Files
pmomusic/pmoaudio-ext/src/sources/player_source.rs
Eric Coissac 340c69cb2b ⬆️ ureq v2→v3, add continuous stream detection
- Updateurequest dependency from v2 to latest major (v3.14)
- Add ureq as optional dependency in pmoaudio-ext
- Introduce is_continuous flag to UriSource and PlayerState for proper StreamType handling (Finite vs Continuous)
- Implement detect_continuous_stream() with URL pattern matching and HTTP HEAD header inspection (ICY, chunked encoding)
- Update send_track_boundary() to accept StreamType parameter
2026-04-04 18:00:47 +02:00

576 lines
23 KiB
Rust

//! PlayerSource — Source audio avec contrôle de transport AVTransport UPnP.
//!
//! Implémente un nœud `AudioPipelineNode` qui encapsule le cycle de vie complet
//! d'un renderer UPnP : LoadUri, LoadNextUri, Play, Pause, Stop, Seek.
//!
//! # Architecture
//!
//! ```text
//! PlayerHandle (clonable, envoyé aux handlers UPnP)
//! │ PlayerCommand (mpsc)
//! ▼
//! PlayerSource (AudioPipelineNode — nœud source)
//! │ AudioSegment (mpsc)
//! ▼
//! ResamplingNode → ToI24Node → StreamingOggFlacSink → HTTP clients
//! ```
//!
//! # Gestion de la Pause
//!
//! La Pause ne coupe pas la source brutalement. Elle bloque l'émission de chunks.
//! À la reprise, un `TrackBoundary` est injecté avant les données — cela déclenche
//! EOS + nouveau BOS OGG dans `StreamingOggFlacSink`, garantissant un bitstream
//! propre aligné sur un frame boundary.
//!
//! # Transitions gapless
//!
//! Si `LoadNextUri` a été appelé avant la fin de la piste courante, la transition
//! se fait via un `TrackBoundary` sans interruption du flux OGG.
use std::sync::Arc;
use async_trait::async_trait;
use pmometadata::{MemoryTrackMetadata, TrackMetadata};
use pmoaudio::{
AudioSegment,
nodes::AudioError,
pipeline::{AudioPipelineNode, Node, NodeLogic, send_to_children},
StreamType,
};
use tokio::sync::{broadcast, mpsc};
use tokio_util::sync::CancellationToken;
use tracing::{debug, info, warn};
use super::uri_source::UriSource;
// ─── Commandes de transport ───────────────────────────────────────────────────
/// Commandes de transport AVTransport UPnP
#[derive(Debug)]
pub enum PlayerCommand {
/// SetAVTransportURI — charge une URI (démarre pas encore)
LoadUri(String),
/// SetNextAVTransportURI — pré-charge pour transition gapless
LoadNextUri(String),
/// Play — démarre ou reprend la lecture
Play,
/// Pause — suspend la lecture, position préservée
Pause,
/// Stop — arrête la lecture, position remise à 0
Stop,
/// Seek — reprend depuis la position donnée (en secondes)
Seek(f64),
}
// ─── Événements remontés ──────────────────────────────────────────────────────
/// Événements remontés par la PlayerSource vers les handlers UPnP
#[derive(Debug, Clone)]
pub enum PlayerEvent {
/// Lecture démarrée ou reprise
Playing {
uri: String,
duration_sec: Option<f64>,
},
/// Lecture suspendue
Paused {
position_sec: f64,
},
/// Lecture arrêtée
Stopped,
/// Fin de piste (pour que le ControlPoint avance la queue)
TrackEnded,
/// Position courante (émise ~1/s pendant la lecture)
Position { position_sec: f64 },
/// Erreur lors de l'ouverture ou de la lecture
Error(String),
}
// ─── Handle de contrôle ───────────────────────────────────────────────────────
/// Handle de contrôle clonable, envoyé aux handlers UPnP
#[derive(Clone)]
pub struct PlayerHandle {
command_tx: mpsc::Sender<PlayerCommand>,
event_tx: broadcast::Sender<PlayerEvent>,
}
impl PlayerHandle {
/// Charge une URI (sans démarrer la lecture)
pub async fn load_uri(&self, uri: impl Into<String>) {
let _ = self.command_tx.send(PlayerCommand::LoadUri(uri.into())).await;
