentElement;
while (panelTabsetEl) {
if (panelTabsetEl.classList.contains("panel-tabset")) {
break;
}
panelTabsetEl = panelTabsetEl.parentElement;
}
if (panelTabsetEl) {
const prevSib = panelTabsetEl.previousElementSibling;
if (
prevSib &&
prevSib.classList.contains("tabset-margin-container")
) {
const childNodes = prevSib.querySelectorAll(
".tabset-margin-content"
);
for (const childEl of childNodes) {
if (childEl.classList.contains(visibleCls)) {
childEl.classList.remove("collapse");
} else {
childEl.classList.add("collapse");
}
}
}
}
}
layoutMarginEls();
});
}
}
// Manage the visibility of the toc and the sidebar
const marginScrollVisibility = manageSidebarVisiblity(marginSidebarEl, {
id: "quarto-toc-toggle",
titleSelector: "#toc-title",
dismissOnClick: true,
});
const sidebarScrollVisiblity = manageSidebarVisiblity(sidebarEl, {
id: "quarto-sidebarnav-toggle",
titleSelector: ".title",
dismissOnClick: false,
});
let tocLeftScrollVisibility;
if (leftTocEl) {
tocLeftScrollVisibility = manageSidebarVisiblity(leftTocEl, {
id: "quarto-lefttoc-toggle",
titleSelector: "#toc-title",
dismissOnClick: true,
});
}
// Find the first element that uses formatting in special columns
const conflictingEls = window.document.body.querySelectorAll(
'[class^="column-"], [class*=" column-"], aside, [class*="margin-caption"], [class*=" margin-caption"], [class*="margin-ref"], [class*=" margin-ref"]'
);
// Filter all the possibly conflicting elements into ones
// the do conflict on the left or ride side
const arrConflictingEls = Array.from(conflictingEls);
const leftSideConflictEls = arrConflictingEls.filter((el) => {
if (el.tagName === "ASIDE") {
return false;
}
return Array.from(el.classList).find((className) => {
return (
className !== "column-body" &&
className.startsWith("column-") &&
!className.endsWith("right") &&
!className.endsWith("container") &&
className !== "column-margin"
);
});
});
const rightSideConflictEls = arrConflictingEls.filter((el) => {
if (el.tagName === "ASIDE") {
return true;
}
const hasMarginCaption = Array.from(el.classList).find((className) => {
return className == "margin-caption";
});
if (hasMarginCaption) {
return true;
}
return Array.from(el.classList).find((className) => {
return (
className !== "column-body" &&
!className.endsWith("container") &&
className.startsWith("column-") &&
!className.endsWith("left")
);
});
});
const kOverlapPaddingSize = 10;
function toRegions(els) {
return els.map((el) => {
const boundRect = el.getBoundingClientRect();
const top =
boundRect.top +
document.documentElement.scrollTop -
kOverlapPaddingSize;
return {
top,
bottom: top + el.scrollHeight + 2 * kOverlapPaddingSize,
};
});
}
let hasObserved = false;
const visibleItemObserver = (els) => {
let visibleElements = [...els];
const intersectionObserver = new IntersectionObserver(
(entries, _observer) => {
entries.forEach((entry) => {
if (entry.isIntersecting) {
if (visibleElements.indexOf(entry.target) === -1) {
visibleElements.push(entry.target);
}
} else {
visibleElements = visibleElements.filter((visibleEntry) => {
return visibleEntry !== entry;
});
}
});
if (!hasObserved) {
hideOverlappedSidebars();
}
hasObserved = true;
},
{}
);
els.forEach((el) => {
intersectionObserver.observe(el);
});
return {
getVisibleEntries: () => {
return visibleElements;
},
};
};
const rightElementObserver = visibleItemObserver(rightSideConflictEls);
const leftElementObserver = visibleItemObserver(leftSideConflictEls);
const hideOverlappedSidebars = () => {
marginScrollVisibility(toRegions(rightElementObserver.getVisibleEntries()));
sidebarScrollVisiblity(toRegions(leftElementObserver.getVisibleEntries()));
if (tocLeftScrollVisibility) {
tocLeftScrollVisibility(
toRegions(leftElementObserver.getVisibleEntries())
);
}
};
window.quartoToggleReader = () => {
// Applies a slow class (or removes it)
// to update the transition speed
const slowTransition = (slow) => {
const manageTransition = (id, slow) => {
const el = document.getElementById(id);
if (el) {
if (slow) {
el.classList.add("slow");
} else {
el.classList.remove("slow");
}
}
};
manageTransition("TOC", slow);
manageTransition("quarto-sidebar", slow);
};
const readerMode = !isReaderMode();
setReaderModeValue(readerMode);
// If we're entering reader mode, slow the transition
if (readerMode) {
slowTransition(readerMode);
}
highlightReaderToggle(readerMode);
hideOverlappedSidebars();
// If we're exiting reader mode, restore the non-slow transition
if (!readerMode) {
slowTransition(!readerMode);
}
};
const highlightReaderToggle = (readerMode) => {
const els = document.querySelectorAll(".quarto-reader-toggle");
if (els) {
els.forEach((el) => {
if (readerMode) {
el.classList.add("reader");
} else {
el.classList.remove("reader");
}
});
}
};
const setReaderModeValue = (val) => {
if (window.location.protocol !== "file:") {
window.localStorage.setItem("quarto-reader-mode", val);
} else {
localReaderMode = val;
}
};
const isReaderMode = () => {
if (window.location.protocol !== "file:") {
return window.localStorage.getItem("quarto-reader-mode") === "true";
} else {
return localReaderMode;
}
};
let localReaderMode = null;
const tocOpenDepthStr = tocEl?.getAttribute("data-toc-expanded");
const tocOpenDepth = tocOpenDepthStr ? Number(tocOpenDepthStr) : 1;
// Walk the TOC and collapse/expand nodes
// Nodes are expanded if:
// - they are top level
// - they have children that are 'active' links
// - they are directly below an link that is 'active'
const walk = (el, depth) => {
// Tick depth when we enter a UL
if (el.tagName === "UL") {
depth = depth + 1;
}
// It this is active link
let isActiveNode = false;
if (el.tagName === "A" && el.classList.contains("active")) {
isActiveNode = true;
}
// See if there is an active child to this element
let hasActiveChild = false;
for (const child of el.children) {
hasActiveChild = walk(child, depth) || hasActiveChild;
}
// Process the collapse state if this is an UL
if (el.tagName === "UL") {
if (tocOpenDepth === -1 && depth > 1) {
// toc-expand: false
el.classList.add("collapse");
} else if (
depth <= tocOpenDepth ||
hasActiveChild ||
prevSiblingIsActiveLink(el)
) {
el.classList.remove("collapse");
} else {
el.classList.add("collapse");
}
// untick depth when we leave a UL
depth = depth - 1;
}
return hasActiveChild || isActiveNode;
};
// walk the TOC and expand / collapse any items that should be shown
if (tocEl) {
updateActiveLink();
walk(tocEl, 0);
}
// Throttle the scroll event and walk peridiocally
window.document.addEventListener(
"scroll",
throttle(() => {
if (tocEl) {
updateActiveLink();
walk(tocEl, 0);
}
if (!isReaderMode()) {
hideOverlappedSidebars();
}
}, 5)
);
window.addEventListener(
"resize",
throttle(() => {
if (tocEl) {
updateActiveLink();
walk(tocEl, 0);
}
if (!isReaderMode()) {
hideOverlappedSidebars();
}
}, 10)
);
hideOverlappedSidebars();
highlightReaderToggle(isReaderMode());
});
tabsets.init();
function throttle(func, wait) {
let waiting = false;
return function () {
if (!waiting) {
func.apply(this, arguments);
waiting = true;
setTimeout(function () {
waiting = false;
}, wait);
}
};
}
function nexttick(func) {
return setTimeout(func, 0);
}

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// grouped tabsets
export function init() {
window.addEventListener("pageshow", (_event) => {
function getTabSettings() {
const data = localStorage.getItem("quarto-persistent-tabsets-data");
if (!data) {
localStorage.setItem("quarto-persistent-tabsets-data", "{}");
return {};
}
if (data) {
return JSON.parse(data);
}
}
function setTabSettings(data) {
localStorage.setItem(
"quarto-persistent-tabsets-data",
JSON.stringify(data)
);
}
function setTabState(groupName, groupValue) {
const data = getTabSettings();
data[groupName] = groupValue;
setTabSettings(data);
}
function toggleTab(tab, active) {
const tabPanelId = tab.getAttribute("aria-controls");
const tabPanel = document.getElementById(tabPanelId);
if (active) {
tab.classList.add("active");
tabPanel.classList.add("active");
} else {
tab.classList.remove("active");
tabPanel.classList.remove("active");
}
}
function toggleAll(selectedGroup, selectorsToSync) {
for (const [thisGroup, tabs] of Object.entries(selectorsToSync)) {
const active = selectedGroup === thisGroup;
for (const tab of tabs) {
toggleTab(tab, active);
}
}
}
function findSelectorsToSyncByLanguage() {
const result = {};
const tabs = Array.from(
document.querySelectorAll(`div[data-group] a[id^='tabset-']`)
);
for (const item of tabs) {
const div = item.parentElement.parentElement.parentElement;
const group = div.getAttribute("data-group");
if (!result[group]) {
result[group] = {};
}
const selectorsToSync = result[group];
const value = item.innerHTML;
if (!selectorsToSync[value]) {
selectorsToSync[value] = [];
}
selectorsToSync[value].push(item);
}
return result;
}
function setupSelectorSync() {
const selectorsToSync = findSelectorsToSyncByLanguage();
Object.entries(selectorsToSync).forEach(([group, tabSetsByValue]) => {
Object.entries(tabSetsByValue).forEach(([value, items]) => {
items.forEach((item) => {
item.addEventListener("click", (_event) => {
setTabState(group, value);
toggleAll(value, selectorsToSync[group]);
});
});
});
});
return selectorsToSync;
}
const selectorsToSync = setupSelectorSync();
for (const [group, selectedName] of Object.entries(getTabSettings())) {
const selectors = selectorsToSync[group];
// it's possible that stale state gives us empty selections, so we explicitly check here.
if (selectors) {
toggleAll(selectedName, selectors);
}
}
});
}

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.tippy-box[data-animation=fade][data-state=hidden]{opacity:0}[data-tippy-root]{max-width:calc(100vw - 10px)}.tippy-box{position:relative;background-color:#333;color:#fff;border-radius:4px;font-size:14px;line-height:1.4;white-space:normal;outline:0;transition-property:transform,visibility,opacity}.tippy-box[data-placement^=top]>.tippy-arrow{bottom:0}.tippy-box[data-placement^=top]>.tippy-arrow:before{bottom:-7px;left:0;border-width:8px 8px 0;border-top-color:initial;transform-origin:center top}.tippy-box[data-placement^=bottom]>.tippy-arrow{top:0}.tippy-box[data-placement^=bottom]>.tippy-arrow:before{top:-7px;left:0;border-width:0 8px 8px;border-bottom-color:initial;transform-origin:center bottom}.tippy-box[data-placement^=left]>.tippy-arrow{right:0}.tippy-box[data-placement^=left]>.tippy-arrow:before{border-width:8px 0 8px 8px;border-left-color:initial;right:-7px;transform-origin:center left}.tippy-box[data-placement^=right]>.tippy-arrow{left:0}.tippy-box[data-placement^=right]>.tippy-arrow:before{left:-7px;border-width:8px 8px 8px 0;border-right-color:initial;transform-origin:center right}.tippy-box[data-inertia][data-state=visible]{transition-timing-function:cubic-bezier(.54,1.5,.38,1.11)}.tippy-arrow{width:16px;height:16px;color:#333}.tippy-arrow:before{content:"";position:absolute;border-color:transparent;border-style:solid}.tippy-content{position:relative;padding:5px 9px;z-index:1}

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# PMOAudio - Refactoring Summary
## Vue d'ensemble
Refactoring complet du système audio pour supporter plusieurs types de samples (entiers et flottants) avec une architecture générique optimisée pour le temps réel.
## Architecture
### Option choisie: Générique + Enum plat
- **`AudioChunkData<T: Sample>`**: Structure générique pour factoriser le code
- **`AudioChunk`**: Enum plat avec 6 variants (I8, I16, I24, I32, F32, F64)
- **`Sample` trait**: Interface unifiée pour tous les types de samples
## Nouveaux fichiers créés
### 1. `src/sample_types.rs`
Définition du trait `Sample` et du type `I24` (24-bit audio).
**Features principales:**
- Type `I24` wrapper sur `i32` avec validation de plage (±2^23)
- Trait `Sample` implémenté pour: i8, i16, I24, i32, f32, f64
- Conversions normalisées vers/depuis f64 et f32
- Tests unitaires complets
### 2. `src/conversions.rs`
Module complet de conversions entre tous les types audio.
**Features principales:**
- **Conversions Int → Int**: Utilise `bitdepth_change_stereo` avec SIMD
- **Conversions Int → Float**: Utilise `i32_stereo_to_pairs_f32` avec SIMD
- **Conversions Float → Int**: Utilise `pairs_f32_to_i32_stereo` avec SIMD
- **Conversions Float → Float**: Direct avec cast
- **34 implémentations From/Into** pour conversions ergonomiques
- Tests de round-trip et validation
**Point clé**: Les conversions I32 ↔ F32/F64 n'ont **pas besoin** de paramètre BitDepth car le type définit lui-même sa résolution (I32 = ±2^31).
### 3. `src/macros.rs`
Macros pour simplifier la manipulation des AudioChunk et AudioSegment.
**Macros disponibles:**
- `extract_chunk_data!(chunk, TYPE)` - Extrait les données typées
- `match_chunk!(chunk, data => expr)` - Pattern matching unifié
- `map_chunk!(chunk, data => transform)` - Transformation préservant le type
- `is_chunk_type!(chunk, TYPE)` - Prédicat de type
- `extract_audio_chunk!(segment)` - Extrait AudioChunk d'un segment
- `extract_sync_marker!(segment)` - Extrait SyncMarker d'un segment
- `match_segment!(segment, chunk => ..., marker => ...)` - Match sur segment
**Tests**: 7 tests unitaires
## Fichiers modifiés
### 1. `src/audio_chunk.rs` - Refactoring complet
**Avant:**
```rust
pub struct AudioChunk {
stereo: Arc<[[i32; 2]]>,
sample_rate: u32,
bit_depth: BitDepth,
}
```
**Après:**
```rust
pub struct AudioChunkData<T: Sample> {
stereo: Arc<[[T; 2]]>,
sample_rate: u32,
gain_db: f64, // Toujours en dB
}
pub enum AudioChunk {
I8(Arc<AudioChunkData<i8>>),
I16(Arc<AudioChunkData<i16>>),
I24(Arc<AudioChunkData<I24>>),
I32(Arc<AudioChunkData<i32>>),
F32(Arc<AudioChunkData<f32>>),
F64(Arc<AudioChunkData<f64>>),
}
```
**Nouvelles méthodes:**
- `AudioChunk::to_f32()`, `to_f64()`, `to_i32()` - Conversions de type
- `AudioChunk::set_gain_db()` - Modification du gain
- `AudioChunk::type_name()` - Nom du type runtime
- Implémentations spécialisées pour i32, f32, f64
**Tests**: 4 tests unitaires
### 2. `src/audio_segment.rs` - Helpers ergonomiques
**Nouvelles méthodes d'accès:**
- `as_chunk()` - Récupère le AudioChunk
- `as_sync_marker()` - Récupère le SyncMarker
- `as_track_metadata()` - Extrait les métadonnées de track
- `as_error()` - Récupère le message d'erreur
**Helpers de conversion:**
- `to_f32_chunk()` - Convertit vers F32
- `to_i32_chunk()` - Convertit vers I32
**Helpers de propriétés:**
- `sample_rate()` - Sample rate du chunk
- `frame_count()` - Nombre de frames
- `gain_db()` - Gain en dB
- `chunk_type_name()` - Type du chunk
**Manipulation du gain:**
- `with_gain_db(gain_db)` - Nouveau segment avec gain absolu
- `adjust_gain_db(delta_db)` - Nouveau segment avec gain relatif
**Tests**: 4 tests unitaires
### 3. `src/dsp/int_float.rs` - Simplification
**Changements:**
- ❌ Suppression du trait `BitDepthType` obsolète
- ❌ Suppression des types `Bit8`, `Bit16`, `Bit24`, `Bit32`
- ✅ Utilisation de l'enum `BitDepth` du module principal
- ✅ Fonctions SIMD préservées et optimisées
- ✅ Paramètres runtime au lieu de génériques
### 4. `src/dsp/resampling.rs` - Mise à jour BitDepth
**Changements:**
- Type `ResamplingError` créé (remplace `AudioError` manquant)
- `Resampler.bit_depth: u32``BitDepth`
- Match sur les variants d'enum au lieu de valeurs numériques
- Qualité de resampling adaptée au bit depth (VeryHigh pour 24/32-bit)
### 5. `src/lib.rs` - Exports et organisation
**Ajouts:**
- `mod macros` avec `#[macro_use]`
- `pub use sample_types::{I24, Sample}`
- `pub use audio_segment::_AudioSegment` (pour les macros)
- `pub mod conversions`
**Temporairement désactivé:**
- `mod nodes` (commenté)
## Statistiques de tests
### Tests réussis: **35/35** ✅
**Répartition:**
- `audio_chunk`: 4 tests
- `audio_segment`: 4 tests
- `conversions`: 12 tests
- `macros`: 7 tests
- `sample_types`: 5 tests
- `events`: 3 tests
### Couverture des conversions
**From/Into implémentations: 34 au total**
- Wrapper conversions (6): AudioChunkData → AudioChunk
- I16 ↔ I32 (2)
- I24 ↔ I32 (2)
- I32 ↔ F32 (2)
- I32 ↔ F64 (2)
- F32 ↔ F64 (2)
- Et toutes les autres combinaisons...
## Optimisations
### Performance temps réel
- **Objectif**: Audio 192kHz/24-bit stéréo en temps réel
- **SIMD**: Toutes les conversions critiques utilisent les fonctions SIMD du module DSP
- **Zero-copy**: Partage via `Arc<[[T; 2]]>`
- **Lazy evaluation**: Le gain n'est appliqué que lors de la lecture des frames
### Harmonisation du gain
-**Tous les gains en dB** (décibels)
- ✅ Helpers de conversion: `db_to_linear()`, `linear_to_db()`
- ❌ Plus d'interfaces linéaires (sauf helpers de conversion)
## Exemple d'utilisation
Voir [`examples/audio_chunk_api.rs`](examples/audio_chunk_api.rs) pour une démonstration complète.
### Création rapide
```rust
// Chunk I32
let chunk = AudioChunkData::new(
vec![[1000i32, 2000i32]],
48000,
0.0
);
// Segment avec gain
let segment = AudioSegment::new_chunk_with_gain_db(
0, 0.0,
vec![[1000i32, 2000i32]],
48000,
BitDepth::B32,
6.0 // +6 dB
);
```
### Conversions
```rust
// Via méthodes
let chunk_f32 = audio_chunk.to_f32();
// Via From/Into
let chunk_i32: Arc<AudioChunkData<i32>> = (&*chunk_i16).into();
```
### Macros
```rust
// Type checking
if is_chunk_type!(&chunk, I32) {
// ...
}
// Pattern matching universel
match_chunk!(&chunk, data => {
println!("{} frames", data.len());
});
// Transformation
let with_gain = map_chunk!(&chunk, data => {
data.set_gain_db(6.0)
});
```
### Helpers AudioSegment
```rust
// Accès ergonomique
if let Some(sr) = segment.sample_rate() {
println!("Sample rate: {}", sr);
}
// Manipulation du gain
let louder = segment.adjust_gain_db(3.0)?;
// Conversion
let f32_chunk = segment.to_f32_chunk()?;
```
## Points clés de design
### 1. Type = Résolution
Chaque type définit sa propre résolution:
- I8 = ±2^7 (128)
- I16 = ±2^15 (32,768)
- I24 = ±2^23 (8,388,608)
- I32 = ±2^31 (2,147,483,648)
- F32 / F64 = normalisé [-1.0, 1.0]
**Conséquence**: Pas besoin de paramètre `BitDepth` pour les conversions I32 ↔ Float.
### 2. Gain toujours en dB
- Plus de gains linéaires dans l'API principale
- Conversions disponibles via helpers si nécessaire
- Évaluation paresseuse du gain
### 3. Immutabilité
- Toutes les modifications créent de nouvelles instances
- Partage efficace via `Arc`
- Pas de copy-on-write nécessaire pour les données audio
### 4. Stéréo strict
- Format fixe: `[[T; 2]]` (gauche, droite)
- Pas de support multicanal pour l'instant
- Optimisé pour le cas d'usage principal
## Compilation et tests
```bash
# Build
cargo build --package pmoaudio
# Tests
cargo test --package pmoaudio --lib
# Exemple
cargo run --package pmoaudio --example audio_chunk_api
```
**Statut**: ✅ Compilation sans erreur, tous les tests passent
## Travail futur (optionnel)
Les tâches suivantes ont été identifiées mais ne sont pas critiques:
1. **Benchmark temps réel 192kHz/24-bit**
- Valider les performances en conditions réelles
- Mesurer l'overhead des conversions
2. **Macros avancées**
- Macros procédurales pour génération de code
- DSL pour pipelines audio
3. **Support multicanal**
- Format `[[T; N]]` générique
- Gestion des configurations surround
4. **Réactivation des Nodes**
- Mise à jour avec la nouvelle API
- Tests d'intégration complets
## Notes de migration
Pour le code existant utilisant l'ancienne API:
### AudioChunk
**Avant:**
```rust
let chunk = AudioChunk::new(stereo, 48000, BitDepth::B32);
let gain = chunk.gain_linear();
```
**Après:**
```rust
let chunk_data = AudioChunkData::new(stereo, 48000, 0.0);
let chunk = AudioChunk::I32(chunk_data);
let gain = chunk.gain_linear(); // Toujours disponible
```
### AudioSegment
**Avant:**
```rust
segment.chunk.sample_rate
```
**Après:**
```rust
segment.sample_rate().unwrap() // Avec helper
// ou
segment.as_chunk().unwrap().sample_rate() // Direct
```
---
**Date**: 2025-11-01
**Version**: PMOAudio 0.1.0
**Status**: ✅ Refactoring complet, tous les tests passent

