push-rxmurnsnnyys #78

Merged
eric merged 18 commits from push-rxmurnsnnyys into main 2026-03-24 15:26:25 +01:00
5 changed files with 644 additions and 321 deletions
Showing only changes of commit f57754b5f8 - Show all commits

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@@ -43,3 +43,6 @@ pub use sources::PlaylistSource;
#[cfg(feature = "http-stream")]
pub use sources::UriSource;
#[cfg(feature = "http-stream")]
pub use sources::{PlayerCommand, PlayerEvent, PlayerHandle, PlayerSource};

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@@ -19,3 +19,9 @@ mod uri_source;
#[cfg(feature = "http-stream")]
pub use uri_source::UriSource;
#[cfg(feature = "http-stream")]
mod player_source;
#[cfg(feature = "http-stream")]
pub use player_source::{PlayerCommand, PlayerEvent, PlayerHandle, PlayerSource};

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@@ -0,0 +1,540 @@
//! PlayerSource — Source audio avec contrôle de transport AVTransport UPnP.
//!
//! Implémente un nœud `AudioPipelineNode` qui encapsule le cycle de vie complet
//! d'un renderer UPnP : LoadUri, LoadNextUri, Play, Pause, Stop, Seek.
//!
//! # Architecture
//!
//! ```text
//! PlayerHandle (clonable, envoyé aux handlers UPnP)
//! │ PlayerCommand (mpsc)
//! ▼
//! PlayerSource (AudioPipelineNode — nœud source)
//! │ AudioSegment (mpsc)
//! ▼
//! ResamplingNode → ToI24Node → StreamingOggFlacSink → HTTP clients
//! ```
//!
//! # Gestion de la Pause
//!
//! La Pause ne coupe pas la source brutalement. Elle bloque l'émission de chunks.
//! À la reprise, un `TrackBoundary` est injecté avant les données — cela déclenche
//! EOS + nouveau BOS OGG dans `StreamingOggFlacSink`, garantissant un bitstream
//! propre aligné sur un frame boundary.
//!
//! # Transitions gapless
//!
//! Si `LoadNextUri` a été appelé avant la fin de la piste courante, la transition
//! se fait via un `TrackBoundary` sans interruption du flux OGG.
use std::sync::Arc;
use async_trait::async_trait;
use pmometadata::{MemoryTrackMetadata, TrackMetadata};
use pmoaudio::{
AudioSegment, SyncMarker,
nodes::AudioError,
pipeline::{AudioPipelineNode, Node, NodeLogic, send_to_children},
};
use tokio::sync::{broadcast, mpsc};
use tokio_util::sync::CancellationToken;
use tracing::{debug, info, warn};
use super::uri_source::UriSource;
// ─── Commandes de transport ───────────────────────────────────────────────────
/// Commandes de transport AVTransport UPnP
#[derive(Debug)]
pub enum PlayerCommand {
/// SetAVTransportURI — charge une URI (démarre pas encore)
LoadUri(String),
/// SetNextAVTransportURI — pré-charge pour transition gapless
LoadNextUri(String),
/// Play — démarre ou reprend la lecture
Play,
/// Pause — suspend la lecture, position préservée
Pause,
/// Stop — arrête la lecture, position remise à 0
Stop,
/// Seek — reprend depuis la position donnée (en secondes)
Seek(f64),
}
// ─── Événements remontés ──────────────────────────────────────────────────────
/// Événements remontés par la PlayerSource vers les handlers UPnP
#[derive(Debug, Clone)]
pub enum PlayerEvent {
/// Lecture démarrée ou reprise
Playing {
uri: String,
duration_sec: Option<f64>,
},
/// Lecture suspendue
Paused {
position_sec: f64,
},
/// Lecture arrêtée
Stopped,
/// Fin de piste (pour que le ControlPoint avance la queue)
TrackEnded,
/// Erreur lors de l'ouverture ou de la lecture
Error(String),
}
// ─── Handle de contrôle ───────────────────────────────────────────────────────
/// Handle de contrôle clonable, envoyé aux handlers UPnP
#[derive(Clone)]
pub struct PlayerHandle {
command_tx: mpsc::Sender<PlayerCommand>,
event_tx: broadcast::Sender<PlayerEvent>,
}
impl PlayerHandle {