}
/// Pré-charge l'URI suivante pour transition gapless
pub async fn load_next_uri(&self, uri: impl Into<String>) {
let _ = self.command_tx.send(PlayerCommand::LoadNextUri(uri.into())).await;
}
/// Démarre ou reprend la lecture
pub async fn play(&self) {
let _ = self.command_tx.send(PlayerCommand::Play).await;
}
/// Suspend la lecture (position préservée)
pub async fn pause(&self) {
let _ = self.command_tx.send(PlayerCommand::Pause).await;
}
/// Arrête la lecture (position remise à 0)
pub async fn stop(&self) {
let _ = self.command_tx.send(PlayerCommand::Stop).await;
}
/// Reprend depuis la position donnée (en secondes)
pub async fn seek(&self, pos_sec: f64) {
let _ = self.command_tx.send(PlayerCommand::Seek(pos_sec)).await;
}
/// Souscrit aux événements de transport
pub fn subscribe_events(&self) -> broadcast::Receiver<PlayerEvent> {
self.event_tx.subscribe()
}
}
// ─── État de transport ────────────────────────────────────────────────────────
#[derive(Debug, Clone, PartialEq)]
enum TransportState {
/// Aucune URI chargée
Idle,
/// URI chargée, en attente de Play
Loaded,
/// Lecture en cours
Playing,
/// Lecture suspendue
Paused,
}
// ─── Logique interne ──────────────────────────────────────────────────────────
struct PlayerSourceLogic {
command_rx: mpsc::Receiver<PlayerCommand>,
event_tx: broadcast::Sender<PlayerEvent>,
}
#[async_trait]
impl NodeLogic for PlayerSourceLogic {
async fn process(
&mut self,
_input: Option<mpsc::Receiver<Arc<AudioSegment>>>,
output: Vec<mpsc::Sender<Arc<AudioSegment>>>,
stop_token: CancellationToken,
) -> Result<(), AudioError> {
let mut state = TransportState::Idle;
let mut current_uri: Option<String> = None;
let mut next_uri: Option<String> = None;
let mut paused_at_sec: f64 = 0.0;
let mut is_continuous: bool = false;
info!("PlayerSource: started");
loop {
match state {
TransportState::Idle | TransportState::Loaded | TransportState::Paused => {
// Attendre une commande
tokio::select! {
_ = stop_token.cancelled() => {
debug!("PlayerSource: stop requested");
break;
}
cmd = self.command_rx.recv() => {
match cmd {
None => break,
Some(cmd) => {
self.handle_command(
cmd, is_continuous, &mut state, &mut current_uri,
&mut next_uri, &mut paused_at_sec,
&output, &stop_token,
).await?;
}
}
}
}
}
TransportState::Playing => {
let uri = match current_uri.clone() {
Some(u) => u,
None => {
state = TransportState::Idle;
continue;
}
};
// Ouvrir la source depuis la position courante
let source = match UriSource::open(&uri, paused_at_sec, stop_token.clone()).await {
Ok(s) => s,
Err(e) => {
warn!("PlayerSource: failed to open {:?}: {}", uri, e);
let _ = self.event_tx.send(PlayerEvent::Error(e.to_string()));
state = TransportState::Idle;
continue;
}
};
let duration_sec = source.duration_sec();
let is_continuous = source.is_continuous();
let _ = self.event_tx.send(PlayerEvent::Playing {
uri: uri.clone(),
duration_sec,
});
info!("PlayerSource: playing {:?} from {:.1}s continuous={}", uri, paused_at_sec, is_continuous);
// Pompe audio — s'arrête sur EOF, Pause, Stop, ou commande
let result = self.pump(
source,
is_continuous,
&mut state,
&mut current_uri,
&mut next_uri,
&mut paused_at_sec,
&output,
&stop_token,
).await;
match result {
Ok(()) => {}
Err(AudioError::ChildDied) => {
debug!("PlayerSource: child died, stopping");
break;
}
Err(e) => {
warn!("PlayerSource: pump error: {}", e);
let _ = self.event_tx.send(PlayerEvent::Error(e.to_string()));
state = TransportState::Idle;
}
}
}
}
}
info!("PlayerSource: stopped");
Ok(())
}
}
impl PlayerSourceLogic {
/// Traite une commande de transport dans les états non-Playing.