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//! Exemples d'utilisation de l'API AudioChunk et AudioSegment
//!
//! Ce fichier démontre les différentes façons de créer et manipuler
//! des chunks audio avec la nouvelle architecture générique.
use pmoaudio::*;
fn main() {
println!("=== Exemples d'utilisation de l'API AudioChunk ===\n");
// ============ Création de chunks de différents types ============
example_create_chunks();
// ============ Conversions entre types ============
example_conversions();
// ============ Utilisation des macros ============
example_macros();
// ============ AudioSegment et helpers ============
example_audio_segments();
// ============ Manipulation du gain ============
example_gain_manipulation();
}
fn example_create_chunks() {
println!(">>> Création de chunks audio\n");
// Chunk I32 stéréo
let stereo_i32 = vec![[1000i32, 2000i32], [3000i32, 4000i32]];
let chunk_i32 = AudioChunkData::new(stereo_i32, 48000, 0.0);
println!(
"Chunk I32: {} frames @ {}Hz",
chunk_i32.len(),
chunk_i32.sample_rate()
);
// Chunk F32 stéréo (normalisé [-1.0, 1.0])
let stereo_f32 = vec![[0.5f32, -0.5f32], [0.8f32, -0.8f32]];
let chunk_f32 = AudioChunkData::new(stereo_f32, 48000, 0.0);
println!(
"Chunk F32: {} frames @ {}Hz",
chunk_f32.len(),
chunk_f32.sample_rate()
);
// Chunk depuis canaux séparés
let left = vec![100i32, 200i32, 300i32];
let right = vec![150i32, 250i32, 350i32];
let chunk_from_channels = AudioChunkData::<i32>::from_channels(left, right, 44100);
println!("Chunk from channels: {} frames", chunk_from_channels.len());
// Chunk avec gain
let chunk_with_gain = AudioChunkData::new(
vec![[1000i32, 2000i32]],
48000,
6.0, // +6 dB
);
println!("Chunk with gain: {} dB\n", chunk_with_gain.gain_db());
}
fn example_conversions() {
println!(">>> Conversions entre types\n");
// Créer un chunk I32
let i32_data = vec![[1_000_000i32, 2_000_000i32]];
let chunk_i32 = AudioChunkData::new(i32_data, 48000, 0.0);
let audio_chunk = AudioChunk::I32(chunk_i32);
println!("Type original: {}", audio_chunk.type_name());
// Conversion vers F32
let audio_chunk_f32 = audio_chunk.to_f32();
println!("Après conversion to_f32: {}", audio_chunk_f32.type_name());
// Conversion vers F64
let audio_chunk_f64 = audio_chunk_f32.to_f64();
println!("Après conversion to_f64: {}", audio_chunk_f64.type_name());
// Retour vers I32
let audio_chunk_back = audio_chunk_f64.to_i32();
println!("Après conversion to_i32: {}", audio_chunk_back.type_name());
// Utilisation des traits From/Into
let chunk_i16 = AudioChunkData::new(vec![[1000i16, 2000i16]], 48000, 0.0);
let chunk_i32_from_i16: std::sync::Arc<AudioChunkData<i32>> = (&*chunk_i16).into();
println!(
"\nConversion I16 → I32 via Into: {} frames",
chunk_i32_from_i16.len()
);
println!();
}
fn example_macros() {
println!(">>> Utilisation des macros\n");
// Créer différents types de chunks
let chunk_i32 = AudioChunk::I32(AudioChunkData::new(vec![[100i32, 200i32]], 48000, 0.0));
let chunk_f32 = AudioChunk::F32(AudioChunkData::new(vec![[0.5f32, -0.5f32]], 48000, 0.0));
// Macro is_chunk_type!
println!("chunk_i32 is I32: {}", is_chunk_type!(&chunk_i32, I32));
println!("chunk_i32 is F32: {}", is_chunk_type!(&chunk_i32, F32));
println!("chunk_f32 is F32: {}", is_chunk_type!(&chunk_f32, F32));
// Macro extract_chunk_data!
if let Some(data) = extract_chunk_data!(&chunk_i32, I32) {
println!("\nExtracted I32 data: {} frames", data.len());
}
// Macro match_chunk! pour traiter n'importe quel type
let frame_count = match_chunk!(&chunk_i32, data => {
data.len()
});
println!("Frame count via match_chunk: {}", frame_count);
// Macro map_chunk! pour transformer tout en préservant le type
let chunk_with_gain = map_chunk!(&chunk_i32, data => {
data.set_gain_db(6.0)
});
println!("\nGain après map_chunk: {} dB", chunk_with_gain.gain_db());
println!();
}
fn example_audio_segments() {
println!(">>> AudioSegment et helpers\n");
// Créer un segment audio
let segment = AudioSegment::new_chunk(
0,
0.0,
vec![[1000i32, 2000i32], [3000i32, 4000i32]],
48000,
BitDepth::B32,
);
// Accès aux propriétés via les helpers
println!("Segment info:");
println!(" - Type: {}", segment.chunk_type_name().unwrap());
println!(" - Sample rate: {} Hz", segment.sample_rate().unwrap());
println!(" - Frame count: {}", segment.frame_count().unwrap());
println!(" - Gain: {} dB", segment.gain_db().unwrap());
// Conversion du chunk
if let Some(f32_chunk) = segment.to_f32_chunk() {
println!("\nChunk converti en F32: {}", f32_chunk.type_name());
}
// Créer un marqueur de sync
let heartbeat = AudioSegment::new_hearbeat(1, 1.0);
println!("\nHeartbeat segment:");
println!(" - Is audio: {}", heartbeat.is_audio_chunk());
println!(" - Is heartbeat: {}", heartbeat.is_heartbeat());
// Macro extract_audio_chunk!
if let Some(chunk) = extract_audio_chunk!(&*segment) {
println!("\nExtracted chunk type: {}", chunk.type_name());
}
// Macro match_segment!
let info = match_segment!(&*segment,
chunk => format!("Audio chunk: {}", chunk.type_name()),
_marker => "Sync marker".to_string()
);
println!("Segment info via macro: {}", info);
println!();
}
fn example_gain_manipulation() {
println!(">>> Manipulation du gain\n");
// Créer un segment
let segment = AudioSegment::new_chunk(0, 0.0, vec![[1000i32, 2000i32]], 48000, BitDepth::B32);
println!("Gain initial: {} dB", segment.gain_db().unwrap());
// Définir un gain absolu
let segment_6db = segment.with_gain_db(6.0).unwrap();
println!(
"Après with_gain_db(6.0): {} dB",
segment_6db.gain_db().unwrap()
);
// Ajuster le gain (relatif)
let segment_9db = segment_6db.adjust_gain_db(3.0).unwrap();
println!(
"Après adjust_gain_db(+3.0): {} dB",
segment_9db.gain_db().unwrap()
);
// Les segments originaux ne sont pas modifiés (immutabilité)
println!(
"Gain du segment original: {} dB",
segment.gain_db().unwrap()
);
// Conversion gain linéaire ↔ dB
let linear_gain = gain_linear_from_db(6.0);
let gain_db = gain_db_from_linear(linear_gain);
println!("\n6 dB = {:.4}x (linéaire)", linear_gain);
println!("{:.4}x = {:.2} dB", linear_gain, gain_db);
println!();
}

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//! Test d'intégration pour FileSource et FlacFileSink avec la nouvelle architecture AudioPipelineNode
//!
//! Ce programme teste la chaîne complète :
//! 1. Lecture d'un fichier audio avec FileSource
//! 2. Écriture vers FLAC avec FlacFileSink
//!
//! La nouvelle architecture permet de :
//! - Construire le pipeline en enregistrant des enfants avec register()
//! - Lancer tout le pipeline avec un seul appel à run() sur la racine
//! - Arrêter proprement tout le pipeline avec un CancellationToken
//!
//! Usage:
//! cargo run --example file_nodes_test -- <input_file> <output_file>
use pmoaudio::{AudioPipelineNode, FileSource, FlacFileSink};
use std::env;
use tokio_util::sync::CancellationToken;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// Récupérer les arguments
let args: Vec<String> = env::args().collect();
if args.len() != 3 {
eprintln!("Usage: {} <input_file> <output_file>", args[0]);
eprintln!("Example: {} input.flac output.flac", args[0]);
std::process::exit(1);
}
let input_path = &args[1];
let output_path = &args[2];
println!("Input: {}", input_path);
println!("Output: {}", output_path);
println!();
// Créer le pipeline: FileSource → FlacFileSink
let mut source = FileSource::new(input_path);
let sink = FlacFileSink::new(output_path);
// Enregistrer le sink comme enfant de la source
source.register(Box::new(sink));
// Créer un token d'arrêt pour contrôle manuel si besoin
let stop_token = CancellationToken::new();
// Lancer tout le pipeline - run() spawne automatiquement tous les enfants
println!("Pipeline started");
println!(" FileSource: reading from {}", input_path);
println!(" FlacFileSink: writing to {}", output_path);
let result = Box::new(source).run(stop_token).await;
// Vérifier le résultat
match result {
Ok(()) => {
println!();
println!("✓ Pipeline completed successfully");
println!(" Output file: {}", output_path);
}
Err(e) => {
eprintln!();
eprintln!("✗ Pipeline error: {}", e);
return Err(e.into());
}
}
Ok(())
}

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//! Exemple de configuration multiroom avec BufferNode
//!
//! Démontre l'utilisation du buffer circulaire pour synchroniser
//! plusieurs sorties avec des délais différents
use pmoaudio::{BufferNode, SinkNode, SourceNode};
#[tokio::main]
async fn main() {
println!("=== Multiroom Demo ===\n");
// Buffer avec capacité pour gérer les délais
let (buffer, buffer_tx) = BufferNode::new(50, 10);
// Créer 3 sorties avec délais différents
let (sink1, sink1_tx) = SinkNode::new("Room 1 (no delay)".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Room 2 (5 chunks delay)".to_string(), 10);
let (sink3, sink3_tx) = SinkNode::new("Room 3 (10 chunks delay)".to_string(), 10);
buffer.add_subscriber_with_offset(sink1_tx, 0).await;
buffer.add_subscriber_with_offset(sink2_tx, 5).await;
buffer.add_subscriber_with_offset(sink3_tx, 10).await;
// Spawn buffer et sinks
tokio::spawn(async move {
buffer.run().await.unwrap();
});
let sink1_handle = tokio::spawn(async move {
let stats = sink1.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink2_handle = tokio::spawn(async move {
let stats = sink2.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink3_handle = tokio::spawn(async move {
let stats = sink3.run_with_stats().await.unwrap();
stats.display();
stats
});
// Générer de l'audio dans une tâche séparée
println!("Generating audio for multiroom playback...\n");
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(buffer_tx);
source
.generate_chunks(30, 4800, 48000, 440.0)
.await
.unwrap();
});
println!("Waiting for all rooms to finish...\n");
// Attendre toutes les sorties
let stats1 = sink1_handle.await.unwrap();
let stats2 = sink2_handle.await.unwrap();
let stats3 = sink3_handle.await.unwrap();
println!("\n=== Multiroom Summary ===");
println!(
"{}: {} chunks received",
stats1.name, stats1.chunks_received
);
println!(
"{}: {} chunks received",
stats2.name, stats2.chunks_received
);
println!(
"{}: {} chunks received",
stats3.name, stats3.chunks_received
);
println!("\nNote: Delayed rooms receive fewer chunks due to the offset");
}

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//! Exemple complet de pipeline multiroom avec contrôle de volume
//!
//! Ce programme démontre :
//! - Une source audio unique
//! - Deux branches de sortie : Chromecast et DiskSink
//! - Un volume master avec deux VolumeNodes secondaires synchronisés
//! - Système d'événements pour la communication entre nodes
use pmoaudio::{
ChromecastConfig, ChromecastSink, DiskSink, DiskSinkConfig, SourceNode, VolumeNode,
};
use tokio::sync::mpsc;
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("=== PMOAudio Multiroom Volume Demo ===\n");
// Configuration
let sample_rate = 48000u32;
let chunk_size = 4800usize; // 100ms à 48kHz
let num_chunks = 50; // 5 secondes de lecture
let frequency = 440.0; // La 440 Hz
// ===== 1. Créer la source audio =====
println!("1. Creating audio source...");
let mut source = SourceNode::new();
// ===== 2. Créer le volume master =====
println!("2. Creating master volume node...");
let (mut master_volume, master_tx) = VolumeNode::new("master".to_string(), 1.0, 50);
let master_handle = master_volume.get_handle();
// Channel pour les événements du volume master
let (master_event_tx, master_event_rx_chromecast) = mpsc::channel(10);
let (_, master_event_rx_disk) = mpsc::channel(10);
master_volume.subscribe_volume_events(master_event_tx);
source.add_subscriber(master_tx);
// ===== 3. Créer les branches de sortie =====
// Branche 1: Chromecast avec volume secondaire
println!("3a. Creating Chromecast output branch...");
let (mut chromecast_volume, chromecast_volume_tx) =
VolumeNode::new("chromecast_volume".to_string(), 0.8, 50);
chromecast_volume.set_master_volume_source(master_event_rx_chromecast);
let chromecast_config = ChromecastConfig {
device_address: "192.168.1.100".to_string(),
device_name: "Living Room".to_string(),
..Default::default()
};
let (chromecast_sink, chromecast_sink_tx) =
ChromecastSink::new("chromecast1".to_string(), chromecast_config, 50);
chromecast_volume.add_subscriber(chromecast_sink_tx);
master_volume.add_subscriber(chromecast_volume_tx);
// Branche 2: DiskSink avec volume secondaire
println!("3b. Creating DiskSink output branch...");
let (mut disk_volume, disk_volume_tx) = VolumeNode::new("disk_volume".to_string(), 0.9, 50);
disk_volume.set_master_volume_source(master_event_rx_disk);
let disk_config = DiskSinkConfig {
output_dir: std::env::temp_dir().join("pmoaudio_demo"),
filename: Some("multiroom_output.wav".to_string()),
..Default::default()
};
let (disk_sink, disk_sink_tx) = DiskSink::new("disk1".to_string(), disk_config, 50);
disk_volume.add_subscriber(disk_sink_tx);
master_volume.add_subscriber(disk_volume_tx);
// ===== 4. Lancer tous les nodes =====
println!("4. Starting pipeline nodes...\n");
// Spawn master volume
let master_volume_handle = tokio::spawn(async move {
master_volume.run().await.unwrap();
});
// Spawn chromecast branch
let chromecast_volume_handle = tokio::spawn(async move {
chromecast_volume.run().await.unwrap();
});
let chromecast_sink_handle = tokio::spawn(async move {
let stats = chromecast_sink.run().await.unwrap();
stats.display();
});
// Spawn disk branch
let disk_volume_handle = tokio::spawn(async move {
disk_volume.run().await.unwrap();
});
let disk_sink_handle = tokio::spawn(async move {
let stats = disk_sink.run().await.unwrap();
stats.display();
});
// ===== 5. Contrôler le volume pendant la lecture =====
let master_handle_clone = master_handle.clone();
tokio::spawn(async move {
// Attendre un peu, puis diminuer le volume
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
println!("\n>>> Decreasing master volume to 0.7");
master_handle_clone.set_volume(0.7).await;
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
println!(">>> Decreasing master volume to 0.4");
master_handle_clone.set_volume(0.4).await;
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
println!(">>> Increasing master volume back to 1.0");
master_handle_clone.set_volume(1.0).await;
});
// ===== 6. Générer et envoyer les chunks audio =====
println!("5. Generating and streaming audio...");
tokio::spawn(async move {
source
.generate_chunks(num_chunks, chunk_size, sample_rate, frequency)
.await
.unwrap();
println!("\n>>> Audio generation complete!");
});
// ===== 7. Attendre la fin de tous les nodes =====
println!("6. Waiting for all nodes to complete...\n");
// Attendre que les sinks terminent
chromecast_sink_handle.await?;
disk_sink_handle.await?;
// Nettoyer
master_volume_handle.abort();
chromecast_volume_handle.abort();
disk_volume_handle.abort();
println!("\n=== Demo completed successfully! ===");
println!("\nSummary:");
println!(
"- Generated {} chunks of {} samples each",
num_chunks, chunk_size
);
println!(
"- Total duration: {:.2} seconds",
(num_chunks as usize * chunk_size) as f32 / sample_rate as f32
);
println!("- Output to Chromecast: Living Room (192.168.1.100)");
println!(
"- Output to file: {}",
std::env::temp_dir()
.join("pmoaudio_demo")
.join("multiroom_output.wav")
.display()
);
println!("- Master volume control demonstrated with live changes");
println!("\nAll streams received synchronized volume updates!");
Ok(())
}

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//! Exemple de pipeline audio stéréo complet avec tous les nodes
//!
//! Pipeline: SourceNode → DecoderNode → DspNode → BufferNode → TimerNode → SinkNode(s)
use pmoaudio::{BufferNode, DecoderNode, DspNode, SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== PMOAudio Pipeline Demo ===\n");
// Créer le pipeline de nodes
// 2. DecoderNode - passthrough dans cet exemple
let (mut decoder, decoder_tx) = DecoderNode::new(10);
// 3. DspNode - applique un gain de 0.5
let (mut dsp, dsp_tx) = DspNode::new(10, 0.5);
// 4. BufferNode - buffer circulaire pour multiroom
let (mut buffer, buffer_tx) = BufferNode::new(100, 10);
// 5. TimerNode - calcule la position temporelle
let (mut timer, timer_tx) = TimerNode::new(10);
// 6. SinkNodes - deux destinations finales
let (sink1, sink1_tx) = SinkNode::new("Main Output".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Secondary Output".to_string(), 10);
// Ajouter un abonné au BufferNode avec offset (multiroom simulation)
let (sink3, sink3_tx) = SinkNode::new("Delayed Output".to_string(), 10);
buffer.add_subscriber_with_offset(sink3_tx, 5).await; // 5 chunks de retard
// Connecter le pipeline
decoder.add_subscriber(dsp_tx);
dsp.add_subscriber(buffer_tx);
buffer.add_next_subscriber(timer_tx); // BufferNode -> TimerNode
timer.add_subscriber(sink1_tx);
timer.add_subscriber(sink2_tx);
// Obtenir un handle pour lire la position du TimerNode
let timer_handle = timer.get_position_handle();
// Spawn tous les nodes
let decoder_handle = tokio::spawn(async move {
decoder.run_passthrough().await.unwrap();
});
let dsp_handle = tokio::spawn(async move {
dsp.run().await.unwrap();
});
let buffer_handle = tokio::spawn(async move {
buffer.run().await.unwrap();
});
let timer_handle_task = tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink1_handle = tokio::spawn(async move {
let stats = sink1.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink2_handle = tokio::spawn(async move {
sink2.run_silent().await.unwrap();
});
let sink3_handle = tokio::spawn(async move {
let stats = sink3.run_with_stats().await.unwrap();
stats.display();
stats
});
// Spawn une tâche pour afficher la position périodiquement
let position_monitor = tokio::spawn(async move {
for _ in 0..10 {
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
let position = timer_handle.position_sec().await;
let samples = timer_handle.elapsed_samples().await;
println!("Position: {:.3} sec ({} samples)", position, samples);
}
});
// Générer des chunks audio
println!("Generating audio chunks...\n");
let chunk_size = 4800; // 100ms à 48kHz
let sample_rate = 48000;
let frequency = 440.0; // La 440Hz
// Source node dans une tâche séparée
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(decoder_tx);
// Générer 50 chunks (environ 5 secondes)
source
.generate_chunks(50, chunk_size, sample_rate, frequency)
.await
.unwrap();
println!("\nChunks sent. Processing...\n");
});
// Attendre que tous les nodes terminent
decoder_handle.await.unwrap();
dsp_handle.await.unwrap();
buffer_handle.await.unwrap();
timer_handle_task.await.unwrap();
let stats1 = sink1_handle.await.unwrap();
sink2_handle.await.unwrap();
let stats3 = sink3_handle.await.unwrap();
position_monitor.await.unwrap();
println!("\n=== Pipeline Demo Complete ===");
println!(
"Main output processed: {} chunks, {:.3} sec",
stats1.chunks_received, stats1.total_duration_sec
);
println!(
"Delayed output processed: {} chunks, {:.3} sec",
stats3.chunks_received, stats3.total_duration_sec
);
}