/// Charge une URI (sans démarrer la lecture)
pub async fn load_uri(&self, uri: impl Into<String>) {
let _ = self.command_tx.send(PlayerCommand::LoadUri(uri.into())).await;
}
/// Pré-charge l'URI suivante pour transition gapless
pub async fn load_next_uri(&self, uri: impl Into<String>) {
let _ = self.command_tx.send(PlayerCommand::LoadNextUri(uri.into())).await;
}
/// Démarre ou reprend la lecture
pub async fn play(&self) {
let _ = self.command_tx.send(PlayerCommand::Play).await;
}
/// Suspend la lecture (position préservée)
pub async fn pause(&self) {
let _ = self.command_tx.send(PlayerCommand::Pause).await;
}
/// Arrête la lecture (position remise à 0)
pub async fn stop(&self) {
let _ = self.command_tx.send(PlayerCommand::Stop).await;
}
/// Reprend depuis la position donnée (en secondes)
pub async fn seek(&self, pos_sec: f64) {
let _ = self.command_tx.send(PlayerCommand::Seek(pos_sec)).await;
}
/// Souscrit aux événements de transport
pub fn subscribe_events(&self) -> broadcast::Receiver<PlayerEvent> {
self.event_tx.subscribe()
}
}
// ─── État de transport ────────────────────────────────────────────────────────
#[derive(Debug, Clone, PartialEq)]
enum TransportState {
/// Aucune URI chargée
Idle,
/// URI chargée, en attente de Play
Loaded,
/// Lecture en cours
Playing,
/// Lecture suspendue
Paused,
}
// ─── Logique interne ──────────────────────────────────────────────────────────
struct PlayerSourceLogic {
command_rx: mpsc::Receiver<PlayerCommand>,
event_tx: broadcast::Sender<PlayerEvent>,
}
#[async_trait]
impl NodeLogic for PlayerSourceLogic {
async fn process(
&mut self,
_input: Option<mpsc::Receiver<Arc<AudioSegment>>>,
output: Vec<mpsc::Sender<Arc<AudioSegment>>>,
stop_token: CancellationToken,
) -> Result<(), AudioError> {
let mut state = TransportState::Idle;
let mut current_uri: Option<String> = None;
let mut next_uri: Option<String> = None;
let mut paused_at_sec: f64 = 0.0;
info!("PlayerSource: started");
loop {
match state {
TransportState::Idle | TransportState::Loaded | TransportState::Paused => {
// Attendre une commande
tokio::select! {
_ = stop_token.cancelled() => {
debug!("PlayerSource: stop requested");
break;
}
cmd = self.command_rx.recv() => {
match cmd {
None => break,
Some(cmd) => {
self.handle_command(
cmd, &mut state, &mut current_uri,
&mut next_uri, &mut paused_at_sec,
&output, &stop_token,
).await?;
}
}
}
}
}
TransportState::Playing => {
let uri = match current_uri.clone() {
Some(u) => u,
None => {
state = TransportState::Idle;
continue;
}
};
// Ouvrir la source depuis la position courante
let source = match UriSource::open(&uri, paused_at_sec, stop_token.clone()).await {
Ok(s) => s,
Err(e) => {
warn!("PlayerSource: failed to open {:?}: {}", uri, e);
let _ = self.event_tx.send(PlayerEvent::Error(e.to_string()));
state = TransportState::Idle;
continue;
}
};
let duration_sec = source.duration_sec();
let _ = self.event_tx.send(PlayerEvent::Playing {
uri: uri.clone(),
duration_sec,
});
info!("PlayerSource: playing {:?} from {:.1}s", uri, paused_at_sec);
// Pompe audio — s'arrête sur EOF, Pause, Stop, ou commande
let result = self.pump(
source,
&mut state,
&mut current_uri,
&mut next_uri,
&mut paused_at_sec,
&output,
&stop_token,
).await;
match result {
Ok(()) => {}
Err(AudioError::ChildDied) => {
debug!("PlayerSource: child died, stopping");
break;
}
Err(e) => {
warn!("PlayerSource: pump error: {}", e);
let _ = self.event_tx.send(PlayerEvent::Error(e.to_string()));
state = TransportState::Idle;
}
}
}
}
}
info!("PlayerSource: stopped");
Ok(())
}
}
impl PlayerSourceLogic {
/// Traite une commande de transport dans les états non-Playing.
