Files
pmomusic/upnp/devices/services/statevariables/statevariable.go
2025-08-01 12:45:42 +02:00

560 lines
15 KiB
Go

package statevariables
import (
"encoding/base64"
"encoding/hex"
"fmt"
"net/url"
"reflect"
"slices"
"strings"
"time"
"github.com/beevik/etree"
"github.com/google/uuid"
log "github.com/sirupsen/logrus"
)
type EventType string
type StateConditionFunc func(instance *StateVarInstance) bool
type StringValueParser func(value string) (interface{}, error)
type ValueSerializer func(value interface{}) (string, error)
type StateVariable struct {
name string // Name of the state value (e.g., "Volume", "Brightness")
valueType StateVarType // Type of state value, see the upnp/statevaluetype package for more information on this.
step interface{} // Step size for incremental state values (e.g., "10")
modifiable bool
eventConditions map[string]StateConditionFunc
description string
defaultValue interface{}
valueRange *ValueRange
allowedValues []interface{}
sendEvents bool
parse StringValueParser
marshal ValueSerializer
}
// BitSize returns the number of bits that will be used to represent values
// when this type is used in an UPnP State Variable. The returned value can be
// either 8, 16, 24, 32, or 64, depending on whether t is Byte, Boolean, I2, Ui2,
// I4, Ui4 respectively. If none of these types match, it will return -1.
func (sv StateVariable) BitSize() int {
return sv.valueType.BitSize()
}
// Name returns the state variable's name (e.g., "Volume", "Brightness").
func (sv StateVariable) Name() string {
return sv.name
}
func (sv StateVariable) TypeID() string {
return "StateVariable"
}
// Type returns the UPnP data type of the state variable.
func (state *StateVariable) Type() StateVarType {
return state.valueType
}
func (state *StateVariable) AddEventCondition(name string, condition StateConditionFunc) {
state.eventConditions[name] = condition
}
func (state *StateVariable) DeleteEventConditions(name string) error {
if _, ok := state.eventConditions[name]; !ok {
return fmt.Errorf("%s: no such event condition (%s)", state.name, name)
}
delete(state.eventConditions, name)
return nil
}
// ClearEventConditions réinitialise toutes les conditions
func (state *StateVariable) ClearEventConditions() {
state.eventConditions = make(map[string]StateConditionFunc)
}
func (sv *StateVariable) SetMinDelta(minDelta interface{}) error {
if minDelta == nil {
return fmt.Errorf("%s: nil is an invalid minimum delta value", sv.name)
}
minDelta, err := sv.Cast(minDelta)
if err != nil {
return fmt.Errorf("%s: invalid minimum delta value %v : %v", sv.name, minDelta, err)
}
// mdf := func(instance *StateValueInstance) bool {
// o := instance.previousValue
// n := instance.value
// r,err := instance.model.valueType.ValueRange(o, n)
// if err != nil {
// return false
// }
// return instance.model.valueType.InRange()
// }
// sv.eventConditions["MinDelta"] = mdf
return nil
}
func (state *StateVariable) SetDefault(value interface{}) error {
var err error
var valid bool
if valid, err = state.IsValidValue(value); valid && err == nil {
cvalue, _ := state.valueType.Cast(value)
state.defaultValue = cvalue
log.Debugf("🐞 Setting default value for %v to %v", state.name, cvalue)
return nil
}
return fmt.Errorf("invalid default value for %v (%v) : %v", state.name, value, err)
}
func (state *StateVariable) HasDefault() bool {
return state.defaultValue != nil
}
func (state *StateVariable) DefaultValue() interface{} {
if !state.HasDefault() {
return state.valueType.DefaultValue()
}
return state.DefaultValue()
}
// HasRange indicates if a value range constraint is defined.
// Returns true if min/max boundaries are set.
func (state *StateVariable) HasRange() bool {
return state.valueRange != nil
}
// Maximum returns the upper bound of the value range.
// Returns nil if no range is defined.
func (state *StateVariable) Maximum() interface{} {
if state.valueRange == nil {
return nil
}
return state.valueRange.max
}
// Minimum returns the lower bound of the value range.
// Returns nil if no range is defined.
func (state *StateVariable) Minimum() interface{} {
if state.valueRange == nil {
return nil
}
return state.valueRange.min
}
// SetRange defines the inclusive value range [min, max].
// Validates and casts values to the state variable's type.
//
// Parameters:
//
// min: Lower boundary value
// max: Upper boundary value
//
// Returns:
//
// error: If values can't be cast to the type or are nil
//
// Example:
//
// err := volumeState.SetRange(0, 100) // 0-100 range for volume
func (state *StateVariable) SetRange(min, max interface{}) error {
if min == nil || max == nil {
return fmt.Errorf("min and max must not be nil")
}
limits, err := state.valueType.ValueRange(min, max)
if err != nil {
return fmt.Errorf("setting range: %v", err)
}
state.valueRange = limits
log.Debugf("🐞 Setting range of %s to [%v, %v]", state.name, min, max)
return nil
}
// UpdateMinimalValue dynamically updates the lower range boundary.