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//! Quick Start - Démonstration rapide des nouvelles fonctionnalités
//!
//! Cet exemple montre l'utilisation des principales nouvelles fonctionnalités :
//! - VolumeNode avec contrôle dynamique
//! - DiskSink pour écriture sur disque
//! - Pipeline simple et efficace
use pmoaudio::{AudioFileFormat, DiskSink, DiskSinkConfig, SourceNode, VolumeNode};
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("=== PMOAudio Quick Start ===\n");
// 1. Créer la source audio (génère un signal de test)
let mut source = SourceNode::new();
// 2. Créer un VolumeNode pour contrôler le volume
let (mut volume, volume_tx) = VolumeNode::new("main".to_string(), 0.8, 10);
let volume_handle = volume.get_handle();
// 3. Créer un DiskSink pour écrire sur disque
let output_dir = std::env::temp_dir().join("pmoaudio_quickstart");
let config = DiskSinkConfig {
output_dir: output_dir.clone(),
filename: Some("quickstart_output.wav".to_string()),
format: AudioFileFormat::Wav,
buffer_size: 50,
};
let (disk_sink, disk_tx) = DiskSink::new("disk".to_string(), config, 10);
// 4. Connecter le pipeline : Source → Volume → DiskSink
source.add_subscriber(volume_tx);
volume.add_subscriber(disk_tx);
println!("Pipeline configured:");
println!(" SourceNode → VolumeNode (vol=0.8) → DiskSink");
println!(" Output: {}/quickstart_output.wav\n", output_dir.display());
// 5. Lancer les nodes
let volume_handle_clone = volume_handle.clone();
tokio::spawn(async move {
volume.run().await.unwrap();
});
let disk_handle = tokio::spawn(async move {
let stats = disk_sink.run().await.unwrap();
println!("\nDiskSink Statistics:");
stats.display();
stats
});
// 6. Démonstration du contrôle de volume pendant la lecture
tokio::spawn(async move {
println!("Generating audio with volume changes...");
tokio::time::sleep(tokio::time::Duration::from_millis(100)).await;
println!(" → Volume: 0.8 (initial)");
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
volume_handle_clone.set_volume(0.5).await;
println!(" → Volume: 0.5 (decreased)");
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
volume_handle_clone.set_volume(1.0).await;
println!(" → Volume: 1.0 (maximum)");
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
volume_handle_clone.set_volume(0.3).await;
println!(" → Volume: 0.3 (low)");
});
// 7. Générer l'audio (10 chunks de 4800 samples à 48kHz = ~1 seconde)
source
.generate_chunks(
10, // nombre de chunks
4800, // samples par chunk (100ms @ 48kHz)
48000, // sample rate
440.0, // fréquence (La 440 Hz)
)
.await?;
// 8. Attendre la fin du traitement
let stats = disk_handle.await?;
// 9. Résumé
println!("\n=== Summary ===");
println!("✓ Audio file generated successfully");
println!("{} chunks written", stats.chunks_written);
println!("✓ Duration: {:.2} seconds", stats.total_duration_sec);
println!("✓ Volume was dynamically adjusted during playback");
println!("\nYou can play the file with:");
println!(" ffplay {}/quickstart_output.wav", output_dir.display());
Ok(())
}

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//! Exemple simple de pipeline audio : Source → Timer → Sink
//!
//! Démontre l'utilisation basique du pipeline avec calcul de position
use pmoaudio::{SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== Simple Pipeline Example ===\n");
// Créer les nodes
let (mut timer, timer_tx) = TimerNode::new(10);
let (sink, sink_tx) = SinkNode::new("Output".to_string(), 10);
// Connecter
timer.add_subscriber(sink_tx);
// Handle pour monitorer la position
let timer_handle = timer.get_position_handle();
// Spawn timer et sink
tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink_handle = tokio::spawn(async move {
let stats = sink.run_with_stats().await.unwrap();
stats.display();
stats
});
// Générer quelques secondes d'audio dans une tâche séparée
println!("Generating 440Hz sine wave...\n");
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(timer_tx);
source
.generate_chunks(30, 4800, 48000, 440.0) // ~3 secondes
.await
.unwrap();
// La source est drop ici, fermant le channel
});
// Attendre la fin
let stats = sink_handle.await.unwrap();
let final_position = timer_handle.position_sec().await;
println!("\nFinal position: {:.3} seconds", final_position);
println!("Total duration: {:.3} seconds", stats.total_duration_sec);
}

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//! Exemple de streaming audio en temps réel
//!
//! Démontre l'utilisation du pipeline avec génération de chunks
//! en temps réel avec timing approprié
use pmoaudio::{SinkNode, SourceNode, TimerNode};
#[tokio::main]
async fn main() {
println!("=== Streaming Demo ===\n");
println!("Streaming audio in real-time for 3 seconds...\n");
let mut source = SourceNode::new();
let (mut timer, timer_tx) = TimerNode::new(20);
let (sink, sink_tx) = SinkNode::new("Streaming Output".to_string(), 20);
source.add_subscriber(timer_tx);
timer.add_subscriber(sink_tx);
let timer_handle = timer.get_position_handle();
// Spawn le pipeline
tokio::spawn(async move {
timer.run().await.unwrap();
});
let sink_handle = tokio::spawn(async move {
sink.run_with_logging().await.unwrap();
});
// Monitor la position
let monitor_handle = tokio::spawn(async move {
for _ in 0..15 {
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
let position = timer_handle.position_sec().await;
println!("Playback position: {:.3} sec", position);
}
});
// Stream des chunks avec timing réel
// 100ms par chunk à 48kHz = 4800 samples
source
.stream_chunks(4800, 48000, 440.0, 3000) // 3 secondes
.await
.unwrap();
println!("\nStreaming complete.");
// Attendre la fin
sink_handle.await.unwrap();
monitor_handle.await.unwrap();
}

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//! Exemple simple de contrôle de volume
//!
//! Démontre l'utilisation du VolumeNode avec changements dynamiques
use pmoaudio::{SinkNode, SourceNode, VolumeNode};
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("=== Volume Control Demo ===\n");
// Créer la source
let mut source = SourceNode::new();
// Créer le volume node
let (mut volume, volume_tx) = VolumeNode::new("main".to_string(), 1.0, 10);
let volume_handle = volume.get_handle();
// Créer le sink
let (sink, sink_tx) = SinkNode::new("Output".to_string(), 10);
// Connecter le pipeline
source.add_subscriber(volume_tx);
volume.add_subscriber(sink_tx);
// Lancer les nodes
tokio::spawn(async move { volume.run().await.unwrap() });
let sink_handle = tokio::spawn(async move { sink.run_with_stats().await.unwrap() });
// Contrôler le volume pendant la lecture
let volume_control = tokio::spawn(async move {
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
println!("Setting volume to 0.5");
volume_handle.set_volume(0.5).await;
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
println!("Setting volume to 0.2");
volume_handle.set_volume(0.2).await;
tokio::time::sleep(tokio::time::Duration::from_millis(200)).await;
println!("Setting volume to 1.0");
volume_handle.set_volume(1.0).await;
});
// Générer l'audio
source
.generate_chunks(20, 4800, 48000, 440.0)
.await
.unwrap();
volume_control.await?;
let stats = sink_handle.await?;
println!("\nFinal statistics:");
stats.display();
Ok(())
}