async fn handle_command(
&mut self,
cmd: PlayerCommand,
state: &mut TransportState,
current_uri: &mut Option<String>,
next_uri: &mut Option<String>,
paused_at_sec: &mut f64,
output: &[mpsc::Sender<Arc<AudioSegment>>],
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
match cmd {
PlayerCommand::LoadUri(uri) => {
info!("PlayerSource: LoadUri {:?}", uri);
*current_uri = Some(uri);
*next_uri = None;
*paused_at_sec = 0.0;
*state = TransportState::Loaded;
}
PlayerCommand::LoadNextUri(uri) => {
debug!("PlayerSource: LoadNextUri {:?}", uri);
*next_uri = Some(uri);
}
PlayerCommand::Play => {
match state {
TransportState::Paused => {
info!("PlayerSource: Play (resume from {:.1}s)", paused_at_sec);
// Injecter un TrackBoundary pour EOS + nouveau BOS OGG propre
send_track_boundary(current_uri.as_deref(), output, *paused_at_sec, stop_token).await?;
*state = TransportState::Playing;
}
TransportState::Loaded => {
info!("PlayerSource: Play (start)");
*paused_at_sec = 0.0;
// TrackBoundary initial pour le premier BOS OGG
send_track_boundary(current_uri.as_deref(), output, 0.0, stop_token).await?;
*state = TransportState::Playing;
}
TransportState::Idle => {
debug!("PlayerSource: Play ignored (no URI loaded)");
}
TransportState::Playing => {
debug!("PlayerSource: Play ignored (already playing)");
}
}
}
PlayerCommand::Pause => {
if *state == TransportState::Playing {
// Géré dans pump() — ne devrait pas arriver ici
debug!("PlayerSource: Pause ignored in non-Playing state");
} else {
debug!("PlayerSource: Pause ignored (not playing)");
}
}
PlayerCommand::Stop => {
info!("PlayerSource: Stop");
*paused_at_sec = 0.0;
*state = TransportState::Idle;
let _ = self.event_tx.send(PlayerEvent::Stopped);
}
PlayerCommand::Seek(pos) => {
if current_uri.is_some() {
info!("PlayerSource: Seek to {:.1}s", pos);
*paused_at_sec = pos;
send_track_boundary(current_uri.as_deref(), output, pos, stop_token).await?;
*state = TransportState::Playing;
}
}
}
Ok(())
}
/// Pompe audio : émet les chunks depuis `source` vers `output`.
///
/// Surveille simultanément les commandes de contrôle.
/// Se termine quand : EOF, Pause, Stop, cancel, ou erreur.
async fn pump(
&mut self,
source: UriSource,
state: &mut TransportState,
current_uri: &mut Option<String>,
next_uri: &mut Option<String>,
paused_at_sec: &mut f64,
output: &[mpsc::Sender<Arc<AudioSegment>>],
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
// Canal interne pour recevoir les chunks de UriSource
let (chunk_tx, mut chunk_rx) = mpsc::channel::<Arc<AudioSegment>>(16);
let source_stop = stop_token.child_token();
let source_stop_clone = source_stop.clone();
// Spawner l'émission de la source dans une tâche séparée
let emit_task = tokio::spawn(async move {
source.emit_to_channel(&chunk_tx, &source_stop_clone).await
});
let mut result = Ok(());
loop {
tokio::select! {
_ = stop_token.cancelled() => {
source_stop.cancel();
break;
}
cmd = self.command_rx.recv() => {
match cmd {
None => {
source_stop.cancel();
break;
}
Some(PlayerCommand::Pause) => {
info!("PlayerSource: Pause at {:.1}s", *paused_at_sec);
source_stop.cancel();
*state = TransportState::Paused;
let _ = self.event_tx.send(PlayerEvent::Paused {
position_sec: *paused_at_sec,
});
break;
}
Some(PlayerCommand::Stop) => {
info!("PlayerSource: Stop");
source_stop.cancel();
*paused_at_sec = 0.0;
*state = TransportState::Idle;
let _ = self.event_tx.send(PlayerEvent::Stopped);
break;
}
Some(PlayerCommand::LoadUri(uri)) => {
info!("PlayerSource: LoadUri (replacing current) {:?}", uri);
source_stop.cancel();
*current_uri = Some(uri);
*next_uri = None;
*paused_at_sec = 0.0;
// TrackBoundary pour clore le bitstream OGG proprement
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, 0.0, stop_token).await {
result = Err(e);
}
*state = TransportState::Playing;
break;
}
Some(PlayerCommand::LoadNextUri(uri)) => {
debug!("PlayerSource: LoadNextUri {:?}", uri);
*next_uri = Some(uri);
}
Some(PlayerCommand::Seek(pos)) => {
info!("PlayerSource: Seek to {:.1}s", pos);
source_stop.cancel();
*paused_at_sec = pos;
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, pos, stop_token).await {
result = Err(e);
break;
}
*state = TransportState::Playing;
break;
}
Some(PlayerCommand::Play) => {
debug!("PlayerSource: Play ignored (already playing)");
}
}
}
segment = chunk_rx.recv() => {
match segment {
None => {
// EOF de la source
debug!("PlayerSource: EOF");
// Signaler la fin de piste dans tous les cas (gapless ou non)
// pour que le ControlPoint avance sa queue et mette à jour son état.