async fn handle_command(
&mut self,
cmd: PlayerCommand,
is_continuous: bool,
state: &mut TransportState,
current_uri: &mut Option<String>,
next_uri: &mut Option<String>,
paused_at_sec: &mut f64,
output: &[mpsc::Sender<Arc<AudioSegment>>],
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
match cmd {
PlayerCommand::LoadUri(uri) => {
info!("PlayerSource: LoadUri {:?}", uri);
*current_uri = Some(uri);
*next_uri = None;
*paused_at_sec = 0.0;
*state = TransportState::Loaded;
}
PlayerCommand::LoadNextUri(uri) => {
debug!("PlayerSource: LoadNextUri {:?}", uri);
*next_uri = Some(uri);
}
PlayerCommand::Play => {
match state {
TransportState::Paused => {
info!("PlayerSource: Play (resume from {:.1}s)", paused_at_sec);
// Injecter un TrackBoundary pour EOS + nouveau BOS OGG propre
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
send_track_boundary(current_uri.as_deref(), output, *paused_at_sec, stream_type, stop_token).await?;
*state = TransportState::Playing;
}
TransportState::Loaded => {
info!("PlayerSource: Play (start)");
*paused_at_sec = 0.0;
// TrackBoundary initial pour le premier BOS OGG
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
send_track_boundary(current_uri.as_deref(), output, 0.0, stream_type, stop_token).await?;
*state = TransportState::Playing;
}
TransportState::Idle => {
debug!("PlayerSource: Play ignored (no URI loaded)");
}
TransportState::Playing => {
debug!("PlayerSource: Play ignored (already playing)");
}
}
}
PlayerCommand::Pause => {
if *state == TransportState::Playing {
// Géré dans pump() — ne devrait pas arriver ici
debug!("PlayerSource: Pause ignored in non-Playing state");
} else {
debug!("PlayerSource: Pause ignored (not playing)");
}
}
PlayerCommand::Stop => {
info!("PlayerSource: Stop");
*paused_at_sec = 0.0;
*state = TransportState::Idle;
let _ = self.event_tx.send(PlayerEvent::Stopped);
}
PlayerCommand::Seek(pos) => {
if current_uri.is_some() {
info!("PlayerSource: Seek to {:.1}s", pos);
*paused_at_sec = pos;
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
send_track_boundary(current_uri.as_deref(), output, pos, stream_type, stop_token).await?;
*state = TransportState::Playing;
}
}
}
Ok(())
}
/// Pompe audio : émet les chunks depuis `source` vers `output`.
///
/// Surveille simultanément les commandes de contrôle.
/// Se termine quand : EOF, Pause, Stop, cancel, ou erreur.
async fn pump(
&mut self,
source: UriSource,
is_continuous: bool,
state: &mut TransportState,
current_uri: &mut Option<String>,
next_uri: &mut Option<String>,
paused_at_sec: &mut f64,
output: &[mpsc::Sender<Arc<AudioSegment>>],
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
// Canal interne pour recevoir les chunks de UriSource
let (chunk_tx, mut chunk_rx) = mpsc::channel::<Arc<AudioSegment>>(16);
let source_stop = stop_token.child_token();
let source_stop_clone = source_stop.clone();
// Dernière seconde entière pour laquelle on a émis un Position
let mut last_reported_sec: i64 = -1;
// Spawner l'émission de la source dans une tâche séparée
let emit_task = tokio::spawn(async move {
source.emit_to_channel(&chunk_tx, &source_stop_clone).await
});
let mut result = Ok(());
loop {
tokio::select! {
_ = stop_token.cancelled() => {
source_stop.cancel();
break;
}
cmd = self.command_rx.recv() => {
match cmd {
None => {
source_stop.cancel();
break;
}
Some(PlayerCommand::Pause) => {
info!("PlayerSource: Pause at {:.1}s", *paused_at_sec);
source_stop.cancel();
*state = TransportState::Paused;
let _ = self.event_tx.send(PlayerEvent::Paused {
position_sec: *paused_at_sec,
});
break;
}
Some(PlayerCommand::Stop) => {
info!("PlayerSource: Stop");
source_stop.cancel();
*paused_at_sec = 0.0;
*state = TransportState::Idle;
let _ = self.event_tx.send(PlayerEvent::Stopped);
break;
}
Some(PlayerCommand::LoadUri(uri)) => {
info!("PlayerSource: LoadUri (replacing current) {:?}", uri);
source_stop.cancel();
*current_uri = Some(uri);
*next_uri = None;
*paused_at_sec = 0.0;
// TrackBoundary pour clore le bitstream OGG proprement
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, 0.0, stream_type, stop_token).await {
result = Err(e);
}
*state = TransportState::Playing;
break;
}
Some(PlayerCommand::LoadNextUri(uri)) => {
debug!("PlayerSource: LoadNextUri {:?}", uri);
*next_uri = Some(uri);
}
Some(PlayerCommand::Seek(pos)) => {
info!("PlayerSource: Seek to {:.1}s", pos);
source_stop.cancel();
*paused_at_sec = pos;
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, pos, stream_type, stop_token).await {
result = Err(e);
break;
}
*state = TransportState::Playing;
break;
}
Some(PlayerCommand::Play) => {
debug!("PlayerSource: Play ignored (already playing)");
}
}
}
segment = chunk_rx.recv() => {
match segment {
None => {
// EOF de la source
debug!("PlayerSource: EOF");
// Signaler la fin de piste dans tous les cas (gapless ou non)
// pour que le ControlPoint avance sa queue et mette à jour son état.