921
pmoaudio/src/audio_chunk.rs Normal file
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//! AudioChunk : Représentation générique de données audio stéréo
//!
//! Cette nouvelle architecture supporte différents types de samples :
//! - Entiers : i16, I24 (24-bit), i32
//! - Flottants : f32, f64
//!
//! L'utilisation de génériques permet de factoriser le code tout en gardant
//! des performances optimales grâce à la monomorphisation.
use std::sync::Arc;
use crate::{dsp, BitDepth, Sample, I24};
// ============================================================================
// AudioChunkData<T> : Structure générique pour un chunk audio typé
// ============================================================================
/// Représente un chunk audio stéréo typé avec partage zero-copy via Arc
///
/// Cette structure générique encapsule des données audio de n'importe quel type
/// de sample (i16, I24, i32, f32, f64). Les données sont partagées via `Arc`
/// pour permettre un partage efficace entre plusieurs consumers sans copier.
///
/// # Optimisation zero-copy
///
/// - Le clonage d'un `AudioChunkData` ne clone que le pointeur Arc (très rapide)
/// - Les données audio réelles ne sont jamais copiées tant qu'on ne modifie pas
/// - Plusieurs nodes peuvent partager le même chunk simultanément
///
/// # Gain
///
/// Le gain est stocké en décibels (dB) et n'est pas appliqué aux données tant
/// qu'on n'appelle pas explicitement `apply_gain()`. Cela permet de propager
/// des changements de gain sans recopier les données.
///
/// # Exemples
///
/// ```
/// use pmoaudio::{AudioChunkData, I24};
///
/// // Créer un chunk I24
/// let stereo = vec![[I24::new(1_000_000).unwrap(), I24::new(500_000).unwrap()]; 1000];
/// let chunk = AudioChunkData::new(stereo, 48_000, 0.0);
///
/// assert_eq!(chunk.len(), 1000);
/// assert_eq!(chunk.sample_rate(), 48_000);
/// ```
#[derive(Debug, Clone)]
pub struct AudioChunkData<T: Sample> {
/// Frames stéréo [L, R], partagées et immuables via Arc
stereo: Arc<[[T; 2]]>,
/// Taux d'échantillonnage en Hz (44100, 48000, 96000, 192000, etc.)
sample_rate: u32,
/// Gain appliqué au flux audio, en décibels (dB)
///
/// Conversion : `gain_linear = 10^(gain_db / 20)`
/// Valeur par défaut : `0.0 dB` (aucune modification)
/// Exemples : `-6 dB` ≈ moitié du volume ; `+6 dB` ≈ double
gain_db: f64,
}
impl<T: Sample> AudioChunkData<T> {
/// Crée un nouveau chunk audio
///
/// Les vecteurs sont automatiquement wrappés dans `Arc`.
///
/// # Arguments
///
/// * `stereo` - Frames stéréo `[L, R]`
/// * `sample_rate` - Taux d'échantillonnage en Hz
/// * `gain_db` - Gain initial en décibels (0.0 = unity gain)
///
/// # Exemples
///
/// ```
/// use pmoaudio::AudioChunkData;
///
/// let chunk = AudioChunkData::new(
/// vec![[0.0f32, 0.0f32]; 1000],
/// 48_000,
/// 0.0,
/// );
/// ```
pub fn new(stereo: Vec<[T; 2]>, sample_rate: u32, gain_db: f64) -> Arc<Self> {
Arc::new(Self {
stereo: Arc::from(stereo),
sample_rate,
gain_db,
})
}
/// Retourne le nombre d'échantillons par canal (frames)
#[inline]
pub fn len(&self) -> usize {
self.stereo.len()
}
/// Vérifie si le chunk est vide
#[inline]
pub fn is_empty(&self) -> bool {
self.stereo.is_empty()
}
/// Taux d'échantillonnage (Hz)
#[inline]
pub fn sample_rate(&self) -> u32 {
self.sample_rate
}
/// Gain courant en décibels
#[inline]
pub fn gain_db(&self) -> f64 {
self.gain_db
}
/// Gain sous forme linéaire
#[inline]
pub fn gain_linear(&self) -> f64 {
gain_linear_from_db(self.gain_db)
}
/// Retourne une vue immuable sur les frames `[L, R]`
#[inline]
pub fn frames(&self) -> &[[T; 2]] {
&self.stereo
}
/// Clone les frames stéréo dans un `Vec`
#[inline]
pub fn clone_frames(&self) -> Vec<[T; 2]> {
self.stereo.to_vec()
}
/// Définit le gain (retourne un nouveau chunk avec le même Arc mais gain différent)
///
/// Cette méthode est très peu coûteuse car elle ne clone que la structure, pas les données audio.
pub fn set_gain_db(&self, gain_db: f64) -> Arc<Self> {
Arc::new(Self {
stereo: self.stereo.clone(),
sample_rate: self.sample_rate,
gain_db,
})
}
/// Définit le gain à l'aide d'un facteur linéaire (>0)
pub fn set_gain_linear(&self, gain_linear: f64) -> Arc<Self> {
self.set_gain_db(gain_db_from_linear(gain_linear))
}
/// Modifie le gain de ce chunk (ajoute un delta en dB)
pub fn with_modified_gain_db(&self, delta_gain_db: f64) -> Arc<Self> {
self.set_gain_db(self.gain_db + delta_gain_db)
}
/// Modifie le gain via un facteur linéaire multiplié au gain courant
pub fn with_modified_gain_linear(&self, gain_linear: f64) -> Arc<Self> {
self.with_modified_gain_db(gain_db_from_linear(gain_linear))
}
}
// Méthodes spécifiques pour les types entiers (i16, I24, i32)
impl AudioChunkData<i32> {
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
///
/// Cette méthode crée un nouveau chunk avec les samples multipliés par le gain.
/// Le gain du chunk résultant est remis à 0.0 dB.
pub fn apply_gain(self: Arc<Self>) -> Arc<Self> {
if self.gain_db.abs() < f64::EPSILON {
return self; // Pas de gain à appliquer
}
let mut stereo = self.clone_frames();
dsp::apply_gain_stereo_i32(&mut stereo, self.gain_db);
AudioChunkData::new(stereo, self.sample_rate, 0.0)
}
/// Construit un chunk depuis deux vecteurs `i32` séparés (L/R)
pub fn from_channels(left: Vec<i32>, right: Vec<i32>, sample_rate: u32) -> Arc<Self> {
assert_eq!(
left.len(),
right.len(),
"channels must have identical length"
);
let stereo = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [l, r])
.collect();
AudioChunkData::new(stereo, sample_rate, 0.0)
}
/// Change la profondeur de bits (bit depth conversion)
pub fn set_bit_depth(self: Arc<Self>, old_depth: BitDepth, new_depth: BitDepth) -> Arc<Self> {
if old_depth == new_depth {
return self;
}
let mut stereo = self.clone_frames();
dsp::bitdepth_change_stereo(&mut stereo, old_depth, new_depth);
Arc::new(Self {
stereo: Arc::from(stereo),
sample_rate: self.sample_rate,
gain_db: self.gain_db,
})
}
}
// Méthodes spécifiques pour f32
impl AudioChunkData<f32> {
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
pub fn apply_gain(self: Arc<Self>) -> Arc<Self> {
if self.gain_db.abs() < f64::EPSILON {
return self; // Pas de gain à appliquer
}
let gain_linear = gain_linear_from_db(self.gain_db) as f32;
let mut stereo = self.clone_frames();
for frame in &mut stereo {
frame[0] *= gain_linear;
frame[1] *= gain_linear;
}
AudioChunkData::new(stereo, self.sample_rate, 0.0)
}
/// Construit un chunk depuis deux vecteurs `f32` séparés (L/R)
pub fn from_channels(left: Vec<f32>, right: Vec<f32>, sample_rate: u32) -> Arc<Self> {
assert_eq!(
left.len(),
right.len(),
"channels must have identical length"
);
let stereo = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [l, r])
.collect();
AudioChunkData::new(stereo, sample_rate, 0.0)
}
}
// Méthodes spécifiques pour f64
impl AudioChunkData<f64> {
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
pub fn apply_gain(self: Arc<Self>) -> Arc<Self> {
if self.gain_db.abs() < f64::EPSILON {
return self; // Pas de gain à appliquer
}
let gain_linear = gain_linear_from_db(self.gain_db);
let mut stereo = self.clone_frames();
for frame in &mut stereo {
frame[0] *= gain_linear;
frame[1] *= gain_linear;
}
AudioChunkData::new(stereo, self.sample_rate, 0.0)
}
/// Construit un chunk depuis deux vecteurs `f64` séparés (L/R)
pub fn from_channels(left: Vec<f64>, right: Vec<f64>, sample_rate: u32) -> Arc<Self> {
assert_eq!(
left.len(),
right.len(),
"channels must have identical length"
);
let stereo = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [l, r])
.collect();
AudioChunkData::new(stereo, sample_rate, 0.0)
}
}
// ============================================================================
// AudioChunk : Enum pour tous les types de chunks
// ============================================================================
/// Enum contenant tous les types de chunks audio possibles
///
/// Cette enum permet de manipuler des chunks de différents types dans un
/// pipeline unifié, tout en conservant l'information de type.
///
/// # Variantes
///
/// - `I16` : Échantillons 16-bit signés
/// - `I24` : Échantillons 24-bit signés (stockés sur i32)
/// - `I32` : Échantillons 32-bit signés
/// - `F32` : Échantillons flottants 32-bit normalisés [-1.0, 1.0]
/// - `F64` : Échantillons flottants 64-bit normalisés [-1.0, 1.0]
///
/// # Exemples
///
/// ```
/// use pmoaudio::{AudioChunk, AudioChunkData};
///
/// let chunk_f32 = AudioChunkData::new(vec![[0.5f32, 0.25f32]; 1000], 48_000, 0.0);
/// let chunk = AudioChunk::F32(chunk_f32);
///
/// match &chunk {
/// AudioChunk::F32(data) => println!("F32 chunk with {} frames", data.len()),
/// _ => println!("Other type"),
/// }
/// ```
#[derive(Debug, Clone)]
pub enum AudioChunk {
I16(Arc<AudioChunkData<i16>>),
I24(Arc<AudioChunkData<I24>>),
I32(Arc<AudioChunkData<i32>>),
F32(Arc<AudioChunkData<f32>>),
F64(Arc<AudioChunkData<f64>>),
}
impl AudioChunk {
/// Retourne le nombre de frames du chunk
pub fn len(&self) -> usize {
match self {
AudioChunk::I16(d) => d.len(),
AudioChunk::I24(d) => d.len(),
AudioChunk::I32(d) => d.len(),
AudioChunk::F32(d) => d.len(),
AudioChunk::F64(d) => d.len(),
}
}
/// Vérifie si le chunk est vide
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Taux d'échantillonnage (Hz)
pub fn sample_rate(&self) -> u32 {
match self {
AudioChunk::I16(d) => d.sample_rate(),
AudioChunk::I24(d) => d.sample_rate(),
AudioChunk::I32(d) => d.sample_rate(),
AudioChunk::F32(d) => d.sample_rate(),
AudioChunk::F64(d) => d.sample_rate(),
}
}
/// Gain courant en décibels
pub fn gain_db(&self) -> f64 {
match self {
AudioChunk::I16(d) => d.gain_db(),
AudioChunk::I24(d) => d.gain_db(),
AudioChunk::I32(d) => d.gain_db(),
AudioChunk::F32(d) => d.gain_db(),
AudioChunk::F64(d) => d.gain_db(),
}
}
/// Gain sous forme linéaire
pub fn gain_linear(&self) -> f64 {
gain_linear_from_db(self.gain_db())
}
/// Définit le gain en dB
pub fn set_gain_db(&self, gain_db: f64) -> Self {
match self {
AudioChunk::I16(d) => AudioChunk::I16(d.set_gain_db(gain_db)),
AudioChunk::I24(d) => AudioChunk::I24(d.set_gain_db(gain_db)),
AudioChunk::I32(d) => AudioChunk::I32(d.set_gain_db(gain_db)),
AudioChunk::F32(d) => AudioChunk::F32(d.set_gain_db(gain_db)),
AudioChunk::F64(d) => AudioChunk::F64(d.set_gain_db(gain_db)),
}
}
/// Définit le gain via un facteur linéaire
pub fn set_gain_linear(&self, gain_linear: f64) -> Self {
self.set_gain_db(gain_db_from_linear(gain_linear))
}
/// Modifie le gain (ajoute un delta en dB)
pub fn with_modified_gain_db(&self, delta_gain_db: f64) -> Self {
self.set_gain_db(self.gain_db() + delta_gain_db)
}
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
///
/// Le gain du chunk résultant est remis à 0.0 dB.
pub fn apply_gain(self) -> Self {
match self {
AudioChunk::I16(d) => {
let gain_db = d.gain_db();
if gain_db.abs() < f64::EPSILON {
return AudioChunk::I16(d);
}
let gain_linear = gain_linear_from_db(gain_db) as f32;
let mut stereo = d.clone_frames();
for frame in &mut stereo {
frame[0] = (frame[0] as f32 * gain_linear)
.round()
.clamp(-32768.0, 32767.0) as i16;
frame[1] = (frame[1] as f32 * gain_linear)
.round()
.clamp(-32768.0, 32767.0) as i16;
}
AudioChunk::I16(AudioChunkData::new(stereo, d.sample_rate(), 0.0))
}
AudioChunk::I24(d) => {
let gain_db = d.gain_db();
if gain_db.abs() < f64::EPSILON {
return AudioChunk::I24(d);
}
let gain_linear = gain_linear_from_db(gain_db) as f32;
let mut stereo = d.clone_frames();
for frame in &mut stereo {
let l = (frame[0].as_i32() as f32 * gain_linear)
.round()
.clamp(-8_388_608.0, 8_388_607.0) as i32;
let r = (frame[1].as_i32() as f32 * gain_linear)
.round()
.clamp(-8_388_608.0, 8_388_607.0) as i32;
frame[0] = I24::new_clamped(l);
frame[1] = I24::new_clamped(r);
}
AudioChunk::I24(AudioChunkData::new(stereo, d.sample_rate(), 0.0))
}
AudioChunk::I32(d) => AudioChunk::I32(d.apply_gain()),
AudioChunk::F32(d) => AudioChunk::F32(d.apply_gain()),
AudioChunk::F64(d) => AudioChunk::F64(d.apply_gain()),
}
}
/// Retourne le nom du type de sample
pub fn type_name(&self) -> &'static str {
match self {
AudioChunk::I16(_) => "i16",
AudioChunk::I24(_) => "I24",
AudioChunk::I32(_) => "i32",
AudioChunk::F32(_) => "f32",
AudioChunk::F64(_) => "f64",
}
}
/// Tente de convertir vers AudioIntegerChunk (retourne None si float)
pub fn try_as_integer(&self) -> Option<AudioIntegerChunk> {
match self {
AudioChunk::I16(d) => Some(AudioIntegerChunk::I16(d.clone())),
AudioChunk::I24(d) => Some(AudioIntegerChunk::I24(d.clone())),
AudioChunk::I32(d) => Some(AudioIntegerChunk::I32(d.clone())),
AudioChunk::F32(_) | AudioChunk::F64(_) => None,
}
}
/// Tente de convertir vers AudioFloatChunk (retourne None si integer)
pub fn try_as_float(&self) -> Option<AudioFloatChunk> {
match self {
AudioChunk::F32(d) => Some(AudioFloatChunk::F32(d.clone())),
AudioChunk::F64(d) => Some(AudioFloatChunk::F64(d.clone())),
AudioChunk::I16(_) | AudioChunk::I24(_) | AudioChunk::I32(_) => None,
}
}
/// Vérifie si le chunk est de type entier
pub fn is_integer(&self) -> bool {
matches!(
self,
AudioChunk::I16(_) | AudioChunk::I24(_) | AudioChunk::I32(_)
)
}
/// Vérifie si le chunk est de type flottant
pub fn is_float(&self) -> bool {
matches!(self, AudioChunk::F32(_) | AudioChunk::F64(_))
}
}
#[derive(Debug, Clone)]
pub enum AudioIntegerChunk {
I16(Arc<AudioChunkData<i16>>),
I24(Arc<AudioChunkData<I24>>),
I32(Arc<AudioChunkData<i32>>),
}
impl AudioIntegerChunk {
/// Retourne le nombre de frames du chunk
pub fn len(&self) -> usize {
match self {
AudioIntegerChunk::I16(d) => d.len(),
AudioIntegerChunk::I24(d) => d.len(),
AudioIntegerChunk::I32(d) => d.len(),
}
}
/// Vérifie si le chunk est vide
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Taux d'échantillonnage (Hz)
pub fn sample_rate(&self) -> u32 {
match self {
AudioIntegerChunk::I16(d) => d.sample_rate(),
AudioIntegerChunk::I24(d) => d.sample_rate(),
AudioIntegerChunk::I32(d) => d.sample_rate(),
}
}
/// Gain courant en décibels
pub fn gain_db(&self) -> f64 {
match self {
AudioIntegerChunk::I16(d) => d.gain_db(),
AudioIntegerChunk::I24(d) => d.gain_db(),
AudioIntegerChunk::I32(d) => d.gain_db(),
}
}
/// Gain sous forme linéaire
pub fn gain_linear(&self) -> f64 {
gain_linear_from_db(self.gain_db())
}
/// Définit le gain en dB
pub fn set_gain_db(&self, gain_db: f64) -> Self {
match self {
AudioIntegerChunk::I16(d) => AudioIntegerChunk::I16(d.set_gain_db(gain_db)),
AudioIntegerChunk::I24(d) => AudioIntegerChunk::I24(d.set_gain_db(gain_db)),
AudioIntegerChunk::I32(d) => AudioIntegerChunk::I32(d.set_gain_db(gain_db)),
}
}
/// Définit le gain via un facteur linéaire
pub fn set_gain_linear(&self, gain_linear: f64) -> Self {
self.set_gain_db(gain_db_from_linear(gain_linear))
}
/// Modifie le gain (ajoute un delta en dB)
pub fn with_modified_gain_db(&self, delta_gain_db: f64) -> Self {
self.set_gain_db(self.gain_db() + delta_gain_db)
}
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
///
/// Le gain du chunk résultant est remis à 0.0 dB.
pub fn apply_gain(self) -> Self {
match self {
AudioIntegerChunk::I16(d) => {
let gain_db = d.gain_db();
if gain_db.abs() < f64::EPSILON {
return AudioIntegerChunk::I16(d);
}
let gain_linear = gain_linear_from_db(gain_db) as f32;
let mut stereo = d.clone_frames();
for frame in &mut stereo {
frame[0] = (frame[0] as f32 * gain_linear)
.round()
.clamp(-32768.0, 32767.0) as i16;
frame[1] = (frame[1] as f32 * gain_linear)
.round()
.clamp(-32768.0, 32767.0) as i16;
}
AudioIntegerChunk::I16(AudioChunkData::new(stereo, d.sample_rate(), 0.0))
}
AudioIntegerChunk::I24(d) => {
let gain_db = d.gain_db();
if gain_db.abs() < f64::EPSILON {
return AudioIntegerChunk::I24(d);
}
let gain_linear = gain_linear_from_db(gain_db) as f32;
let mut stereo = d.clone_frames();
for frame in &mut stereo {
let l = (frame[0].as_i32() as f32 * gain_linear)
.round()
.clamp(-8_388_608.0, 8_388_607.0) as i32;
let r = (frame[1].as_i32() as f32 * gain_linear)
.round()
.clamp(-8_388_608.0, 8_388_607.0) as i32;
frame[0] = I24::new_clamped(l);
frame[1] = I24::new_clamped(r);
}
AudioIntegerChunk::I24(AudioChunkData::new(stereo, d.sample_rate(), 0.0))
}
AudioIntegerChunk::I32(d) => AudioIntegerChunk::I32(d.apply_gain()),
}
}
/// Retourne le nom du type de sample
pub fn type_name(&self) -> &'static str {
match self {
AudioIntegerChunk::I16(_) => "i16",
AudioIntegerChunk::I24(_) => "I24",
AudioIntegerChunk::I32(_) => "i32",
}
}
/// Vérifie si le chunk est de type I16
pub fn is_i16(&self) -> bool {
matches!(self, AudioIntegerChunk::I16(_))
}
/// Vérifie si le chunk est de type I24
pub fn is_i24(&self) -> bool {
matches!(self, AudioIntegerChunk::I24(_))
}
/// Vérifie si le chunk est de type I32
pub fn is_i32(&self) -> bool {
matches!(self, AudioIntegerChunk::I32(_))
}
/// Retourne la profondeur de bit du chunk
pub fn bit_depth(&self) -> u8 {
match self {
AudioIntegerChunk::I16(_) => 16,
AudioIntegerChunk::I24(_) => 24,
AudioIntegerChunk::I32(_) => 32,
}
}
/// Convertit vers AudioChunk
pub fn as_audio_chunk(&self) -> AudioChunk {
match self {
AudioIntegerChunk::I16(d) => AudioChunk::I16(d.clone()),
AudioIntegerChunk::I24(d) => AudioChunk::I24(d.clone()),
AudioIntegerChunk::I32(d) => AudioChunk::I32(d.clone()),
}
}
/// Convertit vers I16 (avec conversion si nécessaire)
pub fn to_i16(&self) -> AudioIntegerChunk {
match self {
AudioIntegerChunk::I16(_) => self.clone(),
AudioIntegerChunk::I24(d) => {
// I24 -> I32 -> I16
let i32_chunk = crate::conversions::convert_i24_to_i32(d);
let converted = crate::conversions::convert_i32_to_i16(&i32_chunk);
AudioIntegerChunk::I16(converted)
}
AudioIntegerChunk::I32(d) => {
let converted = crate::conversions::convert_i32_to_i16(d);
AudioIntegerChunk::I16(converted)
}
}
}
/// Convertit vers I24 (avec conversion si nécessaire)
pub fn to_i24(&self) -> AudioIntegerChunk {
match self {
AudioIntegerChunk::I16(d) => {
// I16 -> I32 -> I24
let i32_chunk = crate::conversions::convert_i16_to_i32(d);
let converted = crate::conversions::convert_i32_to_i24(&i32_chunk);
AudioIntegerChunk::I24(converted)
}
AudioIntegerChunk::I24(_) => self.clone(),
AudioIntegerChunk::I32(d) => {
let converted = crate::conversions::convert_i32_to_i24(d);
AudioIntegerChunk::I24(converted)
}
}
}
/// Convertit vers I32 (avec conversion si nécessaire)
pub fn to_i32(&self) -> AudioIntegerChunk {
match self {
AudioIntegerChunk::I16(d) => {
let converted = crate::conversions::convert_i16_to_i32(d);
AudioIntegerChunk::I32(converted)
}
AudioIntegerChunk::I24(d) => {
let converted = crate::conversions::convert_i24_to_i32(d);
AudioIntegerChunk::I32(converted)
}
AudioIntegerChunk::I32(_) => self.clone(),
}
}
/// Retourne un itérateur sur les frames
pub fn frames(&self) -> Box<dyn Iterator<Item = [i32; 2]> + '_> {
match self {
AudioIntegerChunk::I16(d) => {
Box::new(d.frames().iter().map(|f| [f[0] as i32, f[1] as i32]))
}
AudioIntegerChunk::I24(d) => {
Box::new(d.frames().iter().map(|f| [f[0].as_i32(), f[1].as_i32()]))
}
AudioIntegerChunk::I32(d) => Box::new(d.frames().iter().map(|f| [f[0], f[1]])),
}
}
}
impl From<AudioChunk> for AudioIntegerChunk {
/// Convertit depuis AudioChunk (panic si le chunk est float)
fn from(chunk: AudioChunk) -> Self {
match chunk {
AudioChunk::I16(d) => AudioIntegerChunk::I16(d),
AudioChunk::I24(d) => AudioIntegerChunk::I24(d),
AudioChunk::I32(d) => AudioIntegerChunk::I32(d),
AudioChunk::F32(_) | AudioChunk::F64(_) => {
panic!("Cannot convert float AudioChunk to AudioIntegerChunk")
}
}
}
}
#[derive(Debug, Clone)]
pub enum AudioFloatChunk {
F32(Arc<AudioChunkData<f32>>),
F64(Arc<AudioChunkData<f64>>),
}
impl AudioFloatChunk {
/// Retourne le nombre de frames du chunk
pub fn len(&self) -> usize {
match self {
AudioFloatChunk::F32(d) => d.len(),
AudioFloatChunk::F64(d) => d.len(),
}
}
/// Vérifie si le chunk est vide
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Taux d'échantillonnage (Hz)
pub fn sample_rate(&self) -> u32 {
match self {
AudioFloatChunk::F32(d) => d.sample_rate(),
AudioFloatChunk::F64(d) => d.sample_rate(),
}
}
/// Gain courant en décibels
pub fn gain_db(&self) -> f64 {
match self {
AudioFloatChunk::F32(d) => d.gain_db(),
AudioFloatChunk::F64(d) => d.gain_db(),
}
}
/// Gain sous forme linéaire
pub fn gain_linear(&self) -> f64 {
gain_linear_from_db(self.gain_db())
}
/// Définit le gain en dB
pub fn set_gain_db(&self, gain_db: f64) -> Self {
match self {
AudioFloatChunk::F32(d) => AudioFloatChunk::F32(d.set_gain_db(gain_db)),
AudioFloatChunk::F64(d) => AudioFloatChunk::F64(d.set_gain_db(gain_db)),
}
}
/// Définit le gain via un facteur linéaire
pub fn set_gain_linear(&self, gain_linear: f64) -> Self {
self.set_gain_db(gain_db_from_linear(gain_linear))
}
/// Modifie le gain (ajoute un delta en dB)
pub fn with_modified_gain_db(&self, delta_gain_db: f64) -> Self {
self.set_gain_db(self.gain_db() + delta_gain_db)
}
/// Applique le gain et retourne un nouveau chunk avec les données modifiées
///
/// Le gain du chunk résultant est remis à 0.0 dB.
pub fn apply_gain(self) -> Self {
match self {
AudioFloatChunk::F32(d) => AudioFloatChunk::F32(d.apply_gain()),
AudioFloatChunk::F64(d) => AudioFloatChunk::F64(d.apply_gain()),
}
}
/// Retourne le nom du type de sample
pub fn type_name(&self) -> &'static str {
match self {
AudioFloatChunk::F32(_) => "f32",
AudioFloatChunk::F64(_) => "f64",
}
}
/// Vérifie si le chunk est de type F32
pub fn is_f32(&self) -> bool {
matches!(self, AudioFloatChunk::F32(_))
}
/// Vérifie si le chunk est de type F64
pub fn is_f64(&self) -> bool {
matches!(self, AudioFloatChunk::F64(_))
}
/// Retourne la profondeur de bit du chunk (32 ou 64)
pub fn bit_depth(&self) -> u8 {
match self {
AudioFloatChunk::F32(_) => 32,
AudioFloatChunk::F64(_) => 64,
}
}
/// Convertit vers AudioChunk
pub fn as_audio_chunk(&self) -> AudioChunk {
match self {
AudioFloatChunk::F32(d) => AudioChunk::F32(d.clone()),
AudioFloatChunk::F64(d) => AudioChunk::F64(d.clone()),
}
}
/// Convertit vers F32 (avec conversion si nécessaire)
pub fn to_f32(&self) -> AudioFloatChunk {
match self {
AudioFloatChunk::F32(_) => self.clone(),
AudioFloatChunk::F64(d) => {
let converted = crate::conversions::convert_f64_to_f32(d);
AudioFloatChunk::F32(converted)
}
}
}
/// Convertit vers F64 (avec conversion si nécessaire)
pub fn to_f64(&self) -> AudioFloatChunk {
match self {
AudioFloatChunk::F32(d) => {
let converted = crate::conversions::convert_f32_to_f64(d);
AudioFloatChunk::F64(converted)
}
AudioFloatChunk::F64(_) => self.clone(),
}
}
/// Retourne un itérateur sur les frames
pub fn frames(&self) -> Box<dyn Iterator<Item = [f64; 2]> + '_> {
match self {
AudioFloatChunk::F32(d) => {
Box::new(d.frames().iter().map(|f| [f[0] as f64, f[1] as f64]))
}
AudioFloatChunk::F64(d) => Box::new(d.frames().iter().map(|f| [f[0], f[1]])),
}
}
}
impl From<AudioChunk> for AudioFloatChunk {
/// Convertit depuis AudioChunk (panic si le chunk est entier)
fn from(chunk: AudioChunk) -> Self {
match chunk {
AudioChunk::F32(d) => AudioFloatChunk::F32(d),
AudioChunk::F64(d) => AudioFloatChunk::F64(d),
AudioChunk::I16(_) | AudioChunk::I24(_) | AudioChunk::I32(_) => {
panic!("Cannot convert integer AudioChunk to AudioFloatChunk")
}
}
}
}
// ============================================================================
// Fonctions utilitaires de conversion gain
// ============================================================================
const MIN_GAIN_DB: f64 = -120.0;
/// Convertit un gain linéaire (>0) en décibels
#[inline]
pub fn gain_db_from_linear(gain_linear: f64) -> f64 {
if gain_linear <= 0.0 {
MIN_GAIN_DB
} else {
(20.0 * gain_linear.log10()).max(MIN_GAIN_DB)
}
}
/// Convertit un gain en décibels vers un gain linéaire
#[inline]
pub fn gain_linear_from_db(gain_db: f64) -> f64 {
10f64.powf(gain_db / 20.0)
}
// ============================================================================
// Tests
// ============================================================================
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_audio_chunk_data_f32() {
let stereo: Vec<[f32; 2]> = vec![[0.5, 0.25], [0.75, 0.125]];
let chunk = AudioChunkData::new(stereo, 48000, 0.0);
assert_eq!(chunk.len(), 2);
assert_eq!(chunk.sample_rate(), 48000);
assert!(!chunk.is_empty());
assert_eq!(chunk.gain_db(), 0.0);
}
#[test]
fn test_audio_chunk_data_i32() {
let stereo: Vec<[i32; 2]> = vec![[1000, 2000], [3000, 4000]];
let chunk = AudioChunkData::new(stereo, 48000, -6.0);
assert_eq!(chunk.len(), 2);
assert_eq!(chunk.gain_db(), -6.0);
}
#[test]
fn test_audio_chunk_enum() {
let data_f32 = AudioChunkData::new(vec![[0.5f32, 0.25f32]; 1000], 48000, 0.0);
let chunk = AudioChunk::F32(data_f32);
assert_eq!(chunk.len(), 1000);
assert_eq!(chunk.sample_rate(), 48000);
assert_eq!(chunk.type_name(), "f32");
}
#[test]
fn test_gain_conversion() {
let linear = 2.0;
let db = gain_db_from_linear(linear);
assert!((db - 6.0206).abs() < 0.01); // 2x ≈ +6dB
let back = gain_linear_from_db(db);
assert!((back - linear).abs() < 0.001);
}
}