let _ = self.event_tx.send(PlayerEvent::TrackEnded);
if let Some(next) = next_uri.take() {
// Transition gapless vers la piste suivante
info!("PlayerSource: gapless transition to {:?}", next);
*current_uri = Some(next);
*paused_at_sec = 0.0;
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, 0.0, stop_token).await {
result = Err(e);
}
*state = TransportState::Playing;
} else {
*state = TransportState::Loaded;
*paused_at_sec = 0.0;
}
break;
}
Some(seg) => {
// Mettre à jour la position courante
if seg.is_audio_chunk() {
*paused_at_sec = seg.timestamp_sec;
}
// Envoyer au pipeline en aval
if let Err(e) = send_to_children("PlayerSource", output, seg).await {
source_stop.cancel();
result = Err(e);
break;
}
}
}
}
}
}
// Attendre que la tâche source se termine proprement
let _ = emit_task.await;
result
}
}
// ─── Helpers ──────────────────────────────────────────────────────────────────
/// Envoie un TrackBoundary à tous les enfants.
///
/// Utilisé pour déclencher EOS + nouveau BOS OGG dans StreamingOggFlacSink,
/// garantissant un bitstream propre à chaque démarrage, reprise ou seek.
async fn send_track_boundary(
uri: Option<&str>,
output: &[mpsc::Sender<Arc<AudioSegment>>],
timestamp_sec: f64,
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
if output.is_empty() || stop_token.is_cancelled() {
return Ok(());
}
let mut meta = MemoryTrackMetadata::new();
if let Some(u) = uri {
let _ = meta.set_title(Some(u.to_string())).await;
}
let meta_arc = Arc::new(tokio::sync::RwLock::new(meta));
let boundary = AudioSegment::new_track_boundary(0, timestamp_sec, meta_arc);
send_to_children("PlayerSource", output, boundary).await
}
// ─── Nœud public ─────────────────────────────────────────────────────────────
/// Source audio avec contrôle de transport AVTransport UPnP.
///
/// Utilisée comme nœud racine d'un pipeline audio. Le `PlayerHandle` retourné
/// permet d'envoyer des commandes (Play, Pause, Stop, Seek, LoadUri) depuis
/// les handlers UPnP.
pub struct PlayerSource {
inner: Node<PlayerSourceLogic>,
}
impl PlayerSource {
/// Crée une nouvelle PlayerSource et son handle de contrôle.
pub fn new() -> (Self, PlayerHandle) {
let (command_tx, command_rx) = mpsc::channel::<PlayerCommand>(32);
let (event_tx, _) = broadcast::channel::<PlayerEvent>(16);
let logic = PlayerSourceLogic {
command_rx,
event_tx: event_tx.clone(),
};
let handle = PlayerHandle {
command_tx,
event_tx,
};
(
Self {
inner: Node::new_source(logic),
},
handle,
)
}
}
#[async_trait]
impl AudioPipelineNode for PlayerSource {
fn get_tx(&self) -> Option<mpsc::Sender<Arc<AudioSegment>>> {
self.inner.get_tx()
}
fn register(&mut self, child: Box<dyn AudioPipelineNode>) {
self.inner.register(child);
}
async fn run(self: Box<Self>, stop_token: CancellationToken) -> Result<(), AudioError> {
Box::new(self.inner).run(stop_token).await
}
}

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@@ -226,13 +226,11 @@ pub fn get_media_info_handler(state: SharedState) -> ActionHandler {
// ─── RenderingControl Handlers ──────────────────────────────────────────────
pub fn set_volume_handler(pipeline: PipelineHandle, state: SharedState) -> ActionHandler {
pub fn set_volume_handler(_pipeline: PipelineHandle, state: SharedState) -> ActionHandler {
Arc::new(move |data: ActionData| -> ActionFuture {
let pipeline = pipeline.clone();
let state = state.clone();
Box::pin(async move {
let volume: u16 = get!(&data, "DesiredVolume", u16);
pipeline.send(PipelineControl::SetVolume(volume)).await;
state.write().volume = volume;
Ok(data)
})
@@ -251,13 +249,11 @@ pub fn get_volume_handler(state: SharedState) -> ActionHandler {
})
}
pub fn set_mute_handler(pipeline: PipelineHandle, state: SharedState) -> ActionHandler {
pub fn set_mute_handler(_pipeline: PipelineHandle, state: SharedState) -> ActionHandler {
Arc::new(move |data: ActionData| -> ActionFuture {
let pipeline = pipeline.clone();
let state = state.clone();
Box::pin(async move {
let mute: bool = get!(&data, "DesiredMute", bool);
pipeline.send(PipelineControl::SetMute(mute)).await;
state.write().mute = mute;
Ok(data)
})

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@@ -1,55 +1,51 @@
//! Pipeline audio serveur par instance WebRenderer
//!