// Requires an existing range to be set.
//
// Parameters:
//
// value: New minimum value
//
// Returns:
//
// error: If no range exists or value can't be cast
func (state *StateVariable) UpdateMinimalValue(value interface{}) error {
if state.valueRange == nil {
return fmt.Errorf("no range set for value %v", state.name)
}
cvalue, err := state.valueType.Cast(value)
if err != nil {
return fmt.Errorf("casting value: %v", err)
}
state.valueRange.min = cvalue
log.Debugf("🐞 Updating minimal value of %s to %v", state.name, cvalue)
return nil
}
// UpdateMaximalValue dynamically updates the upper range boundary.
// Requires an existing range to be set.
//
// Parameters:
//
// value: New maximum value
//
// Returns:
//
// error: If no range exists or value can't be cast
func (state *StateVariable) UpdateMaximalValue(value interface{}) error {
if state.valueRange == nil {
return fmt.Errorf("no range set for value %v", state.name)
}
cvalue, err := state.valueType.Cast(value)
if err != nil {
return fmt.Errorf("casting value: %v", err)
}
state.valueRange.max = cvalue
log.Debugf("🐞 Updating maximal value of %s to %v", state.name, cvalue)
return nil
}
// IsValueInRange checks if a value falls within the defined range.
// Always returns true if no range is set.
//
// Parameters:
//
// value: Value to check
//
// Returns:
//
// bool: True if within range or no range defined
func (state *StateVariable) IsValueInRange(value interface{}) (bool, error) {
return state.valueType.InRange(value, state.valueRange)
}
// IsSendingEvents indicates if state changes trigger UPnP events.
func (state *StateVariable) IsSendingEvents() bool {
return state.sendEvents
}
// SetSendingEvents enables event notifications for state changes.
func (state *StateVariable) SetSendingEvents() {
state.sendEvents = true
log.Debugf("🐞 Enabling event sending for %s", state.name)
}
// UnsetSendingEvents disables event notifications for state changes.
func (state *StateVariable) UnsetSendingEvents() {
state.sendEvents = false
log.Debugf("🐞 Disabling event sending for %s", state.name)
}
// HasAllowedValues indicates if an allowed value list is defined.
func (state *StateVariable) HasAllowedValues() bool {
return len(state.allowedValues) > 0
}
// AllowedValues returns the list of permitted values.
// Returns an empty slice if no values are defined.
func (state *StateVariable) AllowedValues() []interface{} {
return state.allowedValues
}
// AppendAllowedValue adds values to the permitted value list.
// Values are cast to the state variable's type before adding.
//
// Parameters:
//
// value: One or more values to add
//
// Returns:
//
// error: If any value can't be cast to the type
//
// Example:
//
// err := state.AppendAllowedValue("PLAYING", "PAUSED", "STOPPED")
func (state *StateVariable) AppendAllowedValue(value ...interface{}) error {
state.allowedValues = slices.Grow(state.allowedValues, len(value))
for _, v := range value {
cv, err := state.valueType.Cast(v)
if err != nil {
return fmt.Errorf("casting allowed value: %v", err)
}
state.allowedValues = append(state.allowedValues, cv)
}
log.Debugf("🐞 Added allowed values to %s: %v", state.name, value)
return nil
}
// IsValueAllowed checks if a value exists in the allowed value list.
// Always returns true if no allowed values are defined.
//
// Parameters:
//
// value: Value to check
//
// Returns:
//
// bool: True if value is permitted or no list defined
func (state *StateVariable) IsValueAllowed(value interface{}) (bool, error) {
if !state.HasAllowedValues() {
return true, nil // No list = any value valid
}
cvalue, err := state.valueType.Cast(value)
if err != nil {
return false, err
}
for _, allowed := range state.allowedValues {
if reflect.DeepEqual(cvalue, allowed) {
return true, nil
}
}
return false, nil
}
// IsValidValue performs full validation against all constraints.
// Checks (in order):
// 1. Value can be cast to the type
// 2. Value is within range (if defined)
// 3. Value is in allowed list (if defined)
//
// Returns:
//
// bool: True if value passes all applicable constraints
func (state *StateVariable) IsValidValue(value interface{}) (bool, error) {
cvalue, err := state.valueType.Cast(value)
if err != nil {
return false, err
}
inrange, err1 := state.IsValueInRange(cvalue)
allowed, err2 := state.IsValueAllowed(cvalue)
if err1 != nil || err2 != nil {
if err1 != nil {
err = err1
} else {
err = err2
}
}
return inrange && allowed, err
}
func (state *StateVariable) HasDescription() bool {
return len(state.description) > 0
}
func (state *StateVariable) Description() string {
return state.description
}
func (state *StateVariable) SetDescription(desc string) {
state.description = strings.TrimSpace(desc)
}
func (state *StateVariable) IsConstant() bool {
return !state.modifiable
}
func (state *StateVariable) SetConstant() {
state.modifiable = false
}
func (state *StateVariable) SetModifiable() {
state.modifiable = true
}
func (state *StateVariable) SetStep(step interface{}) error {
// Validation que le step correspond au type de la variable
if _, err := state.valueType.Cast(step); err != nil {
return fmt.Errorf("invalid step type: %v", err)
}
state.step = step
return nil
}
func (state *StateVariable) UnsetStep() {
state.step = nil
}
func (state *StateVariable) HasStep() bool {
return state.step != nil
}
func (state *StateVariable) Step() interface{} {
return state.step
}
func (state *StateVariable) SetAllowedValues(allowed ...interface{}) {
state.ClearAllowedValues()
state.AppendAllowedValues(allowed...)