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@@ -0,0 +1,511 @@
use std::sync::Arc;
use tokio::sync::RwLock;
use pmometadata::TrackMetadata;
use crate::{gain_db_from_linear, AudioChunk, AudioChunkData, BitDepth, SyncMarker};
pub enum _AudioSegment {
Chunk(Arc<AudioChunk>),
Sync(Arc<SyncMarker>),
}
pub struct AudioSegment {
pub order: u64,
pub timestamp_sec: f64,
pub segment: _AudioSegment,
}
impl AudioSegment {
/// Crée un nouveau segment audio depuis des frames i32
pub fn new_chunk(
order: u64,
timestamp_sec: f64,
stereo: Vec<[i32; 2]>,
sample_rate: u32,
_bit_depth: BitDepth, // Conservé pour compatibilité API
) -> Arc<Self> {
let chunk_data = AudioChunkData::new(stereo, sample_rate, 0.0);
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
/// Crée un nouveau segment audio avec gain (dB)
pub fn new_chunk_with_gain_db(
order: u64,
timestamp_sec: f64,
stereo: Vec<[i32; 2]>,
sample_rate: u32,
_bit_depth: BitDepth, // Conservé pour compatibilité API
gain_db: f64,
) -> Arc<Self> {
let chunk_data = AudioChunkData::new(stereo, sample_rate, gain_db);
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
/// Crée un nouveau segment audio avec gain linéaire
pub fn new_chunk_with_gain_linear(
order: u64,
timestamp_sec: f64,
stereo: Vec<[i32; 2]>,
sample_rate: u32,
_bit_depth: BitDepth, // Conservé pour compatibilité API
gain_linear: f64,
) -> Arc<Self> {
let chunk_data = AudioChunkData::new(stereo, sample_rate, gain_db_from_linear(gain_linear));
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
/// Crée un segment audio depuis deux canaux i32 séparés (L/R)
pub fn new_chunk_from_channels_i32(
order: u64,
timestamp_sec: f64,
left: Vec<i32>,
right: Vec<i32>,
sample_rate: u32,
_bit_depth: BitDepth, // Conservé pour compatibilité API
) -> Arc<Self> {
let chunk_data = AudioChunkData::<i32>::from_channels(left, right, sample_rate);
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
/// Crée un segment audio depuis deux canaux f32 normalisés (L/R)
///
/// Convertit f32 normalisé [-1.0, 1.0] → i32 selon le bit_depth spécifié
pub fn new_chunk_from_channels_f32(
order: u64,
timestamp_sec: f64,
left: Vec<f32>,
right: Vec<f32>,
sample_rate: u32,
bit_depth: BitDepth,
) -> Arc<Self> {
assert_eq!(
left.len(),
right.len(),
"channels must have identical length"
);
// Convertir f32 → i32 selon le bit_depth
let max_value = bit_depth.max_value();
let stereo: Vec<[i32; 2]> = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| {
let l_scaled = (l * max_value).clamp(-max_value, max_value - 1.0).round() as i32;
let r_scaled = (r * max_value).clamp(-max_value, max_value - 1.0).round() as i32;
[l_scaled, r_scaled]
})
.collect();
let chunk_data = AudioChunkData::new(stereo, sample_rate, 0.0);
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
/// Crée un segment audio depuis des frames f32 normalisées
///
/// Convertit f32 normalisé [-1.0, 1.0] → i32 selon le bit_depth spécifié
pub fn new_chunk_from_pairs_f32(
order: u64,
timestamp_sec: f64,
pairs: Vec<[f32; 2]>,
sample_rate: u32,
bit_depth: BitDepth,
) -> Arc<Self> {
// Convertir f32 → i32 selon le bit_depth
let max_value = bit_depth.max_value();
let stereo: Vec<[i32; 2]> = pairs
.into_iter()
.map(|[l, r]| {
let l_scaled = (l * max_value).clamp(-max_value, max_value - 1.0).round() as i32;
let r_scaled = (r * max_value).clamp(-max_value, max_value - 1.0).round() as i32;
[l_scaled, r_scaled]
})
.collect();
let chunk_data = AudioChunkData::new(stereo, sample_rate, 0.0);
let chunk = AudioChunk::I32(chunk_data);
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(chunk)),
})
}
pub fn new_track_boundary(
order: u64,
timestamp_sec: f64,
metadata: Arc<RwLock<dyn TrackMetadata>>,
) -> Arc<Self> {
let marker = Arc::new(SyncMarker::TrackBoundary {
metadata: Arc::clone(&metadata),
});
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Sync(marker),
})
}
pub fn new_stream_metadata(
order: u64,
timestamp_sec: f64,
key: String,
value: String,
) -> Arc<Self> {
let marker = Arc::new(SyncMarker::StreamMetadata { key, value });
Arc::new(Self {
order,
timestamp_sec,
segment: _AudioSegment::Sync(marker),
})
}
pub fn new_top_zero_sync() -> Arc<Self> {
let marker = Arc::new(SyncMarker::TopZeroSync);
Arc::new(Self {
order: 0,
timestamp_sec: 0.0,
segment: _AudioSegment::Sync(marker),
})
}
pub fn new_hearbeat(order: u64, timestamp_sec: f64) -> Arc<Self> {
let marker = Arc::new(SyncMarker::Heartbeat);
Arc::new(Self {
order: order,
timestamp_sec: timestamp_sec,
segment: _AudioSegment::Sync(marker),
})
}
pub fn new_end_of_stream(order: u64, timestamp_sec: f64) -> Arc<Self> {
let marker = Arc::new(SyncMarker::EndOfStream);
Arc::new(Self {
order: order,
timestamp_sec: timestamp_sec,
segment: _AudioSegment::Sync(marker),
})
}
pub fn new_error(order: u64, timestamp_sec: f64, error: String) -> Arc<Self> {
let marker = Arc::new(SyncMarker::Error(error));
Arc::new(Self {
order: order,
timestamp_sec: timestamp_sec,
segment: _AudioSegment::Sync(marker),
})
}
pub fn is_audio_chunk(&self) -> bool {
matches!(self.segment, _AudioSegment::Chunk(_))
}
pub fn is_track_boundary(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker,
SyncMarker::TrackBoundary { .. }
)
)
}
pub fn is_stream_metadata(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker,
SyncMarker::StreamMetadata { .. }
)
)
}
pub fn is_heartbeat(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker, SyncMarker::Heartbeat)
)
}
pub fn is_top_zero_sync(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker, SyncMarker::TopZeroSync)
)
}
pub fn is_end_of_stream(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker, SyncMarker::EndOfStream)
)
}
pub fn is_error(&self) -> bool {
matches!(
self.segment,
_AudioSegment::Sync(ref marker)
if matches!(**marker, SyncMarker::Error(_))
)
}
// ============ Accesseurs typés pour AudioChunk ============
/// Récupère le AudioChunk si ce segment est un chunk audio
pub fn as_chunk(&self) -> Option<&Arc<AudioChunk>> {
match &self.segment {
_AudioSegment::Chunk(chunk) => Some(chunk),
_ => None,
}
}
/// Récupère le SyncMarker si ce segment est un marqueur de sync
pub fn as_sync_marker(&self) -> Option<&Arc<SyncMarker>> {
match &self.segment {
_AudioSegment::Sync(marker) => Some(marker),
_ => None,
}
}
/// Récupère les métadatas du track si c'est un TrackBoundary
pub fn as_track_metadata(&self) -> Option<&Arc<RwLock<dyn TrackMetadata>>> {
match &self.segment {
_AudioSegment::Sync(marker) => match &**marker {
SyncMarker::TrackBoundary { metadata } => Some(metadata),
_ => None,
},
_ => None,
}
}
/// Récupère le message d'erreur si c'est un marqueur Error
pub fn as_error(&self) -> Option<&str> {
match &self.segment {
_AudioSegment::Sync(marker) => match &**marker {
SyncMarker::Error(msg) => Some(msg.as_str()),
_ => None,
},
_ => None,
}
}
/// Convertit l'AudioChunk vers F32 si c'est un chunk audio
pub fn to_f32_chunk(&self) -> Option<AudioChunk> {
self.as_chunk().map(|chunk| chunk.to_f32())
}
/// Convertit l'AudioChunk vers I32 si c'est un chunk audio
pub fn to_i32_chunk(&self) -> Option<AudioChunk> {
self.as_chunk().map(|chunk| chunk.to_i32())
}
/// Récupère le sample rate du chunk audio
pub fn sample_rate(&self) -> Option<u32> {
self.as_chunk().map(|chunk| chunk.sample_rate())
}
/// Récupère le nombre de frames du chunk audio
pub fn frame_count(&self) -> Option<usize> {
self.as_chunk().map(|chunk| chunk.len())
}
/// Récupère le gain en dB du chunk audio
pub fn gain_db(&self) -> Option<f64> {
self.as_chunk().map(|chunk| chunk.gain_db())
}
/// Récupère le type du chunk audio (nom du type: "i32", "f32", etc.)
pub fn chunk_type_name(&self) -> Option<&'static str> {
self.as_chunk().map(|chunk| chunk.type_name())
}
/// Crée un nouveau segment avec le gain modifié (si c'est un chunk audio)
pub fn with_gain_db(&self, gain_db: f64) -> Option<Arc<Self>> {
self.as_chunk().map(|chunk| {
let new_chunk = chunk.set_gain_db(gain_db);
Arc::new(Self {
order: self.order,
timestamp_sec: self.timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(new_chunk)),
})
})
}
/// Crée un nouveau segment avec le gain ajusté (relatif, si c'est un chunk audio)
pub fn adjust_gain_db(&self, delta_db: f64) -> Option<Arc<Self>> {
self.as_chunk().map(|chunk| {
let new_gain = chunk.gain_db() + delta_db;
let new_chunk = chunk.set_gain_db(new_gain);
Arc::new(Self {
order: self.order,
timestamp_sec: self.timestamp_sec,
segment: _AudioSegment::Chunk(Arc::new(new_chunk)),
})
})
}
}
impl TryInto<Arc<AudioChunk>> for AudioSegment {
type Error = ();
fn try_into(self) -> Result<Arc<AudioChunk>, Self::Error> {
match self.segment {
_AudioSegment::Chunk(chunk) => Ok(chunk),
_ => Err(()),
}
}
}
impl TryInto<Arc<SyncMarker>> for AudioSegment {
type Error = ();
fn try_into(self) -> Result<Arc<SyncMarker>, Self::Error> {
match self.segment {
_AudioSegment::Sync(marker) => Ok(marker),
_ => Err(()),
}
}
}
impl<'a> TryInto<&'a Arc<AudioChunk>> for &'a AudioSegment {
type Error = ();
fn try_into(self) -> Result<&'a Arc<AudioChunk>, Self::Error> {
match &self.segment {
_AudioSegment::Chunk(ref chunk) => Ok(chunk),
_ => Err(()),
}
}
}
impl<'a> TryInto<&'a Arc<SyncMarker>> for &'a AudioSegment {
type Error = ();
fn try_into(self) -> Result<&'a Arc<SyncMarker>, Self::Error> {
match &self.segment {
_AudioSegment::Sync(ref marker) => Ok(marker),
_ => Err(()),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_audio_segment_accessors() {
// Test avec un chunk audio
let segment = AudioSegment::new_chunk(
42,
1.5,
vec![[100i32, 200i32], [300i32, 400i32]],
48000,
BitDepth::B32,
);
assert!(segment.is_audio_chunk());
assert!(!segment.is_heartbeat());
assert!(segment.as_chunk().is_some());
assert!(segment.as_sync_marker().is_none());
assert_eq!(segment.sample_rate(), Some(48000));
assert_eq!(segment.frame_count(), Some(2));
assert_eq!(segment.gain_db(), Some(0.0));
assert_eq!(segment.chunk_type_name(), Some("i32"));
// Test avec un marqueur sync
let sync_segment = AudioSegment::new_hearbeat(10, 2.0);
assert!(!sync_segment.is_audio_chunk());
assert!(sync_segment.is_heartbeat());
assert!(sync_segment.as_chunk().is_none());
assert!(sync_segment.as_sync_marker().is_some());
assert_eq!(sync_segment.sample_rate(), None);
}
#[test]
fn test_audio_segment_gain_manipulation() {
let segment = AudioSegment::new_chunk(0, 0.0, vec![[100i32, 200i32]], 44100, BitDepth::B32);
// Test with_gain_db
let segment_6db = segment.with_gain_db(6.0).unwrap();
assert_eq!(segment_6db.gain_db(), Some(6.0));
assert_eq!(segment_6db.order, 0);
assert_eq!(segment_6db.timestamp_sec, 0.0);
// Test adjust_gain_db
let segment_plus_3db = segment_6db.adjust_gain_db(3.0).unwrap();
assert_eq!(segment_plus_3db.gain_db(), Some(9.0));
// Test sur un sync marker (devrait retourner None)
let sync = AudioSegment::new_hearbeat(1, 1.0);
assert!(sync.with_gain_db(6.0).is_none());
assert!(sync.adjust_gain_db(3.0).is_none());
}
#[test]
fn test_audio_segment_conversions() {
let segment =
AudioSegment::new_chunk(0, 0.0, vec![[1000000i32, 2000000i32]], 44100, BitDepth::B32);
// Test to_f32_chunk
let f32_chunk = segment.to_f32_chunk();
assert!(f32_chunk.is_some());
assert_eq!(f32_chunk.unwrap().type_name(), "f32");
// Test to_i32_chunk
let i32_chunk = segment.to_i32_chunk();
assert!(i32_chunk.is_some());
assert_eq!(i32_chunk.unwrap().type_name(), "i32");
// Test sur un sync marker
let sync = AudioSegment::new_hearbeat(1, 1.0);
assert!(sync.to_f32_chunk().is_none());
assert!(sync.to_i32_chunk().is_none());
}
#[test]
fn test_audio_segment_error_marker() {
let error_msg = "Test error message";
let segment = AudioSegment::new_error(5, 2.5, error_msg.to_string());
assert!(segment.is_error());
assert_eq!(segment.as_error(), Some(error_msg));
// Autre type de segment ne devrait pas être une erreur
let sync = AudioSegment::new_hearbeat(1, 1.0);
assert!(!sync.is_error());
assert_eq!(sync.as_error(), None);
}
}

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//! Bit depth abstraction for audio processing.
//!
//! Provides both compile-time generic types (`Bit8`, `Bit16`, …)
//! and a dynamic `BitDepth` enum for runtime selection.
use std::fmt;
/// Trait implemented by compile-time bit-depth marker types.
pub trait BitDepthType {
const BITS: u32;
const MAX_VALUE: f32;
}
/// Compile-time bit depth markers
#[derive(Clone, Copy, Debug)]
pub struct Bit8;
#[derive(Clone, Copy, Debug)]
pub struct Bit16;
#[derive(Clone, Copy, Debug)]
pub struct Bit24;
#[derive(Clone, Copy, Debug)]
pub struct Bit32;
impl BitDepthType for Bit8 {
const BITS: u32 = 8;
const MAX_VALUE: f32 = 128.0;
}
impl BitDepthType for Bit16 {
const BITS: u32 = 16;
const MAX_VALUE: f32 = 32_768.0;
}
impl BitDepthType for Bit24 {
const BITS: u32 = 24;
const MAX_VALUE: f32 = 8_388_608.0;
}
impl BitDepthType for Bit32 {
const BITS: u32 = 32;
const MAX_VALUE: f32 = 2_147_483_648.0;
}
/// Runtime bit-depth descriptor.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum BitDepth {
B8,
B16,
B24,
B32,
}
impl BitDepth {
/// Returns the number of bits.
#[inline(always)]
pub const fn bits(self) -> u32 {
match self {
BitDepth::B8 => 8,
BitDepth::B16 => 16,
BitDepth::B24 => 24,
BitDepth::B32 => 32,
}
}
/// Returns the full-scale signed maximum value as `f32`.
#[inline(always)]
pub const fn max_value(self) -> f32 {
match self {
BitDepth::B8 => 128.0,
BitDepth::B16 => 32_768.0,
BitDepth::B24 => 8_388_608.0,
BitDepth::B32 => 2_147_483_648.0,
}
}
/// Create from bit count, returning `None` if unsupported.
#[inline(always)]
pub const fn from_u32(bits: u32) -> Option<Self> {
match bits {
8 => Some(Self::B8),
16 => Some(Self::B16),
24 => Some(Self::B24),
32 => Some(Self::B32),
_ => None,
}
}
/// Create from bit count, panicking if unsupported (non-const).
#[inline(always)]
pub fn from_u32_strict(bits: u32) -> Self {
Self::from_u32(bits).unwrap_or_else(|| panic!("Unsupported bit depth: {}", bits))
}
}
impl fmt::Display for BitDepth {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}-bit", self.bits())
}
}
/// Comparaisons dordre fondées sur la valeur en bits.
impl PartialOrd for BitDepth {
#[inline(always)]
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for BitDepth {
#[inline(always)]
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.bits().cmp(&other.bits())
}
}
/// Bridge between dynamic [`BitDepth`] and static [`BitDepthType`] markers.
///
/// Example:
/// ```
/// use pmoaudio::{
/// bit_depth::dispatch_by_bitdepth, Bit8, Bit16, Bit24, Bit32, BitDepth,
/// };
/// use pmoaudio::bit_depth::BitDepthType;
///
/// fn type_bits<B: BitDepthType>() -> u32 {
/// B::BITS
/// }
///
/// let depth = BitDepth::B16;
/// let bits = dispatch_by_bitdepth(
/// depth,
/// || type_bits::<Bit8>(),
/// || type_bits::<Bit16>(),
/// || type_bits::<Bit24>(),
/// || type_bits::<Bit32>(),
/// );
/// assert_eq!(bits, 16);
/// ```
#[inline(always)]
pub fn dispatch_by_bitdepth<R, F8, F16, F24, F32>(
depth: BitDepth,
f8: F8,
f16: F16,
f24: F24,
f32: F32,
) -> R
where
F8: FnOnce() -> R,
F16: FnOnce() -> R,
F24: FnOnce() -> R,
F32: FnOnce() -> R,
{
match depth {
BitDepth::B8 => f8(),
BitDepth::B16 => f16(),
BitDepth::B24 => f24(),
BitDepth::B32 => f32(),
}
}
/// Conversion helper from a runtime [`BitDepth`] to a compile-time constant.
#[inline(always)]
pub fn max_value_for(depth: BitDepth) -> f32 {
depth.max_value()
}