let _ = self.event_tx.send(PlayerEvent::TrackEnded);
if let Some(next) = next_uri.take() {
// Transition gapless vers la piste suivante
info!("PlayerSource: gapless transition to {:?}", next);
*current_uri = Some(next);
*paused_at_sec = 0.0;
let stream_type = if is_continuous { StreamType::Continuous } else { StreamType::Finite };
if let Err(e) = send_track_boundary(current_uri.as_deref(), output, 0.0, stream_type, stop_token).await {
result = Err(e);
}
*state = TransportState::Playing;
} else {
*state = TransportState::Loaded;
*paused_at_sec = 0.0;
}
break;
}
Some(seg) => {
// Mettre à jour la position courante
if seg.is_audio_chunk() {
*paused_at_sec = seg.timestamp_sec;
// Émettre Position ~1/s
let sec = paused_at_sec.floor() as i64;
if sec != last_reported_sec {
last_reported_sec = sec;
let _ = self.event_tx.send(PlayerEvent::Position {
position_sec: *paused_at_sec,
});
}
}
// Envoyer au pipeline en aval
if let Err(e) = send_to_children("PlayerSource", output, seg).await {
source_stop.cancel();
result = Err(e);
break;
}
}
}
}
}
}
// Vider chunk_rx pour débloquer emit_task si elle est bloquée sur un send
// (peut arriver si le pipeline en aval est saturé au moment du cancel)
while chunk_rx.try_recv().is_ok() {}
// Attendre que la tâche source se termine, avec timeout de sécurité
tokio::select! {
_ = emit_task => {}
_ = tokio::time::sleep(std::time::Duration::from_millis(500)) => {
warn!("PlayerSource: emit_task did not finish in time after cancel");
}
}
result
}
}
// ─── Helpers ──────────────────────────────────────────────────────────────────
/// Envoie un TrackBoundary à tous les enfants.
///
/// Utilisé pour déclencher EOS + nouveau BOS OGG dans StreamingOggFlacSink,
/// garantissant un bitstream propre à chaque démarrage, reprise ou seek.
async fn send_track_boundary(
uri: Option<&str>,
output: &[mpsc::Sender<Arc<AudioSegment>>],
timestamp_sec: f64,
stream_type: StreamType,
stop_token: &CancellationToken,
) -> Result<(), AudioError> {
if output.is_empty() || stop_token.is_cancelled() {
return Ok(());
}
let mut meta = MemoryTrackMetadata::new();
if let Some(u) = uri {
let _ = meta.set_title(Some(u.to_string())).await;
}
let meta_arc = Arc::new(tokio::sync::RwLock::new(meta));
let boundary = AudioSegment::new_track_boundary(0, timestamp_sec, meta_arc, stream_type);
send_to_children("PlayerSource", output, boundary).await
}
// ─── Nœud public ─────────────────────────────────────────────────────────────
/// Source audio avec contrôle de transport AVTransport UPnP.
///
/// Utilisée comme nœud racine d'un pipeline audio. Le `PlayerHandle` retourné
/// permet d'envoyer des commandes (Play, Pause, Stop, Seek, LoadUri) depuis
/// les handlers UPnP.
pub struct PlayerSource {
inner: Node<PlayerSourceLogic>,
}
impl PlayerSource {
/// Crée une nouvelle PlayerSource et son handle de contrôle.
pub fn new() -> (Self, PlayerHandle) {
let (command_tx, command_rx) = mpsc::channel::<PlayerCommand>(32);
let (event_tx, _) = broadcast::channel::<PlayerEvent>(16);
let logic = PlayerSourceLogic {
command_rx,
event_tx: event_tx.clone(),
};
let handle = PlayerHandle {
command_tx,
event_tx,
};
(
Self {
inner: Node::new_source(logic),
},
handle,
)
}
}
#[async_trait]
impl AudioPipelineNode for PlayerSource {
fn get_tx(&self) -> Option<mpsc::Sender<Arc<AudioSegment>>> {
self.inner.get_tx()
}
fn register(&mut self, child: Box<dyn AudioPipelineNode>) {
self.inner.register(child);
}
async fn run(self: Box<Self>, stop_token: CancellationToken) -> Result<(), AudioError> {
Box::new(self.inner).run(stop_token).await
}
}