//! Chaque instance WebRenderer possède un pipeline indépendant :
//! - Un `StreamingFlacSink` qui encode et diffuse le flux FLAC aux clients HTTP
//! - Un canal de contrôle `PipelineControl` alimenté par les handlers UPnP
//! - Une task background qui orchestre sources et sink
//! - Une `PlayerSource` qui gère le cycle de vie AVTransport (Play/Pause/Stop/Seek/LoadUri)
//! - Un `StreamingOggFlacSink` qui encode et diffuse le flux OGG-FLAC aux clients HTTP
//! - Des nœuds de normalisation (resampling → 96 kHz, conversion → I24)
use std::sync::Arc;
use pmoaudio::{AudioSegment, ResamplingNode, ToI24Node};
use pmometadata::{MemoryTrackMetadata, TrackMetadata};
use pmoaudio_ext::sinks::{
OggFlacStreamHandle, StreamingOggFlacSink,
};
use pmoaudio_ext::UriSource;
use pmoaudio::{AudioPipelineNode, ResamplingNode, ToI24Node};
use pmoaudio_ext::{PlayerCommand, PlayerHandle, PlayerSource};
use pmoaudio_ext::sinks::{OggFlacStreamHandle, StreamingOggFlacSink};
use pmoflac::EncoderOptions;
use tokio::sync::mpsc;
use tokio_util::sync::CancellationToken;
use tracing::{debug, info, warn};
use tracing::{debug, warn};
use crate::messages::PlaybackState;
use crate::state::SharedState;
// ─── Commandes de contrôle ───────────────────────────────────────────────────
// ─── Ré-export des commandes pour les handlers ────────────────────────────────
/// Commandes envoyées au pipeline audio de l'instance
#[derive(Debug)]
pub enum PipelineControl {
LoadUri(String),
LoadNextUri(String),
Play,
Pause,
Stop,
Seek(f64),
SetVolume(u16),
SetMute(bool),
/// Notification interne : la source courante s'est terminée (EOF ou erreur)
SourceEnded,
}
/// Commandes de transport — alias vers PlayerCommand pour compatibilité handlers
pub use pmoaudio_ext::PlayerCommand as PipelineControl;
// ─── Handle vers le pipeline ─────────────────────────────────────────────────
/// Handle partageable vers le pipeline audio d'une instance
/// Handle partageable vers le pipeline audio d'une instance.
///
/// Expose le `PlayerHandle` pour les commandes AVTransport et le `CancellationToken`
/// pour l'arrêt complet du pipeline.
#[derive(Clone)]
pub struct PipelineHandle {
pub control_tx: mpsc::Sender<PipelineControl>,
pub player: PlayerHandle,
pub stop_token: CancellationToken,
/// Volume courant (géré localement, pas dans PlayerSource)
state: SharedState,
}
impl PipelineHandle {
/// Envoie une commande de transport. Gère SetVolume/SetMute localement.