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//! Conversions entre différents types de AudioChunk
//!
//! Ce module fournit des conversions optimisées (SIMD où possible) entre
//! tous les types de samples audio supportés.
use std::sync::Arc;
use crate::{dsp, AudioChunk, AudioChunkData, BitDepth, I24};
// ============================================================================
// Conversions int → int (changement de bit depth)
// ============================================================================
//
// Ces fonctions utilisent la fonction DSP optimisée SIMD `bitdepth_change_stereo`
// pour les conversions i32 ↔ i32 avec différents bit depths.
/// Convertit i32 vers i16 (downsampling via bit depth change)
pub fn convert_i32_to_i16(chunk: &AudioChunkData<i32>) -> Arc<AudioChunkData<i16>> {
let mut stereo = chunk.clone_frames();
// Utiliser la fonction DSP optimisée pour passer de B32 → B16
dsp::bitdepth_change_stereo(&mut stereo, BitDepth::B32, BitDepth::B16);
// Convertir i32 → i16 (les valeurs sont maintenant dans la plage i16)
let stereo_i16: Vec<[i16; 2]> = stereo
.into_iter()
.map(|[l, r]| [l as i16, r as i16])
.collect();
AudioChunkData::new(stereo_i16, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit i32 vers I24 (downsampling via bit depth change)
pub fn convert_i32_to_i24(chunk: &AudioChunkData<i32>) -> Arc<AudioChunkData<I24>> {
let mut stereo = chunk.clone_frames();
// Utiliser la fonction DSP optimisée pour passer de B32 → B24
dsp::bitdepth_change_stereo(&mut stereo, BitDepth::B32, BitDepth::B24);
// Convertir i32 → I24 (les valeurs sont maintenant dans la plage I24)
let stereo_i24: Vec<[I24; 2]> = stereo
.into_iter()
.map(|[l, r]| [I24::new_clamped(l), I24::new_clamped(r)])
.collect();
AudioChunkData::new(stereo_i24, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit i16 vers i32 (upsampling via bit depth change)
pub fn convert_i16_to_i32(chunk: &AudioChunkData<i16>) -> Arc<AudioChunkData<i32>> {
// Convertir i16 → i32 d'abord
let mut stereo: Vec<[i32; 2]> = chunk
.frames()
.iter()
.map(|[l, r]| [*l as i32, *r as i32])
.collect();
// Utiliser la fonction DSP optimisée pour passer de B16 → B32
dsp::bitdepth_change_stereo(&mut stereo, BitDepth::B16, BitDepth::B32);
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit I24 vers i32 (upsampling via bit depth change)
pub fn convert_i24_to_i32(chunk: &AudioChunkData<I24>) -> Arc<AudioChunkData<i32>> {
// Convertir I24 → i32 d'abord
let mut stereo: Vec<[i32; 2]> = chunk
.frames()
.iter()
.map(|[l, r]| [l.as_i32(), r.as_i32()])
.collect();
// Utiliser la fonction DSP optimisée pour passer de B24 → B32
dsp::bitdepth_change_stereo(&mut stereo, BitDepth::B24, BitDepth::B32);
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
// ============================================================================
// Conversions int → float (normalisation)
// ============================================================================
/// Convertit i32 vers f32 via les fonctions DSP optimisées SIMD
///
/// I32 = 32 bits complets, donc normalisation par 2^31
pub fn convert_i32_to_f32(chunk: &AudioChunkData<i32>) -> Arc<AudioChunkData<f32>> {
let frames = chunk.frames();
let len = frames.len();
// Séparer les canaux pour utiliser les fonctions DSP SIMD
let mut left = Vec::with_capacity(len);
let mut right = Vec::with_capacity(len);
for [l, r] in frames {
left.push(*l);
right.push(*r);
}
// Utiliser la fonction SIMD optimisée du module DSP avec BitDepth::B32
let mut out_pairs = vec![[0.0f32; 2]; len];
dsp::i32_stereo_to_pairs_f32(&left, &right, &mut out_pairs, BitDepth::B32);
AudioChunkData::new(out_pairs, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit i32 vers f64
///
/// I32 = 32 bits complets, donc normalisation par 2^31
pub fn convert_i32_to_f64(chunk: &AudioChunkData<i32>) -> Arc<AudioChunkData<f64>> {
// Via f32 puis upcast
let f32_chunk = convert_i32_to_f32(chunk);
convert_f32_to_f64(&f32_chunk)
}
/// Convertit I24 vers f32 via les fonctions DSP optimisées SIMD
pub fn convert_i24_to_f32(chunk: &AudioChunkData<I24>) -> Arc<AudioChunkData<f32>> {
let frames = chunk.frames();
let len = frames.len();
// Séparer les canaux I24 en i32
let mut left = Vec::with_capacity(len);
let mut right = Vec::with_capacity(len);
for [l, r] in frames {
left.push(l.as_i32());
right.push(r.as_i32());
}
// Utiliser la fonction SIMD optimisée du module DSP pour I24
let mut out_pairs = vec![[0.0f32; 2]; len];
dsp::i24_as_i32_stereo_to_pairs_f32(&left, &right, &mut out_pairs);
AudioChunkData::new(out_pairs, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit I24 vers f64
pub fn convert_i24_to_f64(chunk: &AudioChunkData<I24>) -> Arc<AudioChunkData<f64>> {
let frames = chunk.frames();
let max_value = 8_388_608.0f64; // 2^23
let stereo: Vec<[f64; 2]> = frames
.iter()
.map(|[l, r]| {
let lf = l.as_i32() as f64 / max_value;
let rf = r.as_i32() as f64 / max_value;
[lf, rf]
})
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit i16 vers f32 via les fonctions DSP optimisées SIMD
pub fn convert_i16_to_f32(chunk: &AudioChunkData<i16>) -> Arc<AudioChunkData<f32>> {
let frames = chunk.frames();
let len = frames.len();
// Séparer les canaux
let mut left = Vec::with_capacity(len);
let mut right = Vec::with_capacity(len);
for [l, r] in frames {
left.push(*l);
right.push(*r);
}
// Utiliser la fonction SIMD optimisée du module DSP
let mut out_pairs = vec![[0.0f32; 2]; len];
dsp::i16_stereo_to_pairs_f32(&left, &right, &mut out_pairs);
AudioChunkData::new(out_pairs, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit i16 vers f64
pub fn convert_i16_to_f64(chunk: &AudioChunkData<i16>) -> Arc<AudioChunkData<f64>> {
let frames = chunk.frames();
let max_value = 32_768.0f64; // 2^15
let stereo: Vec<[f64; 2]> = frames
.iter()
.map(|[l, r]| {
let lf = *l as f64 / max_value;
let rf = *r as f64 / max_value;
[lf, rf]
})
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
// ============================================================================
// Conversions float → int (quantization)
// ============================================================================
/// Convertit f32 vers i32 via les fonctions DSP optimisées SIMD
///
/// I32 = 32 bits complets, donc quantization vers ±2^31
pub fn convert_f32_to_i32(chunk: &AudioChunkData<f32>) -> Arc<AudioChunkData<i32>> {
let frames = chunk.frames();
let len = frames.len();
// Utiliser la fonction SIMD optimisée du module DSP avec BitDepth::B32
let mut left = vec![0i32; len];
let mut right = vec![0i32; len];
dsp::pairs_f32_to_i32_stereo(frames, &mut left, &mut right, BitDepth::B32);
// Recombiner en frames
let stereo: Vec<[i32; 2]> = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [l, r])
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit f64 vers i32 (via f32)
///
/// I32 = 32 bits complets, donc quantization vers ±2^31
pub fn convert_f64_to_i32(chunk: &AudioChunkData<f64>) -> Arc<AudioChunkData<i32>> {
// Downcast f64 → f32 puis quantize
let f32_chunk = convert_f64_to_f32(chunk);
convert_f32_to_i32(&f32_chunk)
}
/// Convertit f32 vers I24 via les fonctions DSP optimisées SIMD
pub fn convert_f32_to_i24(chunk: &AudioChunkData<f32>) -> Arc<AudioChunkData<I24>> {
let frames = chunk.frames();
let len = frames.len();
// Utiliser la fonction SIMD optimisée du module DSP
let mut left = vec![0i32; len];
let mut right = vec![0i32; len];
dsp::pairs_f32_to_i24_as_i32_stereo(frames, &mut left, &mut right);
// Recombiner en frames I24
let stereo: Vec<[I24; 2]> = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [I24::new_clamped(l), I24::new_clamped(r)])
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit f64 vers I24
pub fn convert_f64_to_i24(chunk: &AudioChunkData<f64>) -> Arc<AudioChunkData<I24>> {
let frames = chunk.frames();
let max_value = 8_388_607.0f64; // 2^23 - 1
let min_value = -8_388_608.0f64; // -2^23
let stereo: Vec<[I24; 2]> = frames
.iter()
.map(|[l, r]| {
let l_scaled = (l * max_value).clamp(min_value, max_value).round() as i32;
let r_scaled = (r * max_value).clamp(min_value, max_value).round() as i32;
[I24::new_clamped(l_scaled), I24::new_clamped(r_scaled)]
})
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit f32 vers i16 via les fonctions DSP optimisées SIMD
pub fn convert_f32_to_i16(chunk: &AudioChunkData<f32>) -> Arc<AudioChunkData<i16>> {
let frames = chunk.frames();
let len = frames.len();
// Utiliser la fonction SIMD optimisée du module DSP
let mut left = vec![0i16; len];
let mut right = vec![0i16; len];
dsp::pairs_f32_to_i16_stereo(frames, &mut left, &mut right);
// Recombiner en frames
let stereo: Vec<[i16; 2]> = left
.into_iter()
.zip(right.into_iter())
.map(|(l, r)| [l, r])
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit f64 vers i16
pub fn convert_f64_to_i16(chunk: &AudioChunkData<f64>) -> Arc<AudioChunkData<i16>> {
let frames = chunk.frames();
let max_value = 32_767.0f64; // 2^15 - 1
let min_value = -32_768.0f64; // -2^15
let stereo: Vec<[i16; 2]> = frames
.iter()
.map(|[l, r]| {
let l16 = (l * max_value).clamp(min_value, max_value).round() as i16;
let r16 = (r * max_value).clamp(min_value, max_value).round() as i16;
[l16, r16]
})
.collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
// ============================================================================
// Conversions F32 ↔ F64
// ============================================================================
/// Convertit f32 vers f64 (upcast simple)
pub fn convert_f32_to_f64(chunk: &AudioChunkData<f32>) -> Arc<AudioChunkData<f64>> {
let frames = chunk.frames();
let stereo: Vec<[f64; 2]> = frames.iter().map(|[l, r]| [*l as f64, *r as f64]).collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
/// Convertit f64 vers f32 (downcast simple)
pub fn convert_f64_to_f32(chunk: &AudioChunkData<f64>) -> Arc<AudioChunkData<f32>> {
let frames = chunk.frames();
let stereo: Vec<[f32; 2]> = frames.iter().map(|[l, r]| [*l as f32, *r as f32]).collect();
AudioChunkData::new(stereo, chunk.sample_rate(), chunk.gain_db())
}
// ============================================================================
// Méthodes de conversion sur AudioChunk enum
// ============================================================================
impl AudioChunk {
/// Convertit ce chunk vers f32
///
/// Chaque type utilise sa plage native (I16=±2^15, I24=±2^23, I32=±2^31)
pub fn to_f32(&self) -> AudioChunk {
match self {
AudioChunk::I16(d) => AudioChunk::F32(convert_i16_to_f32(d)),
AudioChunk::I24(d) => AudioChunk::F32(convert_i24_to_f32(d)),
AudioChunk::I32(d) => AudioChunk::F32(convert_i32_to_f32(d)),
AudioChunk::F32(d) => AudioChunk::F32(d.clone()),
AudioChunk::F64(d) => AudioChunk::F32(convert_f64_to_f32(d)),
}
}
/// Convertit ce chunk vers f64
///
/// Chaque type utilise sa plage native (I16=±2^15, I24=±2^23, I32=±2^31)
pub fn to_f64(&self) -> AudioChunk {
match self {
AudioChunk::I16(d) => AudioChunk::F64(convert_i16_to_f64(d)),
AudioChunk::I24(d) => AudioChunk::F64(convert_i24_to_f64(d)),
AudioChunk::I32(d) => AudioChunk::F64(convert_i32_to_f64(d)),
AudioChunk::F32(d) => AudioChunk::F64(convert_f32_to_f64(d)),
AudioChunk::F64(d) => AudioChunk::F64(d.clone()),
}
}
/// Convertit ce chunk vers i32
///
/// I32 = 32 bits complets (±2^31)
pub fn to_i32(&self) -> AudioChunk {
match self {
AudioChunk::I16(d) => AudioChunk::I32(convert_i16_to_i32(d)),
AudioChunk::I24(d) => AudioChunk::I32(convert_i24_to_i32(d)),
AudioChunk::I32(d) => AudioChunk::I32(d.clone()),
AudioChunk::F32(d) => AudioChunk::I32(convert_f32_to_i32(d)),
AudioChunk::F64(d) => AudioChunk::I32(convert_f64_to_i32(d)),
}
}
/// Convertit ce chunk vers I24
pub fn to_i24(&self) -> AudioChunk {
match self {
AudioChunk::I16(d) => {
// I16 → I32 → I24
let i32_chunk = convert_i16_to_i32(d);
AudioChunk::I24(convert_i32_to_i24(&i32_chunk))
}
AudioChunk::I24(d) => AudioChunk::I24(d.clone()),
AudioChunk::I32(d) => AudioChunk::I24(convert_i32_to_i24(d)),
AudioChunk::F32(d) => AudioChunk::I24(convert_f32_to_i24(d)),
AudioChunk::F64(d) => AudioChunk::I24(convert_f64_to_i24(d)),
}
}
/// Convertit ce chunk vers i16
pub fn to_i16(&self) -> AudioChunk {
match self {
AudioChunk::I16(d) => AudioChunk::I16(d.clone()),
AudioChunk::I24(d) => {
// I24 → I32 → I16
let i32_chunk = convert_i24_to_i32(d);
AudioChunk::I16(convert_i32_to_i16(&i32_chunk))
}
AudioChunk::I32(d) => AudioChunk::I16(convert_i32_to_i16(d)),
AudioChunk::F32(d) => AudioChunk::I16(convert_f32_to_i16(d)),
AudioChunk::F64(d) => AudioChunk::I16(convert_f64_to_i16(d)),
}
}
}
// ============================================================================
// Implémentations des traits From/Into
// ============================================================================
// ---------- From<Arc<AudioChunkData<T>>> pour AudioChunk ----------
impl From<Arc<AudioChunkData<i16>>> for AudioChunk {
fn from(data: Arc<AudioChunkData<i16>>) -> Self {
AudioChunk::I16(data)
}
}
impl From<Arc<AudioChunkData<I24>>> for AudioChunk {
fn from(data: Arc<AudioChunkData<I24>>) -> Self {
AudioChunk::I24(data)
}
}
impl From<Arc<AudioChunkData<i32>>> for AudioChunk {
fn from(data: Arc<AudioChunkData<i32>>) -> Self {
AudioChunk::I32(data)
}
}
impl From<Arc<AudioChunkData<f32>>> for AudioChunk {
fn from(data: Arc<AudioChunkData<f32>>) -> Self {
AudioChunk::F32(data)
}
}
impl From<Arc<AudioChunkData<f64>>> for AudioChunk {
fn from(data: Arc<AudioChunkData<f64>>) -> Self {
AudioChunk::F64(data)
}
}
// ---------- From entre AudioChunkData types (sans BitDepth requis) ----------
// I16 conversions
impl From<&AudioChunkData<i16>> for Arc<AudioChunkData<i32>> {
fn from(chunk: &AudioChunkData<i16>) -> Self {
convert_i16_to_i32(chunk)
}
}
impl From<&AudioChunkData<i16>> for Arc<AudioChunkData<f32>> {
fn from(chunk: &AudioChunkData<i16>) -> Self {
convert_i16_to_f32(chunk)
}
}
impl From<&AudioChunkData<i16>> for Arc<AudioChunkData<f64>> {
fn from(chunk: &AudioChunkData<i16>) -> Self {
convert_i16_to_f64(chunk)
}
}
// I24 conversions
impl From<&AudioChunkData<I24>> for Arc<AudioChunkData<i32>> {
fn from(chunk: &AudioChunkData<I24>) -> Self {
convert_i24_to_i32(chunk)
}
}
impl From<&AudioChunkData<I24>> for Arc<AudioChunkData<f32>> {
fn from(chunk: &AudioChunkData<I24>) -> Self {
convert_i24_to_f32(chunk)
}
}
impl From<&AudioChunkData<I24>> for Arc<AudioChunkData<f64>> {
fn from(chunk: &AudioChunkData<I24>) -> Self {
convert_i24_to_f64(chunk)
}
}
// I32 conversions vers types int (downsampling)
impl From<&AudioChunkData<i32>> for Arc<AudioChunkData<i16>> {
fn from(chunk: &AudioChunkData<i32>) -> Self {
convert_i32_to_i16(chunk)
}
}
impl From<&AudioChunkData<i32>> for Arc<AudioChunkData<I24>> {
fn from(chunk: &AudioChunkData<i32>) -> Self {
convert_i32_to_i24(chunk)
}
}
// I32 conversions vers float (normalisation par 2^31)
impl From<&AudioChunkData<i32>> for Arc<AudioChunkData<f32>> {
fn from(chunk: &AudioChunkData<i32>) -> Self {
convert_i32_to_f32(chunk)
}
}
impl From<&AudioChunkData<i32>> for Arc<AudioChunkData<f64>> {
fn from(chunk: &AudioChunkData<i32>) -> Self {
convert_i32_to_f64(chunk)
}
}
// F32 conversions
impl From<&AudioChunkData<f32>> for Arc<AudioChunkData<f64>> {
fn from(chunk: &AudioChunkData<f32>) -> Self {
convert_f32_to_f64(chunk)
}
}
impl From<&AudioChunkData<f32>> for Arc<AudioChunkData<i16>> {
fn from(chunk: &AudioChunkData<f32>) -> Self {
convert_f32_to_i16(chunk)
}
}
impl From<&AudioChunkData<f32>> for Arc<AudioChunkData<I24>> {
fn from(chunk: &AudioChunkData<f32>) -> Self {
convert_f32_to_i24(chunk)
}
}
impl From<&AudioChunkData<f32>> for Arc<AudioChunkData<i32>> {
fn from(chunk: &AudioChunkData<f32>) -> Self {
convert_f32_to_i32(chunk)
}
}
// F64 conversions
impl From<&AudioChunkData<f64>> for Arc<AudioChunkData<f32>> {
fn from(chunk: &AudioChunkData<f64>) -> Self {
convert_f64_to_f32(chunk)
}
}
impl From<&AudioChunkData<f64>> for Arc<AudioChunkData<i16>> {
fn from(chunk: &AudioChunkData<f64>) -> Self {
convert_f64_to_i16(chunk)
}
}
impl From<&AudioChunkData<f64>> for Arc<AudioChunkData<I24>> {
fn from(chunk: &AudioChunkData<f64>) -> Self {
convert_f64_to_i24(chunk)
}
}
impl From<&AudioChunkData<f64>> for Arc<AudioChunkData<i32>> {
fn from(chunk: &AudioChunkData<f64>) -> Self {
convert_f64_to_i32(chunk)
}
}
// ============================================================================
// Tests
// ============================================================================
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_i32_to_f32_roundtrip() {
let stereo = vec![[1_000_000_000i32, 2_000_000_000i32]; 100];
let chunk_i32 = AudioChunkData::new(stereo.clone(), 48_000, 0.0);
let chunk_f32 = convert_i32_to_f32(&chunk_i32);
let chunk_back = convert_f32_to_i32(&chunk_f32);
// Vérifier que les valeurs sont proches (tolérance d'arrondi)
// Note: Pour I32 on utilise toute la plage ±2^31
for (orig, back) in stereo.iter().zip(chunk_back.frames().iter()) {
assert!((orig[0] - back[0]).abs() <= 100); // Tolérance plus élevée pour 32-bit
assert!((orig[1] - back[1]).abs() <= 100);
}
}
#[test]
fn test_f32_to_f64_roundtrip() {
let stereo = vec![[0.5f32, -0.25f32]; 100];
let chunk_f32 = AudioChunkData::new(stereo.clone(), 48_000, 0.0);
let chunk_f64 = convert_f32_to_f64(&chunk_f32);
let chunk_back = convert_f64_to_f32(&chunk_f64);
// Vérifier égalité exacte (pas de perte de précision significative)
for (orig, back) in stereo.iter().zip(chunk_back.frames().iter()) {
assert!((orig[0] - back[0]).abs() < 1e-6);
assert!((orig[1] - back[1]).abs() < 1e-6);
}
}
#[test]
fn test_i16_to_i32_upsampling() {
let stereo = vec![[16_000i16, -8_000i16]; 10];
let chunk_i16 = AudioChunkData::new(stereo.clone(), 48_000, 0.0);
let chunk_i32 = convert_i16_to_i32(&chunk_i16);
// Vérifier que les valeurs sont correctement upsamplées (shift de 16 bits)
for (orig, result) in stereo.iter().zip(chunk_i32.frames().iter()) {
assert_eq!(result[0], (orig[0] as i32) << 16);
assert_eq!(result[1], (orig[1] as i32) << 16);
}
}
#[test]
fn test_i32_to_i16_downsampling() {
let stereo = vec![[1_000_000i32 << 16, -500_000i32 << 16]; 10];
let chunk_i32 = AudioChunkData::new(stereo.clone(), 48_000, 0.0);
let chunk_i16 = convert_i32_to_i16(&chunk_i32);
// Vérifier que les valeurs sont correctement downsamplées
for (orig, result) in stereo.iter().zip(chunk_i16.frames().iter()) {
assert_eq!(result[0], (orig[0] >> 16) as i16);
assert_eq!(result[1], (orig[1] >> 16) as i16);
}
}
#[test]
fn test_i24_conversions() {
let stereo = vec![[I24::new(1_000_000).unwrap(), I24::new(-500_000).unwrap()]; 10];
let chunk_i24 = AudioChunkData::new(stereo.clone(), 48_000, 0.0);
// I24 → F32 → I24
let chunk_f32 = convert_i24_to_f32(&chunk_i24);
let chunk_back = convert_f32_to_i24(&chunk_f32);
for (orig, back) in stereo.iter().zip(chunk_back.frames().iter()) {
assert!((orig[0].as_i32() - back[0].as_i32()).abs() <= 1);
assert!((orig[1].as_i32() - back[1].as_i32()).abs() <= 1);
}
}
#[test]
fn test_audio_chunk_enum_conversions() {
// Créer un chunk I32
let stereo = vec![[1_000_000_000i32, -500_000_000i32]; 100];
let chunk_data = AudioChunkData::new(stereo, 48_000, 0.0);
let chunk = AudioChunk::I32(chunk_data);
// Convertir vers F32 (I32 utilise plage complète ±2^31)
let chunk_f32 = chunk.to_f32();
assert_eq!(chunk_f32.type_name(), "f32");
// Convertir vers I24
let chunk_i24 = chunk.to_i24();
assert_eq!(chunk_i24.type_name(), "I24");
// Convertir vers I16
let chunk_i16 = chunk.to_i16();
assert_eq!(chunk_i16.type_name(), "i16");
}
#[test]
fn test_from_trait_audio_chunk() {
// Test From<Arc<AudioChunkData<T>>> pour AudioChunk
let stereo_f32 = vec![[0.5f32, -0.25f32]; 100];
let chunk_data = AudioChunkData::new(stereo_f32, 48_000, 0.0);
// Utiliser From/Into
let chunk: AudioChunk = chunk_data.into();
assert_eq!(chunk.type_name(), "f32");
assert_eq!(chunk.len(), 100);
}
#[test]
fn test_from_trait_conversions() {
// Test From entre AudioChunkData types
let stereo_i16 = vec![[16_000i16, -8_000i16]; 50];
let chunk_i16 = AudioChunkData::new(stereo_i16, 48_000, 0.0);
// I16 → I32 via From
let chunk_i32: Arc<AudioChunkData<i32>> = (&*chunk_i16).into();
assert_eq!(chunk_i32.len(), 50);
// I16 → F32 via From
let chunk_f32: Arc<AudioChunkData<f32>> = (&*chunk_i16).into();
assert_eq!(chunk_f32.len(), 50);
// I16 → F64 via From
let chunk_f64: Arc<AudioChunkData<f64>> = (&*chunk_i16).into();
assert_eq!(chunk_f64.len(), 50);
}
#[test]
fn test_from_trait_i24() {
// Test conversions I24 via From
let stereo_i24 = vec![[I24::new(1_000_000).unwrap(), I24::new(-500_000).unwrap()]; 50];
let chunk_i24 = AudioChunkData::new(stereo_i24, 48_000, 0.0);
// I24 → I32 via From
let chunk_i32: Arc<AudioChunkData<i32>> = (&*chunk_i24).into();
assert_eq!(chunk_i32.len(), 50);
// I24 → F32 via From
let chunk_f32: Arc<AudioChunkData<f32>> = (&*chunk_i24).into();
assert_eq!(chunk_f32.len(), 50);
}
#[test]
fn test_from_trait_float_conversions() {
// Test conversions float via From
let stereo_f32 = vec![[0.5f32, -0.25f32]; 50];
let chunk_f32 = AudioChunkData::new(stereo_f32, 48_000, 0.0);
// F32 → F64 via From
let chunk_f64: Arc<AudioChunkData<f64>> = (&*chunk_f32).into();
assert_eq!(chunk_f64.len(), 50);
// F32 → I16 via From
let chunk_i16: Arc<AudioChunkData<i16>> = (&*chunk_f32).into();
assert_eq!(chunk_i16.len(), 50);
// F32 → I24 via From
let chunk_i24: Arc<AudioChunkData<I24>> = (&*chunk_f32).into();
assert_eq!(chunk_i24.len(), 50);
}
#[test]
fn test_from_trait_roundtrip() {
// Test round-trip I24 → F32 → I24 via From
let original = vec![[I24::new(1_000_000).unwrap(), I24::new(-500_000).unwrap()]; 10];
let chunk_i24 = AudioChunkData::new(original.clone(), 48_000, 0.0);
// I24 → F32 via From
let chunk_f32: Arc<AudioChunkData<f32>> = (&*chunk_i24).into();
// F32 → I24 via From
let chunk_back: Arc<AudioChunkData<I24>> = (&*chunk_f32).into();
// Vérifier la précision
for (orig, back) in original.iter().zip(chunk_back.frames().iter()) {
assert!((orig[0].as_i32() - back[0].as_i32()).abs() <= 1);
assert!((orig[1].as_i32() - back[1].as_i32()).abs() <= 1);
}
}
#[test]
fn test_from_trait_i32_conversions() {
// Test conversions I32 via From (maintenant disponibles!)
let stereo_i32 = vec![[1_000_000_000i32, -500_000_000i32]; 50];
let chunk_i32 = AudioChunkData::new(stereo_i32, 48_000, 0.0);
// I32 → F32 via From (normalisation par 2^31)
let chunk_f32: Arc<AudioChunkData<f32>> = (&*chunk_i32).into();
assert_eq!(chunk_f32.len(), 50);
// I32 → F64 via From
let chunk_f64: Arc<AudioChunkData<f64>> = (&*chunk_i32).into();
assert_eq!(chunk_f64.len(), 50);
// F32 → I32 via From (quantization vers 2^31)
let chunk_back_i32: Arc<AudioChunkData<i32>> = (&*chunk_f32).into();
assert_eq!(chunk_back_i32.len(), 50);
}
}

