Files
pmomusic/pmoaudio/examples/multiroom_demo.rs

81 lines
2.4 KiB
Rust

//! Exemple de configuration multiroom avec BufferNode
//!
//! Démontre l'utilisation du buffer circulaire pour synchroniser
//! plusieurs sorties avec des délais différents
use pmoaudio::{BufferNode, SinkNode, SourceNode};
#[tokio::main]
async fn main() {
println!("=== Multiroom Demo ===\n");
// Buffer avec capacité pour gérer les délais
let (buffer, buffer_tx) = BufferNode::new(50, 10);
// Créer 3 sorties avec délais différents
let (sink1, sink1_tx) = SinkNode::new("Room 1 (no delay)".to_string(), 10);
let (sink2, sink2_tx) = SinkNode::new("Room 2 (5 chunks delay)".to_string(), 10);
let (sink3, sink3_tx) = SinkNode::new("Room 3 (10 chunks delay)".to_string(), 10);
buffer.add_subscriber_with_offset(sink1_tx, 0).await;
buffer.add_subscriber_with_offset(sink2_tx, 5).await;
buffer.add_subscriber_with_offset(sink3_tx, 10).await;
// Spawn buffer et sinks
tokio::spawn(async move {
buffer.run().await.unwrap();
});
let sink1_handle = tokio::spawn(async move {
let stats = sink1.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink2_handle = tokio::spawn(async move {
let stats = sink2.run_with_stats().await.unwrap();
stats.display();
stats
});
let sink3_handle = tokio::spawn(async move {
let stats = sink3.run_with_stats().await.unwrap();
stats.display();
stats
});
// Générer de l'audio dans une tâche séparée
println!("Generating audio for multiroom playback...\n");
tokio::spawn(async move {
let mut source = SourceNode::new();
source.add_subscriber(buffer_tx);
source
.generate_chunks(30, 4800, 48000, 440.0)
.await
.unwrap();
});
println!("Waiting for all rooms to finish...\n");
// Attendre toutes les sorties
let stats1 = sink1_handle.await.unwrap();
let stats2 = sink2_handle.await.unwrap();
let stats3 = sink3_handle.await.unwrap();
println!("\n=== Multiroom Summary ===");
println!(
"{}: {} chunks received",
stats1.name, stats1.chunks_received
);
println!(
"{}: {} chunks received",
stats2.name, stats2.chunks_received
);
println!(
"{}: {} chunks received",
stats3.name, stats3.chunks_received
);
println!("\nNote: Delayed rooms receive fewer chunks due to the offset");
}