pub async fn send(&self, cmd: PipelineControl) {
let _ = self.control_tx.send(cmd).await;
match cmd {
PlayerCommand::LoadUri(uri) => self.player.load_uri(uri).await,
PlayerCommand::LoadNextUri(uri) => self.player.load_next_uri(uri).await,
PlayerCommand::Play => self.player.play().await,
PlayerCommand::Pause => self.player.pause().await,
PlayerCommand::Stop => self.player.stop().await,
PlayerCommand::Seek(pos) => self.player.seek(pos).await,
}
}
}
@@ -75,12 +71,10 @@ impl InstancePipeline {
udn: String,
) -> Self {
let stop_token = CancellationToken::new();
let (control_tx, control_rx) = mpsc::channel::<PipelineControl>(32);
// Chaîne de traitement : ResamplingNode(96kHz) → ToI24Node → StreamingOggFlacSink
// Le broadcast pacé à 0.5s max d'avance, chaque subscribe() est indépendant.
use pmoaudio::pipeline::AudioPipelineNode;
// Sink broadcast OGG-FLAC (multi-client, pacé à 0.5s max d'avance)
let (sink, flac_handle) = StreamingOggFlacSink::new(EncoderOptions::default(), 24);
// Nœud de conversion de profondeur : tout type entier → I24
@@ -91,41 +85,41 @@ impl InstancePipeline {
let mut resampler = ResamplingNode::new(96_000);
resampler.register(to_i24.boxed());
// Le tx d'entrée du resampler est le point d'entrée du pipeline
let segment_tx = resampler.get_tx().expect("ResamplingNode doit avoir un sender");
// Source avec contrôle AVTransport complet
let (mut player_source, player_handle) = PlayerSource::new();
player_source.register(resampler.boxed());
let pipeline_handle = PipelineHandle {
control_tx,
stop_token: stop_token.clone(),
};
// Lancer la chaîne resampler → to_i24 → sink en background
// Lancer le pipeline en background
let sink_stop = stop_token.clone();
tokio::spawn(async move {
if let Err(e) = resampler.boxed().run(sink_stop).await {
if let Err(e) = player_source.boxed().run(sink_stop).await {
warn!("Audio pipeline error: {:?}", e);
}
debug!("Sink task terminated");
});
// Task pipeline : reçoit les commandes UPnP et pilote les sources
let stop_token_clone = stop_token.clone();
let control_tx_clone = pipeline_handle.control_tx.clone();
tokio::spawn(async move {
run_pipeline(
segment_tx,
control_rx,
control_tx_clone,
stop_token_clone,
state,
udn,
#[cfg(feature = "pmoserver")]
control_point,
)
.await;
debug!("Pipeline task terminated");
});
// Écouter les événements PlayerSource pour mettre à jour le state UPnP
let event_rx = player_handle.subscribe_events();
let state_clone = state.clone();
let udn_clone = udn.clone();
#[cfg(feature = "pmoserver")]
let cp_clone = control_point.clone();
tokio::spawn(async move {
run_event_listener(
event_rx,
state_clone,
udn_clone,
#[cfg(feature = "pmoserver")]
cp_clone,
).await;
});
let pipeline_handle = PipelineHandle {
player: player_handle,
stop_token: stop_token.clone(),
state,
};
Self {
flac_handle,
pipeline_handle,
@@ -133,279 +127,63 @@ impl InstancePipeline {
}
}
// ─── Task principale du pipeline ─────────────────────────────────────────────
// ─── Listener d'événements ────────────────────────────────────────────────────
async fn run_pipeline(
segment_tx: mpsc::Sender<Arc<AudioSegment>>,
mut control_rx: mpsc::Receiver<PipelineControl>,
control_tx: mpsc::Sender<PipelineControl>,
stop_token: CancellationToken,
async fn run_event_listener(
mut event_rx: tokio::sync::broadcast::Receiver<pmoaudio_ext::PlayerEvent>,
state: SharedState,
udn: String,
#[cfg(feature = "pmoserver")]
control_point: Arc<pmocontrol::ControlPoint>,
) {
let mut current_source_stop: Option<CancellationToken> = None;
let mut current_uri: Option<String> = None;
use pmoaudio_ext::PlayerEvent;
use crate::messages::PlaybackState;
loop {
tokio::select! {
_ = stop_token.cancelled() => {
info!(udn = %udn, "Pipeline stopping by cancellation");
if let Some(src_stop) = current_source_stop.take() {
src_stop.cancel();