111
pmoaudio/src/dsp/depth.rs Normal file
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@@ -0,0 +1,111 @@
#[cfg(feature = "simd")]
use std::simd::prelude::*;
#[cfg(feature = "simd")]
use std::simd::Simd;
use crate::BitDepth;
#[inline(always)]
pub fn bitdepth_change_stereo(data: &mut [[i32; 2]], source_bits: BitDepth, dest_bits: BitDepth) {
use std::cmp::Ordering::*;
let obits = dest_bits.bits();
let ibits = source_bits.bits();
match source_bits.cmp(&dest_bits) {
Less => bitdepth_up_stereo(data, (obits - ibits) as i32),
Greater => bitdepth_down_stereo(data, (ibits - obits) as i32, obits),
Equal => (),
}
}
#[inline(always)]
#[cfg(feature = "simd")]
fn bitdepth_up_stereo(data: &mut [[i32; 2]], shift: i32) {
const LANES: usize = 8;
let shift_vec = Simd::<i32, LANES>::splat(shift);
// On traite 8 frames stéréo à la fois
let (chunks, remainder) = data.as_chunks_mut::<LANES>();
for blk in chunks {
// Séparer L et R localement (petit tableau sur la pile)
let mut l = [0i32; LANES];
let mut r = [0i32; LANES];
for j in 0..LANES {
let s = blk[j];
l[j] = s[0];
r[j] = s[1];
}
// SIMD
let vl = Simd::<i32, LANES>::from_array(l) << shift_vec;
let vr = Simd::<i32, LANES>::from_array(r) << shift_vec;
// Écrire
for j in 0..LANES {
blk[j] = [vl[j], vr[j]];
}
}
// Reste scalaire
for f in remainder {
f[0] <<= shift;
f[1] <<= shift;
}
}
#[inline(always)]
#[cfg(not(feature = "simd"))]
fn bitdepth_up_stereo(data: &mut [[i32; 2]], shift: i32) {
for frame in data.iter_mut() {
frame[0] <<= shift;
frame[1] <<= shift;
}
}
#[inline(always)]
#[cfg(feature = "simd")]
fn bitdepth_down_stereo(data: &mut [[i32; 2]], shift: i32, dest_bits: u32) {
const LANES: usize = 8;
let shift_vec = Simd::<i32, LANES>::splat(shift);
let maxv = Simd::<i32, LANES>::splat(((1i64 << (dest_bits - 1)) - 1) as i32);
let minv = Simd::<i32, LANES>::splat((-(1i64 << (dest_bits - 1))) as i32);
let (chunks, remainder) = data.as_chunks_mut::<LANES>();
for blk in chunks {
let mut l = [0i32; LANES];
let mut r = [0i32; LANES];
for j in 0..LANES {
l[j] = blk[j][0];
r[j] = blk[j][1];
}
let vl = Simd::<i32, LANES>::from_array(l);
let vr = Simd::<i32, LANES>::from_array(r);
let lq = (vl >> shift_vec).simd_clamp(minv, maxv);
let rq = (vr >> shift_vec).simd_clamp(minv, maxv);
for j in 0..LANES {
blk[j] = [lq[j], rq[j]];
}
}
// Reste scalaire
for f in remainder {
f[0] = ((*f)[0] as i64 >> shift)
.clamp(-(1i64 << (dest_bits - 1)), (1i64 << (dest_bits - 1)) - 1) as i32;
f[1] = ((*f)[1] as i64 >> shift)
.clamp(-(1i64 << (dest_bits - 1)), (1i64 << (dest_bits - 1)) - 1) as i32;
}
}
#[inline(always)]
#[cfg(not(feature = "simd"))]
fn bitdepth_down_stereo(data: &mut [[i32; 2]], shift: i32, dest_bits: u32) {
let maxv = (1i64 << (dest_bits - 1)) - 1;
let minv = -(1i64 << (dest_bits - 1));
for frame in data.iter_mut() {
frame[0] = ((frame[0] as i64 >> shift).clamp(minv, maxv)) as i32;
frame[1] = ((frame[1] as i64 >> shift).clamp(minv, maxv)) as i32;
}
}

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/// Applique un gain (en dB) sur des échantillons stéréo interleavés `[L,R]`
/// codés sur 16 bits signés.
pub fn apply_gain_stereo_i16(samples: &mut [[i16; 2]], gain_db: f64) {
let gain = 10f64.powf(gain_db / 20.0);
let g_q15 = (gain * (1u32 << 15) as f64).round() as i16;
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
unsafe {
apply_gain_stereo_i16_neon(samples, g_q15);
return;
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
unsafe {
apply_gain_stereo_i16_avx2(samples, g_q15);
return;
}
// Fallback scalaire
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
{
apply_gain_stereo_i16_scalar(samples, g_q15);
}
}
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
#[inline(always)]
fn apply_gain_stereo_i16_scalar(samples: &mut [[i16; 2]], g_q15: i16) {
for frame in samples.iter_mut() {
// L
let prod_l = (frame[0] as i32 * g_q15 as i32 + (1 << 14)) >> 15;
frame[0] = prod_l.clamp(i16::MIN as i32, i16::MAX as i32) as i16;
// R
let prod_r = (frame[1] as i32 * g_q15 as i32 + (1 << 14)) >> 15;
frame[1] = prod_r.clamp(i16::MIN as i32, i16::MAX as i32) as i16;
}
}
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i16_neon(samples: &mut [[i16; 2]], g_q15: i16) {
use core::arch::aarch64::*;
let gvec = vdupq_n_s16(g_q15);
let mut i = 0;
let n = samples.len() * 2;
let ptr = samples.as_mut_ptr() as *mut i16;
while i + 8 <= n {
let v = vld1q_s16(ptr.add(i));
let res = vqdmulhq_s16(v, gvec); // Q15 multiply high
vst1q_s16(ptr.add(i), res);
i += 8;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i16_scalar(slice, g_q15);
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i16_avx2(samples: &mut [[i16; 2]], g_q15: i16) {
use core::arch::x86_64::*;
let g = _mm256_set1_epi16(g_q15 as i16);
let mut i = 0;
let n = samples.len() * 2;
let ptr = samples.as_mut_ptr() as *mut i16;
while i + 16 <= n {
let x = _mm256_loadu_si256(ptr.add(i) as *const __m256i);
let hi = _mm256_mulhi_epi16(x, g);
_mm256_storeu_si256(ptr.add(i) as *mut __m256i, hi);
i += 16;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i16_scalar(slice, g_q15);
}
/// version mono utilisée pour le reste scalaire
#[inline(always)]
fn apply_gain_i16_scalar(samples: &mut [i16], g_q15: i16) {
for s in samples.iter_mut() {
let prod = (*s as i32 * g_q15 as i32 + (1 << 14)) >> 15;
*s = prod.clamp(i16::MIN as i32, i16::MAX as i32) as i16;
}
}

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use crate::I24;
/// Applique un gain (en dB) sur des échantillons stéréo interleavés `[L,R]`
/// codés sur 24 bits signés (`I24`).
pub fn apply_gain_stereo_i24(samples: &mut [[I24; 2]], gain_db: f64) {
let gain = 10f64.powf(gain_db / 20.0);
// Q23 scaling
let g_q23 = (gain * (1u64 << 23) as f64).round() as i32;
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
unsafe {
apply_gain_stereo_i24_neon(samples, g_q23);
return;
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
unsafe {
apply_gain_stereo_i24_avx2(samples, g_q23);
return;
}
// Fallback scalaire
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
{
apply_gain_stereo_i24_scalar(samples, g_q23);
}
}
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
#[inline(always)]
fn apply_gain_stereo_i24_scalar(samples: &mut [[I24; 2]], g_q23: i32) {
for frame in samples.iter_mut() {
// L
let prod_l = (frame[0].as_i32() as i64 * g_q23 as i64 + (1 << 22)) >> 23;
let clamped_l = prod_l.clamp(I24::MIN_VALUE as i64, I24::MAX_VALUE as i64) as i32;
frame[0] = I24::new_clamped(clamped_l);
// R
let prod_r = (frame[1].as_i32() as i64 * g_q23 as i64 + (1 << 22)) >> 23;
let clamped_r = prod_r.clamp(I24::MIN_VALUE as i64, I24::MAX_VALUE as i64) as i32;
frame[1] = I24::new_clamped(clamped_r);
}
}
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i24_neon(samples: &mut [[I24; 2]], g_q23: i32) {
use core::arch::aarch64::*;
let gvec = vdupq_n_s32(g_q23);
let mut i = 0;
let n = samples.len() * 2;
let ptr = samples.as_mut_ptr() as *mut i32;
while i + 4 <= n {
let v = vld1q_s32(ptr.add(i));
let res = vqdmulhq_s32(v, gvec); // Q23 multiply high
vst1q_s32(ptr.add(i), res);
i += 4;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i24_scalar(slice, g_q23);
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i24_avx2(samples: &mut [[I24; 2]], g_q23: i32) {
use core::arch::x86_64::*;
let g = _mm256_set1_epi32(g_q23);
let mut i = 0;
let n = samples.len() * 2;
let ptr = samples.as_mut_ptr() as *mut i32;
while i + 8 <= n {
let x = _mm256_loadu_si256(ptr.add(i) as *const __m256i);
let hi = _mm256_mulhi_epi32(x, g);
_mm256_storeu_si256(ptr.add(i) as *mut __m256i, hi);
i += 8;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i24_scalar(slice, g_q23);
}
/// Version mono utilisée pour le reste scalaire.
#[inline(always)]
fn apply_gain_i24_scalar(samples: &mut [i32], g_q23: i32) {
for s in samples.iter_mut() {
let prod = (*s as i64 * g_q23 as i64 + (1 << 22)) >> 23;
*s = prod.clamp(I24::MIN_VALUE as i64, I24::MAX_VALUE as i64) as i32;
}
}

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@@ -0,0 +1,93 @@
/// Applique un gain (en dB) sur des échantillons stéréo interleavés `[L,R]`.
pub fn apply_gain_stereo_i32(samples: &mut [[i32; 2]], gain_db: f64) {
let gain = 10f64.powf(gain_db / 20.0);
let g_q31 = (gain * (1u64 << 31) as f64).round() as i32;
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
unsafe {
apply_gain_stereo_i32_neon(samples, g_q31);
return;
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
unsafe {
apply_gain_stereo_i32_avx2(samples, g_q31);
return;
}
// Fallback scalar
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
{
apply_gain_stereo_i32_scalar(samples, g_q31);
}
}
#[cfg(not(any(
all(target_arch = "aarch64", target_feature = "neon"),
all(target_arch = "x86_64", target_feature = "avx2")
)))]
#[inline(always)]
fn apply_gain_stereo_i32_scalar(samples: &mut [[i32; 2]], g_q31: i32) {
for frame in samples.iter_mut() {
// L
let prod_l = (frame[0] as i64 * g_q31 as i64 + (1 << 30)) >> 31;
frame[0] = prod_l.clamp(i32::MIN as i64, i32::MAX as i64) as i32;
// R
let prod_r = (frame[1] as i64 * g_q31 as i64 + (1 << 30)) >> 31;
frame[1] = prod_r.clamp(i32::MIN as i64, i32::MAX as i64) as i32;
}
}
#[cfg(all(target_arch = "aarch64", target_feature = "neon"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i32_neon(samples: &mut [[i32; 2]], g_q31: i32) {
use core::arch::aarch64::*;
let gvec = vdupq_n_s32(g_q31);
let mut i = 0;
let n = samples.len() * 2; // total d'échantillons (L+R)
let ptr = samples.as_mut_ptr() as *mut i32;
while i + 4 <= n {
let v = vld1q_s32(ptr.add(i));
let res = vqdmulhq_s32(v, gvec); // Q31 multiply high
vst1q_s32(ptr.add(i), res);
i += 4;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i32_scalar(slice, g_q31);
}
#[cfg(all(target_arch = "x86_64", target_feature = "avx2"))]
#[inline(always)]
unsafe fn apply_gain_stereo_i32_avx2(samples: &mut [[i32; 2]], g_q31: i32) {
use core::arch::x86_64::*;
let g = _mm256_set1_epi32(g_q31);
let mut i = 0;
let n = samples.len() * 2; // total d'échantillons
let ptr = samples.as_mut_ptr() as *mut i32;
while i + 8 <= n {
let x = _mm256_loadu_si256(ptr.add(i) as *const __m256i);
let hi = _mm256_mulhi_epi32(x, g);
_mm256_storeu_si256(ptr.add(i) as *mut __m256i, hi);
i += 8;
}
// reste scalaire
let slice = std::slice::from_raw_parts_mut(ptr.add(i), n - i);
apply_gain_i32_scalar(slice, g_q31);
}
/// version mono utilisée pour le reste scalaire
#[inline(always)]
fn apply_gain_i32_scalar(samples: &mut [i32], g_q31: i32) {
for s in samples.iter_mut() {
let prod = (*s as i64 * g_q31 as i64 + (1 << 30)) >> 31;
*s = prod.clamp(i32::MIN as i64, i32::MAX as i64) as i32;
}
}