}
func (state *StateVariable) AppendAllowedValues(allowed ...interface{}) error {
state.allowedValues = slices.Grow(state.allowedValues, len(allowed))
var err error
for _, val := range allowed {
val, err = state.valueType.Cast(val)
if err != nil {
return err
}
state.allowedValues = append(state.allowedValues, val)
}
return nil
}
func (state *StateVariable) ClearAllowedValues() {
state.allowedValues = make([]interface{}, 0)
}
func (state *StateVariable) NewInstance() *StateVarInstance {
return &StateVarInstance{
model: state,
value: state.DefaultValue(),
lastChange: time.Now(),
lastEvent: time.Unix(int64(1718985600), 0).UTC(),
}
}
// ToXMLElement generates the complete XML representation of the state variable
// Returns an etree.Element that can be serialized to XML
func (sv *StateVariable) ToXMLElement() *etree.Element {
// Create root <stateVariable> element
elem := etree.NewElement("stateVariable")
// Add sendEvents attribute (UPnP eventing capability)
if sv.sendEvents {
elem.CreateAttr("sendEvents", "yes") // Enable event notifications
} else {
elem.CreateAttr("sendEvents", "no") // Disable event notifications
}
name := elem.CreateElement("name")
name.SetText(sv.Name())
// Add data type element
dataType := elem.CreateElement("dataType")
dataType.SetText(sv.valueType.String()) // Set UPnP type name (e.g., "ui1", "boolean")
// Add default value if specified
if sv.defaultValue != nil {
defaultValue := elem.CreateElement("defaultValue")
// Convert value to UPnP-compatible string representation
defaultValue.SetText(sv.valueToString(sv.defaultValue))
}
// Add value range constraints if defined
if sv.valueRange != nil {
rangeElem := elem.CreateElement("allowedValueRange")
// Minimum boundary value
min := rangeElem.CreateElement("minimum")
min.SetText(sv.valueToString(sv.valueRange.min))
// Maximum boundary value
max := rangeElem.CreateElement("maximum")
max.SetText(sv.valueToString(sv.valueRange.max))
// Add step value if defined (for incremental controls)
if sv.step != nil {
step := rangeElem.CreateElement("step")
step.SetText(sv.valueToString(sv.step))
}
}
// Add allowed value list if defined
if len(sv.allowedValues) > 0 {
allowedList := elem.CreateElement("allowedValueList")
for _, value := range sv.allowedValues {
// Create individual <allowedValue> elements
allowed := allowedList.CreateElement("allowedValue")
allowed.SetText(sv.valueToString(value))
}
}
// Add description if available
if sv.description != "" {
desc := elem.CreateElement("description")
desc.SetText(sv.description) // Human-readable description
}
return elem
}
// valueToString converts a value to its UPnP-compatible string representation
// Handles type-specific formatting for proper XML serialization
func (sv *StateVariable) valueToString(val interface{}) string {
if val == nil {
return "" // Safeguard against nil values
}
// Type-specific formatting for UPnP compliance
switch sv.valueType {
case StateType_Boolean:
// Boolean: "1" for true, "0" for false (UPnP standard)
if b, ok := val.(bool); ok && b {
return "1"
}
return "0"
case StateType_Date:
// Date: YYYY-MM-DD format
if t, ok := val.(time.Time); ok {
return t.Format("2006-01-02")
}
case StateType_DateTime, StateType_DateTimeTZ:
// DateTime: ISO 8601 format with timezone
if t, ok := val.(time.Time); ok {
return t.Format(time.RFC3339)
}
case StateType_Time, StateType_TimeTZ:
// Time: HH:MM:SS format
if t, ok := val.(time.Time); ok {
return t.Format("15:04:05")
}
case StateType_BinBase64:
// Binary: Base64 encoding
if b, ok := val.([]byte); ok {
return base64.StdEncoding.EncodeToString(b)
}
case StateType_BinHex:
// Binary: Hex encoding
if b, ok := val.([]byte); ok {
return hex.EncodeToString(b)
}
case StateType_URI:
// URI: Full URL string
if u, ok := val.(*url.URL); ok {
return u.String()
}
case StateType_UUID:
// UUID: Canonical string representation
if u, ok := val.(uuid.UUID); ok {
return u.String()
}
}
// Default conversion for unsupported types or fallback
return fmt.Sprintf("%v", val)
}