match event_rx.recv().await {
Ok(event) => match event {
PlayerEvent::Playing { uri, duration_sec } => {
let mut s = state.write();
s.playback_state = PlaybackState::Playing;
s.current_uri = Some(uri);
s.duration = duration_sec.map(seconds_to_upnp_time);
s.position = None;
// Effacer next_uri/next_metadata : la nouvelle piste est maintenant courante
s.next_uri = None;
s.next_metadata = None;
}
break;
}
cmd = control_rx.recv() => {
match cmd {
None => {
info!(udn = %udn, "Pipeline control channel closed");
break;
}
Some(PipelineControl::SourceEnded) => {
// La source s'est terminée (EOF ou erreur) : libérer le slot
debug!(udn = %udn, "Pipeline: SourceEnded — source slot freed");
current_source_stop = None;
}
Some(PipelineControl::LoadUri(uri)) => {
info!(udn = %udn, uri = %uri, "Pipeline: LoadUri");
if let Some(src_stop) = current_source_stop.take() {
src_stop.cancel();
}
current_uri = Some(uri.clone());
{
let mut s = state.write();
s.playback_state = PlaybackState::Transitioning;
s.current_uri = Some(uri.clone());
s.position = None;
}
let src_stop = stop_token.child_token();
current_source_stop = Some(src_stop.clone());
let tx = segment_tx.clone();
let notify = control_tx.clone();
let st = state.clone();
let udn_c = udn.clone();
#[cfg(feature = "pmoserver")]
PlayerEvent::Paused { position_sec } => {
let mut s = state.write();
s.playback_state = PlaybackState::Paused;
s.position = Some(seconds_to_upnp_time(position_sec));
}
PlayerEvent::Stopped => {
let mut s = state.write();
s.playback_state = PlaybackState::Stopped;
s.position = None;
}
PlayerEvent::TrackEnded => {
#[cfg(feature = "pmoserver")]
{
let cp = control_point.clone();
let udn_c = udn.clone();
tokio::spawn(async move {
stream_source(
uri, 0.0, tx, src_stop, st, udn_c,
#[cfg(feature = "pmoserver")]
cp,
).await;
let _ = notify.send(PipelineControl::SourceEnded).await;
cp.advance_queue_and_prefetch(&pmocontrol::DeviceId(udn_c));
});
}
Some(PipelineControl::LoadNextUri(uri)) => {
debug!(udn = %udn, uri = %uri, "Pipeline: LoadNextUri");
state.write().next_uri = Some(uri);
}
Some(PipelineControl::Play) => {
// Redémarrer la source si elle n'est pas en cours
if current_source_stop.is_none() {
if let Some(uri) = current_uri.clone() {
// Reprendre depuis la position pausée (0.0 si pas de pause)
let seek = state.read().position.as_deref()
.map(upnp_time_to_seconds)
.unwrap_or(0.0);
info!(udn = %udn, uri = %uri, seek = seek, "Pipeline: Play — restarting source");
let src_stop = stop_token.child_token();
current_source_stop = Some(src_stop.clone());
let tx = segment_tx.clone();
let notify = control_tx.clone();
let st = state.clone();
let udn_c = udn.clone();
#[cfg(feature = "pmoserver")]
let cp = control_point.clone();
tokio::spawn(async move {
stream_source(
uri, seek, tx, src_stop, st, udn_c,
#[cfg(feature = "pmoserver")]
cp,
).await;
let _ = notify.send(PipelineControl::SourceEnded).await;
});
} else {
debug!(udn = %udn, "Pipeline: Play — no URI loaded, ignoring");
}
} else {
debug!(udn = %udn, "Pipeline: Play — source already running");
}
}
Some(PipelineControl::Pause) => {
info!(udn = %udn, "Pipeline: Pause — stopping source, position preserved");
if let Some(src_stop) = current_source_stop.take() {
src_stop.cancel();
}
state.write().playback_state = PlaybackState::Paused;
// position reste dans state pour la reprise via Play
}
Some(PipelineControl::Stop) => {
info!(udn = %udn, "Pipeline: Stop");
if let Some(src_stop) = current_source_stop.take() {
src_stop.cancel();
}
// Conserver current_uri pour permettre un Play ultérieur
let mut s = state.write();
s.playback_state = PlaybackState::Stopped;
s.position = None;
}
Some(PipelineControl::Seek(pos_sec)) => {
info!(udn = %udn, pos = pos_sec, "Pipeline: Seek");
if let Some(uri) = current_uri.clone() {
if let Some(src_stop) = current_source_stop.take() {