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use crate::BitDepth;
use bytemuck::{cast_slice, cast_slice_mut};
#[cfg(feature = "simd")]
use std::simd::num::{SimdFloat, SimdInt};
#[cfg(feature = "simd")]
use std::simd::{Simd, StdFloat};
/* ====================== CŒURS CANONIQUES EN AoS ====================== */
// i32 L/R -> [[f32;2]] - version interne avec constante compile-time
#[cfg(feature = "simd")]
fn i32_stereo_to_pairs_f32_inner(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
type Vi32 = Simd<i32, LANES>;
let scale = Vf32::splat(1.0 / max_value);
let (l_chunks, l_tail) = left.as_chunks::<LANES>();
let (r_chunks, r_tail) = right.as_chunks::<LANES>();
let (o_chunks, o_tail) = out_pairs.as_chunks_mut::<LANES>();
for (k, o) in o_chunks.iter_mut().enumerate() {
let l = Vi32::from_slice(&l_chunks[k]).cast::<f32>() * scale;
let r = Vi32::from_slice(&r_chunks[k]).cast::<f32>() * scale;
for j in 0..LANES {
// AoS direct
unsafe {
*o.get_unchecked_mut(j) = [l[j], r[j]];
}
}
}
let scale_scalar = 1.0 / max_value;
for (dst, (&l, &r)) in o_tail.iter_mut().zip(l_tail.iter().zip(r_tail.iter())) {
dst[0] = l as f32 * scale_scalar;
dst[1] = r as f32 * scale_scalar;
}
}
#[cfg(not(feature = "simd"))]
fn i32_stereo_to_pairs_f32_inner(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
let scale = 1.0 / max_value;
for ((out, &l), &r) in out_pairs.iter_mut().zip(left).zip(right) {
out[0] = l as f32 * scale;
out[1] = r as f32 * scale;
}
}
/// Convertit deux canaux i32 (L/R) en pairs f32 normalisées [-1.0, 1.0]
pub fn i32_stereo_to_pairs_f32(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
bit_depth: BitDepth,
) {
i32_stereo_to_pairs_f32_inner(left, right, out_pairs, bit_depth.max_value());
}
// [[f32;2]] -> i32 L/R - version interne
#[cfg(feature = "simd")]
fn pairs_f32_to_i32_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
let vmin = -max_value;
let vmax_clamp = max_value - 1.0; // évite l'overflow après round→cast
let vscale = Vf32::splat(max_value);
let vminv = Vf32::splat(vmin);
let vmaxv = Vf32::splat(vmax_clamp);
let (in_chunks, in_tail) = input_pairs.as_chunks::<LANES>();
let (l_chunks, l_tail) = left.as_chunks_mut::<LANES>();
let (r_chunks, r_tail) = right.as_chunks_mut::<LANES>();
for (k, blk) in in_chunks.iter().enumerate() {
// AoS → deux vecteurs f32
let mut l_arr = [0.0f32; LANES];
let mut r_arr = [0.0f32; LANES];
for j in 0..LANES {
let p = blk[j];
l_arr[j] = p[0];
r_arr[j] = p[1];
}
let lq = (Vf32::from_array(l_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round();
let rq = (Vf32::from_array(r_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round();
lq.cast::<i32>().copy_to_slice(&mut l_chunks[k]);
rq.cast::<i32>().copy_to_slice(&mut r_chunks[k]);
}
for (j, (l, r)) in in_tail.iter().zip(l_tail.iter_mut().zip(r_tail.iter_mut())) {
let lx = (j[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (j[1] * max_value).clamp(vmin, vmax_clamp).round();
*l = lx as i32;
*r = rx as i32;
}
}
#[cfg(not(feature = "simd"))]
fn pairs_f32_to_i32_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
let vmin = -max_value;
let vmax_clamp = max_value - 1.0;
for (i, pair) in input_pairs.iter().enumerate() {
let lx = (pair[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (pair[1] * max_value).clamp(vmin, vmax_clamp).round();
left[i] = lx as i32;
right[i] = rx as i32;
}
}
/// Convertit pairs f32 normalisées [-1.0, 1.0] en deux canaux i32 (L/R)
pub fn pairs_f32_to_i32_stereo(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
bit_depth: BitDepth,
) {
pairs_f32_to_i32_stereo_inner(input_pairs, left, right, bit_depth.max_value());
}
/* ====================== WRAPPERS INTERLEAVÉS ====================== */
/// Convertit deux canaux i32 (L/R) en buffer f32 interleaved normalisé [-1.0, 1.0]
pub fn i32_stereo_to_interleaved_f32(
left: &[i32],
right: &[i32],
out_interleaved: &mut [f32],
bit_depth: BitDepth,
) {
debug_assert_eq!(out_interleaved.len(), left.len() * 2);
let out_pairs: &mut [[f32; 2]] = cast_slice_mut(out_interleaved);
i32_stereo_to_pairs_f32(left, right, out_pairs, bit_depth);
}
/// Convertit buffer f32 interleaved normalisé [-1.0, 1.0] en deux canaux i32 (L/R)
pub fn interleaved_f32_to_i32_stereo(
input_interleaved: &[f32],
left: &mut [i32],
right: &mut [i32],
bit_depth: BitDepth,
) {
debug_assert_eq!(input_interleaved.len(), left.len() * 2);
let input_pairs: &[[f32; 2]] = cast_slice(input_interleaved);
pairs_f32_to_i32_stereo(input_pairs, left, right, bit_depth);
}
/* ====================== CONVERSIONS I16 ↔ F32 SIMD ====================== */
/// Convertit deux canaux i16 (L/R) en pairs f32 normalisées [-1.0, 1.0]
#[cfg(feature = "simd")]
fn i16_stereo_to_pairs_f32_inner(
left: &[i16],
right: &[i16],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
type Vi32 = Simd<i32, LANES>;
let scale = Vf32::splat(1.0 / max_value);
let (l_chunks, l_tail) = left.as_chunks::<LANES>();
let (r_chunks, r_tail) = right.as_chunks::<LANES>();
let (o_chunks, o_tail) = out_pairs.as_chunks_mut::<LANES>();
for (k, o) in o_chunks.iter_mut().enumerate() {
// Charger i16, caster en i32 puis en f32
let l_arr: [i32; LANES] = std::array::from_fn(|i| l_chunks[k][i] as i32);
let r_arr: [i32; LANES] = std::array::from_fn(|i| r_chunks[k][i] as i32);
let l = Vi32::from_array(l_arr).cast::<f32>() * scale;
let r = Vi32::from_array(r_arr).cast::<f32>() * scale;
for j in 0..LANES {
unsafe {
*o.get_unchecked_mut(j) = [l[j], r[j]];
}
}
}
let scale_scalar = 1.0 / max_value;
for (dst, (&l, &r)) in o_tail.iter_mut().zip(l_tail.iter().zip(r_tail.iter())) {
dst[0] = l as f32 * scale_scalar;
dst[1] = r as f32 * scale_scalar;
}
}
#[cfg(not(feature = "simd"))]
fn i16_stereo_to_pairs_f32_inner(
left: &[i16],
right: &[i16],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
let scale = 1.0 / max_value;
for ((out, &l), &r) in out_pairs.iter_mut().zip(left).zip(right) {
out[0] = l as f32 * scale;
out[1] = r as f32 * scale;
}
}
/// Convertit deux canaux i16 (L/R) en pairs f32 normalisées [-1.0, 1.0]
pub fn i16_stereo_to_pairs_f32(
left: &[i16],
right: &[i16],
out_pairs: &mut [[f32; 2]],
) {
i16_stereo_to_pairs_f32_inner(left, right, out_pairs, 32768.0);
}
/// Convertit pairs f32 normalisées [-1.0, 1.0] en deux canaux i16 (L/R)
#[cfg(feature = "simd")]
fn pairs_f32_to_i16_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i16],
right: &mut [i16],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
let vmin = -max_value;
let vmax_clamp = max_value - 1.0;
let vscale = Vf32::splat(max_value);
let vminv = Vf32::splat(vmin);
let vmaxv = Vf32::splat(vmax_clamp);
let (in_chunks, in_tail) = input_pairs.as_chunks::<LANES>();
let (l_chunks, l_tail) = left.as_chunks_mut::<LANES>();
let (r_chunks, r_tail) = right.as_chunks_mut::<LANES>();
for (k, blk) in in_chunks.iter().enumerate() {
let mut l_arr = [0.0f32; LANES];
let mut r_arr = [0.0f32; LANES];
for j in 0..LANES {
let p = blk[j];
l_arr[j] = p[0];
r_arr[j] = p[1];
}
let lq = (Vf32::from_array(l_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round()
.cast::<i32>();
let rq = (Vf32::from_array(r_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round()
.cast::<i32>();
for j in 0..LANES {
l_chunks[k][j] = lq[j] as i16;
r_chunks[k][j] = rq[j] as i16;
}
}
for (j, (l, r)) in in_tail.iter().zip(l_tail.iter_mut().zip(r_tail.iter_mut())) {
let lx = (j[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (j[1] * max_value).clamp(vmin, vmax_clamp).round();
*l = lx as i16;
*r = rx as i16;
}
}
#[cfg(not(feature = "simd"))]
fn pairs_f32_to_i16_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i16],
right: &mut [i16],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
let vmin = -max_value;
let vmax_clamp = max_value - 1.0;
for (i, pair) in input_pairs.iter().enumerate() {
let lx = (pair[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (pair[1] * max_value).clamp(vmin, vmax_clamp).round();
left[i] = lx as i16;
right[i] = rx as i16;
}
}
/// Convertit pairs f32 normalisées [-1.0, 1.0] en deux canaux i16 (L/R)
pub fn pairs_f32_to_i16_stereo(
input_pairs: &[[f32; 2]],
left: &mut [i16],
right: &mut [i16],
) {
pairs_f32_to_i16_stereo_inner(input_pairs, left, right, 32768.0);
}
/* ====================== CONVERSIONS I24 ↔ F32 SIMD ====================== */
/// Convertit deux canaux i32 (contenant des valeurs I24) en pairs f32 normalisées
#[cfg(feature = "simd")]
fn i24_as_i32_stereo_to_pairs_f32_inner(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
type Vi32 = Simd<i32, LANES>;
let scale = Vf32::splat(1.0 / max_value);
let (l_chunks, l_tail) = left.as_chunks::<LANES>();
let (r_chunks, r_tail) = right.as_chunks::<LANES>();
let (o_chunks, o_tail) = out_pairs.as_chunks_mut::<LANES>();
for (k, o) in o_chunks.iter_mut().enumerate() {
let l = Vi32::from_slice(&l_chunks[k]).cast::<f32>() * scale;
let r = Vi32::from_slice(&r_chunks[k]).cast::<f32>() * scale;
for j in 0..LANES {
unsafe {
*o.get_unchecked_mut(j) = [l[j], r[j]];
}
}
}
let scale_scalar = 1.0 / max_value;
for (dst, (&l, &r)) in o_tail.iter_mut().zip(l_tail.iter().zip(r_tail.iter())) {
dst[0] = l as f32 * scale_scalar;
dst[1] = r as f32 * scale_scalar;
}
}
#[cfg(not(feature = "simd"))]
fn i24_as_i32_stereo_to_pairs_f32_inner(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
max_value: f32,
) {
debug_assert_eq!(left.len(), right.len());
debug_assert_eq!(out_pairs.len(), left.len());
let scale = 1.0 / max_value;
for ((out, &l), &r) in out_pairs.iter_mut().zip(left).zip(right) {
out[0] = l as f32 * scale;
out[1] = r as f32 * scale;
}
}
/// Convertit deux canaux i32 (contenant des valeurs I24) en pairs f32 normalisées
pub fn i24_as_i32_stereo_to_pairs_f32(
left: &[i32],
right: &[i32],
out_pairs: &mut [[f32; 2]],
) {
i24_as_i32_stereo_to_pairs_f32_inner(left, right, out_pairs, 8388608.0);
}
/// Convertit pairs f32 normalisées en deux canaux i32 (valeurs I24 range)
#[cfg(feature = "simd")]
fn pairs_f32_to_i24_as_i32_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
const LANES: usize = 8;
type Vf32 = Simd<f32, LANES>;
let vmin = -max_value;
let vmax_clamp = max_value - 1.0;
let vscale = Vf32::splat(max_value);
let vminv = Vf32::splat(vmin);
let vmaxv = Vf32::splat(vmax_clamp);
let (in_chunks, in_tail) = input_pairs.as_chunks::<LANES>();
let (l_chunks, l_tail) = left.as_chunks_mut::<LANES>();
let (r_chunks, r_tail) = right.as_chunks_mut::<LANES>();
for (k, blk) in in_chunks.iter().enumerate() {
let mut l_arr = [0.0f32; LANES];
let mut r_arr = [0.0f32; LANES];
for j in 0..LANES {
let p = blk[j];
l_arr[j] = p[0];
r_arr[j] = p[1];
}
let lq = (Vf32::from_array(l_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round();
let rq = (Vf32::from_array(r_arr) * vscale)
.simd_clamp(vminv, vmaxv)
.round();
lq.cast::<i32>().copy_to_slice(&mut l_chunks[k]);
rq.cast::<i32>().copy_to_slice(&mut r_chunks[k]);
}
for (j, (l, r)) in in_tail.iter().zip(l_tail.iter_mut().zip(r_tail.iter_mut())) {
let lx = (j[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (j[1] * max_value).clamp(vmin, vmax_clamp).round();
*l = lx as i32;
*r = rx as i32;
}
}
#[cfg(not(feature = "simd"))]
fn pairs_f32_to_i24_as_i32_stereo_inner(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
max_value: f32,
) {
debug_assert_eq!(input_pairs.len(), left.len());
debug_assert_eq!(input_pairs.len(), right.len());
let vmin = -max_value;
let vmax_clamp = max_value - 1.0;
for (i, pair) in input_pairs.iter().enumerate() {
let lx = (pair[0] * max_value).clamp(vmin, vmax_clamp).round();
let rx = (pair[1] * max_value).clamp(vmin, vmax_clamp).round();
left[i] = lx as i32;
right[i] = rx as i32;
}
}
/// Convertit pairs f32 normalisées en deux canaux i32 (valeurs I24 range)
pub fn pairs_f32_to_i24_as_i32_stereo(
input_pairs: &[[f32; 2]],
left: &mut [i32],
right: &mut [i32],
) {
pairs_f32_to_i24_as_i32_stereo_inner(input_pairs, left, right, 8388608.0);
}

21
pmoaudio/src/dsp/mod.rs Normal file
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//! Module DSP pour les conversions et traitements audio optimisés (SIMD)
pub mod depth;
pub mod gain_16bits;
pub mod gain_24bits;
pub mod gain_32bits;
pub mod int_float;
pub mod resampling;
pub use depth::bitdepth_change_stereo;
pub use gain_16bits::apply_gain_stereo_i16;
pub use gain_24bits::apply_gain_stereo_i24;
pub use gain_32bits::apply_gain_stereo_i32;
pub use int_float::{
i16_stereo_to_pairs_f32, i24_as_i32_stereo_to_pairs_f32, i32_stereo_to_interleaved_f32,
i32_stereo_to_pairs_f32, interleaved_f32_to_i32_stereo, pairs_f32_to_i16_stereo,
pairs_f32_to_i24_as_i32_stereo, pairs_f32_to_i32_stereo,
};
pub use resampling::resampling;

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use soxr::format::Stereo;
use soxr::params::{QualityRecipe, QualitySpec, RuntimeSpec};
use soxr::Soxr;
use crate::dsp::{i32_stereo_to_pairs_f32, pairs_f32_to_i32_stereo};
use crate::BitDepth;
// Type d'erreur simple pour resampling
#[derive(Debug)]
pub struct ResamplingError(pub String);
impl std::fmt::Display for ResamplingError {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "Resampling error: {}", self.0)
}
}
impl std::error::Error for ResamplingError {}
pub struct Resampler {
source_hz: f64,
dest_hz: f64,
bit_depth: BitDepth,
soxr: Soxr<Stereo<f32>>,
}
pub fn build_resampler(
source_hz: u32,
dest_hz: u32,
bit_depth: BitDepth,
) -> Result<Resampler, ResamplingError> {
let qrecipe = match bit_depth {
BitDepth::B8 => QualityRecipe::Medium,
BitDepth::B16 => QualityRecipe::high(), // High pour 16-bit
BitDepth::B24 => QualityRecipe::very_high(), // VeryHigh pour 24-bit
BitDepth::B32 => QualityRecipe::very_high(), // VeryHigh pour 32-bit
};
let quality = QualitySpec::new(qrecipe); // Phase response linear, no steep filter
let rt = RuntimeSpec::default();
let soxr = Soxr::<Stereo<f32>>::new_with_params(source_hz as f64, dest_hz as f64, quality, rt)
.map_err(|e| ResamplingError(e.to_string()))?;
Ok(Resampler {
source_hz: source_hz as f64,
dest_hz: dest_hz as f64,
bit_depth,
soxr,
})
}
pub fn resampling(left: &[i32], right: &[i32], resampler: &mut Resampler) -> (Vec<i32>, Vec<i32>) {
if left.len() != right.len() {
panic!("Left and right channels must have the same length");
}
// Convertir i32 → f32 normalisé
let mut input = vec![[0.0f32; 2]; left.len()];
i32_stereo_to_pairs_f32(left, right, &mut input, resampler.bit_depth);
// Resampling
let output_len =
((input.len() as f64) * resampler.dest_hz / resampler.source_hz).ceil() as usize;
let mut output = vec![[0.0f32; 2]; output_len];
resampler.soxr.process(&input, &mut output).unwrap();
// Convertir f32 normalisé → i32
let mut oleft = vec![0i32; output.len()];
let mut oright = vec![0i32; output.len()];
pairs_f32_to_i32_stereo(&output, &mut oleft, &mut oright, resampler.bit_depth);
(oleft, oright)
}

233
pmoaudio/src/events.rs Normal file
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@@ -0,0 +1,233 @@
//! Système d'événements et d'abonnements générique pour les nodes
//!
//! Ce module fournit une infrastructure d'abonnement type-safe permettant
//! à chaque node d'émettre et de recevoir différents types d'événements.
use crate::AudioChunk;
use std::sync::Arc;
use tokio::sync::mpsc;
/// Trait de base pour tous les événements de node
///
/// Chaque type d'événement doit implémenter ce trait pour pouvoir
/// être utilisé dans le système d'abonnement.
pub trait NodeEvent: Send + Sync + Clone + 'static {}
/// Événement : données audio disponibles
#[derive(Debug, Clone)]
pub struct AudioDataEvent {
pub chunk: Arc<AudioChunk>,
}
impl NodeEvent for AudioDataEvent {}
/// Événement : changement de volume
#[derive(Debug, Clone)]
pub struct VolumeChangeEvent {
pub volume: f32,
pub source_node_id: String,
}
impl NodeEvent for VolumeChangeEvent {}
/// Événement : mise à jour du nom de la source
#[derive(Debug, Clone)]
pub struct SourceNameUpdateEvent {
pub source_name: String,
pub device_name: Option<String>,
}
impl NodeEvent for SourceNameUpdateEvent {}
/// Trait pour les listeners d'événements
///
/// Les nodes qui souhaitent recevoir des événements d'un type particulier
/// doivent implémenter ce trait pour ce type.
#[async_trait::async_trait]
pub trait NodeListener<E: NodeEvent>: Send + Sync {
/// Appelé lorsqu'un événement est reçu
async fn on_event(&self, event: E);
}
/// Gestionnaire d'abonnements pour un type d'événement spécifique
///
/// Permet d'enregistrer des listeners et de broadcaster des événements.
#[derive(Clone)]
pub struct EventPublisher<E: NodeEvent> {
subscribers: Vec<mpsc::Sender<E>>,
}
impl<E: NodeEvent> EventPublisher<E> {
/// Crée un nouveau publisher vide
pub fn new() -> Self {
Self {
subscribers: Vec::new(),
}
}
/// Ajoute un subscriber via un channel
pub fn subscribe(&mut self, tx: mpsc::Sender<E>) {
self.subscribers.push(tx);
}
/// Publie un événement à tous les subscribers
pub async fn publish(&self, event: E) {
for tx in &self.subscribers {
// Utiliser try_send pour éviter de bloquer si un subscriber est lent
let _ = tx.try_send(event.clone());
}
}
/// Publie un événement de manière bloquante (attend que tous les subscribers reçoivent)
pub async fn publish_blocking(&self, event: E) {
for tx in &self.subscribers {
let _ = tx.send(event.clone()).await;
}
}
/// Retourne le nombre de subscribers actifs
pub fn subscriber_count(&self) -> usize {
self.subscribers.len()
}
}
impl<E: NodeEvent> Default for EventPublisher<E> {
fn default() -> Self {
Self::new()
}
}
/// Helper pour créer un listener basé sur une closure
pub struct ClosureListener<E: NodeEvent, F>
where
F: Fn(E) + Send + Sync + 'static,
{
callback: Arc<F>,
_phantom: std::marker::PhantomData<E>,
}
impl<E: NodeEvent, F> ClosureListener<E, F>
where
F: Fn(E) + Send + Sync + 'static,
{
pub fn new(callback: F) -> Self {
Self {
callback: Arc::new(callback),
_phantom: std::marker::PhantomData,
}
}
}
#[async_trait::async_trait]
impl<E: NodeEvent, F> NodeListener<E> for ClosureListener<E, F>
where
F: Fn(E) + Send + Sync + 'static,
{
async fn on_event(&self, event: E) {
(self.callback)(event);
}
}
/// Receiver helper pour consommer des événements depuis un channel
pub struct EventReceiver<E: NodeEvent> {
rx: mpsc::Receiver<E>,
}
impl<E: NodeEvent> EventReceiver<E> {
/// Crée un nouveau receiver
pub fn new(rx: mpsc::Receiver<E>) -> Self {
Self { rx }
}
/// Attend le prochain événement
pub async fn recv(&mut self) -> Option<E> {
self.rx.recv().await
}
/// Tente de recevoir un événement sans bloquer
pub fn try_recv(&mut self) -> Result<E, mpsc::error::TryRecvError> {
self.rx.try_recv()
}
}
/// Macro pour faciliter la création de publishers multiples dans un node
///
/// # Exemple
///
/// ```ignore
/// struct MyNode {
/// audio_publisher: EventPublisher<AudioDataEvent>,
/// volume_publisher: EventPublisher<VolumeChangeEvent>,
/// }
/// ```
#[macro_export]
macro_rules! publishers {
($($field:ident: $event_type:ty),* $(,)?) => {
$(
pub $field: $crate::events::EventPublisher<$event_type>,
)*
};
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_event_publisher_basic() {
let mut publisher = EventPublisher::<VolumeChangeEvent>::new();
let (tx, mut rx) = mpsc::channel(10);
publisher.subscribe(tx);
let event = VolumeChangeEvent {
volume: 0.5,
source_node_id: "test".to_string(),
};
publisher.publish(event.clone()).await;
let received = rx.recv().await.unwrap();
assert_eq!(received.volume, 0.5);
assert_eq!(received.source_node_id, "test");
}
#[tokio::test]
async fn test_multiple_subscribers() {
let mut publisher = EventPublisher::<VolumeChangeEvent>::new();
let (tx1, mut rx1) = mpsc::channel(10);
let (tx2, mut rx2) = mpsc::channel(10);
publisher.subscribe(tx1);
publisher.subscribe(tx2);
let event = VolumeChangeEvent {
volume: 0.7,
source_node_id: "test".to_string(),
};
publisher.publish(event.clone()).await;
let received1 = rx1.recv().await.unwrap();
let received2 = rx2.recv().await.unwrap();
assert_eq!(received1.volume, 0.7);
assert_eq!(received2.volume, 0.7);
}
#[tokio::test]
async fn test_event_receiver() {
let (tx, rx) = mpsc::channel(10);
let mut receiver = EventReceiver::new(rx);
let event = VolumeChangeEvent {
volume: 0.3,
source_node_id: "test".to_string(),
};
tx.send(event.clone()).await.unwrap();
let received = receiver.recv().await.unwrap();
assert_eq!(received.volume, 0.3);
}
}

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