src_stop.cancel();
}
let src_stop = stop_token.child_token();
current_source_stop = Some(src_stop.clone());
let tx = segment_tx.clone();
let notify = control_tx.clone();
let st = state.clone();
let udn_c = udn.clone();
#[cfg(feature = "pmoserver")]
let cp = control_point.clone();
tokio::spawn(async move {
stream_source(
uri, pos_sec, tx, src_stop, st, udn_c,
#[cfg(feature = "pmoserver")]
cp,
).await;
let _ = notify.send(PipelineControl::SourceEnded).await;
});
}
}
Some(PipelineControl::SetVolume(vol)) => {
state.write().volume = vol;
}
Some(PipelineControl::SetMute(mute)) => {
state.write().mute = mute;
}
}
}
}
}
}
// ─── Task source ─────────────────────────────────────────────────────────────
async fn stream_source(
uri: String,
seek_sec: f64,
tx: mpsc::Sender<Arc<AudioSegment>>,
stop_token: CancellationToken,
state: SharedState,
udn: String,
#[cfg(feature = "pmoserver")]
control_point: Arc<pmocontrol::ControlPoint>,
) {
info!(udn = %udn, uri = %uri, seek = seek_sec, "Source task: opening URI");
match UriSource::open(&uri, seek_sec, stop_token.clone()).await {
Ok(source) => {
debug!(udn = %udn, "Source task: URI opened, duration={:?}", source.duration_sec());
if let Some(dur) = source.duration_sec() {
state.write().duration = Some(seconds_to_upnp_time(dur));
}
// TrackBoundary avec métadonnées minimales
let boundary = {
let mut meta = MemoryTrackMetadata::new();
let _ = meta.set_title(Some(uri.clone())).await;
let meta_arc = Arc::new(tokio::sync::RwLock::new(meta));
AudioSegment::new_track_boundary(0, seek_sec, meta_arc)
};
let _ = tx.send(boundary).await;
// L'URI est ouverte, le flux va commencer à couler.
// Le sink bloquera naturellement si aucun client HTTP n'est connecté.
{
let mut s = state.write();
s.playback_state = PlaybackState::Playing;
if seek_sec > 0.0 {
s.position = Some(seconds_to_upnp_time(seek_sec));
}
}
match source.emit_to_channel(&tx, &stop_token).await {
Ok(true) => {
debug!(udn = %udn, "Source task: EOF → TrackEnded");
handle_track_ended(
state, udn, tx, stop_token,
#[cfg(feature = "pmoserver")]
control_point,
).await;
}
Ok(false) => {
debug!(udn = %udn, "Source task: cancelled");
}
Err(e) => {
warn!(udn = %udn, error = %e, "Source task error");
PlayerEvent::Error(e) => {
tracing::warn!(udn = %udn, "PlayerSource error: {}", e);
state.write().playback_state = PlaybackState::Stopped;
}
},
Err(tokio::sync::broadcast::error::RecvError::Lagged(n)) => {
tracing::warn!(udn = %udn, "Event listener lagged {} events", n);
}
Err(tokio::sync::broadcast::error::RecvError::Closed) => {
break;
}
}
Err(e) => {
warn!(udn = %udn, error = %e, "Source task: failed to open URI");
state.write().playback_state = PlaybackState::Stopped;
}
}
}
// ─── TrackEnded : avancer current←next ───────────────────────────────────────
async fn handle_track_ended(
state: SharedState,
udn: String,
tx: mpsc::Sender<Arc<AudioSegment>>,
stop_token: CancellationToken,
#[cfg(feature = "pmoserver")]
control_point: Arc<pmocontrol::ControlPoint>,
) {
let next_uri = {
let mut s = state.write();
let uri = s.next_uri.take();
let meta = s.next_metadata.take();
s.current_uri = uri.clone();
s.current_metadata = meta;
s.next_uri = None;
s.next_metadata = None;
s.position = None;
s.duration = None;
if uri.is_some() {
s.playback_state = PlaybackState::Playing;
} else {
s.playback_state = PlaybackState::Stopped;
}
uri
};
#[cfg(feature = "pmoserver")]
if next_uri.is_some() {
let cp = control_point.clone();
let udn_clone = udn.clone();
tokio::spawn(async move {
cp.advance_queue_and_prefetch(&pmocontrol::DeviceId(udn_clone));
});
}
if let Some(uri) = next_uri {
info!(udn = %udn, uri = %uri, "TrackEnded: starting next track");
Box::pin(stream_source(
uri, 0.0, tx, stop_token, state, udn,
#[cfg(feature = "pmoserver")]
control_point,
)).await;
}
}